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Eevee Eevee
posted on Monday, March 25 2013, 09:44 PM in Game Suggestions
Okay this post is just going to compare the new skills that Prophet and Saints have, and to help even them out, because how they are at the moment is too unbalanced.

-MP Circle VS. MP Shield
This MP circle for Prophets can make Prophet absolutely unbeatable. A Prophet can just sit in this circle 24/7 regaining 15% of MP every 3 seconds and a shield too, and when it runs out (after 30 seconds) they can use it right away again since the CD is 30 seconds. While a Saint has Mana Drain.. Saints can take a Prophets MP all we want but if a prophet sit in this circle saints can't do anything to help any of our party members kill it. Prophets are sitting in an unbeatable MP world. The MP shield on the Prophet Circle needs to be removed from the circle, and something added to saints. A Saint also has a Mana Shield, but it's just like Niria trans, which Prophet can use too, heck anyone can use Niria, so Saints Mana Shield really is just useless when we can get it from a trans. Maybe you could add a % of Mp regen to the mp shield? Maybe 5%/10%/15% every 3 secs? It's unfair that Prophets can sit in a circle, while Saints are using up all their MP pots :P

-Absorption (Prophet) VS. Protective Shields (Saint)
Saints only have a "Protective" shield, that really doesn't do any protection. It protects a saint from 20,000 damage, while we are getting hit for more than that in a single hit (prophets also have this). But Prophets have the Grace Skill (with no added side effects), while Saints have this god-awful absorb skill (Infuse). I personally am not wasting SP points on it because it doesn't save me, nor any of my party members, I've tried it and it drains Saints MP completely, slows us down, and silences us. Why do Saints get bombarded with all these negative effects on a skill that's supposed to save someone? It'll kill a saint if anything. But a Prophet can sit all pretty and use Grace with no negative effects, and they have a shield. Any shield that a prophet has should be removed, because Grace and immunity from circles is enough for prophets. And Priests 'Cognitive Shield' should get an upgrade in the Saints section, maybe 30k/40k/50k damage protection and layers could be about 7/8/9?

-Circles VS. Debuffing
For saints when we're stunned, we can't debuff ourself nor any party members. Yes we can use ailment, and debuffing pots, but when they are on cd it's useless, and a Prophet doesn't need ailment when they can just sit in their circle. Kinda unfair. So saints sit there feeling useless. While a sage can put up a circle and everyone can get in it and be protected. Now, for Saints we are known for our higher healing, while sages are known for circles. But then why does a sage get a circle that increases healing (Devine Sanctuary 2)? It makes them even, actually better than Saints. Priests get a skill, Light Healing, which gives Healing Received +28%. But, Prophets get a circle that gives 20% Healing Received? That just makes Prophets even more OP. Saints need to get a Light Healing 2, maybe 32%/36%/40% Our Healing after this 3rd update is the same, but Prophets get more. This makes things unfair, saints dont have all those cool healing over times as sage does that's why it was implanted for it to heal more than prophets and here you make them with even more heals.

I got the help from prophet to test skills and tested them in battlefield with actual combat from different classes. Anyways, kudos if you actually read all of this. I'll add more later if I notice anything else. :3
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Responses (60)
  • Accepted Answer

    Cie wie Cie wie
    replied on Saturday, June 01 2013, 12:49 AM #Permalink
    ah ha.... i love this one haha
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  • Accepted Answer

    Sedy Admin Sedy
    replied on Friday, May 31 2013, 05:23 PM #Permalink
    Oh I forgot to add, most Saint and Prophet skills MP usage will be reduced by quite a bit. Same for the rest of the jobs too, but more so for casters.
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  • Accepted Answer

    Sedy Admin Sedy
    replied on Friday, May 31 2013, 05:22 PM #Permalink
    Ah don't worry too much about skill points. I will introduce the new CQs soon and I will probably add SP as part of the quest rewards.
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  • Accepted Answer

    Sedy Admin Sedy
    replied on Friday, May 31 2013, 05:21 PM #Permalink
    I'm still not sure about the added range yet, I think it might be enough to just reduce the cooldown/duration. I'm having a bit of a problem with the models/textures size too so may drop the range anyway.
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  • Accepted Answer

    Eevee Eevee
    replied on Friday, May 31 2013, 02:51 PM #Permalink
    Yep yep, all of this sounds perfect Sedy. I think we can't really give constructive criticism just yet, but it sounds 100% better. Thank you! :)
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  • Accepted Answer

