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Aloysias Aloysias
posted on Sunday, March 06 2011, 06:04 AM in Game Suggestions
Please take note that the items or suggestions u given MAY or MAY NOT get approved.

Items suggest to have in server:

1. Tokens drop from dungeon boss for changable items from NPC - Being implemented by admin (Coming soon)
2. Healer's card or Symbol for title for healer - Might or might not have. Still got to find files for it.
3. Increase 30 mins buff duration to more then 1 hour - Might or might not be implemented
4.



Suggestion to server:

1. Chatbox for support.





And also, u can post suggestion on this thread to make unnecessary spam.

If u notice suggestion have been removed, it shows that, server is not gonna implement it.
Responses (197)
  • Accepted Answer

    Vulcan Vulcan
    replied on Thursday, March 29 2012, 03:16 PM #Permalink
    It's not hard to kill someone without hitting them hard, especially if your a warlocks and already have that annoying pushback, and stun. What do bezerks have? THey have all of maybe a 2 or 3 second stun, then a 42 second cooldown on it. As well as the simple fact that their magic defense is just low in general. You don't have to be a hard hitting lock to kill one, you just gotta be able to stand through their defense cutting shots. Which is sorta where all that absorption comes in i guess.

    Who said WL have stun? WL is not an OP class. All we have is just 15sec WF and after that we will have to take all the damage other classes throw at us. Compare to magician who has like ton of stun 1vs1 with any other classes wont guarantee us a winning match with just 15sec WF.
    For the Fire tree skill we have some skill that burn HP at the same time we attack. Can Gm change it from like 30/40/50 to something like 500 600 because in general term of HP 30 burn/second is only 0.01% HP of most of the other classes
    Reply voted down Show
  • Accepted Answer

    Trevor Trevor
    replied on Monday, September 19 2011, 10:49 PM #Permalink
    An option to remove the animation of Crystalisk's Falling Crystals and Gems.
    They make me lagg hard and it's not helpful in the middle of a raid. >
    Reply voted down Show
  • Accepted Answer

    Nelena Nelena
    replied on Tuesday, September 13 2011, 09:14 PM #Permalink
    Hmm maybe i exaggerated on Warlocks a little. Well, either way, they are clothies. You cant complain about how hard Zerks can hit them considering most of a bezerks attacks penetrate a percentage of your armor. As for gladiators, not completely sure seeing as i haven't played one yet. But basically absorbs would be the best means of defense, yea, but some warlocks just go to far with the amount of absorbs they have. It's not hard to kill someone without hitting them hard, especially if your a warlocks and already have that annoying pushback, and stun. What do bezerks have? THey have all of maybe a 2 or 3 second stun, then a 42 second cooldown on it. As well as the simple fact that their magic defense is just low in general. You don't have to be a hard hitting lock to kill one, you just gotta be able to stand through their defense cutting shots. Which is sorta where all that absorption comes in i guess.

    But who said WL's don't pot as well? I've been in plenty of matches where even with my defense cutting shots I'm hitting maybe a few hundreds on a WL, and they're hitting me with some pretty heavy shots.
    Reply voted down Show
  • Accepted Answer

    ceon ceon
    replied on Tuesday, September 13 2011, 05:49 PM #Permalink

    nooo nooo nooooo nooo noo nooo nooo nooooooo noon oo nooo nooo noo nooo nooooooooo

    Warlocks are already bad enough with their 15 second 100% all damage absorbs. And just their high absorbs in general. Thirs absolutely no need to make them anymore overpowered. Since damage absorb doesn't work the way other percentage stats do, 100% is 100%. Meaning even Crystalisk hits 0's on them. No need to give them even higher absorbs.


    warlocks are not that OP , they're just pro at using their skills/items, honestly zerks are way more OP than WL -_-

    Anyway since PvP Monthly Leaderboard is cancelled, why not make it BF point race, i mean make a thread for players to register and the first 20 or 30 players can only join, players who join will have their points reseted to 0 and by the end of the month top 3 bf points win, and their bf points wont be returned..., that way bf will be more exciting and players will have a choice to join and sacrifice their points or not. I know a lot of people think that there will be more afk players in bf but meh, if you afk then that's one less player in your team and less chance to win, plus if sedy fix the BF AFK report system then all is well..
    Reply voted down Show
  • Accepted Answer

    maileen maileen
    replied on Tuesday, September 13 2011, 05:32 PM #Permalink
    Add -casting speed and +healing in the spread because healers are somewhat left out.
    Reply voted down Show
  • Accepted Answer

