1 month ago
2
233
Sedy wrote:
1. Deduct 1 Karma for every heal.
This option would allow the healer to eventually become Wanted and able to be sent to prison
.
Bagheera wrote:
This option is definitely not suitable. What about healing urself if u get minus karma? If healer being orange and heals himself that mean he heal orange player and getting more -karma. Even without the help to allies, the healer will turn black in 10 minutes
Bagheera wrote:
About sistem: ALL players receive negative karma for hits other players. AND ALL players have options for plusing karma, for example, killing another player with bad karma. It will be difficult to implement something like this for healers. How to get plus karma for healer? Just to sit at Terminus? Poorly represent)
1. When they heal an Unawful (Orange), Chaotic (Red), or Wanted (Black) player.
Good point, and one of the reasons it would be better to just set the healer at -10 Karma (Unlawful) rather than -1 per heal. The -10 Karma will not take long to replenish. It doesn't necessarily need to be -10, could be -5 or whatever.
Avery wrote:
Im also wondering if you get that -10, does it just stand still after, meaning you can heal everyone while it slowly replenishes without decreasing even more? Will it work differently if we also using attack skills (or cards) to control enemy heroes?
Avery wrote:
Second option sounds the best to me, but Karma gain from each penalties should be different. For example, if you heal Chaotic(Red) person you gain 10 -karma point, and if you heal Wanted(Black) you gain -20 karma points. It could be any numbers you find more suitable. (In case we heal Red person first, and right after we heal Black, will it sum up or just turn 10 into 20 -karma points?)
Bagheera wrote:
Sedy wrote:
1. Deduct 1 Karma for every heal.
This option would allow the healer to eventually become Wanted and able to be sent to prison
.
This option is definitely not suitable. What about healing urself if u get minus karma? If healer being orange and heals himself that mean he heal orange player and getting more -karma. Even without the help to allies, the healer will turn black in 10 minutes
About sistem: ALL players receive negative karma for hits other players. AND ALL players have options for plusing karma, for example, killing another player with bad karma. It will be difficult to implement something like this for healers. How to get plus karma for healer? Just to sit at Terminus? Poorly represent)
Lucifer wrote:
My suggestion will remain as always, 1 fight
You die you're out. Just as simple as that.
banana wrote:
But what about those people who don't have so much free time, they can't spend 2,3,4,5 hours on pvp, but they want to get stuff from the boss
This reason, a solution with black karma for healers could speed up the process of completing pvp
Lucifer wrote:
But IMO
I don't see that Karma system in general being of any use.
No matter how that current system is adjusted, it never really functioned nor will function as it is supposed to.
Never really allowed a side to get whatever objective they're fighting for if both sides have an equal amount of players.
My suggestion will remain as always, 1 fight
You die you're out. Just as simple as that.
Dezyce wrote:
As for the jail system, I don't think we needed one? Maybe making some kind of new Firepit system for the pk would be better. Giving an example, WHENEVER there is a boss spawned in Port Plunder, only players who have the buff able to access Port Plunder. Whoever got defeated, buff removed and they can't get in Port Plunder for certain period of time, maybe 2 or 3 hours idk, consider players require some time to kill the boss. This could potentially eliminate other account issue I mentioned above, players required to login to get the buff in order to access Port Plunder.
Dezyce wrote:
Lucifer wrote:
But IMO
I don't see that Karma system in general being of any use.
No matter how that current system is adjusted, it never really functioned nor will function as it is supposed to.
Never really allowed a side to get whatever objective they're fighting for if both sides have an equal amount of players.
My suggestion will remain as always, 1 fight
You die you're out. Just as simple as that.
I couldn't agree more on this, I had similar thought back in old days, but I never point it out, some others might disagree with me more or less.
Reason why I'm suggesting to make it quick and simple fight, is because most players in this game have different time zone, and boss's spawn time itself is a problem, not everyone has the time/chance to join the boss fight.
