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Werewolf Werewolf
posted on Monday, February 25 2013, 08:30 AM in General Chat
First look, it seems that the SW class is more of a debuff than a gain o.o. The skills are still have 1 to 1.5 sec stun, immobile 3 sec (15sec cooldown) and silence 3sec... None of these work on bosses, and for the most part all you have to do to not die from SW is simply walk away >_
Responses (6)
  • Accepted Answer

    Werewolf Werewolf
    replied on Monday, February 25 2013, 06:20 PM #Permalink
    because you can hover over the skills in the tree and see what they are, the debuff length, and the cooldown times... and for the skills that are the level 3 versions of what I have I can see that the cd are doubled yet the debuff effects are the same. It's literally all right there on the skill tree.
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  • Accepted Answer

    Sedy Admin Sedy
    replied on Monday, February 25 2013, 07:03 PM #Permalink
    Spiral Jab, Accurate Lunge, Shadowstrike and Paralytic Strike cooldowns will be the same as previous job after the patch today. The rest will remain as they are.
      Reply 
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  • Accepted Answer

    Werewolf Werewolf
    replied on Tuesday, February 26 2013, 12:24 AM #Permalink
    Thank you Sedy, that is a big help. Totally happy with that
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  • Accepted Answer

    Sedy Admin Sedy
    replied on Tuesday, February 26 2013, 01:05 AM #Permalink
    No probs :)
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  • Accepted Answer

    Werewolf Werewolf
    replied on Wednesday, February 27 2013, 01:02 AM #Permalink
    Hey Sedy, been trying out the new First aid in LI and DI and it's pretty ineffective now... Especially in PVP. Evasion as a form of defense is pretty weak in No Scrubs iris pvp and boss battles, Dagger class usually doesn't have much defense so that full heal really balanced a lot out. especially against magic, to which there is no cards or which to build eva against...

    The main heal went from 56K for me to 7k... Sharlach insane's overpower does like 43k and I have 45k HP at the moment approx. with the new first adain im taken out of the fight to go on timeout to heal... Because it cancels if you git hit, for about 7 seconds to receive around 21k health best estimate. Hopefully in that time I don't get sucked back in, killed by mobs, get hit, by some random holy attack or god forbid another overpower X___X. Plus the range is so large I have to go far far away from healers to not die again since I no longer have the hp to survive another attack. And that's just Sharlach XD. Never-mind TLC bosses, LI, WGI, TOA, (shudders) and LiskH >_
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  • Accepted Answer

    Werewolf Werewolf
    replied on Wednesday, February 27 2013, 01:07 AM #Permalink
    (Double post for message clipped or something I dunno what I did lol. Pt2)

    When it comes to PVP it creates even more problems... The previous scenarios were from bosses assuming I even get the chance to sit for 7 seconds flawlessly (the bosses must be stunned or something to let me get away without a second and totally fatal swipe lol). In PVP I almost never get the second heal after the intial... which effectively makes a 7k heal every three minutes...

    I'm still building my SW, I don't have allstat +30 on every slot or a way to get them... yet XD. But before I felt that I still had something to offer to the parties with some of the debuffs and attacks. I think I found a fairly useful way to use SW even wiithout OP status but a lot of it relied on being able to sort of fend for myself without becoming a liability to the healers... I feel that because there are OP Adventures it may be looked at too harshly against those that aren't. Because if you aren't OP (and SW doesn't seem to work the same as ADV from what I have seen) you may be pretty SOL XD. Love to hear thoughts on this, and once again, thank you for listening
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