You don't appear to be logged in. Sign Up for a game account. It's free and only takes a few moments! Sign Up
Slaughter Slaughter
posted on Thursday, February 28 2013, 02:50 PM in General Chat
I would like to Introduce myself to the community and the great leaders that we currently have , as Galadriel and Sedy. At the same time, I would love to tell everyone that I am extremelly happy of being part of your community!

Anyways, going back and focusing on the title of this topic. First of all, this post, is not intended from me to start a discussion on wether or not you guys agree or disagree with me. However, I would be more than happy to see what you have on your mind, and explain to me , in a fair and nice way, why you do think that things should be differently of what I believe is correct. Once again, I am just letting Sedy know what my thoughts are , regarding the 3rd class of the zerk called vanquisher.

Second, I've noticed extremelly melanchonly, and unhappiness Berzerkers that are beggining to give up on they're class. I've recently talked to a few lv 78's vanquisers, that so far are experiencing extremelly dificulty with the class that they have been playing since they've started this server. One of the things that had been said by [u]ALL the Vanquishers, is the fact that destruction gives only 20% more physical attack. Matter of fact, destruction is now extremelly useless, being one of the sources of power of the Berzeker[/u]. After a few hours of talking with some of em', and time of reflextion. We ( speaking for myself, and including the berzerker population) PLEASE , ask you , TO RETURN Destruction, being the primary source of power of the berzerker. I also would like to say , that we are WILLING TO HAVE LESS TIME OF DESTRUCTION . I.E if destruction lasted 20 secs ... make it 12-15 , but please consider our point of view, being berzerkers a quiet amount of the % of population of the game.

The vanquisher population is in decay, and I am just giving some feedback of what the two-handed population thinks. I'm trying to improve every single part of this game, and help our community to expand, as well as grow in population, and size.

Thank youi
Responses (34)
  • Accepted Answer

    Fistand Fistand
    replied on Saturday, March 02 2013, 05:10 PM #Permalink
    As you can see above, this is changed and will be shipped in today. :)
    Reply voted down Show
  • Accepted Answer

    Rodolfo S. Mata Jr. Rodolfo S. Mata Jr.
    replied on Tuesday, March 19 2013, 05:15 AM #Permalink
    is there a way to add att pow to att posture we only get 5%, while the others have 8% plus hit plus att speed. pls revew ty.

    is there a way to add att pow to att posture we only get 5%, while the others have 8% plus hit plus att speed. pls revew ty.

    like for sorc/wiz what they get is 3 add booster for att, casting speed, for 4% starting same as the sb which has att, phit, mhit, idk about the other class but what i can see... van and crusader has the minimal booster compared to other class which only provides 5%att skill on max lvl or in master lvl
    Reply voted down Show
  • Accepted Answer

    Sedy Admin Sedy
    replied on Monday, March 04 2013, 01:13 AM #Permalink
    I will test this because that shouldn't actually happen. It doesn't matter how long it takes for an attack to reach a target, it should take your stats at the time of the attack being started, I say "should" but yeh, will test it :D If this is the case I will find a work around for it.

    Thanks Darx
    Reply voted down Show
  • Accepted Answer

    Fistand Fistand
    replied on Monday, March 04 2013, 02:53 PM #Permalink
    Decisive Strike/Raging Sweep are intended:
    1) to last for 1~2 strikes to get that edge you might need in a 1v1 fight to counter either Evasion or Defense
    OR
    2) combined with Overpower, quickly decimate an enemy with 3~5 skillshots.
    It's not really meant to be a buff, it just gives you a devastating opening or (if Overpower is on CD) a little edge in a fight.
    Reply voted down Show
  • Accepted Answer

    Sedy Admin Sedy
    replied on Monday, March 04 2013, 06:49 PM #Permalink
    Fixed. The negative attack power part of the invoke is delayed for 1s now so the damage is full.
    Reply voted down Show
  • Accepted Answer

    Fistand Fistand
    replied on Thursday, February 28 2013, 03:24 PM #Permalink
    (I apologize in advance if I may sound somewhat rude.)
    Actually, afaik, the large amount of Zerkers on the server is the consequence of Destruction being godlike, not the opposite. Zerkers were the easiest class to play - what could be easier than relying on 1 skill to steamroll enemies? (You can disagree with me because a Zerk must first close the distance, but ALL Zerks relied on Destruction, one way or another.)
    Moreover, Destruction, along with a few other skills, long was a cornerstone of balance - mainly because it was initially bugged and could not be set to lower penetration percentage (it was always 100% ITD, no matter the tooltip) and because of the possibility to extend the pwnage with Zerkers' cooldown reset (can't remember the name).
    In summary, the Vanquisher class is now given other attack mechanics, still mainly involving heavy ITD - which tops at their signature Celestial Slaughter.
    Their new feature is crowdcontrol - they haven't possessed any before, aside from Skill Paralysis; however, this comes with a twist of usually disabling the Vanquisher himself in some way. This is intentional, because essentially the Vanquishers are still pure damage dealers, and giving them solid crowdcontrol would make them overpowered.
    Instead of Destruction, they are now given various short-term buffs to promote burst damage combos. Tailor-made for this was Overpower.
    (I, however, agree that their CDs might be a little too large - especially Decisive Strike/Raging Sweep)
    My two cents.
      Reply 
    Reply voted down Show
  • Accepted Answer

