The following changes will soon make there way into the game subject to any feedback.
As requested, I have given the Mail Melee classes a few more area attacks by modifying some previously single target skills and also reduced cooldowns of some existing area skills.
I have also modified some Mercenary immunity skill duratiuons and cooldowns to bring them into line with similar skills of other classes.
The Prophet will now have a party heal that will also remove debuffs upto efficiency 15.
And finally, as requested by many of you, quite a few changes to the Magic Damage classes to boost damage output and improve their survivability. Most of the changes are based on the suggestions I received here at the website and on Discord.
CLASS SKILLS
Mercenary
Warrior's Will
Duration reduced from 15s to 10s.
Warrior's Strife
Cooldown reduced from 120s to 60s and duration reduced from 20s to 10s.
Vanquisher
Demoralize
Cooldown reduced from 12s to 8s.
Ranger/Rogue
Savage Toenail
Now affects upto 3 targets.
Tempest Strike
Now affects upto 3 targets.
Adventurer
Savage Toenail 2
Now affects upto 5 targets.
Tempest Assault
Now affects upto 5 targets.
Wind Walker
Savage Toenail 3
Now affects upto 6 targets.
Tempest Assault 2
Now affects upto 6 targets.
Whirling Death
Cooldown reduced from 60s to 24s.
Shadow Walker
Savage Toenail 2
Now affects upto 5 targets.
Shadowstrike
Now affects upto 5 targets.
Assassin
Savage Toenail 3
Now affects upto 6 targets.
Shadowstrike 2
Now affects upto 6 targets.
Psychic Raze
Cooldown reduced from 12s to 8s.
Terrify
Cooldown reduced from 60s to 26s.
Mage
Enchanted Shock
Now penetrates 25% magic defense.
Magician
Enchanted Shock 2
Now penetrates 30% magic defense.
Spellflinger
Changed from granting 10% Attack Speed for 20s to immunity to Stun/Immobilize for 5/10s with a 60s cooldown.
Ice Shield
Layer count increased from 2/4/6 to 6/12/18.
Blizzard
Improved to do a tick of damage every 1s instead of every 2s.
Resulting in 10 ticks of damage over 10s instead of 5 ticks of damage over 10s.
Thunderstrike
Now does 5/7% bonus damage and penetrates 20/25% defense.
Wizard
Arctic Gust 3
Now causes 10/15/20/25/30% bonus damage.
Permeating Chill 3
Bonus damage increased from 15 to 35%.
Enchanted Shock 3
Now penetrates 35% magic defense.
Thunder Sunder
Cooldown reduced from 60s to 30s.
Thunderstrike 2
Now does 15/20/25% bonus damage and penetrates 20/25/30% defense and causes damage over time based on your attack power instead of a fixed amount.
Ice Prison
Can no longer be dispelled.
Ice Age
Improved to do a tick of damage every 1s instead of every 2s.
Channeling time reduced from 10s to 8s.
Resulting in 8 ticks of damage over 8s instead of 5 ticks of damage over 10s.
Black Hole
Improved to do a tick of damage every 1s instead of every 2s.
Resulting in 6 ticks of damage over 6s instead of 3 ticks of damage over 6s.
Warlock
Windstorm
Now causes Immobilize for 2s.
Hastened Whispers
Changed from granting 10% Attack Speed for 20s to immunity to Stun/Silence for 5/10s with a 60s cooldown.
Explosive Blast 2
Bonus damage increased to 10/15/20%.
Blazing Anger
Now does 10/15/20/25% bonus damage and penetrates 10/15/20/25% defense.
Sorcerer
Windstorm 2
Now causes Immobilize/Skill Paralysis/Silence for 2s.
Explosive Blast 3
Bonus damage increased to 25/30/35/40%.
Armageddon
Cooldown reduced from 60s to 30s.
Disharmony
Improved to do a tick of damage every 1s instead of every 2s.
Channeling time changed from 6/8/10s to 8s at all ranks
Resulting in 8 ticks of damage over 8s instead of 3/4/5 over 6/8/10s.
Eye of the Storm
Improved to do a tick of damage every 1s instead of every 1.5s.
Stun duration reduced from 1.5s to 1s to match the reduced tick time.
Resulting in 8 ticks of damage and 8 chances to Stun over 8s instead of 5 ticks/chances over 8s.
Windwalk
Duration increased from 3s to 5s.
Tempest Spear 3
Now causes 10/15/20/25/30% bonus damage.
Blazing Anger 2
Now does 10/15/20/25% bonus damage and penetrates 10/15/20/25% defense.
Disharmony
Skill improved to do a tick of damage every 1s instead of every 2s.
Channeling time changed from 6/8/10s to 8s at all ranks.
Resulting in 8 ticks of damage over 8s instead of 3/4/5 over 6/8/10s.
Eye of the Storm
Skill improved to do a tick of damage every 1s instead of every 1.5s.
Stun duration reduced from 1.5s to 1s to match the reduced tick time.
Resulting in 8 ticks of damage and 8 chances to Stun over 8s instead of 5 ticks/chances over 8s.
Sage
Celestial Shield
Layer count increased from 2/4/6 to 6/12/18.
Prophet
Monsoon
This skill has been changed from removing Immobilize and Stun to a Mass Dispel type skill that will remove 1 Physical, 1 Magic, and 1 Poison debuff upto efficiency 15 from the Prophet and any party members in range.
A monsoon of natural energy, healing 800/1000/1200 bonus HP, dispelling 1 Physical, 1 Magic, and 1 Poison debuff from you and those around you. Removes debuffs upto efficiency 15.
ITEMS
Black Heart Amulet
Legendary accessory Black Heart Amulet (all versions) changed from 10% Magic Absorb to 5% All Absorb.
Feedback welcome as always