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kisara kisara
posted on Tuesday, December 06 2011, 07:23 AM in Game Suggestions
Dear Galadriel, Sedy and all GM of Noscrub Iris. I hope you read this topic carefully and help us if you can, because this is all melee char thinking about this game - I think so. :)

I wonder is this fair for us, all the melee char with everything in game now? Because day by day, magician and warlock are more invincible. :(

-Such as my char, I'm an adventurer, and all my hope is evason rate, that make the different between shadow, adventurer and other char. But what do we all can see now? Just with x3 trick card, and x1 lvl 75 Red Ring Of Bond, all mage and warlock can have much evade like my adventurer, and most my attack on them is missed. While my char and 1 other char have high evade is Merc cant evade their magic atk, they can evade all our melee atk. So our evade is useless?? :(

-Next, the worse is with some -casting speed card, some mage and warlock can cast their magic and atk us like a machine gun, spamming their skill on us, you can see if you join some pk and battle field. So who can beat them while their casting speed like that and they have alot of pushing skill and effective skill like stun, del buff.... :(

-And the last, the worst thing is all melee char now cant touch the mage type, you may think because the pushing skill, but not only them. Most mage and Warlock now not only have high phys evade,but they also got x30 damage absorb cards = 15% dam abs + 15% from tempering on the chest is 30%, 8% from tarot(2hours), 10% from Great potion of Protection(30mins), and wind fortification skill add 40% damage abs in 15 seconds, so all atk on them is 0 damage, after 15 seconds they just need to use Light potion of Power in potion shop and earn 50% damage abs in 8 seconds, so they have at least 23 seconds untouchable.And after that? Niria card make all atk on them spend on mana, how about it if most of them have 60k+ mana. So what should we melee can do? While we get Pked by magical type, such as at Nightfall Shelter, the home of Pandora magical member...All we melee can do is run, because even fight them, we even die before they lost some hp...And, how about Geist? When full equip x60+ damage absorbs cards? Invincible...btw they pk us full time in NFS cause they're untouchable, just because they like it. :(

So...is this fair for melee char? while magical have alot of effective skill, high phys evasion, Atk like a machine gun, pushing skill and absorb damage like a man drink water in desert? :(

I play with an Adventurer and all I have in my skill is 3 second immobile, that's all, no stun, no del buff, and now even my evade is useless...I dont know about Mercenary and Berserker skill, but they all like me, need 3-4 melee chars to kill a magical char now. :(

Day by day, more and more melee char player sell equip and change to warlock or magician, you can ask many melee famous char in game, they are blue winged but same as me, can they kill a magician like or warlock in 1 vs 1 battle? Even eat a ton of 50% hp pots, still lose. Should we change to magical type char too?? :(

Ps: can you check the pvp mail and heavy set? All said that useless. But the cloth pvp set is ok...Why?? :(
Responses (8)
  • Accepted Answer

    Alexandria Alexandria
    replied on Tuesday, December 06 2011, 01:55 PM #Permalink
    [color=#ff0000]Healer OP in FM!
    Reply voted down Show
  • Accepted Answer

    Josh Josh
    replied on Tuesday, December 06 2011, 01:37 PM #Permalink
    The biggest problem here seems to be the inability to stack magic evasion like you can physical evasion. Put magical evasion on items that give physical defense and you would fix this, really. I can kill alot of phys classes as an advent because of dodging, but mages own me. Cant dodge them, usually cant even touch them because i cant dodge their knockbacks. Also, the hit rate stats on mage gear is insane, you fixed the OP hit on warrior gear, why not mage?
    Reply voted down Show
  • Accepted Answer