    Malorie Malorie
    replied on Tuesday, September 13 2011, 03:57 PM #Permalink
    Imo absorb should be added to donator spread.
    When any class goin full absorb build their dmg is super low,almsot like nothing,compare to zerk who can hit 70k hp + 2xx eva + 15k dmg is nothing.
    Even compare to healer-warlocks having big troubles,cause if they go absorb build their dmg is too low to do anything,when full dmg they cant even come closer cause 2/3 hits without wf = gg.
    Reply voted down Show
  • Accepted Answer

    Der Geist Der Geist
    replied on Tuesday, September 13 2011, 02:52 PM #Permalink
    I gotta clean some of these prejudices: Warlock overpowered?

    Their damage does not even come close to that of a Zerk/Glad in pvp, meaning you can never kill a priest/potting melee in 1v1.
    and warlocks are quite squishy when Windfort runs out in comparison to the 100k+ hp high Evasion, high Defense Priests/Zerks/Glads even Guardians or Knights if fully geared.
    And 100% vs Crystalisk? Not possible in normal mode, only with trans + tarot + foods but in trans you do 0 damage so you lose aggro within seconds anyways.

    So eh the 100k hp classes get 10% hp or 20% def + move speed and we dont even get a measily extra 2% abs with it? Then at least put the silver spread 8% abs in there, then the moolah spread is useful after all.
    Reply voted down Show
  • Accepted Answer

    Nelena Nelena
    replied on Tuesday, September 13 2011, 05:57 AM #Permalink

    2.
    The new moolah spread:
    -Speed 10%, EXP 10%
    -Speed 10%, SXP 10%
    can those 2 changed to 10% magic and 10% phys abs? Then its actual useful for warlocks, otherwise that moolah spread is not useful at all for us mages, unfortunately.


    nooo nooo nooooo nooo noo nooo nooo nooooooo noon oo nooo nooo noo nooo nooooooooo

    Warlocks are already bad enough with their 15 second 100% all damage absorbs. And just their high absorbs in general. Thirs absolutely no need to make them anymore overpowered. Since damage absorb doesn't work the way other percentage stats do, 100% is 100%. Meaning even Crystalisk hits 0's on them. No need to give them even higher absorbs.
    Reply voted down Show
  • Accepted Answer

    Sedy Admin Sedy
    replied on Monday, September 12 2011, 09:07 PM #Permalink
    On the subject of +hit in PvP, the new accessories will have some.
    Reply voted down Show
  • Accepted Answer

    Sedy Admin Sedy
    replied on Monday, September 12 2011, 09:04 PM #Permalink
    1. I'll see what I can do about the AFK system.

    2. I don't want to add any more absorb to the game at this time since it makes it really difficult to make any challenging content. I am currently testing out a new stat though so may introduce some interesting stuff sometime soon.

    3. Will fix that.

    4. Use hit cards :P
    Reply voted down Show
  • Accepted Answer

    Der Geist Der Geist
    replied on Monday, September 12 2011, 08:17 PM #Permalink
    1.
    The Battlefield AFK Report System needs a change, it doesnt work like its supposed to be.
    You need like 10 players to kick someone, its not usable at all.
    There should be a ratio, like if 25% of the players in a team vote someone afk, he gets kicked.

    2.
    The new moolah spread:
    -Speed 10%, EXP 10%
    -Speed 10%, SXP 10%
    can those 2 changed to 10% magic and 10% phys abs? Then its actual useful for warlocks, otherwise that moolah spread is not useful at all for us mages, unfortunately.

    3.
    The [3] set bonus from the arcane set should give 700 phys def - it gives magic def only tho.

    4.
    Hitrate on Peridots V? To make up to those op trick cards :o
    Reply voted down Show
  • Accepted Answer

    Alexandria Alexandria
    replied on Tuesday, September 06 2011, 12:48 AM #Permalink
    Oops, i never knew that XDD

    I would assume it's by majority if it's over 50% then person will get kicked....

