A proficient single-target direct damager with an arsenal of status ailments to boost damage.
The Assassin is a powerful direct damager that is extremely useful in a group due to their attacks' many debuffs.
After advancing from the Shadow Walker you will find many updated skills and new ones including ranged attacks (Spectral Dagger, Shadow Blast, Terrify), a Sleep (Hypnosis), an AoE (Psychic Raze) and a new buff (Void Assumption). Some skills from the Shadow Walker tree have been upgraded as part of a new combo attack with an evil finisher (Exterminate).
A powerful lunge breaches the target's defenses, dealing 400/500/600/700/800/900/1000 bonus damage and reducing the target's All Protection by -300/325/350/375/400/450/500 for 8s and a chance of increasing your Physical Crit by 300 for 8s. 1st part of Combo Attack. (6s CD)
A precise lunging strike deals 10/15/20/25% bonus damage with a 50/50 chance of a crit, lowering the target's evasion by 300/350/400/450 for 8s and a chance of increasing your Physical Crit by 300 for 8s. 2nd part of Combo Attack. (6s CD)
Infuse yourself with shadow and rush through an enemy within 5m, dealing 15/25/35% bonus damage and disrupting the enemy's essence, increasing his susceptibility to harm. (Chance of applying Damage Absorb -5/10/15% for 6s.) 3rd part of Combo Attack. (6s CD)
Finishing strike. Focuses your power into a decimating attack, dealing 40/50/60% bonus damage with a guaranteed crit and staggering the enemy heavily (1.5/2/2.5s Stun, during which target is life-tapped by 20/27/35%). 4th and final part of Combo Attack. (18s CD)
A mystical attack drains the enemy's strength to yourself, dealing him 500/600/700/850/1000 bonus damage and stealing their Attack Power 15/18/22/26/30% for 5s. (Lowers theirs, increases yours) and increased movement speed by 26%. (8s CD)
A powerful strike strips the enemy's defenses, dealing 400/500/600/700/800/900/1000 bonus damage and lowering his defenses by -4000/4500/5000/5500/6000 for 8s. (6s CD)
Range 10m. Flings a shadow dagger at the enemy, dealing physical damage and clouding the enemy's vision, dampening their Range and Accuracy. (Range -200/250/300/350 and All Hit -200/250/300/350 for 5s). (8s CD)
Stings an enemy with spectral force, dealing damage and confusing the enemy, disabling their abilities and regenerative powers. (Skill Paralysis and -40/60/80% Heal Received for 3s). (8s CD)
Stabs an enemy's vital points, decelerating him and causing blinding pain as 500/700/900 bonus damage. (Movement Speed -50% for 4s). (6s CD)
A vicious follow-up attack heavily staggers the decelerated enemy, suppressing him and causing 20% bonus damage. (2s Stun, during which they lose 50/100% All Evasion). (10s CD)
Range: 50m. A complex demonic spell warps you into another dimension; you then slowly impend upon the victim, violently phasing back out upon collision, causing 70/100% bonus damage whilst ignoring 100% Physical Defense and severely distorting your target (Stun, -10% HP/s, -100% Damage Absorb for 2/3s) (3m CD)
Your link with the Shadow realm allows you to draw and harness it's dark power. (Physical Attack +900/1100/1300, Physical Crit +100/130/160.
Range 14m. Blasts the target's mind with Shadow force, dealing 10/15/20/25/30% damage and disrupting the enemy's arcane abilities. (-2/3/4% MP/s and -8/16/24% Cast Time for 3s). (8/7/6s) CD)
Range 20m. Merges you and your target's psyche together, allowing you to limitedly bend it to your will. You gain understanding of the enemy's battle tactics, draining some of his combat stats to yourself. (All Attack by 5/10/15%, Attack Speed by 9/12/15% for 20s). (40s CD)
Razes the area in front of you with a wave of psychic energy, throwing all enemies back 8 meters and stunning them on landing, removing 1/1/2/2 Magic buffs on them and dealing 15/25/35/45% bonus damage. (12s CD)
You channel shadow energies into your teammates, expending MP but energizing their movement speed by 10/12/15%. (20s CD)
14m range. Malignant visions of the Void force the enemy to howl in fear, dealing them 50% bonus damage and stunning them and their surroundings for 2/3/4s, during which they lose control over themselves (Physical Evasion -100% and -5% HP/s, Stun). (1m40s CD)
10m range. Stops the enemy's mental activity, locking him in a state of trance. Sleep for 20/30s or until hit. *Psychic Attunement with the target required. (60s CD)
Shifts into the shadows, enabling you to move with great speed and absorb the next attack. The state will break upon getting hit. (+40/50% Movement Speed and +100% Damage Absorb for 10s or until hit). (35s CD, shared with Beastial Instincts 2)
Shroud yourself in protective shadow that nullifies incoming attacks and immunizes you against Stun as long as the shield is up. (5/6 Layers) (1m CD)