Hello, I would like to suggest an idea for guild towns.
I've noticed that a lot of people seem to have trouble getting parties for dungeons, dailies, and pvp is a bit lazy lately. I put a lot of thought into how to require more activity from both guild leaders and guild members. Pve or Pvp friendly! Maybe it will help promote something new to the game to get more of a player base or bring back players that capped/quit. It would take a lot of effort and probably a lot of time before we could add something like this to the game. I realize I'm just adding salt to the wound since we just got new job advancements and some new gears and chain quests. But, please just hear me out for a bit.
Fair warning: I suck badly at summarizing anything.
Keep in mind these are just some of my brainstorming ideas. I can't make the decisions.

But I figured maybe if I helped it might get you started thinking too.
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Guild Town Requirements ::
Guild level 40.
At least 40 members.
Guild leader has to complete a pve or pvp-related chain quest to prove their worth.
Pve town chain quest: Kill a number of normal monsters in a dungeon, then have to go back and kill the bosses. The normal monster parts will require multiple runs so have your tears for some dungeon resets. Since it's a chain quest, it can start out at lower level dungeons and work its way up. Not all of the dungeons will be involved, though. I'd say wood garden hard, circus hard, and temple of atlantis?
Pvp town chain quest: Win in each type of battlefield 5 times (can only carry one quest and must finish it to unlock the next) and then the final part is similar to the bosses for part 3 of the 75 chain quest, but only the bosses on the pvp maps. i.e. sakun, sraclone, tundro, cringer, and lost mysterion.
Once the guild leader completes their chain quest they can purchase a guild town from an npc. I was thinking Prince Shilly or whatever the npc's name is that you can create a guild at. Maybe have a full party requirement at the end of the quest? So you need to party 5 members of your guild and have a required amount of gold.
Not sure how much would be reasonable.
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Guild Town Features ::
You get to select from the maps as your instanced town.
So pick your favorite map and build from there?
Not sure what the limit would be for this, though.
Maybe would have to be a slim selection.
Within the guild town, the guild leader has the option to add certain things that will benefit their members.
Some examples of these benefits are as follows.
1 default pve/pvp buff npc
1 guild storage (expansions available similar to in the guild skills)
1 resource collection building
3 stat focused buildings
3 mvp statues
I'll now explain each of these features a bit and how they would work.
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Pve/Pvp Buff Npc ::
This npc would be available from guild town level 1 and the bonuses increase with the guild town level.
This npc could give 2 or 3 daily buffs that last 1 or 2 hours. They give bonuses relating to pve or pvp depending on your guild town. Wasn't entirely sure what specific stats to put for these ... my brain kind of died here.
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Guild Storage ::
This is available from guild town level 1.
The guild leader can pay a price in gold to increase the storage space at level 3 guild town and level 5.
Guild storage is pretty simple. Basically, it would be where you keep items for the guild as a whole. I noticed that the settings for member/officer etc. deposit or withdrawal is buggy for me. It resets? So I was figuring that you must be at least a member to access the the guild town. Meaning if you're a recruit, you won't have access to the town and as a result, no access to the storage. So promote people at your own risk as usual.
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Resource Collection Building ::
This is available from guild town level 1.
Resource collection building would be where you donate your materials for building requirements, upgrades, and upkeep. It would keep track of the % you're at towards total materials. Certain materials will require a different method of collection.
There might be a way to use the current recipes towards these things, but I'm unsure of how to get them to work with the pve or pvp element. So here are my ideas I have so far. Lots more to read ... put on your reading glasses, sisters and bros. D:
Pve Town Exp: You gain exp. towards leveling your guild town at a rate from dailies, wanted papers, and dungeon dailies.
Pve Material Collection: Materials for creating your stat buildings would drop from normal or boss monsters in dungeons.Starting from circus normal and working its way up to harder dungeons. Normal drops would be more frequent, boss drops would be a bit rare and untradeable - the guild leader would need to obtain these untradeable drops.
Pve Building Upgrades: Materials for upgrading your stat buildings would be related to recipes from the coin vendors, medal vendors, or from dungeon drops which you can farm materials for in normal pve areas.
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Pvp Town Exp: You gain exp. towards leveling your guild town at a rate from the points you gain from participating in death match, flag match, and battle of atlantis and finishing battlefield dailies.
Pvp collection: Materials for creating your stat buildings would drop from pvp map normal monsters and bosses. Starting from conflict valley and working their way up to the higher level pvp maps. Guild leader must obtain untradeable materials from the boss monsters. Similar to how pve town collection works.
Pvp Building Upgrades: Materials for upgrading your stat buildings would be related to recipes obtained from the battlefield recipe vendor or from the crimson snowflower vendor in frozen nest.
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Creating the building, or rather, passing "building requirements" is where drops from the dungeons and pvp maps comes into play. It doesn't have anything to do with upgrading the builldings to a particular stat. It's like making a generic building which you can then later turn into a specific stat building.
A little more about upgrading buildings: Depending on the level of upgrade you'll need more of those materials/items created. For example let's say to advance from level 1 to level 2 stamina building, you need to make 100 cards, food, and potions that increase stamina, defense, or health. If you were working on upgrading from level 2 to level 3, however, you would require items of a higher level and a larger amount of items which are focused towards the benefits of that stat.
I was thinking, since materials can be traded we should at least make sure people have to have the level requirement to make the items. Meaning, they can grab a repeat quest from their assistant skill npc so they can craft the items themselves and complete the quest to retrieve an untradeable/locked version of the items they crafted. Then they head to the resource building to donate the items towards upgrading.
:: Stat Buildings ::
You can start making a stat building at guild town level 1 after you've met building requirements.
You gain access to the ability to make another at level 3.
You gain access to the final stat building at level 5.
The stat options will be: stamina, wisdom, agility, power, intelligence, all defense, and max hp/mp.
You start out at 1% and the max will be 5%-15%?
You may only have one of a particular type of building.
Meaning, for example, you can't create 2 stamina buildings.
:: MvP Statues ::
You get these at guild town level 1.
However, it takes one week to calculate the 3 mvp's and they must maintain their activity to keep their mvp benefit. A generic statue (grey version - their name, gender, race, and class) of the most valuable people that contribute to leveling the guild town and donating materials required for upgrades or upkeep. I was thinking maybe we should have some kind of upkeep to meet for the buildings at max level (level 5)? That way it keeps MvP statues in circulation to reset each week and possibly give other members a chance at being famous in guild. The statues grant the 3 most valued players their own "daily" buff that lasts until the dailies reset. They can select which buff to receive. I was thinking maybe +attack, defense, or heal. Not sure, though.
Anyway, sorry that this is a buttload to read through. I've put a lot of time and thought into this.
I hope maybe one day we can think of adding it into the game or at least something similar. :3
Maybe not as complicated as this. I was just trying to think of ways to get people to want to do more dungeons, dailies, and pvp matches.
If something sounds difficult to understand please let me know and I'll do my best to explain the idea better.
I wasn't sure if this whole thing is impossible or not, but it doesn't hurt to try and see. ^-^;
Thank you very much for your time.