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Sedy Admin Sedy
posted on Wednesday, November 11 2020, 07:32 PM in Updates
The following updates will be applied at 22:30 tonight. The server will be down for approx. 10 minutes.

SEASONAL
The Halloween event has ended.

PETS
Cat & Dog Pet Debuff
As requested, Moolah Mall Cat & Dog battle pets auto-attack chance debuff now stacks, meaning if there are 5 cat or dog battle pets being used in a party, their debuffs will stack 5 times, reducing the target's defense and attack by 50% (10% x 5). (already patched in last week)

Bulk Pet Rations Bug
Corrected a bug with the new pet storage system that was sometimes preventing pet Loyalty and Happiness increasing when using Bulk Pet Rations. (already patched in last week)

Rank 10 Skill Tooltip Corrections
Corrected the tooltips of automatic rank 10 pet passive skill books (Moolah) to show the stats they give (Tough, Wise, Cunning, Intelligence and Force).


MECHANICS
New Feature: Talk
As requested, you can now press the T key to automatically move to and talk to the nearest NPC in a 10m radius, or a targeted NPC upto 40m away. The targeted NPC will take priority.

You can rebind the Talk key to another key of your choice in the Shortcut Settings.


LEGENDARY QUESTS
The chance of party members with a legendary quest obtaining a quest material after defeating the boss has been increased again:

Increased the chance of party members with the quest obtaining a Black Heart Piece when defeating The Queen of Hearts in Wonderland Insane Mode from 20% to 25%.

Increased the chance of party members with the quest obtaining an Infinitas Rune Fragment when defeating Avatar of Archane in Dead Man's Peak Normal Mode from 20% to 25%

Increased the chance of party members with the quest obtaining a Water Droplet when defeating Arcturis in Temple of Atlantis Insane Mode from 20% to 30%.

Increased the chance of party members with the quest obtaining a Golden Shard when defeating Typhoonus in Golden Temple Normal Mode from 20% to 30%.

Increased the chance of party members with the quest obtaining a Glowing Golden Shard when defeating Typhoonus in Golden Temple Hard Mode from 20% to 25%.

Increased the chance of party members with the quest obtaining a Ruby Rose when defeating Siouxsie Le Rouge in Von Stein's Mansion Insane Mode from 25% to 30%.

The chance of party members with the quest obtaining a Shattered Heart Piece from Baron Von Stein in Von Stein's Mansion Insane Mode remains at 50% as before.


WORLD PVP
PK Immunities
As requested, the 15s immunity buffs obtained when moving to a PK map and reviving on a PK map now also grant immunity to knockbacks and pulls.

Chaos Points
Points are no longer awarded when defeating a player in the same guild or a player in the friends list.


BATTLEFIELD & COLOSSEUM
Deserter Debuff
Players will now be warned about the Deserter Debuff if they attempt to logout a character or exit the game while in a Battlefield or the Colosseum.

The logout and exit game message box timer has been increased to 10s when in a Battlefield or the Colosseum - it remains at 5s everywhere else.

Players that leave a Colosseum match will now be banned from entering Colosseum for 24 hours.

Consolation Point Bug Fixed
Fixed a bug with consolation Colosseum Points and Master's Hall reputation not getting awarded when your opponent quits the match or disconnects during the ready countdown.


CRAFTING
You will now be prompted that your inventory is full if you try to craft an item or combine a pet skill book with a full inventory. You should always have at least one free inventory slot before trying to craft something.


ITEM EXTRACT
Most* Scrub's Tear and Scrub's Moolah Costumes, Costume Accessories, Wearing Cards, Benefactor Accessories, Benefactor Weapons, and Mounts can now be extracted to untradable Scrub's Tears or Scrub's Moolah tokens.

Extracted items will return approx. 10%-20% of the items cost guaranteed, or a possible 30%, 50% or even full 100% of the item's cost with a low chance.

*Some Scrub's Tear quality quest reward items are excluded and cannot be extracted.


ITEMS
Lucky Legendary Boxes
New Lucky Boxes have been added to the Shopping Mall for 10 Moolah. These boxes have a 50/50 chance of containing a Legendary Quest material item or a Blessed Potion I.

Lucky Legendary: Water Droplet
Lucky Legendary: Black Heart Piece
Lucky Legendary: Glowing Golden Shard
Lucky Legendary: Infinitas Fragment

Golden Temple Recipes
Golden Temple Hard recipe duration increased from 15m to 30m. (already patched in last week)
Scorpid Tonic
Scorpid Milk
Viper Rolls
Hawk Skewer

Rose Heart Legendary
Increased the chance effect and reduced the internal cooldown of the Rose Heart legendary bracelets - they are now the same as the other legendary accessories. (already patched in last week)

Corrected the Rose Heart chance effect name - it was displaying ERROR in the buff tooltip and in the scrolling combat text when activated. (already patched in last week)

Auto Pilot Bug
Corrected a display glitch with Auto Pilot tooltips when you had more than one Auto Pilot item in your inventory. Each of them were showing an expiry time after unsealing one of them. This was just a display glitch of the expiry countdown timer - the unsealed ones did not actually expire. (already patched in last week)

Other
Corrected the tooltip of Potion of Protection IV. It grants 12% All Absorb, not 10% All Absorb and 5% Healing Received.