    Rurarox Rurarox
    replied on Tuesday, December 06 2011, 01:28 PM #Permalink
    From my POV
    Other classes,adv has a shield that take only 3 hits (about 1/2 a lock or magician combo),locks have triple abs shield (from the reseting skill and if you count shop pots,i didnt mention the BF pots here cuz it's only available in BF).
    Melees have good evade >>>hard to hit,but when hit,get a good portion of HP or MP if water tent is on
    Mages have good evade >>>really hard to hit cuz of pushes,and pushes cant be dodge,if the hit connect,get absorb by 70%+,even an attack with 75% def ignore proberty will be like 800,that's like 2%ish of their HP or MP (with water tent on)
    About fast attacking,the only thing i see is magician machine gunning the melee players after stun or immobile them,taking a great among of HP,zerk can achieve high attacking speed with their buffs,hunt dog cards,tarrot and adv's ranger buff,wait...it's even faster than adv,so dont bring the attacking speed matter in this thread
    In dungeon,damage dealer are mostly mages
    So,talk about high evade rate,even if it's high doesnt mean you can dodge forever.The only way to buff your hit rate to a good amount is adding HIT cards,but that would make your HP and dmg quite crappy.
    Magic evade isnt made to be high,and then i still wonder why mages lvl 75 parts have magic hit chance option?
    And did i mention that just 1 mage can harrass a whole team in BF,even not winged?And even if their HP got low,with high running speed (Some faster than scout and adv for some reason(?) ) and 2 teleporting skills,can escape easily
    Oh wait,they got high running speed,what about their range?
    If you do a normal attack,it's not that much,but when you use skill,it's the same as Scout's
    And did i mention that pushing skill can cancel alot of skills,even ranged?
    Im a scout,people said that i have OP silence skill,but they dont even know that silence doesnt even have 100% chance to happen,and even if it hit,the duration is 4 sec,and the cool down is 18 secs
    And healer,in FM,it seems they can collect flags really fast,and cant be killed easily
    Magic based classes in this game are just too OP
    Reply voted down Show
  • Accepted Answer

    Mystery Mystery
    replied on Tuesday, December 06 2011, 11:39 AM #Permalink
    I partly agree with u that warlock/magician are getting stronger coz of gear and all :D But the fact they have higher damage output doesn't mean they are all that mighty and powerful. Geist is the only one with cool absorb dmg set and his set is impossible to make now so dont worry about that :). Back to the matter, in combat situation if they eat 1 stun they will possibly drop dead when u use ignore defense skills. About potting, everyone can use pots, so u basically have equal chance with them. About glitch casting, not anyone can do it, November, April or Kira are just the minors in this server. Glitch casting is the matter of ur own personal skill, have u tried to glitch cast 5 spells when in a combat situation ? If u can u must be really good at playing magic dmg type coz it's really hard :D Adventurer has been buffed much since last patch so i dont see why it should be buffed up even more, in merc's case, it is basically a tank that can dps hardcore so u just need more hp to survive till they are out of stuffs to deal with u ;). Note that not any class has to be strong enough to take on all other classes, adventurer is cool to deal with heavy armor type now coz of high evasion rate. In battle it's not about 1v1 but it's about teamwork as well :D your heavy armor friend can help u deal with the magic dps type easily if he has good enough skill ;)

    If i were u guys, i would suggest to make the cooldown time of knockback skills of wls a little bit longer, lower the % abs dmg on Windfort to 30% since yeah they are kinda tough to kill overall. Also they should increase the chance of merc's Chilled Tempest Penetration, increase the efficiency of merc's Madusa strike so that they can remove Windfort of warlock. Warlock is OP class in magic dps type so i see no harm nerfing them a bit to give other classes more chance to deal with them ;) I do agree that they should either add move speed on mail/heavy gear or remove that bonus from magic type. Cloth type classes have enough survive methods they dont really need to be buffed up even more on that imo. The stats bonus for mail gear is the idea of sacrificing ur dmg/evasion etc for better tanking ability to survive stuffs they throw at you so i dont really think it's reasonable to change their bonuses. Pvp set for mail gears have cool magic protection value which helps a lot in fighting against magic dmg already. RRoB and Trick Cards already have magical protection value so i dont really see the point of adding it on these items ???

    Anyway cheers for better future of heavy/mail classes :D
    Reply voted down Show
  • Accepted Answer

    Allen Allen
    replied on Tuesday, December 06 2011, 11:34 AM #Permalink
    -Next, the worse is with some -casting speed card, some mage and warlock like November, April and KiraKira can cast their magic and atk us like a machine gun, spamming their skill on us, you can see if you join some pk and battle field. So who can beat them while their casting speed like that and they have alot of pushing skill and effective skill like stun, del buff....

    this is what they called "GLITCH CASTING" even w/o cards.Its so Overpowered

    my suggestion is to put Magical Resistance on items w/ Physical Evasion such us Red Ring of Bonds and Trick cards