    Wadi Wadi
    replied on Thursday, February 28 2013, 03:58 PM #Permalink
    Geez... maybe first get 85 lvl and try new skills in pvp? Learn how to play without ITD destruction. I'm gonna do it. Less zerks? Cool, cheaper items for me.
    And this 20% attack from destruction will work really nice with new itd skills.
      Reply 
    Reply voted down Show
  • Accepted Answer

    Charle Charle
    replied on Thursday, February 28 2013, 04:21 PM #Permalink
    well i am cool with the destruction changed.. the only thing i don't like in this 3rd job vanquisher is the skills that we get stun or silence by our own skills..

    but it would be nice to the have the destruction back :)
    Reply voted down Show
  • Accepted Answer

    Rodolfo S. Mata Jr. Rodolfo S. Mata Jr.
    replied on Wednesday, March 06 2013, 05:15 AM #Permalink
    or the reason why we have the name vanquisher is that we vanquish after the fight ^^ lol
    Reply voted down Show
  • Accepted Answer

    Natsuki Reiinforce Hikari Natsuki Reiinforce Hikari
    replied on Thursday, February 28 2013, 07:07 PM #Permalink
    Zerks get another ignore skill that has 3s buff at level 80 if I remembered correctly.

    I looked at the vanquisher tree, It looks pretty OP to me, lots of skill that are able to replace destruction. Why don't you guys try it out? :D
      Reply 
    Reply voted down Show
  • Accepted Answer

    Darx Darx
    replied on Wednesday, March 06 2013, 08:54 PM #Permalink
    Oh well, its now a thread I am sticked to :D Tried some skills in pvp today, and I have a suggestion about Impale, it should make zerk "stick" to target but it doesnt really do so, lots of classes now can push and pull people around, Impale in fact does bad things to zerk - he can be pushed, but cant move by himself. So, to follow idea of sticking - Impale should also provide push/pull immunity, maybe for both target and attacker, maybe for attacker only.

    Charge 3 actually doesnt ignore any armor or atleast it seems so to me (charge 2 does more damage)

    Also, I find skill icons are too similar to each other and its really hard to tell in heavy combat which skill are which =/

    Added a bit later: Reletntless Assault Rank 3 has level of use 80, but it requires Beastial Impact Rank 5 which level of use is 83
    Reply voted down Show
  • Accepted Answer

    Pocky Pocky
    replied on Wednesday, March 06 2013, 09:38 PM #Permalink
    Don't change Stampede immunity to immobilize instead make it 9-12secs like soulblader immunity because its helps a lot to survive in immo class like soulblader, WWalker, Wizard especially in Battelfield and PVP maps.
    Its better to knockbacked than get immobilized at least u have chance to run in battlefield and PVP maps NOT in duel -.-"

    Just my thoughts regarding on my class since i'm active in PVP and battlefields. ;)

    -Demonsoldier
      Reply 
    Reply voted down Show
  • Accepted Answer

    Bruze Bruze
    replied on Wednesday, March 06 2013, 09:55 PM #Permalink
    i agree with Demonsoldier.
    Reply voted down Show
  • Accepted Answer

    Fistand Fistand
    replied on Thursday, March 07 2013, 02:28 PM #Permalink
    Agreed on Impale.
    Reply voted down Show
  • Accepted Answer

    Sedy Admin Sedy
    replied on Sunday, March 17 2013, 03:33 PM #Permalink
    What others are you referring to? What job and what skills?
    Reply voted down Show
  • Accepted Answer

    Sedy Admin Sedy
    replied on Thursday, March 07 2013, 06:18 PM #Permalink
    Yeh agreed and done.
    Reply voted down Show
  • Accepted Answer

    Sedy Admin Sedy
    replied on Thursday, March 07 2013, 06:20 PM #Permalink
    Charge 3: Rank 1 didn't have ITD, maybe you had that rank? I will fix and add to update today.
    Reply voted down Show
  • Accepted Answer

