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Sedy Admin Sedy
posted on Saturday, June 30 2012, 09:53 PM in Game Suggestions
I propose to change this skill as follows:

Cooldown doubled.
Use time reduced to 10 seconds.
Player size increased by 100%.
100% ignore defense.

The reason is because the effect is bugged and I have not found a way to fix it yet. So my change would increase the cooldown, reduce it's useable time and increase the players size so that other's can easily see that you have it active. The actual effect of the skill, 100% ignore defense, would remain, since the bug isn't fixed.

Your thoughts on this?
Responses (32)
  • Accepted Answer

    Allen Allen
    replied on Saturday, June 30 2012, 11:45 PM #Permalink
    I actually like the idea of adjusting the cooldown and duration for zerks. If zerks are going to run around with 100% ignore def, might as well land some penalties for it. But I think the 100% increase in size is a bit too much or maybe even unnecessary since players can simply watch out for the buff by clicking on zerks/glads or run away from them as usual. (lols at giant zerks running around and amg the lag)



    For Gladiators however, I think they can keep their CD and duration for they do not have the luxury to reset their skills.



    Also, they can get nerfed indirectly in the future by NOT giving the future 2-hand weapons too much damage. Stats such as crit or physical hit chance or even power will be okay, but see to it that the weapon's attack power don't give as much damage as other weapons such as staves, daggers, duals, 1-hands or guns. But for now, an adjustment to the cooldown of their ignore-def skills will suffice. They will just have to learn to use them at the right time.
    Reply voted down Show
  • Accepted Answer

    vitalknight vitalknight
    replied on Sunday, July 01 2012, 12:08 AM #Permalink
    Zerkers/Glads are refusing to go down, can't nerf yet their ignore defense buff :P
    Reply voted down Show
  • Accepted Answer

    Liloangel Liloangel
    replied on Sunday, July 01 2012, 12:43 AM #Permalink
    Player size increased by 100%

    I love this idea!! I say do it. It gives us players a chance to try to run from them when they are itty bitty size of an ant.
    Reply voted down Show
  • Accepted Answer

    Raym Raym
    replied on Sunday, July 01 2012, 09:50 AM #Permalink
    I say the double of the cool down and decrease in time is good. but Im not really so sure with the 100% size thing.

    Zerk/Glads have the task to eliminate the healer of the other team using wolf charcoal and 60% shrink really helps since we need to be sneaky for taking out healers quick.
    The size reduction helps us in wars since they focus on zerks/glads first to protect the healers and avoid being hammered with 100% ignore aoe skills so they have to tab and find the zerk/glad which is a good advantage.

    Having 100% size increase will take away our advantage and will probably cause major lag. When you go to DM you can see alot of zerks and have them use the skill at the same time. what do you think will happen?

    Feel free to critic what i said. any comments is accepted.
    Reply voted down Show
  • Accepted Answer

    luci luci
    replied on Sunday, July 01 2012, 12:08 PM #Permalink
    100% size is unnecessary. Let people figure out themselves whether the zerk is on itd or not. You're allowed to see the buffs on your enemies for a reason, they're not just there for decoration. Lets not forget the lag it will cause~
    Reply voted down Show
  • Accepted Answer

    Sedy Admin Sedy
    replied on Sunday, July 01 2012, 08:19 PM #Permalink
    The size increase is because they will be keeping 100% ignore. Cooldown increase and useage reduction isn't enough of a nerf and I don't see how a size increase will cause lag unless your playing on an abacus.
    Reply voted down Show
  • Accepted Answer