Current boss's spawn time actually only benefits one team, whoever have more time to play, will get the boss in the end. Example, 9pm GMT+8 Sunday - Okeanos spawn time, for players who live in this time zone most likely can only play for 3 hours, they gotta work or study on the next day. Let's say they don't have to work or sleep, they continue pk for like 2 hours, and try to do the boss for another 1/2 hours? Obviously not everyone have the same resistance able to stay up that late, and I'm pretty sure most of the player are mentally drained by that time, they will give up eventually, what's the point here?
Now, think of a bigger picture, I'm not trying to ask to change the boss spawn time, I simply looking forward to have a balance, good pvp fight, whoever wins the fight get the boss, that's it. Talking about balance for current state, some players have more than one account, they could logged in another account, and causing troubles for the other team, so the winner can't get the boss even they have won the battle, which is kinda stupid? (I think)
Dezyce wrote:
4am kill boss, hey that's good for you. But sorry to say not everyone live in the same way as you do, be realistic, we all have life, don't take it personal. I believe the old system are great, but hmmm everything changes as time goes on, and I do believe that a new way of pk would bring freshness to the current players. Anyway, that's up to Sedy what would he decide.
Video here
Bagheera wrote:
Im not defending my advantage. I'm defending the old game system. When you farmed bosses without any interference - no one thought about new ways to kill the boss. Until this day, these bosses have always been taken by those who are stronger at all (have ppl have time too). When Tundro was the tastiest boss on the official server, my guild would set alarms for 4am to come in and pick it up. We fought for 5 hours sometimes, no one cried. if you want loot - go play, help ur newbies to lvl up, farm lq - that gives more strong ppl for fighting. Don’t wanna help anyone - make second character and farm for yourself.
U wanna log in for 2 hours and take raid boss after mini pvp. But this content sounds like battlefield really.
Madara wrote:
Dezyce wrote:
4am kill boss, hey that's good for you. But sorry to say not everyone live in the same way as you do, be realistic, we all have life, don't take it personal. I believe the old system are great, but hmmm everything changes as time goes on, and I do believe that a new way of pk would bring freshness to the current players. Anyway, that's up to Sedy what would he decide.
Video here
everyone has a personal life and not everyone has the opportunity to always log on to a pvp , you have to understand this like the rest you just want a new pvp system for your own benefit
but understand, we have been playing this game for a very long time, we all woke up for pvp bosses at any time convenient for us, be it night, morning or day
Many of us have already grown up , but this does not mean that if we have grown up , the game should change for us okay?
there are other players and younger than us who will like to fight for 2 hours or more
so why should Sedy change something for us because we've grown up?
everything you offer is already in the game in one form or another
want fast fight - bf arena
want pvp up to 1 death? okay - fire pit
do you want long pvp? okay leggo - okeanos\ hedora
want fast pvp in map? - exca
I don't see the point of adding some new pvp system
but the changes in karma for the healers must be changed and how it will be, it is up to the Sedy
aw this video those were glorious days
thanks for the nostalgia
Dezyce wrote:
Look at what you just said, the stronger team get the boss, it seems that you agree my suggestion at certain degree.
Video here
marion wrote:
They farmed and hold the world bosses for a very long time (actually many years)
Dezyce wrote:
What Kuri suggested is not bad at all, but hmmm 10 deaths is bit too much I think, maybe could lower bit idk.