    Reply voted down Show
  • Accepted Answer

    Der Geist Der Geist
    replied on Monday, September 05 2011, 06:17 PM #Permalink
    I'm going to get so much flame/QQ for this but w.e

    I wanted to suggest having a system to kicks AFK players in FM/DM, seeing as it's a nuisance that half of Team A in inactive coz their mains are on Team B (just an example).

    So, Mari was suggesting a voting system for players of the party to kick those afk players. Not sure how useful this'll be, but it's only a suggestion.

    Not sure if it can be implemented, but it's worth a shot. *shrugs* Let the flames begin!


    There already is an afk report system... in DM/FM rightclick a person and select the "Battlefield Report". I'm just not 100% sure how many votes are actually needed to kick a player, if its a % based on the participants or a set number. Maybe Sedy can give some deeper information on this.
    Reply voted down Show
  • Accepted Answer

    Alexandria Alexandria
    replied on Monday, September 05 2011, 11:34 AM #Permalink
    I'm going to get so much flame/QQ for this but w.e

    I wanted to suggest having a system to kicks AFK players in FM/DM, seeing as it's a nuisance that half of Team A in inactive coz their mains are on Team B (just an example).

    So, Mari was suggesting a voting system for players of the party to kick those afk players. Not sure how useful this'll be, but it's only a suggestion.

    Not sure if it can be implemented, but it's worth a shot. *shrugs*
    Let the flames begin!


    Flame :P
    http://i.d.com.com/i/dl/media/dlimage/13/51/92/135192_large.jpeg


    Why do ppl call it flame?? why can't it be called ice???

    http://i691.photobucket.com/albums/vv275/J-21Way/2171048090_252ca5d47b.jpg
    Reply voted down Show
  • Accepted Answer

    marz69 marz69
    replied on Monday, September 05 2011, 11:16 AM #Permalink
    I'm going to get so much flame/QQ for this but w.e

    I wanted to suggest having a system to kicks AFK players in FM/DM, seeing as it's a nuisance that half of Team A in inactive coz their mains are on Team B (just an example).

    So, Mari was suggesting a voting system for players of the party to kick those afk players. Not sure how useful this'll be, but it's only a suggestion.

    Not sure if it can be implemented, but it's worth a shot. *shrugs*
    Let the flames begin!


    Flame :P
    http://i.d.com.com/i/dl/media/dlimage/13/51/92/135192_large.jpeg
    Reply voted down Show
  • Accepted Answer

    Alexandria Alexandria
    replied on Monday, September 05 2011, 11:10 AM #Permalink
    I'm going to get so much flame/QQ for this but w.e

    I wanted to suggest having a system to kicks AFK players in FM/DM, seeing as it's a nuisance that half of Team A in inactive coz their mains are on Team B (just an example).

    So, Mari was suggesting a voting system for players of the party to kick those afk players. Not sure how useful this'll be, but it's only a suggestion.

    Not sure if it can be implemented, but it's worth a shot. *shrugs* Let the flames begin!
    Reply voted down Show
  • Accepted Answer

    Sedy Admin Sedy
    replied on Monday, August 22 2011, 06:38 PM #Permalink
    Ok I got some requests:

    1.
    The moolah spread needs some changes.
    Its worthless atm + expensive at the same time. Make it use fairy dust and give it the best silver spread effects (move speed, phys abs, magic abs, phys/magic crit, + damage, + attack speed, + healing)

    2.
    Can the pvp BF gears please have + hit rate stats? Against a fully Res/Eva geared Zerk, I do 95% misses on PvP gear. I don't think that's intended.
    The 2000 hp from the [3] set bonus for example could be traded for some hitrate.

    3.
    Put hitrate on the peridot Vs?

    4.
    Increase LI droprate a little, DI droprate even more. It's hardly worth it going there atm.

    5.
    The pvp leaderboard event thing is shitty, too many people just farm own/other alt chars, it kinda misses the point.