    Sofka Sofka
    replied on Sunday, July 01 2012, 10:03 PM #Permalink
    WO rly u joke 100 % size >< i dun rly lke the 50 % from sage / priest buff . image +100 % more . and cuz ppl s rly weird they belive me not going use - strink , they il use +40 +50+60% just to nerf all , so coming like 200 % size wow LAGGGG yeah welcome in the hell . if u not crash u have rly good pc . If u not lagg u have not only good pc u hve best net in the world . NO one need size 50 and 100% . If u bored from this game and searching with what to make fun . pls leave zerg , if u can fix the issue with destruction and all ignore skill . Ppl playing to long here , all know what can do zerg . If ppl runing out when see zerg , im runing when see magician . so stop talk like HeadHunter BS . He wanted to be imortality on pve and pvp both . That's the thing with zerg , scout tank , Why not , Every game 2 hands Op geared ppl , can tank . yeah im zerg and can't stell agro from Tia - bu knight who was noticed is unactive now . This cuz other knight /guardian - can't stell agro from zerg is all become of gear . and stop cry less dmg , Excame real tank , now mising the absorb ccard and u ill see all slot Stamina . sorry but when u all going for hp and def , cant have and dmg . Long discution about us zergs ,
    I can said only one . I don't wana lagg , i don't wana be ugly . Pcu said the true , u can see ur oponent what buffs have - ppl just can open they eye's . Fuuuuuuuu 2 day read super BS about it . Tired >
    Reply voted down Show
  • Accepted Answer

    luci luci
    replied on Sunday, July 01 2012, 10:38 PM #Permalink
    I lag when huge ass pixels are taking over my screen. Most people do. I don't know why?
    And hey, maybe it isn't cause of their size, but for some reason when people are walking around maxed out in size, everyone seems to lag.

    Making Destruction 2min CD and reducing it to 10sec is more than enough lol. The 100% size would be overdoing it. Everyone will just save all their pots for when they see zerks suddenly get huge. Everyone just wants to be able to stand in one place, spam their pots, and tank the entire opposing team. And thats probably whats going to happen at this rate.
    Reply voted down Show
  • Accepted Answer

    Sedy Admin Sedy
    replied on Monday, July 02 2012, 01:33 AM #Permalink
    WO rly u joke 100 % size >< i dun rly lke the 50 % from sage / priest buff . image +100 % more . and cuz ppl s rly weird they belive me not going use - strink , they il use +40 +50+60% just to nerf all , so coming like 200 % size wow LAGGGG yeah welcome in the hell . if u not crash u have rly good pc . If u not lagg u have not only good pc u hve best net in the world . NO one need size 50 and 100% . If u bored from this game and searching with what to make fun . pls leave zerg , if u can fix the issue with destruction and all ignore skill . Ppl playing to long here , all know what can do zerg . If ppl runing out when see zerg , im runing when see magician . so stop talk like HeadHunter BS . He wanted to be imortality on pve and pvp both . That's the thing with zerg , scout tank , Why not , Every game 2 hands Op geared ppl , can tank . yeah im zerg and can't stell agro from Tia - bu knight who was noticed is unactive now . This cuz other knight /guardian - can't stell agro from zerg is all become of gear . and stop cry less dmg , Excame real tank , now mising the absorb ccard and u ill see all slot Stamina . sorry but when u all going for hp and def , cant have and dmg . Long discution about us zergs ,
    I can said only one . I don't wana lagg , i don't wana be ugly . Pcu said the true , u can see ur oponent what buffs have - ppl just can open they eye's . Fuuuuuuuu 2 day read super BS about it . Tired >
    Reply voted down Show
  • Accepted Answer

    Sedy Admin Sedy
    replied on Monday, July 02 2012, 01:35 AM #Permalink
    I lag when huge ass pixels are taking over my screen. Most people do. I don't know why?
    And hey, maybe it isn't cause of their size, but for some reason when people are walking around maxed out in size, everyone seems to lag.

    Making Destruction 2min CD and reducing it to 10sec is more than enough lol. The 100% size would be overdoing it. Everyone will just save all their pots for when they see zerks suddenly get huge. Everyone just wants to be able to stand in one place, spam their pots, and tank the entire opposing team. And thats probably whats going to happen at this rate.