    Sedy Admin Sedy
    replied on Thursday, March 07 2013, 06:20 PM #Permalink
    Relentless Assault fixed.
    Reply voted down Show
  • Accepted Answer

    Fistand Fistand
    replied on Thursday, March 07 2013, 06:44 PM #Permalink
    I'm forced to reluctantly agree on leaving Stampede effect as it is.
    I, however, still disagree with lengthening the duration. Short-timed buffs is what the Vanquisher is all about, and Soul Bladers don't have a cooldown-reset skill, while Vanquishers do.
    Reply voted down Show
  • Accepted Answer

    Darx Darx
    replied on Thursday, March 07 2013, 07:09 PM #Permalink
    Yeh, I am using rank 1, still not 85 so cant use rank 2 yet :P
    Reply voted down Show
  • Accepted Answer

    Darx Darx
    replied on Friday, March 01 2013, 12:44 PM #Permalink
    Well, just a little thoughts here and there:
    If its even possible maybe add some Damage Abs. Ignore? Because abs became a big thing now, knights can really go above 100% abs. now (and those shields... oh man), and sages can keep themselvs under 90%-100% abs most of the time.

    A bit more equal exchange on skills: e.g. using the rentless assault I get -20%abs and -50%speed for 30%ITD for 3 seconds, it would be more fair if I'd loose 30% of my armor instead, or 20% of my armor and 15% of my speed.

    Overpower... maybe for such a big price as -100% abs would be nice to add some p.hit aswell.

    Forcefull throw - reading word "throw" in the skill's name I would expect zerk to be more powerfull to throw his sword, not just drop it, I mean, maybe add some range to it? 8-10meters or so.

    Ferocious roar - 3k p.def? Thats the same with 1st job skill Catastrophic Clash and its waaaay to low.

    Decisive Strike/Raging Sweep - maybe change 2s duration to 10s but it would only last for 4-5 zerk's hits.

    Comet strike 2 - 70stats? Healers buff +100stats and this skill cant even neutralize that.

    Duel - maybe also add a little ITD (~10%), but I'm not sure.

    Demoralize - maybe set efficency to 10? Zerks were known to have nice torrent slash with eff. 10, why lower it on this one :P

    And two more things: before 3rd job zerks are nobody, and also it would be nice for all melee dpses to have a little pve damage boost :/
    Reply voted down Show
  • Accepted Answer

    Sedy Admin Sedy
    replied on Thursday, March 07 2013, 09:36 PM #Permalink
    Yeh I'm not touching Stampede.
    Reply voted down Show
  • Accepted Answer

    Fistand Fistand
    replied on Saturday, March 02 2013, 03:54 AM #Permalink
    Regarding the post above:
    There is no such thing as Abs. Ignore, and if you mean debuffing it somehow, there are other classes for that. Vanquishers counter defense, not Absorption.
    Relentless Assault might actually be a little overboard - it's drawbacks aren't really balanced out. Probably should be changed to 5~7s cooldown and 30/35/40/45/50% penetration. The debuff, however, is intentional the way it is - stick to a target (like through Impale or with help from party members) and destroy it.
    Overpower's attack speed bonus is huge. It's supposed to allow to drop your combo at an enemy in a very short time span, and the vulnerability during that period balances that out, sort of. Besides, P.Hit isn't exactly where Vanquishers shine (though you've still got your Decisive Strike, remember?)
    Forceful Throw - doesn't it have any range at all? If so, it should be fixed - it is indeed intended to be a ranged skill.
    Decisive Strike/Raging Sweep - it's intended to either act as "finisher" strikes to guarantee a hit/crush the target, or as a devastating Ovepower combo (yay synergy!). Longer durations are not needed, but I do suggest shorter CDs.
    Comet Strike 2 - Not like it's previous version could, but I reluctantly agree to this.
    Duel is one of the few (if not the only) skill that eliminates Vanquishers' nemesis - Damage Absorption. No further buffs required.
    Demoralize - agreed.

    You imply they're nobody in the "midgame" (I play LoL too much. =_=) because of Destruction's removal? They still got all them ITD strikes.



