


It's not hard to kill someone without hitting them hard, especially if your a warlocks and already have that annoying pushback, and stun. What do bezerks have? THey have all of maybe a 2 or 3 second stun, then a 42 second cooldown on it. As well as the simple fact that their magic defense is just low in general. You don't have to be a hard hitting lock to kill one, you just gotta be able to stand through their defense cutting shots. Which is sorta where all that absorption comes in i guess.
nooo nooo nooooo nooo noo nooo nooo nooooooo noon oo nooo nooo noo nooo nooooooooo
Warlocks are already bad enough with their 15 second 100% all damage absorbs. And just their high absorbs in general. Thirs absolutely no need to make them anymore overpowered. Since damage absorb doesn't work the way other percentage stats do, 100% is 100%. Meaning even Crystalisk hits 0's on them. No need to give them even higher absorbs.
2.
The new moolah spread:
-Speed 10%, EXP 10%
-Speed 10%, SXP 10%
can those 2 changed to 10% magic and 10% phys abs? Then its actual useful for warlocks, otherwise that moolah spread is not useful at all for us mages, unfortunately.
I'm going to get so much flame/QQ for this but w.e
I wanted to suggest having a system to kicks AFK players in FM/DM, seeing as it's a nuisance that half of Team A in inactive coz their mains are on Team B (just an example).
So, Mari was suggesting a voting system for players of the party to kick those afk players. Not sure how useful this'll be, but it's only a suggestion.
Not sure if it can be implemented, but it's worth a shot. *shrugs* Let the flames begin!
I'm going to get so much flame/QQ for this but w.e
I wanted to suggest having a system to kicks AFK players in FM/DM, seeing as it's a nuisance that half of Team A in inactive coz their mains are on Team B (just an example).
So, Mari was suggesting a voting system for players of the party to kick those afk players. Not sure how useful this'll be, but it's only a suggestion.
Not sure if it can be implemented, but it's worth a shot. *shrugs* Let the flames begin!
Flame :P
I'm going to get so much flame/QQ for this but w.e
I wanted to suggest having a system to kicks AFK players in FM/DM, seeing as it's a nuisance that half of Team A in inactive coz their mains are on Team B (just an example).
So, Mari was suggesting a voting system for players of the party to kick those afk players. Not sure how useful this'll be, but it's only a suggestion.
Not sure if it can be implemented, but it's worth a shot. *shrugs* Let the flames begin!
Ok I got some requests:
1.
The moolah spread needs some changes.
Its worthless atm + expensive at the same time. Make it use fairy dust and give it the best silver spread effects (move speed, phys abs, magic abs, phys/magic crit, + damage, + attack speed, + healing)
2.
Can the pvp BF gears please have + hit rate stats? Against a fully Res/Eva geared Zerk, I do 95% misses on PvP gear. I don't think that's intended.
The 2000 hp from the [3] set bonus for example could be traded for some hitrate.
3.
Put hitrate on the peridot Vs?
4.
Increase LI droprate a little, DI droprate even more. It's hardly worth it going there atm.
5.
The pvp leaderboard event thing is shitty, too many people just farm own/other alt chars, it kinda misses the point.
6.
Can the visual style of the level 75 endgame staff "Defenders of the Wand of Light" be changed from the current Rhinestone Staff/Molten look to the 75 PvP Staff "Cursed Zielon"?
thats it for now, hope some of this finds consideration![]()
Magnus is my hero.
Union chat o;
I would like to be able to communicate with my union guild, and I know this feature is already on retail. For pvp and raids and such P:
More like Luna Online's philosopher stone. What's "leet"? sorry im noob XD
This is so like Flyff's Awakening system.
And it does sound nice...but yea....will either be hard to implement/annoying for the player base unless there's "helper tools" to make it easier
Seems like it would be a LOT like the awakening system, but the details he provided are actually the EXACT same as the system MapleStory uses.
Although this is a great idea, it completely ruined the economy in Maplestory. The bridge became so great between the "leet" and the "weak" that there was little 0.000000001% chance of ever making that jump.
I think it would only do bad things to a game with a low population.
um how about making costumes so they can be also sealed and transfered and maybe some weapons that can only be got by buying them with tears o=o
Erm...costumes can be sealed and transfered
via Costume seal.
But it's not for player use :P
Sedy already mention in a previous post that he will not make it available for players.
And as for the weapon using tears......i would certainly disagree....coz then what's the use of M.T's and every1 will want to quit because getting tears is "so hard"
This is so like Flyff's Awakening system.
And it does sound nice...but yea....will either be hard to implement/annoying for the player base unless there's "helper tools" to make it easier
um how about making costumes so they can be also sealed and transfered and maybe some weapons that can only be got by buying them with tears o=o
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