    Ok so maybe 100% is too much, I'll see how 30-40% looks.
    Reply voted down Show
  • Accepted Answer

    Darcel Darcel
    replied on Monday, July 02 2012, 01:58 AM #Permalink
    WO rly u joke 100 % size >< i dun rly lke the 50 % from sage / priest buff . image +100 % more . and cuz ppl s rly weird they belive me not going use - strink , they il use +40 +50+60% just to nerf all , so coming like 200 % size wow LAGGGG yeah welcome in the hell . if u not crash u have rly good pc . If u not lagg u have not only good pc u hve best net in the world . NO one need size 50 and 100% . If u bored from this game and searching with what to make fun . pls leave zerg , if u can fix the issue with destruction and all ignore skill . Ppl playing to long here , all know what can do zerg . If ppl runing out when see zerg , im runing when see magician . so stop talk like HeadHunter BS . He wanted to be imortality on pve and pvp both . That's the thing with zerg , scout tank , Why not , Every game 2 hands Op geared ppl , can tank . yeah im zerg and can't stell agro from Tia - bu knight who was noticed is unactive now . This cuz other knight /guardian - can't stell agro from zerg is all become of gear . and stop cry less dmg , Excame real tank , now mising the absorb ccard and u ill see all slot Stamina . sorry but when u all going for hp and def , cant have and dmg . Long discution about us zergs ,
    I can said only one . I don't wana lagg , i don't wana be ugly . Pcu said the true , u can see ur oponent what buffs have - ppl just can open they eye's . Fuuuuuuuu 2 day read super BS about it . Tired >
    Reply voted down Show
  • Accepted Answer

    Liloangel Liloangel
    replied on Monday, July 02 2012, 02:21 AM #Permalink
    I'm sorry to say this but NOT everyone pays attention to Zerks (or any class) buff when an itty bitty person is trying to kill them. Some times it's out of no where and they die. And if you got so many buffs/foods/pots on then the buff won't even show when you have the person targeted. PLUS, I'm not sure what the buff looks like when it's on a zerk anyways. The reason why is that I'm too busy trying not to die to even look!

    I think the increase of size is the most reasonable way to go since the ignore defense is bugged to where Sedy will try to fix. All classes has had changes to their skills, some good and some bad but in the end we all deal with it. You may fight it now but in the end you are still going to play your character because you invested a lot of time and effort to make it that way. It may mean some changes in your combos or the way you play but eventually everyone deals with it.

    Again, I say more power to the increase of size (since most of them will use Wolf Charcoal and Shrink cards).
    Reply voted down Show
  • Accepted Answer

    Raym Raym
    replied on Monday, July 02 2012, 05:38 AM #Permalink
    I was really neutral about the 100% size thing. BUT! i saw the 50% increase size buff of the priest, and i was amaze how my charcoal and 50% shrink didnt made that much difference. In wars or DM/FM we would want to have full buffs right?
    here's the math I use the giant pots for additional damage = +20%, priest buff = +50%, subtract that from charcoal= -30% and shrink card= -40%.

    granted not all people use giant pots but with the priest buff and the 100% buff you guys will give to zerks. Giant zerks running around chasing people >.< giving lag not only to the zerks but also to the people around us.
    Reply voted down Show
  • Accepted Answer

    Allen Allen
    replied on Monday, July 02 2012, 08:23 AM #Permalink
    I don't have the best computer in the world, and I've felt that lag caused even if just one annoying bastard runs around with expand + healer buffs . Please don't argue that I get a new pc, cause you'll have to say that to the rest of the server population running on average to below average pc's who's going to lag when 5 zerks start using Destruction. Less lag, more pewpew please ty.


    Zerks have been on 100% ignore def since forever, we just never noticed it until recently. People have adapted to them with abs pots, trans, running, stunning, healing, knockbacks, evasion and etc. OK I battle out with zerks everyday, I win some, I lose some. And im just a little mage and they always kill me in 4-5 hits if i make a mistake, wether they have wings or not. But in my opinion enlarging them is still not the best idea to counter their burst damage at all. Big or small, they'll still hit you with 100% ignore defense. In fact it might even be bad for certain graphic laggors like me.


    I think the best thing to do is to simply adjust Destruction's duration and cooldown to a point where it's still effectve in taking down people immediately, but not enough to be on it 24/7. They still get to keep their 4 free ignore defs skills anyway. Its just a matter of how and when they use them.


