1 month ago
2
233
Ray Darkwolf wrote:
Champions have a skill called Turtle Shell, this skill heals 15% HP every 1 second for 4 seconds and gives you immunity to Physical and Magic Damage and it isnt cancelled by getting hit. vs Templar's Holy Word: Restore skill which heals 8% HP and 15% MP per second for 5 seconds but does not have an immunity to any damage as well as breaking if you are taking any sort of damage.
In terms of PvP survivability with a HP regen, Champions have a better skill "in the mid of battle" which Templars have a standby skill when they need to recover. Despite the cooldown being higher though. Its still OP since it does grant you almost full HP without getting damaged at all.
Champions also have the skill Indomitability which is an immunity to stuns and knockback for 10 seconds (CD 30s) and Bolster Agility which is a skill that immunes you to Slow and Immobilize for 5 seconds (CD 15s) vs Templar's Restraint Amnesty which is 15 seconds of Stun and Immo immunity (CD 1m). Again, Champions have a more versatile skill depending on situation, which is good for pvp.
As for attacks why cant you use Soaring Dragon and Lion's Roar? Both Stun while Lion's Roar gives a way for you to get out of a tight spot since it pushes your opponent as well as does a 10k unblockable damage?
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As for healers I am not one to say, I have not played a healer as much as others have XD We'll wait for a healer to say their piece~
Treat/Hydroxie wrote:
Ray Darkwolf wrote:
Champions have a skill called Turtle Shell, this skill heals 15% HP every 1 second for 4 seconds and gives you immunity to Physical and Magic Damage and it isnt cancelled by getting hit. vs Templar's Holy Word: Restore skill which heals 8% HP and 15% MP per second for 5 seconds but does not have an immunity to any damage as well as breaking if you are taking any sort of damage.
In terms of PvP survivability with a HP regen, Champions have a better skill "in the mid of battle" which Templars have a standby skill when they need to recover. Despite the cooldown being higher though. Its still OP since it does grant you almost full HP without getting damaged at all.
Champions also have the skill Indomitability which is an immunity to stuns and knockback for 10 seconds (CD 30s) and Bolster Agility which is a skill that immunes you to Slow and Immobilize for 5 seconds (CD 15s) vs Templar's Restraint Amnesty which is 15 seconds of Stun and Immo immunity (CD 1m). Again, Champions have a more versatile skill depending on situation, which is good for pvp.
As for attacks why cant you use Soaring Dragon and Lion's Roar? Both Stun while Lion's Roar gives a way for you to get out of a tight spot since it pushes your opponent as well as does a 10k unblockable damage?
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As for healers I am not one to say, I have not played a healer as much as others have XD We'll wait for a healer to say their piece~
Okay, for one, the "charge" skill, glitches a lot and doesn't work properly and needs to be fixed. And the knock backs we have, sometimes doesn't work either, our combos are really hard to work out in an open area. Let's say you want to knock someone back and then use the charge skill, doesn't really work out that way unless you back them into a wall and then you can probably win and land your skills correctly. I just want some new skills for champ that AREN'T knock backs, since I'm a champ main and you aren't. Seems fair, no?
And I know all about champions skills Ray... but the stuns don't last long, they should last longer, for gods sake assasin's stun lasts for 30seconds, that needs to be nerfed. And socerer's is what, 7-ish? And our cooldowns are insane, they should be nerfed a bit.
Ray Darkwolf wrote:
Charges are bugged, yeah that goes in turn with Templars as well. There already was a thread about it and it is a glitch that needs fixing. Also the skill charge has specific limitations to distance, if you have pushed too far or the opponent moved, you bug yourself and it doesnt work as well. Sometimes you do charge but it doesnt hit the opponent anymore since the opponent isnt there anymore. Think of.. Soaring Dragon 10m push -> Charge 10m push, has a higher tendency to bug.
Champion has 5 knockbacks, all the rest arent, why not use those. Heck i saw a bugged skill which has improper cooldowns =P. But what you really want/saying is you want to have the Templar's Destiny skill where it pulls a few enemies to them and stuns them for a brief period, not only that you want to deal a high damage to them too. Noted
Oh on another note? There is no 30 second stun on a sin, or a 7 stun on a Sorc. Those I believe, are sleep skills. There is a difference. Stun if when you can be attacked without you being able to move, Sleep is when you are stagnant there until you get damaged. There is a reason its high in counter, because if the enemy is stupid and damages you, the sleep debuff goes away. If therye smart and uses it properly, youre stuck there (that is...if you dont use debuff potions).
And just cause you're a "champ main", doesnt mean I cant say anything about this~
Ray Darkwolf wrote:
I havent even debated on how right or wrong anyone is Im merely giving you facts that you have a lot of skills that gives you a lot of leeway even more so than a Templar, which was what you were comparing on in the first place
Also in discussion, not debate--I do not agree on a skill which sucks opponents in, stuns them AND also deals good damage without any means of escape. I find that too OP to begin with unless you give that skill a cool down of 3mins Even a Templar's major pull + second stun does not feature such since it IS op. At the same time there's also variety that Temps Pull, Champs push xD so fun
Ray Darkwolf wrote:
Idk why you keep on telling me youre a retail old main idek lol I dont care LOL
As for Saints, I agree they have a huge disadvantage over Prophet due to circles being a passive debuffing place. Pretty good if the opponent is only a one type debuffer like a magic. Phys has two kinds or all 3 so sure.
Id probably suggest an immunity buff like a templar one to stun with a high CD =P No need healing or something
Obsidean wrote:
i think that prophets should get a nerf by this time
their circles are just too op on bf, and have no cd between them
with a circle and a mana shield/purpuresia they are immune to debuffs, pushs and dots
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