    Spunny Spunny
    replied on Friday, May 31 2013, 01:27 PM #Permalink
    I can't really comment that much on it til I've tried it out... but the removal of the silence and slow makes it viable as a skill. Thank you.
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  • Accepted Answer

    Spunny Spunny
    replied on Friday, May 31 2013, 01:24 PM #Permalink
    Omg, finally there is Mana *__* I like that this is finally useful :D
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  • Accepted Answer

    Ray Darkwolf Ray Darkwolf
    replied on Friday, May 31 2013, 01:23 PM #Permalink
    ...... I love this.

    But it poses me this question --- Where the hell do I get skill points for this shite DX!!! HAHAHA
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  • Accepted Answer

    Spunny Spunny
    replied on Friday, May 31 2013, 01:22 PM #Permalink
    Wow, that's an awesome range. The shorter cd will help flexibility a lot more too!
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  • Accepted Answer

    Spunny Spunny
    replied on Friday, May 31 2013, 01:21 PM #Permalink
    Love the lack of MP shield!
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  • Accepted Answer

    Eevee Eevee
    replied on Thursday, May 30 2013, 12:11 AM #Permalink
    Bump for Sedy.
      Reply 
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  • Accepted Answer

    Sedy Admin Sedy
    replied on Tuesday, April 23 2013, 07:44 AM #Permalink
    Yepyep, I will don't worry.
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  • Accepted Answer

    Adam Adam
    replied on Monday, April 22 2013, 11:47 PM #Permalink
    I agree to this shield thing for saints. It's really useless coz when a saint uses it there is no protection at all, 20k damage is like half a hit for some peple xD maybe instead of a fixed amount of damage, add like some kind of immunity to it? either a debuff immunity and 6 hit protection (no matter what the damage is) ?
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  • Accepted Answer

    Mystery Mystery
    replied on Monday, April 22 2013, 01:44 PM #Permalink
    Sedy please do something about Saint :(
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  • Accepted Answer

    Verna Verna
    replied on Friday, April 19 2013, 02:29 PM #Permalink
    .... just wanna say, sure prophets has longer survival rate in pvp than saints, and saints has higher healing than prophets, but since everyone has stun, sleep, and silence and a skill that -def making healers squishy.. if they gang on healers (as they always do) the healer sure plank >.< and once the healer die, everyone dies..

    suggestion: make every class balance

    thank you :)

    p.s pvp in lvl 85 is a pain whether a prophet or a saint >.
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  • Accepted Answer

    Cie wie Cie wie
    replied on Friday, April 19 2013, 01:32 AM #Permalink
    Nice thread, Just play with my saint lately. So can learn about saint skill from here. Thanks ;)
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  • Accepted Answer

    Cie wie Cie wie
    replied on Friday, April 19 2013, 01:31 AM #Permalink
    LOL, u just want kill saint . Hahaha
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  • Accepted Answer

    Linn Linn
    replied on Tuesday, April 02 2013, 09:06 PM #Permalink
    aha xD 1) i would never say nor think that 2) i still remember ~ never forget i guess xD
    anyway...i hope classes in generall can get more balanced in the future....
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  • Accepted Answer

    Spunny Spunny
    replied on Tuesday, April 02 2013, 12:28 PM #Permalink
    No. Just no. We already do not have enough MP, and you want to transfer your MP to others? Why?
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  • Accepted Answer

    Mincy Mincy
    replied on Tuesday, April 02 2013, 08:22 AM #Permalink
    I have another suggestion..put Mp Transfer skill..transfer 30% base mp to other players :D
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  • Accepted Answer

    Darcel Darcel
    replied on Saturday, March 30 2013, 02:47 AM #Permalink
    @Noriand...remember I transferred a long time ago from sage to priest
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  • Accepted Answer

    Spunny Spunny
    replied on Saturday, March 30 2013, 02:23 AM #Permalink
    Now, comments on the points in this thread:

    1) Circle vs debuffing
    adv of circle: do not get stunned/silence in the first place, so IF you know it's going to be external silence eg lizard, you put up circle. whereas if it's a priest, you can't really prevent anything from happening, because you don't have a debuff immunity skill (which would be awesome to have..)
    disadv of circle: you can't run to the rescue of your teammates who are far away. you can't prevent all debuffs, only one type. so if eg a warlock is using lizard on you, and you put up external, you can get ITD'd instead. So you have to choose, whereas a priest can debuff that pyre debuff on the run.
    overall: that's pretty normal in terms of the mechanics against you. Sages are stronger in terms of prevention, but priests are more versatile.

