


arent we meant to be tank things?
not asking for our PVP absorb back but maybe (thinking) about putting armor destruction back to the way it was and still giving us our PVE absorb back, hopefully other templars agree.
thanks
Knight
Back before the 3rd-job update, tank jobs needed a boost in PvP so were given a 15% bonus to PvP damage on one of their passive skills. This is no longer necessary and has been changed back to a more PvE focussed skill.Shield Expert 2: Now grants 5/10/15% extra damage to bosses, instead of extra damage to players in PvP.Templar
The Templar skills that grant shield layers were not overwriting each other as was originally intended. This allowed the Templar to stack these effects giving a lot of shield layers, making them very hard to kill. Their damage has been reduced slightly with changes to Armor Destruction 3 and their ITD skill Righteous Stike as well as -15% PvP damage due to the change of their Knight tree passive skill being changed.Armor Destruction 3: Armor reduction decreased to -4000/-6000/-8000/-10000.
Righteous Strike: Ignore Defense reduced to 5/8/10%.
Aegis Strike: Self buff now overwrites Radiance self buff (Shield layers).
Brace: Self buff now overwrites Shield Bash self buff (Shield layers).
Protective Posture 3: Damage absorb mechanic fixes. Now grants All Damage Absorb, not PvP All Damage Absorb.
Repentance: Damage absorb mechanic fixes. Now reduces Physical Damage Absorb only, not All PvP Damage Absorb.
Holy Word Smite: Damage absorb mechanic fixes. Now reduces Magical Damage Absorb only, not All PvP Damage Absorb.
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