    6.
    Can the visual style of the level 75 endgame staff "Defenders of the Wand of Light" be changed from the current Rhinestone Staff/Molten look to the 75 PvP Staff "Cursed Zielon"?

    thats it for now, hope some of this finds consideration :)


    1. Yeh the spread will get some changes, not sure which yet though.

    2. About the PvP sets, no +hit is intended. The sets are supposed to be purely defensive based (mostly). If you want hit, get it from cards and buffs, or mix in some PvE items. It's so easy to get hit which is why I also removed it from the costumes. Having so much makes it really difficult for me to balance the monsters and PvP.

    3. Possible yes.

    4. Will look into this.

    5. It's just a bit of fun. Yeh sure people can and will cheat by killing their friends or alts, nothing I can do about that, cheaters are cheaters. Maybe I will look into making the leaderboard based on unique kills only, but meh...
    Reply voted down Show
  • Accepted Answer

    Alexandria Alexandria
    replied on Monday, August 22 2011, 01:07 PM #Permalink
    Change the stats's for the Donator spread pls! It sucks >_<

    Also i already pm'd you but just in-case the tarot buff time last for only 20mins...is that normal or a bug O.O?

    I would assume it's a bug coz i just payed 30 moolah for it and it's gonna only last for 20mins....wth!?!?!
    Reply voted down Show
  • Accepted Answer

    Magnus Magnus
    replied on Monday, August 22 2011, 12:22 PM #Permalink
    Magnus is my hero.


    1. I agree about the Donator Seat. I saw Alexandria test out those tarot buffs, and they're pretty weak considering it only sells for Moolah.

    2. I think nerfing some factors would be a better idea. Because if you add hit rate on gear that's already over powered on steroids, it's gonna be even more OP. Never mind I wrote that, doesn't really ruin the PvE part of the game. Since no monsters actually dodge. So FINE, you're right.

    3. Now I don't want hit rate on any items. The hit rate and evasion numbers are way too high. If this endless cycle of OP bonuses keeps going, all gears will eventually end up with +10.000 hit rate and +10.000 evasion. A good old nerf bat would be nice.
    200% hit rate and evasion is just dumb. Adjust it back to what it used to be. Back when the max level cap was 65, 140% Evasion was insane. Of course only Shadow Walkers could reach that amount fully buffed and so on. Or the elf thingie with daggers. I would love seeing Evasion AND Hit rate get nerfed.

    4. I only got a decent drop once in those Insane Dungeons, it was the other level 75 epics. The kind off useless ones. xD

    5. I agree. Being rank 1 doesn't take skill. Only who can multi client or ask friends to give them free CP. If I wanted to I could get 1.000 kills in a day. Simple. I got the dedication for it. But nah, my 22 or 23 kills are legit.

    6. I don't care. I'm not a Mage! Change all staffs to penises. I'd be happy.
    Reply voted down Show
  • Accepted Answer

    Der Geist Der Geist
    replied on Monday, August 22 2011, 11:44 AM #Permalink
    Ok I got some requests:

    1.
    The moolah spread needs some changes.
    Its worthless atm + expensive at the same time. Make it use fairy dust and give it the best silver spread effects (move speed, phys abs, magic abs, phys/magic crit, + damage, + attack speed, + healing)

    2.
    Can the pvp BF gears please have + hit rate stats? Against a fully Res/Eva geared Zerk, I do 95% misses on PvP gear. I don't think that's intended.
    The 2000 hp from the [3] set bonus for example could be traded for some hitrate.

    3.
    Put hitrate on the peridot Vs?

    4.
    Increase LI droprate a little, DI droprate even more. It's hardly worth it going there atm.

    5.
    The pvp leaderboard event thing is shitty, too many people just farm own/other alt chars, it kinda misses the point.

    6.
    Can the visual style of the level 75 endgame staff "Defenders of the Wand of Light" be changed from the current Rhinestone Staff/Molten look to the 75 PvP Staff "Cursed Zielon"?

    thats it for now, hope some of this finds consideration :)
    Reply voted down Show
  • Accepted Answer

    Alexandria Alexandria
    replied on Monday, August 22 2011, 12:14 AM #Permalink
    Union chat o;
    I would like to be able to communicate with my union guild, and I know this feature is already on retail. For pvp and raids and such P:


    That feature would be very much liked :D

    Makes talking with Union guild easier rather then finding them on the guild menu then whispering them. :)
    Reply voted down Show
  • Accepted Answer

