I'm back again. D;
And yes this means another novel, but this one is aimed at Sedy this time so you guys can relax a bit c; I know Sedy doesn't mind reading a novel now and then if it's good xD
Ok, so yes, I'ma Crusader, and I was once told by someone very recently that Crusaders deal "unavoidable/non-mitigatable damage over time from bleeds." And this is what this post is about.
It is a PvP based post there for everything in this relates to PvP.
Ok first off lets name my DoT's.
Rupture (Rank 1/2)-
Deals 20% Bonus Damage
Every 1 second [HP] -5%
3 minute Cooldown.
Grave Wounds 2 (Master)-
Deals 1300 Bonus Damage
Every 2 Seconds [HP] -700 for 12 seconds; this equals to 2.4k HP dealt.
7 second Cooldown.
Rend 3 (Rank 6/7)-
Deals 1150 Bonus Damage
Every 2 seconds [HP] -800 for 10 seconds; this equals 4k HP dealt.
9 second Cooldown.
Whirlwind 3 (Rank 4/5)-
Deals 1200 Bonus Damage
Every 1 Second [HP] -600 for 5 seconds; this equals 3k HP dealt.
16 second Cooldown.
Blood Congeal (Rank 1/2)
Stuns both me and 6 people; area of effect is myself.
Every 1 second [HP] -5% for both me and 6 target players.
(Currently glitched to deal damage only to the target players; stun works correctly).
3 minute Cooldown.
Wizards have one DoT that deals 2.5k HP every one second for 5 seconds I believe initially dealing 12.5k damage.
Sorcs have 3 burns-
One deals 800 HP per second for 5 seconds; dealing a total of 4k HP.
One deals 900 HP per second for 10 seconds; dealing a total of 9k HP.
One deals 500 HP per second for 5 seconds; dealing a total of 2.5k HP.
Just these 2 classes out do my DoT in 3 or less skills, and their cooldowns only last 5 secs longer than mine.
My 2 strongest DoT's which deal 20% each at Rank 1 will most likely deal the same amount of damage, but every 3 mins.
So my suggestion here is to bump up each of the Crusaders DoT's to 1k-1.5k health each, since we have more, we do not need to deal the same damage as a Wizard DoT; but at the current point we only deal equal to or less DoT damage to a wizard having 5x more DoTs than they do. And they are not even a DoT heavy class like Crusaders are.
I understand why Rupture and Blood Congeal have such long cooldowns; mainly because they both stun players, therefore having them have a 16s cooldown would be to much, but Blood Congeal, being set up the way it is, dealing the same damage, and having the same effect as it does on the target as it does on me, should be lowered to at least 1 minute, there for it is more effective, as it is an AoE attack aswell. Also why make it do equal dmg to both me and the target? It would make more sense to have it do a bit more to the target than me, say at -6% to them -5% to me at rank 1; -10% to them, -8% to me at master.
Mainly because a master should be more able to constrict their blood vessels more so than their own.
Rupture I think should be lowered to 2 minute cooldown, mainly because it ONLY affects the target player.
I believe these changes will make the Crusader more so the class it was meant to be because it was meant to be a bleed heavy class, but right now its bleeds only deal about 15k dmg all together, with the lowest cool down being 7 seconds (not counting rupture and blood congeal), with them added it does 40% + 15k dmg all together). Which is a lot....but on a 100k HP player in PvP that'll only drop them down to 40k hp; which leaves me out of DoT's and skills to use as my ITD's are not as useful because they only deal about 20k HP on their own. After that I'm out of skills, and he/she will probably have killed me.
And my DoT's can miss, so sometimes I won't even land a bleed skill, or I'll land its initial attack but not the bleed itself.
Which lowers my effectiveness.
At master of each skill I do 80% + 15k in bleeds, and 40% to myself, if I land it, don't get stunned, and survive long enough to hit them 5 time.
Just some suggestions.
Right now I can barely get someone down below 75% HP before I get overrun with stuns, ITD's, and/or stronger bleeds.