Fixed the missing texture for Cool Summer Outfit when worn by Hybrid female characters.


ITEM STATS
Due to popular demand, many items with the Casting Time stat that are not commonly used by healers, have been changed to Attack Speed.

Flame-imbued Gem Ring of the Wizard
-4% Casting Time changed to 3% Attack Speed.

Florist Gloves
-5% Casting Time changed to 4% Attack Speed.

Defenders Wand of Light
Crystalisks's Spine
Veteran Desert Rock Gloves
Cornelius' Mittens of Aggression
Cornelius' Mittens of Warding
-6% Casting Time changed to 5% Attack Speed.

Nereus's Staff
Magical Medal of of Omens
Conjuror's Gloves
-7% Casting Time changed to 6% Attack Speed.

Brilliant Sun Zielana Staff
Battle Wizard Gloves
Inferno Magician's Leggings
Von Berg's Silk Gloves
Arcanist Gloves
Wizards Butterfly Gloves
Catacombs Cloth Cap of Conjuring
Catacombs Cloth Tunic of Conjuring
Catacombs Cloth Leggings of Conjuring
Catacombs Cloth Gloves of Conjuring
Catacombs Cloth Shoes of Conjuring
-8% Casting Time changed to 7% Attack Speed.

Atlantian Battle Wizard Gloves
Imbued Atlantian Battle Wizard Gloves
Burning Wizard's Gloves
Imbued Burning Wizard's Gloves
Von Stein's Cloth Gloves
-9% Casting Time changed to 8% Attack Speed.

Imbued Nereus's Staff
Brilliant Moon Zielana Staff
Imbued Seraphic Gloves
Heartless Wizard's Gloves
Imbued Heartless Wizard's Gloves
Imbued Atlantian Battle Gloves
Equinox Woven Gloves
Wonderland Cloth Gloves (all)
Von Stein's Cloth Gloves (all)
-10% Casting Time changed to 9% Attack Speed.

Enhanced Crystalisks's Spine
Corrupt Staff
Waning Sun Zielana Staff
Brilliant Sun Zielana Staff
Battlemaster's Cloth Mitts
-11% Casting Time changed to 10% Attack Speed.

Frigid Staff
Brilliant Moon Zielana Staff
Infernal Magician's Hood (all)
Infernal Magician's Leggings (all)
Frigid Gloves of Thaumaturgy
Peak Cloth Gloves
Catacombs Cloth Cap of Conjuring
Catacombs Cloth Tunic of Conjuring
Catacombs Cloth Leggings of Conjuring
Catacombs Cloth Gloves of Conjuring
Catacombs Cloth Shoes of Conjuring
-12% Casting Time changed to 11% Attack Speed.

Von Stein's Staff
Benefactor's Von Steins Staff
Defenders Wand of Light (all)
Okeanos Staff
-13% Casting Time changed to 12% Attack Speed.

Benefactor's Magical Medal
-7% Casting and 4% Attack Speed replaced with 10% Attack Speed.


MONSTERS
In further efforts to improve the life of the melee classes, dungeon monster skills that target a random player, or the furthest away player, 2nd highest aggro player, etc. rather than the player with the most aggro, that do not have a casting time and red target circle warning of incoming damage, have had their damage reduced - either by reducing skill damage min/max numbers, removing or reducing any ignore defense the skill has, reducing critical chance, increasing the cooldown, or a combination of these.

These type of skills are in the game to put pressure on the player and healer but they should not be one-shotting unless you are not geared appropriately for the difficulty of the dungeon. Any skill that has the potential to one-shot should have some kind of warning animation or red casting circle to give a chance of avoiding it or preparing shields etc.

Any random target skill that one-shots you after these changes is either because A. there is a warning and you do not act upon it fast enough, B. you are not geared appropriately for the difficulty of the dungeon, or C. the skill crits because you lack enough of the Protection stat.

TIP: Melee should always try to position themselves BEHIND the target monster, as monsters, especially bosses, often have skills that cleave multiple targets in an arc in front of them. It's rare (but not unheard of) for monsters to do high damage skills in a full circle around them without some kind of warning animation or a red circle on the ground while they are casting the skill.

Temple of Atlantis Hard/Insane
Feralas, Rhyolite
Randomly selected target skill damage reduced.