    2) MP circle vs shield
    Sorry, still think MP shield is useless, though there's nothing stopping anyone from niria-ing if they like it. the thing is, we're magic classes. once we run out of mp, we're sitting ducks! and that happens so fast it's ridiculous. if I have 60k mana, that can be gone in 3 hits with me not even using skills. then once it's gone, I have to be able to click on my mana pots BEFORE my hp is gone in the next 3 hits. And even after clicking on those pots, I still have to heal myself/run away. If I heal myself with the new skills, poof there goes the mana I just potted for.
    MP circle: I think you just tweaked those values so we'll see how the MP regen balances with the damages. I'm not sure I like the automatic MP shield though. eg in the case above: if my mana was just gone, and I potted mana so I can continue to heal myself, but MP shield kicks in, so the next time they hit me, they take that mana again, I'm going to be a sitting duck cos every hit will deplete any mana I gain, so I can't heal myself because the mp will be gone again.
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  • Accepted Answer

    Spunny Spunny
    replied on Saturday, March 30 2013, 02:05 AM #Permalink
    I'm going to repost part of an earlier post I did way back in October. With some edits/additions to reflect current status.

    Priest:
    Unique points in retail were : instant heal + high heal due to light healing. At that time, priests are favored due to 2 instant heals + 1 instant AOE heal ( in NS instant heals are no longer a unique point for priests.Now instant casting is nothing special. In fact, with nimble cards, sages easily reach a zero cast time than priests due to their -casting buff
    -All spells are instant if priests/sages are fully buffed
    -Advantage to sage due to their -casting buff. If die, just need to rebuff rather than refood/retarot to achieve that instant
    -Given the same food/tarot, sage can remove some of their nimble cards and replace with all stat: means they can get a higher base heal than priest (excluding light healing) from their equipment

    Moving on to high heal - this is mainly due to Light Healing-this is a single target heal. awesome if it's for pve, since you are pretty much healing the tank only (assuming the rest of your party doesn't have melee that are squishy)
    -in pvp, this is not practical for pvp in groups.
    -you may be need to toss one heal each on multiple people -> only one person gets the effect of higher heal
    -after you do so, everything is in cd and you are left with advanced rescue
    [suggestion] make light healing buff affect the caster's heal amount, not the recipient of the heal i.e. while light healing effect is on, even if change target the heal will still be higher

    ...
    [suggestion] increase the speed of spirit step buff, to let us run away (reason: originally this was meant to give priests a noticeable boost in speed. NS iris has a lot more % speed buffs than retail on the costumes, so most people already have a nice boost in speed. )
    ...

    Previously I suggested shield being raised to 20k because otherwise the 6.7k is getting one-hit away. Unfortunately with the new damage levels, we're stuck in the same position of shield not being that useful again.
    ...
    Other comments were: "...priests are not supposed to die to a single dps. If this were possible, then doesn't it mean that they would just die to the first person to select them as a target? Making them useless.
    ,,,priests have mainly single target heals. If they are occupied with keeping themself alive, their function as a healer for the party is effectively crippled. Which would be a success for that dpser. "
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  • Accepted Answer

    Noriand Noriand
    replied on Saturday, March 30 2013, 12:48 AM #Permalink
    Me too.... never heard anyone transfering from sage to priest or anyone saying priest more op than sage.... priest sucks ass badly...
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  • Accepted Answer

    Vulcan Vulcan
    replied on Friday, March 29 2013, 09:17 PM #Permalink
    When did Priest become more OP than Sage o.o ... I have never ever heard of it o.o
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  • Accepted Answer

    Linn Linn
    replied on Friday, March 29 2013, 08:59 PM #Permalink
    Ok, ok....now ima answer on this too....

    Just so uk, i played a sage on retail for long time...and im playing my sage/prophet here since a while already.

    1) i agree, that an mp-shiel of 100% is .... a bit over the top ? xD

    2) sure we have grace BUt u have an additional buff (pyre/earthen)... i can use grace only with a cd on the skill, but u can use ur additional buff all the time....whats with that?

