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Sedy Admin Sedy
posted on Monday, November 16 2015, 07:31 AM in Updates
There will be a server maintenance and small patch shortly.

Halloween has come to an end - the event, decorations and NPC will be removed.

DUNGEONS
Fixed an issue with Vortex/Snow Mountain duplicate rewards. Before, if you got duplicate rewards you would only receive one of them - now you get all.

Minor redesign of the stage tracker and mission information interface in Vortex/Snow Mountain.


INTERFACE
Target of Target Unit Frame
Added a Target of Target unit frame to the interface that shows you who YOUR target is attacking/healing/buffing. This has been set to only show when the target is in combat with or healing/buffing their target - it will not show who they have targeted whilst in idle/peace mode.

http://noscrubs.net/media/com_easysocial/photos/12969/19248/targetoftarget_original.jpg
In the screenshot I have the Fishy Wolf targeted and you can see that it is currently attacking my pet (Phin).

The Target of Target unit frame can be clicked (to obtain it as your target) and clicked through (with a skill such as a heal) which will be useful for healers/buffers.

You can turn Target of Target on and off in the game settings.

http://noscrubs.net/media/com_easysocial/photos/12969/19249/targetoftargetsettings_original.jpg


Target Unit Frame
Added display of range to the target unit frame of monsters, players and pets. This displays your current distance to the target and updates in realtime as you or the target moves.

http://noscrubs.net/media/com_easysocial/photos/12969/19250/targetrange_original.jpg

Updated the colouring of the level text of your target. If it's a monster, the level text colour represents it's level to yours - just like the level and name did previously. If it's a much higher level that you it will be red, if it's within a few levels difference it will be green, and if it's much lower than you it will be yellow and finally white.

Updated the colouring of the monster name text to Orange if it's an aggressive monster or Yellow if it's passive (ie, it won't attack you until you attack it first).

Monster Name Plates
The colouring of aggressive monsters has been changed to Orange. The previous purple colouring was ugly and didn't really represent aggression. Red would be best but it's also ugly, so we have dark Orange.


Tooltips
Updated Skill tooltips to show additional range from items/buffs etc. Additional range is shown in brackets next to the range of the skill itself.

http://noscrubs.net/media/com_easysocial/photos/12969/19251/tooltiprange_original.jpg


Updated Autoattack skill tooltip to show it's proper range based on the skill + weapon range + additional range from skills/buffs. (This was totally incorrect before for ranged classes).

Minor changes to skill tooltip wording and colouring.

Updated wording on item tooltips to show that the range given by weapons only affects autoattack skills. (Was: Range, Now: Autoattack Range).


ITEMS
Updated all staves, rods and guns to have 9.3m range and all autoattack skills to have 7m giving a default 10m range for autoattack skills which is in line with what most ranged skills have. This is a minor nerf to casters/healers autoattack range and they will lose about 1-2m but a buff for gunners and will mean their autoattack will not keep moving them closer to their target.

Fixed incorrect tooltips for the chance effect buff given by Frigid/Corrupt rods and shields.


MONSTERS
World bosses that are summoned by the newer boss summoning system will now stay spawned for a maximum of 12 hours. This includes Frigid Glaceon, Namazu, Livid, Ulric, Sandstorm Bears and Nereus.

Fixed invalid coordinates of several monsters in Time Lost Cavern.


PETS
Pets that have been evolved to the max stage now have a glow and trail.

Updated the pet EXP system so that it saves the pet's current EXP when it's dismissed, levels up, moves between maps, and on player logout. Just dismiss/resummon your pet occasionally to save it's progress if you are concerned about crashing and losing it.

Fixed an issue with feeding pets when they are in combat, showing the message that the food/water item cannot be used.


NPC
Fixed an issue using exchange vendors when you have over 2bn gold.

Fixed an issue where you could not exchange due to missing items even if you had the necessary items in your inventory. This usually happened when you were exchanging multiple times without closing and reopening the vendor.

Fixed an issue where the exchange would not always take the correct amount of items from your inventory.

Added a shop to Guille that sells dungeon resets.


ARMOR/WEAPON REFORGE
Fixed a lot of issues with reforges disappearing after certain actions throughout the game.
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