    We lose to our old melee teammates everytime. No matter what we do, we cannot beat "good" berserkers, mercenary, or even Shadow Walker that we know of (We had a good SW in the guild that nobody can 1v1 but he changed to advent -- which is just as hard to 1v1 -- but he is inactive now so...). We can, however beat, "bad" berserkers/mercs/advents/sw we find in the field. Perhaps you haven't seen how a good player rocks with melees like our old guildmates did. What I'm saying is we have to take into account a player's skill to play his character when it comes to pvp-ing. Maybe you lose all the time because you're one of those anti-PK people. You should PK more instead of pouring all your online time doing dungeons and afking in terminus if you really want to beat casters.
    Reply voted down Show
  • Accepted Answer

    Allen Allen
    replied on Tuesday, December 06 2011, 11:18 AM #Permalink

    -Such as my char, I'm an adventurer, and all my hope is evason rate, that make the different between shadow, adventurer and other char. But what do we all can see now? Just with x3 trick card, and x1 lvl 75 Red Ring Of Bond, all mage and warlock can have much evade like my adventurer, and most my attack on them is missed. While my char and 1 other char have high evade is Merc cant evade their magic atk, they can evade all our melee atk. So our evade is useless?? :(
    (


    This has nothing to do with warlock/mage versus melee. It's how physical evasion is strong and easy to attain in the game. But may I tell you there are several ways to raise your physical hit chance as well? The only thing distorted in this issue is why can't we raise magic evasion as easily as phys?


    -Next, the worse is with some -casting speed card, some mage and warlock can cast their magic and atk us like a machine gun, spamming their skill on us, you can see if you join some pk and battle field. So who can beat them while their casting speed like that and they have alot of pushing skill and effective skill like stun, del buff.... :(



    Healers use them as well to increase their healing capability. Those cards were in-game for various valid reasons. Adventurer's have the highest attacking speed in the game, didn't you guys think that you can also stab us as fast as a jackhammer, when you hit us with your high attack speed? Casters must take advantage of their range or else, melees *cough* zerk *cough* can kill us faster than u can cast a mount.


    -And the last, the worst thing is all melee char now cant touch the mage type, you may think because the pushing skill, but not only them. Most mage and Warlock now not only have high phys evade,but they also got x30 damage absorb cards = 15% dam abs + 15% from tempering on the chest is 30%, 8% from tarot(2hours), 10% from Great potion of Protection(30mins), and wind fortification skill add 40% damage abs in 15 seconds, so all atk on them is 0 damage, after 15 seconds they just need to use Light potion of Power in potion shop and earn 50% damage abs in 8 seconds, so they have at least 23 seconds untouchable.And after that? Niria card make all atk on them spend on mana, how about it if most of them have 60k+ mana. So what should we melee can do? While we get Pked by magical type,


    Yeah this is a Warlock issue that has been going on for months. Good luck!


    While we get Pked by magical type, such as at Nightfall Shelter, the home of Pandora magical member...All we melee can do is run, because even fight them, we even die before they lost some hp...And, how about Geist? When full equip x60+ damage absorbs cards? Invincible...btw they pk us full time in NFS cause they're untouchable, just because they like it.


    PK issue. Other guilds have plenty more warlock/mag as well. Unless you're in a guild that only accepts melee, I don't see anything wrong here.
    Reply voted down Show
  • Accepted Answer

    quanghung quanghung
    replied on Tuesday, December 06 2011, 07:43 AM #Permalink
    i agree with your complaint, Admin are supporting WL and Mag ,you can see in PVP-set for magi and PVP-set for Ber, Mer...and the PVP-set for Advan, SW is uesless. Additonal Magic class have more running speed then melee class so they r unbeatable .
    Reply voted down Show
  • Accepted Answer

    nicole nicole
    replied on Tuesday, December 06 2011, 07:42 AM #Permalink
    -Next, the worse is with some -casting speed card, some mage and warlock like November, April and KiraKira can cast their magic and atk us like a machine gun, spamming their skill on us, you can see if you join some pk and battle field. So who can beat them while their casting speed like that and they have alot of pushing skill and effective skill like stun, del buff....

    this is what they called "GLITCH CASTING" even w/o cards.Its so Overpowered

    my suggestion is to put Magical Resistance on items w/ Physical Evasion such us Red Ring of Bonds and Trick cards
    Reply voted down Show
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