    "10s duration, 1:30 minute cooldown"
    Reply voted down Show
  • Accepted Answer

    Sofka Sofka
    replied on Monday, July 02 2012, 08:31 AM #Permalink
    Oh sorry for my english. I was too tired to use google. My frustration was to Liloengel81 and sendit - HeadHunter which relied on 100% absorption by now. Nothing personal to Sedy or Gala.
    It does not matter what I had in mind.
    I see others have expressed more clearly than me.
    Have a nice day!
    Reply voted down Show
  • Accepted Answer

    Someone Someone
    replied on Monday, July 02 2012, 10:28 AM #Permalink
    I agree with akattom, zerk's ignore has been at 100% for ages, people had already learnt to adapt on how to counter Destruction. (e.g, 50% Absorb Potions, BF injectors, Nirenia stun+unbeatable, Push backs, Sanction Grace, Wind Fort, Stuns etc etc).

    Healers(even those bad ones) are already near immortal as they can't be killed by magic users, hence zerk's job is to finish off those healers instead but even so, it's still hard to kill a really good healer. Bad healers will still be bad no matter what you do to help them (increase size when zerks use destruction) so I don't see a point in increasing the size, I can say MAJORITY of the players will lag if they have 3 zerks with +50% size buff from sage/priest then use destruction and walk around in PvP maps or FM/DM.

    I agree with the duration nerf to 10s but not the cooldown nerf basically because of these:

    http://tinypic.com/r/2qn46fr/6
    Destruction: 1 min cooldown, duration 15s.
    The 50% Absorb Potions: 24 seconds cooldown, duration 12s.
    Basically, if you time your absorb pots to the duration of destruction, you can easily survive from a zerk. The last 3 seconds you can easily use a Nirenia transformation card or just teleport/immoblize/stun the zerk.

    Not to mention that PvE for zerks is much slower than Magic classes and the nerf will affect the PvE capability very badly.
    Reply voted down Show
  • Accepted Answer

    summoner summoner
    replied on Monday, July 02 2012, 12:07 PM #Permalink
    @flarefrozen

    You've got a point but this is limited to 1v1 PoV.. You don't go 1v1 in wars or DM/FM. Even if you carefully time your absorption pots with zerk's destruction skill, they can conveniently use their skill re-use.. not to mention their stuns.. Going further with this discussion would be situational.

    And just because people learn to adapt, doesn't mean that you won't do anything to improve the situation. Talk about "adapting", don't you think its about time that zerkers experience themselves what that word really means?
    Reply voted down Show
  • Accepted Answer

    Someone Someone
    replied on Monday, July 02 2012, 01:35 PM #Permalink
    If it's in DM/FM, it's even easier, you just have to be alert, teammates will be there to keep the zerk from you. Reset is 3mins cd, if you have to reset once for every kill, how is that op? Their stun is only 3s with 42s cooldown. And there's aliment recovery potions that cost just 1 tear each or abs pot when he stun you. I completely agree that zerks need a nerf, all along I didn't ask for no changes to be done.
    Reply voted down Show
  • Accepted Answer

