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Ray Darkwolf Ray Darkwolf
posted on Tuesday, December 05 2017, 03:56 PM in Game Suggestions
When it's Death Spark and theres no circle to be found cause it's inside a damn wall


https://orig00.deviantart.net/09a6/f/2017/339/9/5/noscrubs_2017_12_05_22_44_47_891_by_raydarkwolf-dbvtrhg.jpg

Hi Sedy~ Suggestion for the gate XD

Could we have the Rhinestone gate go up at around 95% HP of the boss instead of instant when the boss is aggroed?

Upon failing what happens is that all people in the party needs to stand at a specific area so theyre inside the dungeon when somone lures the boss -- any further, we aggro the boss and the gates up, trapping some people who were late outside. Or in the most common occurece someone lag just aggro the boss and we aint ready for this shit HAHAHAH

Thanks Sedy~ :D :D :D :D :D
Responses (3)
  • Accepted Answer

    Sedy Admin Sedy
    replied on Wednesday, December 13 2017, 08:01 PM #Permalink
    Aggro reduced on Rhinestone. Will probably do the gate thing tho - could make for some interesting encounters where gates are opened and closed during a fight, oOO.
    Reply voted down Show
  • Accepted Answer

    Ray Darkwolf Ray Darkwolf
    replied on Wednesday, December 06 2017, 07:06 PM #Permalink
    Maybe just move a little past the gate's coordinates? XD So at least its not so sensitive haha :D

    Thanks Sedy~ But yeh! Gates are cool to use in the future
    Reply voted down Show
  • Accepted Answer

    Sedy Admin Sedy
    replied on Wednesday, December 06 2017, 05:54 PM #Permalink
    Hmm I will see what I can do. Currently, doors can only be activated at the start of an encounter with a monster but I can maybe change that. It might actually be a nice thing to have for future encounters too.

    In the meantime I can probably just reduce the aggro range very slightly so it's a bit easier to enter the room without pulling, but I wanted the range to be quite large so Rhinestone aggros as soon as she is spawned.
    Reply voted down Show
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