    Kimberly Kimberly
    replied on Monday, August 22 2011, 12:09 AM #Permalink
    Union chat o;
    I would like to be able to communicate with my union guild, and I know this feature is already on retail. For pvp and raids and such P:
    Reply voted down Show
  • Accepted Answer

    Malorie Malorie
    replied on Saturday, August 20 2011, 09:07 PM #Permalink
    Lol alex i just wanna change effect on staff not armors...
    Pls use brain when you reading posts.
    Reply voted down Show
  • Accepted Answer

    Der Geist Der Geist
    replied on Saturday, August 20 2011, 12:36 AM #Permalink
    Theres more important things than a stupid motion effect... def wont help you that much either vs the 10k def ignore dmg. Maybe its that zerker that needs to be looked into/dmg tested.

    Really urgent would be mercenary/barbarian and hunter/scout skill/weapon buffs atm imo.
    Reply voted down Show
  • Accepted Answer

    Alexandria Alexandria
    replied on Friday, August 19 2011, 11:21 PM #Permalink
    *speechless* when i suggested that the healers pvp armor wasn't that good and asked for sedy to change the stats, you bitched at me, now your suggesting it yourself :evil:
    Reply voted down Show
  • Accepted Answer

    Malorie Malorie
    replied on Thursday, August 18 2011, 04:44 PM #Permalink
    I wanna suggest new effect on healer pvp staff cause that what we have now is pretty useless. 2k Heal with rly small chance is nothing when zerk can hit me easy for 10k + per 1 hit.
    Maybe you'll change it to effect like on shield or mix smthing esle:
    Small chance for %def + %move speed or %resistance or smthing on that way.
    Reply voted down Show
  • Accepted Answer

    Devola Lynceia Devola Lynceia
    replied on Wednesday, July 20 2011, 01:51 PM #Permalink
    How about changing magician's debuff 'weapon destruction' to the same as lock's elemental exposure? Since warlock already have ignore magic defense skill like explosive blast and magician got nothing of such, I don't see why they should they have debuff that -4k magic defense, while magician have alternate debuff of same tier with merely -180 all atk (what's the use of that anyway).
    Reply voted down Show
  • Accepted Answer

    Alexandria Alexandria
    replied on Monday, July 18 2011, 10:54 AM #Permalink
    More like tears rather then money :P
    Reply voted down Show
  • Accepted Answer

    cantLoginMyOldID cantLoginMyOldID
    replied on Monday, July 18 2011, 10:53 AM #Permalink
    oh i thought so . . . XDD
    well if that's elite, there's always a big gap between weak and elite, otherwise it won't be called elite, besides weak will become elite in time, all depends on effort or money XDD
    Reply voted down Show
  • Accepted Answer

    Alexandria Alexandria
    replied on Monday, July 18 2011, 10:02 AM #Permalink
    More like Luna Online's philosopher stone. What's "leet"? sorry im noob XD


    No clue myself, but i just thought of it as elite rather then leet....coz i've never heard leet before and i'm quite positive it's a typo for elite :P

    Correct me if i'm wrong
    Reply voted down Show
  • Accepted Answer

    cantLoginMyOldID cantLoginMyOldID
    replied on Monday, July 18 2011, 09:23 AM #Permalink
    This is so like Flyff's Awakening system.

    And it does sound nice...but yea....will either be hard to implement/annoying for the player base unless there's "helper tools" to make it easier


    Seems like it would be a LOT like the awakening system, but the details he provided are actually the EXACT same as the system MapleStory uses.

    Although this is a great idea, it completely ruined the economy in Maplestory. The bridge became so great between the "leet" and the "weak" that there was little 0.000000001% chance of ever making that jump.

    I think it would only do bad things to a game with a low population.



    More like Luna Online's philosopher stone. What's "leet"? sorry im noob XD
    Reply voted down Show
  • Accepted Answer

    Mari Mari
    replied on Monday, July 18 2011, 08:50 AM #Permalink
    um how about making costumes so they can be also sealed and transfered and maybe some weapons that can only be got by buying them with tears o=o


    Erm...costumes can be sealed and transfered

    via Costume seal.