Arcturis
2nd Aggro target skill damage reduced.

Wonderland (All modes)
Knight of Diamonds, Clubs and Hearts
Randomly selected target skill damage reduced.

Golden Temple Normal/Hard
Typhoonus
Randomly selected target/furthest away target/2nd aggro target skills damage and critical chance reduced.

Dead Man's Peak
Neothelid
Furthest away target skill damage and critical chance reduced.

Subjugator Mamenoch
Randomly selected target skill damage, critical chance, and ignore defense reduced.

Avatar of Archane
Randomly selected target/2nd Aggro target skill damage and critical chance reduced.

Catacombs
Gargantuan Guard
2nd auto skill no longer targets a random target.

Decomus Hell modes
Humbaba
Randomly selected target skill damage reduced and no longer ignores any defense.

Sharlach
Randomly selected target skills damage reduced and no longer ignores any defense.

Zaras
Randomly selected target skill damage reduced and no longer ignores any defense.

Frecky
Randomly selected target skills Bomb Plant and Frecky Breath skill damage reduced and no longer ignores any defense.

Gigantes
Furthest away target skill skill damage reduced and no longer ignores any defense.

Wood Garden Insane
Gigantic Man Eating Plant, Seedling, Garden Scorpion, Brainwashed Spearman
Skills no longer ignore any defense.

World Boss
Excavator
Furthest away target skill (that reduces movement speed) skill damage reduced.

2nd aggro target skill (that reduces heals received and range) cooldown increased.

Furthest away target skill (stun) changed to random target and skill damage reduced and cooldown increased.

Summons
The amount of summons made by bosses has been reduced in some cases

Temple of Atlantis Hard/Insane
Arcturis
Reduced the amount of Summoned Nieless and Nielium called at later stages of the encounter.

Dead Man's Peak Normal
Neothelid
Reduced the amount of summons that cause Sleep.

Eye of Archane
Reduced the amount of Imps spawned.

Wood Garden (all modes)
Gigantic Man Eating Plant
Reduced the amount of spawns.

Golden Temple Hard
Mumu
Reduced the amount of Mumu's Pets that are spawned throughout the encounter.

Von Stein's Mansion
Riggs
Reduced the amount of Roses spawned at later phases of the encounter.

Catacombs
Wasp Spawner
Slowed down the spawn timer of Wasps slightly.

World
Livid
Reduced the amount of summons throughout the encounter.

Cruel Cletus
Reduced the amount of Cletus summons throughout the encounter.

Frigid Queen Glaceon
Reduced the amount of Enslaved Niell summons throughout the encounter.

Dungeon Monster Stat Changes

Temple of Atlantis Normal/Hard
Laioha Insane
Decomus Insane
Wood Garden Insane
Von Stein's Mansion Normal/Hard/Insane
Wonderland Normal/Hard/Insane
Dead Man's Peak Normal
Golden Temple Hard

Trash and Boss Max HP reduced ~10%.

Temple of Atlantis Insane
Golden Temple Normal
Trash monster Max HP reduced ~30%, Boss monster Max HP reduced ~10%.

Catacombs Normal
Trash monster Max HP reduced by ~10%.

Crystalisk (All modes)
Crystalisk's Max HP reduced by 10%. Rhinestone remains as it was.

World Boss Stat Changes

Ulric
Livid
Nereus

Max HP reduced by 20%.

Enraged Sakun
Enraged Tundro
Namazu
Cruel Cletus
Frigid Glaceon
Monoxia
The Excavator

Max HP reduced by 10%.

Okeanos
Physical Defense and Magic Defense reduced by 10%.
Max HP reduced by 20%.


CLASS SKILLS
Further changes to increase the desirability of the Physical classes in dungeon parties - most skills that reduce Physical Defense now also reduce Magic Defense at a reduced rate and skills that reduce Magic Defense now also reduce Physical Defense at a reduced rate. The tank class skills remain unchanged and continue to reduce Physical Defense only.

Fighter
Exposure
Physical Defense -675 changed to Physical Defense -675 and Magic Defense -338
Still shares debuff slot with Warrior Exposure skill.

Gladiator
Exposure 2
Physical Defense -1387 changed to Physical Defense -1387 and Magic Defense -694
Still shares debuff slot with Warrior Exposure skill.

Unadulterated Strike
Physical Defense -2.6k changed to Physical Defense -2.6k and Magic Defense -1.3k

Crusader
Exposure 3
Physical Defense -6k changed to Physical Defense -6k and Magic Defense -3k
Physical Evasion -200 changed to All Evasion -200
No longer reduces Physical Protection by 250.
Still shares debuff slot with Warrior Exposure skill.

Warrior
Exposure
Physical Defense -675 changed to Physical Defense -675 and Magic Defense -338
Still shares debuff slot with Fighter/Gladiator/Crusader Exposure skills.