    Jude Tan Jude Tan
    replied on Monday, July 02 2012, 03:06 PM #Permalink
    Wow! Just wow. I heard that a funny woman ( Claiming to be a woman ) which I doubt is complaining about me? I rely on absorption? Are you dumb or something... I am a tank.... If I shouldn't rely on absorption on what should I rely... I hope someone answers this question , probably damage? Look now dear... let's not start this all over again kay? You are mad or something that you hit low damage on me or what? Yes I enjoy my *immortality* , honestly even 1 vs 1 a berserker can kill me since the 0.5% Absorption cards are gone so why do you keep complaining? In DM/FM I either get around 80-90% absorption (Physical) OR (Magical). I Can't get both you know... So either a mage or a berserker will kill me if he continues to hit for around 30 to 60 seconds depends how tough he is and I have to say , you ALWAYS talk like that like you are almighty , you are not. Playing an over-powered class makes you strong? I honestly hope sedy to fix as soon as possible the defense ignore then let's see who's going to be almighty. I was guardian since the beginning of the game and I will always be a tank type. Why do you people keep complaining that knights/guardians are so over-powered... when even a non-geared berserker or magician with a 75 weapon can kill us eventually unless we use potions... We tanks , hit you 200 damage in a duel , for 5 seconds standing a berserker would recover over that damage , not to mention if he/she uses potions.
    1 Question : Of all classes , what's the fun in playing guardian/knight? Attack speed is pitiful,damage is way too low,movement speed is nothing compared to priest/sages... I do not ask for any more improvements on those classes, I just flip over when I see a player complaining regarding that while they are berserkers and can almost kill everyone else in game once they start 1st, be happy that the 0.5% absorption cards are gone otherwise I would've still be on 100% Absorption with my guardian.
    PureEviI , do you have something against me to mention my name so often? I suggest you go to school because as you said , you are 29 years old ( Sorry for the private information ) , yet you talk like a 5 year old , especially when you are mad , and what's with the attitude towards sedy? Your point was invalid. 100% Size? My opinion : People lag in DM while everyone uses 40% shrink and 30% shrink from food. Imagine with huge berserkers running wild... For that I agree and sedy , ever thought of removing the whole defense ignore in the 1st place and replacing it with something else? Attack speed 100% Perhaps? There are plenty of ways to get rid of that and replace it with something less powerful but more interesting and with great power as well...
    Reply voted down Show
  • Accepted Answer

    Noriand Noriand
    replied on Monday, July 02 2012, 04:08 PM #Permalink
    Till zerks and glads have 100% defense ignore skill they will be strong and killing machines. No matter what's said or done to them to make it fair to other players. Cuz with defense ignore 100% its like 16-20k per less then a second on another player, and not all of the people are with 80-100k HP to survive a zerk and as for lowbies no chance of even moving from the spawn point in BF. Like I said, zerks and glads are killing machines! Feel free to comment and say wutever u want, thats all that I can say.

    Enjoy the game as much as u can, dun be power hungry selfish bastards. :)
    Reply voted down Show
  • Accepted Answer

    Jude Tan Jude Tan
    replied on Monday, July 02 2012, 04:58 PM #Permalink
    The game itself is kind of laggy to begin with... And nori I totally agree with you, no matter what is done to the berserkers and gladiators they would still be powerful enough to the point where a 2 berserkers make 10 kills in less than a minute in DM/FM. Unless the defense ignore is replaced with something else OR decreased enough, yet there is a huge BUT! Sages/Priests heal quite a lot , if berserkers hit like 2k or 5k maximum to a healer and the healer starts healing over 10k instantly, then people would cry and argue how they are immortal... If the zerk/glad gets nerfed so should the healers... Complainers will QQ ALL over the forum after that but still I told you, this is the 1st game that I saw where people can even DUO the hardest dungeon , for other games it takes plenty of healers and not only 1 tank , including plenty of DPS. World bosses are just itching my tank though, and I doubt I would even need a healer for any of them , probably just for Livid , but hey! A warlock can heal so no problem.
    Another thing you said sedy , this is an MMO and you said you couldn't care less for PvP , 1vs1 , DM/FM. This is what people care about, including myself cause it's the only thing left to do once you get your gear which is so easy.You included the 2 new dungeons , Time Lost Cavern ( TLC ) and Temple Of Atlantis ( TOA )... Not arguing with you or anything I am just going to express my opinion on both of them. TLC Drops interesting rings , everything else is useless. TOA is completely useless , the gear there is pitiful and the thing is , I saw a warlock soloing that dungeon without any problems even without the 0.5% absorption cards...
    I doubt anyone would even read this but I got nothing else to do though : ) Doing it cause I enjoy the game.
    Reply voted down Show
  • Accepted Answer

    Liloangel Liloangel
    replied on Monday, July 02 2012, 11:49 PM #Permalink
    Wow, all I did was agreed to the increase of size. But as I've said, everyone adapts to the new changes.