    But it's not for player use :P

    Sedy already mention in a previous post that he will not make it available for players.

    And as for the weapon using tears......i would certainly disagree....coz then what's the use of M.T's and every1 will want to quit because getting tears is "so hard"



    well since they did add the relics i cant see why they cant make also a weapon
    Reply voted down Show
  • Accepted Answer

    requiem requiem
    replied on Monday, July 18 2011, 05:12 AM #Permalink
    This is so like Flyff's Awakening system.

    And it does sound nice...but yea....will either be hard to implement/annoying for the player base unless there's "helper tools" to make it easier


    Seems like it would be a LOT like the awakening system, but the details he provided are actually the EXACT same as the system MapleStory uses.

    Although this is a great idea, it completely ruined the economy in Maplestory. The bridge became so great between the "leet" and the "weak" that there was little 0.000000001% chance of ever making that jump.

    I think it would only do bad things to a game with a low population.
    Reply voted down Show
  • Accepted Answer

    Alexandria Alexandria
    replied on Monday, July 18 2011, 05:02 AM #Permalink
    This is so like Flyff's Awakening system.

    And it does sound nice...but yea....will either be hard to implement/annoying for the player base unless there's "helper tools" to make it easier
    Reply voted down Show
  • Accepted Answer

    imamage imamage
    replied on Monday, July 18 2011, 04:24 AM #Permalink
    how bout make an item that adds random stats on an item, that way every armor, every weapon, every accessory is unique, example when you use that item on florist glove it adds:

    7 evasion
    4 intelligence
    6 power

    then using it again removes old stats and replaces them with

    5 power
    6 intelligence
    4 intelligence

    and use it again and so on...
    with maximum of 3 lines and 12 stats each and a certain percentage of having 2 or 3 lines like 80% for 1 line, 15% for 2 lines and 5% for 3 lines total of 100%, plus certain percentage of stat like 70% for 1-5 stats (with random power,int,wis,etc...) , 20% for 6-10 stats and 10% for 11-12 stats... so the max for intelligence would be

    12 intelligence
    12 intelligence
    12 intelligence

    and the minimum would be

    1 intelligence

    .... the idea is actually from another game but it makes it more interesting... everyone would be selling like "WTS> 17 int + 7 wis florist glove".. then sell it like 2 tears each, people will ofcourse buy it to increase their stats but it gives random so achieving maximum stats will be hard.

    i think it would be impossible to do that since its not made for the game, but you know just suggesting.
    Reply voted down Show
  • Accepted Answer

    Alexandria Alexandria
    replied on Monday, July 18 2011, 02:15 AM #Permalink
    um how about making costumes so they can be also sealed and transfered and maybe some weapons that can only be got by buying them with tears o=o


    Erm...costumes can be sealed and transfered

    via Costume seal.

    But it's not for player use :P

    Sedy already mention in a previous post that he will not make it available for players.

    And as for the weapon using tears......i would certainly disagree....coz then what's the use of M.T's and every1 will want to quit because getting tears is "so hard"
    Reply voted down Show
  • Accepted Answer

    Mari Mari
    replied on Sunday, July 17 2011, 11:30 PM #Permalink
    um how about making costumes so they can be also sealed and transfered and maybe some weapons that can only be got by buying them with tears o=o
    Reply voted down Show
  • Accepted Answer

    lasku221 lasku221
    replied on Sunday, July 17 2011, 05:49 PM #Permalink
    is't possible to create a new NPC that make lvl 75 epic item such as dreadnaught or its equivalent available even 20k per part, recently MT's value really drop, its like 1 week farming for every part
    Reply voted down Show
  • Accepted Answer

    kazuya kemenahi kazuya kemenahi
    replied on Sunday, July 17 2011, 06:55 AM #Permalink
    how bout putting an new item that's like put an extra effect in accesory too ^-^ not just armor and............. and an scroll that will give an extra stat to the weapons
    Reply voted down Show
  • Accepted Answer

    kenshin kenshin
    replied on Tuesday, July 12 2011, 01:08 PM #Permalink
    WGH is a lvl 60 required ryt?
    then why all incant cards are lvl 50 below?
    it must suppoosed to be lvl 51 above doesnt it?
    Reply voted down Show
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