Madara wrote:
Dezyce wrote:
As for the jail system, I don't think we needed one? Maybe making some kind of new Firepit system for the pk would be better. Giving an example, WHENEVER there is a boss spawned in Port Plunder, only players who have the buff able to access Port Plunder. Whoever got defeated, buff removed and they can't get in Port Plunder for certain period of time, maybe 2 or 3 hours idk, consider players require some time to kill the boss. This could potentially eliminate other account issue I mentioned above, players required to login to get the buff in order to access Port Plunder.
there is a fire pit
Bagheera wrote:
Im not defending my advantage. I'm defending the old game system. When you farmed bosses without any interference - no one thought about new ways to kill the boss. Until this day, these bosses have always been taken by those who are stronger at all (have ppl have time too). When Tundro was the tastiest boss on the official server, my guild would set alarms for 4am to come in and pick it up. We fought for 5 hours sometimes, no one cried. if you want loot - go play, help ur newbies to lvl up, farm lq - that gives more strong ppl for fighting. Don’t wanna help anyone - make second character and farm for yourself.
U wanna log in for 2 hours and take raid boss after mini pvp. But this content sounds like battlefield really.
Lucifer wrote:
Y'all weren't able to kill it till the server had to reset, how does that work out for you? 3 People being able to prevent 12 people from killing a boss just cause you can't get rid of these 3 players for a long period of time to allow you to kill the boss without players interfering.
Bagheera wrote:
Lucifer wrote:
Y'all weren't able to kill it till the server had to reset, how does that work out for you? 3 People being able to prevent 12 people from killing a boss just cause you can't get rid of these 3 players for a long period of time to allow you to kill the boss without players interfering.
I talk about Henry. Raid boss for raid - 18 ppl. We can try to make full raid of wellgeared people and I’m sure that 3 ppl wont be a problem. As I said - no people and time means no loot. And Sedy made the Karma system, it fix that pvp till the end of the day.
Bagheera wrote:
Lucifer wrote:
Y'all weren't able to kill it till the server had to reset, how does that work out for you? 3 People being able to prevent 12 people from killing a boss just cause you can't get rid of these 3 players for a long period of time to allow you to kill the boss without players interfering.
I talk about Henry. Raid boss for raid - 18 ppl. We can try to make full raid of wellgeared people and I’m sure that 3 ppl wont be a problem. As I said - no people and time means no loot. And Sedy made the Karma system, it fix that pvp till the end of the day.
Madara wrote:
Dezyce wrote:
4am kill boss, hey that's good for you. But sorry to say not everyone live in the same way as you do, be realistic, we all have life, don't take it personal. I believe the old system are great, but hmmm everything changes as time goes on, and I do believe that a new way of pk would bring freshness to the current players. Anyway, that's up to Sedy what would he decide.
Video here
everyone has a personal life and not everyone has the opportunity to always log on to a pvp , you have to understand this like the rest you just want a new pvp system for your own benefit
but understand, we have been playing this game for a very long time, we all woke up for pvp bosses at any time convenient for us, be it night, morning or day
Many of us have already grown up , but this does not mean that if we have grown up , the game should change for us okay?
there are other players and younger than us who will like to fight for 2 hours or more
so why should Sedy change something for us because we've grown up?
everything you offer is already in the game in one form or another
want fast fight - bf arena
want pvp up to 1 death? okay - fire pit
do you want long pvp? okay leggo - okeanos\ hedora
want fast pvp in map? - exca
I don't see the point of adding some new pvp system
but the changes in karma for the healers must be changed and how it will be, it is up to the Sedy
aw this video those were glorious days
thanks for the nostalgia
Bagheera wrote:
Lucifer wrote:
when the issue is killing the boss :skull:
BOSSES SPAWN AT FREE PVP MAPS
Lucifer wrote:
We want the fking boss sir.
Bagheera wrote:
Lucifer wrote:
We want the fking boss sir.
easy - just fight and take it
Help to ur guildmates to farm equipments and cards, its gonna help u!
L1sto4ek wrote:
when you 2 years in 30-40 people did not let anyone kill the boss. you liked everything. now when you lose in an equal number of people, instead of thinking about what you can do in the game plan to win, you come up with tactics. you go to cry to Sedy so that he makes the conditions that you like. you pathetic guys. Cringe
maybe ask him to give you a gm panel? ) and the red button "kill everyone"
or just ban all Russians, then no one will interfere with you)
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