Okay this post is just going to compare the new skills that Prophet and Saints have, and to help even them out, because how they are at the moment is too unbalanced.
-MP Circle VS. MP Shield
This MP circle for Prophets can make Prophet absolutely unbeatable. A Prophet can just sit in this circle 24/7 regaining 15% of MP every 3 seconds and a shield too, and when it runs out (after 30 seconds) they can use it right away again since the CD is 30 seconds. While a Saint has Mana Drain.. Saints can take a Prophets MP all we want but if a prophet sit in this circle saints can't do anything to help any of our party members kill it. Prophets are sitting in an unbeatable MP world. The MP shield on the Prophet Circle needs to be removed from the circle, and something added to saints. A Saint also has a Mana Shield, but it's just like Niria trans, which Prophet can use too, heck anyone can use Niria, so Saints Mana Shield really is just useless when we can get it from a trans. Maybe you could add a % of Mp regen to the mp shield? Maybe 5%/10%/15% every 3 secs? It's unfair that Prophets can sit in a circle, while Saints are using up all their MP pots :P
-Absorption (Prophet) VS. Protective Shields (Saint)
Saints only have a "Protective" shield, that really doesn't do any protection. It protects a saint from 20,000 damage, while we are getting hit for more than that in a single hit (prophets also have this). But Prophets have the Grace Skill (with no added side effects), while Saints have this god-awful absorb skill (Infuse). I personally am not wasting SP points on it because it doesn't save me, nor any of my party members, I've tried it and it drains Saints MP completely, slows us down, and silences us. Why do Saints get bombarded with all these negative effects on a skill that's supposed to save someone? It'll kill a saint if anything. But a Prophet can sit all pretty and use Grace with no negative effects, and they have a shield. Any shield that a prophet has should be removed, because Grace and immunity from circles is enough for prophets. And Priests 'Cognitive Shield' should get an upgrade in the Saints section, maybe 30k/40k/50k damage protection and layers could be about 7/8/9?
-Circles VS. Debuffing
For saints when we're stunned, we can't debuff ourself nor any party members. Yes we can use ailment, and debuffing pots, but when they are on cd it's useless, and a Prophet doesn't need ailment when they can just sit in their circle. Kinda unfair. So saints sit there feeling useless. While a sage can put up a circle and everyone can get in it and be protected. Now, for Saints we are known for our higher healing, while sages are known for circles. But then why does a sage get a circle that increases healing (Devine Sanctuary 2)? It makes them even, actually better than Saints. Priests get a skill, Light Healing, which gives Healing Received +28%. But, Prophets get a circle that gives 20% Healing Received? That just makes Prophets even more OP. Saints need to get a Light Healing 2, maybe 32%/36%/40% Our Healing after this 3rd update is the same, but Prophets get more. This makes things unfair, saints dont have all those cool healing over times as sage does that's why it was implanted for it to heal more than prophets and here you make them with even more heals.
I got the help from prophet to test skills and tested them in battlefield with actual combat from different classes. Anyways, kudos if you actually read all of this. I'll add more later if I notice anything else. :3