Catastrophic Clash
Physical Defense -3k changed to Physical Defense -3k and Magic Defense -1.5k
Physical Attack/Ranged Attack -20% changed to All Attack -20%.

Berzerker
Ferocious Roar
Physical Defense -2k changed to Physical Defense -2k and Magic Defense -1k

Vanquisher
Ferocious Roar 2
Physical Defense -12k changed to Physical Defense -10k and Magic Defense -5k
Physical Protection -250 changed to All Protection -250
Cooldown of rank 2 reduced from 40s to 20s.

Soul Blader
Ruin
Physical Defense -10k changed to Physical Defense -10k and Magic Defense -5k
Still shares debuff slot with Myrmidon's Shatter skill.

Myrmidon
Shatter
Physical Defense -10k changed to Physical Defense -10k and Magic Defense -5k
Physical Protection -400 changed to All Protection -400
Still shares debuff slot with Soul Blader's Ruin skill.

Ranger
Manticore Sting
Physical Defense -7.5k changed to Physical Defense -2k and Magic Defense -1k
No longer shares debuff slot with Controlled Barrage 1/2/3.
Still shares debuff slot with Rogue/Hunter/SharpShooter Manticore skills.

Yes this rank of the skill has been nerfed. The -def amount was way too high for a 1st job skill, but it can at least now be used at the same time as Controlled Barrage.

Controlled Barrage
Physical Defense -437 changed to Physical Defense -437 and Magic Defense -218
No longer shares debuff slot with Manticore Sting.

Scout
Controlled Barrage 2
Physical Defense -4k changed to Physical Defense -4k and Magic Defense -2k
No longer shares debuff slot with Manticore Sting.

Sniper
Controlled Barrage 3
Physical Defense -10k changed to Physical Defense -10k and Magic Defense -5k
No longer shares debuff slot with Manticore Sting.

Rogue
Manticore Sting
Physical Defense -7.5k changed to Physical Defense -2k and Magic Defense -1k
No longer shares debuff slot with Ranger/Scout/Sniper's Controlled Barrage 1/2/3.
Still shares debuff slot with Ranger Manticore skill.

Hunter
Manticore Sting 2
Physical Defense -12.25k changed to Physical Defense -10k and Magic Defense -5k
No longer shares debuff slot with Ranger/Scout/Sniper's Controlled Barrage 1/2/3.
Still shares debuff slot with Ranger Manticore skill.

Sharp Shooter
Manticore Sting 3
Physical Defense -15k changed to Physical Defense -15k and Magic Defense -7.5k
No longer shares debuff slot with Ranger/Scout/Sniper's Controlled Barrage 1/2/3.
Still shares debuff slot with Ranger Manticore skill.

Wizard
Chilling Shock 3
Magic Defense -8k changed to Magic Defense -8k and Physical Defense -4k

Shaman
Tempest Shock
Magic Defense -500 changed to Magic Defense -500 and Physical Defense -250

Elemental Exposure
Magic Defense -4k changed to Magic Defense -4k and Physical Defense -2k

Warlock
Tempest Shock 2
Magic Defense -3k changed to Magic Defense -3k and Physical Defense -1.5k

Sorcerer
Tempest Shock 3
Magic Defense -8k changed to Magic Defense -8k and Physical Defense -4k


Other Class Skill Changes

Myrmidon
Backdraft
Changed from Magic Defense -4k and 3k damage every 2s for 8s to 3k damage every 1s and Stun for 3s.

Berzerker
Shockwave
Cooldown reduced from 24s to 12s.

Hurricane
Cooldown reduced from 14s to 9s.

Vanquisher
Shockwave 2
Cooldown reduced from 20s to 12s.

Hurricane 2
Cooldown reduced from 14s to 9s.

Ranger
Silencing Shot
Now a Physical debuff.

Scout
Eradicating Shot, Deranged Shot, Corruption March
Now a Physical debuff.

Sniper
Eradicating Shot 2, Deranged Shot 2
Now a Physical debuff.

Rogue
Silencing Shot
Now a Physical debuff.

Hunter
Magic Block, Hazy Strike, Adhering Terrain
Now a Physical debuff.

Sharp Shooter
Magic Block 2, Hazy Strike 2, Barbed Shot 2, Adhering Terrain 2
Now a Physical debuff.

Disruption
Now a Poison debuff.

Wind Walker
Snare Trap, Snap Trap
Now a Physical debuff.

Smoke Bomb
Now a Poison debuff.

Shadow Walker
Dark Seed, Shadow Anchor, Shifting Blow 2
Now a Poison debuff.

Assassin
Shadow Blast, Psychic Attunement, Psychic Raze, Terrify, Hypnosis
Now a Poison debuff.
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