    3) circles-debuffing

    pro circles: it stays long and u cant get a debuff when ur in the circle

    con circles: when u put the circle..... let it be the red one....u ONLY can be saved from "red" uhm...atacks/debuffs....so, if u put the red circle...and u get other stuns/debuffs....ur still vulnarable
    as a priest u can use ur skill all the time on partymembers (so not when ur stunned, I KNOW this)

    4) priests heal is still way higher

    5) life font: most useless skill ever~sure its nice to gte this 5% hp BUUUUUUUUUT this i cant cancel the skill until my mana is completely drained~ so i NEED to use the mana circle all the time (or in fights my party is dead)..... that renders the other circles useless again

    5) sometimes i thinkppl forget this game isnt ALL about pvp/pve....

    6) priests have 2 revives...... sage only 1....and ethe 1 we have only revives with low hp/no mp.....

    7) after new classes were implemented.... the grounds stayed longer then the cooldowntime was
    thats was removed with some patch....i wont complain about that...but: y are there even grounds on prophet then? as i see it atm, theres no difference to sage gorunds, so 3 wasted skillpoints

    8) i still remember people telling me AFTER the update "how much better a saint is for pvp, compared to a prophet"... whats with that now? :P

    9) final point: i truely think, that classes got "confused up" with new (3. skills)... idk.... my assasin has 2 range skills now...a half-assed aoe....n srysly...kinda too many new skills to even bother with
    MY SKILL-Shortcuts aren't way enough anymore >_<



    thats my opinion~ kill me, kiss me....i dun care xD
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  • Accepted Answer

    Selka Selka
    replied on Thursday, March 28 2013, 06:15 AM #Permalink
    I has failed then. QQ
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  • Accepted Answer

    Vulcan Vulcan
    replied on Thursday, March 28 2013, 02:09 AM #Permalink
    why D: i was just protecting my cute guildie k? D:
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  • Accepted Answer

    Sedy Admin Sedy
    replied on Wednesday, March 27 2013, 08:13 PM #Permalink
    Lol was @Vulcan actually, it made me laugh.
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  • Accepted Answer

    Selka Selka
    replied on Wednesday, March 27 2013, 07:26 PM #Permalink
    True enough QQ
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  • Accepted Answer

    Vulcan Vulcan
    replied on Wednesday, March 27 2013, 07:01 PM #Permalink
    u tend to be lazy more selka
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  • Accepted Answer

    Selka Selka
    replied on Wednesday, March 27 2013, 05:15 PM #Permalink
    Btw, always a pleasure to make you LOL Sedy :3
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  • Accepted Answer

    Selka Selka
    replied on Wednesday, March 27 2013, 05:12 PM #Permalink
    I tend to be more of a PVE Proph than a PVP. Wouldn't mind someone teaching me to not be paper in PVP.
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  • Accepted Answer

    Sedy Admin Sedy
    replied on Wednesday, March 27 2013, 03:47 PM #Permalink
    I lolled :D
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  • Accepted Answer

    Vulcan Vulcan
    replied on Wednesday, March 27 2013, 01:52 PM #Permalink
    It is also wont be a bad thing if she asks for help to play her class. Its a bad thing for random butthead like u you to tell her to go learn to play her class 1st b4 commenting =|.
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  • Accepted Answer

    halloblade halloblade
    replied on Wednesday, March 27 2013, 01:31 PM #Permalink
    It won't be a bad thing to learn to play your class first, before commenting :)
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  • Accepted Answer

    Selka Selka
    replied on Wednesday, March 27 2013, 09:11 AM #Permalink
    If Prophet's are apparently "unbeatable," I'd sure love for someone to show me how to play mine because I'm "paper" in the BF!
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  • Accepted Answer

    The Alphanumeric The Alphanumeric
    replied on Wednesday, March 27 2013, 04:06 AM #Permalink
    ^ i find you very attractive! HAHAHAHAHA! :3
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  • Accepted Answer

    Ur Ur
    replied on Wednesday, March 27 2013, 02:16 AM #Permalink
    I find the reflect rope (15%) very useful. it's a rope so it's supposed to help party members, too. make it phy and mag reflect tho.
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  • Accepted Answer

    Vulcan Vulcan
    replied on Tuesday, March 26 2013, 10:16 PM #Permalink
    *come over here skill* LOL ... you go BF and u try to kill someone then the Saint who has friend at the other side almost die do Come over here to you ... :D
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