    Warlocks haven't received any changes at all, no adding or taking away and we are just fine. While all other classes were getting particular skills adjusted the WLs stayed the same. Most classes don't hit high enough but only Zerks/Glads. If you are to have 4 ignore defense then there should be some sort of compensation to it (I know we all were fine before the suggestion). IF Sedy wants to increase the size or leave it as is then so be it.

    Question to all who play Zerks/Glads: Are you going to stop playing your character if he does increase the size? Are you going to throw away all that you invested into that character away because of one adjustment. I think not.

    Every class always QQ about changes to their skills. Again, some good some bad. Sedy is trying to compromise with the whole 100% ignore. So in the end, HE makes that choice not any of us.
    Reply voted down Show
  • Accepted Answer

    luci luci
    replied on Tuesday, July 03 2012, 12:06 AM #Permalink
    Healers SHOULD be nerfed too but they're sorta harmless. We just keep our team alive at the best of our capability. If you cooperate with your team (like you do in PVEEEE), you can kill any healer NP. Including the OP ones. But of course, everyone loves to run around like dumbasses thinking they can solo the whole server.

    Anna, Yasu, no matter how bad you want zerks nerfed, even if they do get reduced to shit, you're still gonna die 24/7. But keep trying. You have my full support. Healers Unite
    Reply voted down Show
  • Accepted Answer

    Bruze Bruze
    replied on Tuesday, July 03 2012, 12:15 AM #Permalink
    Oh just shut up vvith BLAH BLAH BLAH.

    I don't mind vvith 100% ITD for 10Secs and I don't care about the size, just don't over do it or else all of us vvill get lag everytime a Zerk use there ITD skill.

    To All Noobs Out There.
    There's A LOT of vvays to block a freaking ITD, Just think about it. I can't even kill a freaking 40k or less hp player(thats 2hits ITD vvith my zerk) if he/she use This And That. Just Stop Being Noob.
    Reply voted down Show
  • Accepted Answer

    Liloangel Liloangel
    replied on Tuesday, July 03 2012, 12:17 AM #Permalink
    Luci, it doesn't matter what character I play...because no one is invincible where they cannot die. Everyone dies and we all know that. I'm not all for nerfing zerks/glads...just a little compensation for something others don't have.

    I thought healers were fine before that didn't need any changes. But that's me and it's my opinion. And I understand everyone opinion on this one about Zerks/Glads. Just a little something for something they always had. Either way, most zerks/glads don't use the priest/sage increase size buffs. Trust me, I know cuz all want to be itty bitty. =D
    Reply voted down Show
  • Accepted Answer

    Sofka Sofka
    replied on Tuesday, July 03 2012, 04:56 AM #Permalink
    HH-You are funny. Nobody was offended until now to offend.
    That calling someone stupid talk about who should go to school. I will not comment over it.
    Did I understand the game or not is not your job.
    Played one year alone knight in this game, so there is nothing to justify me in your question exactly.

    A question of size +100% will be really big lagg as you can not be trusted.
    Everybody is talking about FM / DM, I see you in colosus when i run destruction.
    I do not think I'll lag, but definitely you can, then if you have time to use t-card or absorb potion ill be good .
    Reply voted down Show
  • Accepted Answer

    Jude Tan Jude Tan
    replied on Tuesday, July 03 2012, 05:24 AM #Permalink
    I support pure for one single thing.There are *some* maps that lag extremely a lot , colossus shadowfields is 1 of them and most of the players can agree. The +100% Size is just going to increase the lag, nothing else...
    Wait , what? Me in colossus shadowfields you mean? Ugh you are mistaking. I never set foot for the past 2 or 3 weeks there... I went only once with another character for 30 minutes to level up the guild 'cause it needed around 50-60k exp. So yeah , good morning/evening to everyone :p
    Reply voted down Show
  • Accepted Answer

    apple apple
    replied on Wednesday, July 04 2012, 12:05 PM #Permalink
    Wow, after 2-3 weeks of rest I see the zerk issue again.

    Why do people keep QQing about the zerk's ITD, when they can easily be nullified in many ways. Most players just lack the skill and knowledge on how to do so. Let me enlighten you people.