    P.S. I actually now realize I went overboard with the Vanquishers' cooldowns. I suggest them to be lowered as following:
    Impale - 1m > 35s
    Decisive Strike/Raging Sweep - 1m/50s/40s > 35s/30s/25s
    Overpower - 2m > 1m20s
    Forceful Throw - 30s > 20/18/15s
    Shockwave 2 - 32s > 32/30/28/26/24/22/20s
    Cleave - 2m > 1m30s
    (I still bear in mind their cooldown reset and it still comes useful.)
    Reply voted down Show
  • Accepted Answer

    Rodolfo S. Mata Jr. Rodolfo S. Mata Jr.
    replied on Saturday, March 16 2013, 02:38 AM #Permalink
    is there a way to add att pow to att posture we only get 5%, while the others have 8% plus hit plus att speed. pls revew ty.
    Reply voted down Show
  • Accepted Answer

    Rodolfo S. Mata Jr. Rodolfo S. Mata Jr.
    replied on Saturday, March 02 2013, 05:07 PM #Permalink
    well what i have notice is the cool down of our skill... it will be much better to lessen the cool down state of our skill, coz what might happen is that after using our skill, we might ended up cheering at the back of our team mates... lol 3m cd is too long...
      Reply 
    Reply voted down Show
  • Accepted Answer

    Wadi Wadi
    replied on Thursday, February 28 2013, 07:08 PM #Permalink
    Yeah vanquisher is much better than boring zerk, only destruciton, destruction, destruction...
    Reply voted down Show
  • Accepted Answer

    Sedy Admin Sedy
    replied on Thursday, February 28 2013, 07:12 PM #Permalink
    With my tests of Vanquisher, I think it plays out really nicely. Just my opinion of course, waiting for proper feedback from level 85 players.

    We can look at lowering the cooldowns after some feedback. They are a bit long.
    Reply voted down Show
  • Accepted Answer

    Fistand Fistand
    replied on Tuesday, March 19 2013, 07:14 AM #Permalink
    While every class now has a positive aura, bear in mind these are usually suited to fit the aura's -bearer- and only then his teammates - say, Canine Intuition grants Attack Speed, which magic classes have substantially less use for than melee classes. Same with Attack Posture.
    (I, however, agree that just plain +% to P.Atk is kinda...bland. I suggest something to be added to it - P. Penetration [2/3/5%], probably?
    I just hope it won't trigger that 100% ITD buff bug, in which case it should be replaced by, say, P.Crit.)
    Reply voted down Show
  • Accepted Answer

    jose jose
    replied on Tuesday, March 19 2013, 05:38 PM #Permalink
    yeah thats the word they was the easier op class before the lost of the destruction buff XD
    Reply voted down Show
  • Accepted Answer

    jose jose
    replied on Tuesday, March 19 2013, 05:46 PM #Permalink
    but , why that changes to the auras , the Wwalker haves only up a.speed from 6% to 10% which is just a little useless , because they're not so fast , it don't help in any way , maybe u should see that again , others have hit% atack% even def% , wwalker only 4% a.speed plus the 6% that was in advent class>10% isnt much helpful just saying....
    Reply voted down Show
  • Accepted Answer

    Darx Darx
    replied on Sunday, March 03 2013, 11:06 PM #Permalink
    Okay, its not really a big thing or a bug, so I never created a new thread in bug report section, but I think its still requires some attention so Ill just post it here. (and I've never found a thread for small things like this, maybe Im just too lazy :) )
    The problem is forcefull throw once again. The invoke on that skill (paralysis and -100% atk) activates too early - before attack can reach its target, that means damage at the end is really really weak. I'm not really sure if there is a way to fix that, but still I hope theres some. Since it makes this skill usefull only to slow down enemy, not to damage it by any chance.
    Reply voted down Show
  • Accepted Answer

    Charle Charle
    replied on Monday, March 04 2013, 10:03 AM #Permalink
    i have a suggestion.. its something I've been thinking, all night.. you see i have been testing this decisive strike all night long,, but really its just too short.. and the raging sweep is 2 secs too.. so maybe at least make the DECISIVE STRIKE a bit long like 5 secs. and the RAGING SWEEP is just normal skill that hits with 100% ignore and -50% chance to hit.. and still share the same cool down


    And btw,, i notice it too the force full throw lost its damage even before it reaches the target..
    Reply voted down Show
  • Accepted Answer

    Sedy Admin Sedy
    replied on Saturday, March 02 2013, 04:11 PM #Permalink
    Thanks. Some of these changes will go in the update today.
    Reply voted down Show
  • Accepted Answer

    Sedy Admin Sedy
    replied on Saturday, March 02 2013, 04:12 PM #Permalink
    Thanks Fistand. Changes will go in today.
    Reply voted down Show
Your Reply

Latest Discussions

Latest Important Stuff

4 years ago 0 5375
5 years ago 0 3038

Latest Events

Latest Updates

Latest Replies

Sedy wrote: If you just want it for reforging then several other greatswords have the same model.
1 day ago
I understand the frustration when there are so many quests available but I'm cautious to increase th
1 day ago
If you just want it for reforging then several other greatswords have the same model. Bastard Sword,
1 day ago
Answer is - nowhere. Supposed to be from Sraclone, but lowbie version was obliterated.
1 day ago