posted on Wednesday, March 06 2013, 04:18 PM in General Chat
Regarding Warlocks - they're pretty much the anticlass for Vanquishers, exploiting their greatest weakness - little ability to actually stick to a target. I agree every melee class has problems dealing with them, but for Vanquishers it's really a headache because of practically no reliable CC, large cooldown on Impale and Wind Fortification.
Yes, Vanquishers do not really have any ways of sticking or at least getting close to them...
...except it actually just struck me.
If Sedy will be/is reading this topic, I highly suggest granting Stampede Knockback Immunity instead of Immob. Immunity.
[How did that not dawn upon me before? D:]
replied on Wednesday, March 06 2013, 09:42 PM #Permalink
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Don't change Stampede immunity to immobilize instead make it 9-12secs like soulblader immunity because its helps a lot to survive in immo class like soulblader, WWalker, Wizard especially in Battelfield and PVP maps.
Its better to knockbacked than get immobilized at least u have chance to run in battlefield and PVP maps NOT in duel -.-"
Just my thoughts regarding on my class since i'm active in PVP and battlefields.
replied on Wednesday, March 06 2013, 04:30 PM #Permalink
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Sorry, I know this is off topic. But why do you have to mention sedy in your subject every single time and why make multiple threads talking about zerk classes?
Won't it be better to compile them together in 1 thread so everyone can post their ideas? "If you read what fistand said." I have no idea what he said because I'm not really sure where he mentioned this.
replied on Wednesday, March 06 2013, 05:47 PM #Permalink
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Alright, by this point I should've gotten used to being involved in anything.
I have stated my stance: I suggest Knockback Immunity to replace Immob. Immunity in Stampede. Reasons are
1) to give Vanquishers at least something with which to respond to magic classes (Wizards stun them and Sorcerers knockback)
2) makeshift retreat skill (on par with Rageneration)
3) team usefulness as a leader of charge (as Stampede can cover party members)
BostonCream (I assume you are a Sorcerer?), there is no (and should be no) hard counter against any class. Sorcerers do just that by simply denying Vanquishers advancement with constant pushbacks. Originally Stampede was intended exactly for this, but I just didn't really think of knockback immunity. I suggest getting it in now.
P.S. Stampede is similar in function to Wind Fort, reliance-wise. Deal with it
P.P.S. Instead of bugging Sedy every single time to ask him about my opinion (lol), why not directly ask me?