    For a zerk to make a successful kill, ITD is not the only factor that contributes to this. Ofc you need the right buffs, pots, moolah mounts, and gear. But even an over geared zerk would have a hard time or possible not be able to kill an over skilled player.

    Ex: I was once in FM trying to chase a non winged warlock named "RayDarkWolf" ( a decent player who knows how to actually use the warlock class), spent most of the time running around and wasting my destruction/ITD skills and even reset skill trying to kill him and still failed to kill him. What he did was use wind fort everytime i have destruction on, ran around and spammed nirenia buff and stunned me and pushed me away. He wasn't even using a moolah mount, while i was spamming my gryphon mount + speed buff from owl trans and would still fail to successfully kill him. Until a few other players came to help and debuffed him.

    In my honest opinion, zerks DO NOT need to be nerfed. Instead players need to learn how to survive/beat them. How you ask?

    1: Learn HOW AND WHEN to use your character's skills.
    2: Learn WHEN TO use the absorb dmge pots, abs dmge buffs ( from trans and sage skills ), and hp pots.
    3: Learn HOW AND WHEN to debuff with your character's debuffs, and with trans debuffs.
    4: Learn how to check the zerks buffs every now and then if they have destruction on. If they do, then run. If they don't then fight.

    There are even more ways on how to beat a zerk, depending on the situation you are in.

    If everyone actually wanted to balance the game. Why not remove the ITD and Absorb skills/pots/buffs/trans buffs/etc all together. And reduce the heals from priests/sages.

    Cheers B)
    Reply voted down Show
  • Accepted Answer

    Raym Raym
    replied on Wednesday, July 04 2012, 03:33 PM #Permalink
    Dread's point: Zerks ARE helpless against a pro player wings/no wings.

    Ive been playing zerk for 4months. It is fun to kill with 2-3 hit with destruction. but the feeling that your against someone who dont even flinch when you have destruction buff and fighting him/her evenly knowing that with one wrong use of skill/pot/trans would cause your death is the greatest for me.

    Its so hard to find people who is good enough not to QQ when you kill them. But instead improve their control, farm to get better equips and change skill/trans/pot rotations to get the most out of it.

    Sedy is trying to balance out the game. I heard he havent slept in 2 days just to make the patch ready. do you think its that easy to remove the 100% bug? if it was, dont you think he would have done it ages ago? Give him some credit guys. Instead of QQ all over the place because you die to easily. Im not Pro. but atleast I i dont go QQ on every little thing i think is unfair.
    Reply voted down Show
  • Accepted Answer

    Robby Robby
    replied on Thursday, July 05 2012, 07:40 PM #Permalink
    He didn't even know about the bug ages ago. But zerks do need a nerf, 100% itd is ridiculous. Why should we have to adapt to it? It's a bug, a very big one imo now that the brililant cards are gone. Then again I guess I'd want the bug to remain also if I mained zerks like the last two posters before me.
    Reply voted down Show
  • Accepted Answer

    Raym Raym
    replied on Thursday, July 05 2012, 10:00 PM #Permalink
    Well your right, As much as we zerks want have the the 100% ITD we cant deny that its a bug since it is overpowering and thus Sedy have to change it or revert it back to 50%. But, Since Sedy IS still finding a way to fix it, all you non-zerks are just gonna have to deal with it like some people i know. Cause lets face it there will always be bugs in a game.

    Lastly, I never said I wanted the 100% ITD to stay, In my comments I just said that they should think of the lag the 100% size is gonna bring and how to repel a zerk. Make the 100% into 50% ITD like its supposed to be, some zerks will probbly quit but some of us will just live with it and still kill most people in the server.
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  • Accepted Answer

    Robby Robby
    replied on Thursday, July 05 2012, 10:49 PM #Permalink
    I didn't mean that part on you, just Dread, who said they shouldn't be nerfed. I really haven't had a problem with zerks until lately, where even if I get caught in a noob zerks stun, I'm done for.

    I think even if your ITD was put back to the way it's supposed to be at 50%, I think that'd be better than nerfing them to 35%. Otherwise zerks would be too weak.
    Reply voted down Show
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