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Sedy Admin Sedy
posted on Saturday, January 19 2019, 12:11 AM in Updates
The server will be down for maintenance and updates at midnight on 18/01/19 for approximately 30-45 minutes.

Christmas is officially over in Arcana, the decorations are boxed up until next year and Marie has left Terminus and the Christmas ShuShu has gone back into hibernation :D


SKILLS
Wizard
Black Hole
Tooltip corrected to show it has a knockback effect.

Electric Current 1 & 2
Corrected issue of not getting a kill awarded if used as the final killing blow in battlefields.

Prophet
Weakened Dismissal 2
Augment Dismissal 2
Antidote 2

Cooldown reduced to 0.5s.

Rogue/Hunter/Sharp Shooter
Timed Bomb 1 & 2/Bomb Throw 1 & 2
Corrected issue of not getting a kill awarded if used as the final killing blow in battlefields.

Champion
Lion's Roar
Corrected tooltip. Damage is done after 2s, not 3s.


PETS
Pet hitbox size fixes.

Pet Skill Book world drop updates:
Rank 1: any field or dungeon monsters level 10-39
Rank 2: any field or dungeon monsters level 40-74
Rank 3: any field or dungeon monsters level 10-84
Rank 4: any field or dungeon monsters level 40-100
Rank 5: any field or dungeon monsters level 75-100
Rank 6: any field or dungeon monsters level 85-100
Rank 7/8: any field or dungeon monsters level 100

The final boss of every dungeon now has a chance to drop a Rank 1-8 pet skill book. The skill book rank is dependent on the level of the dungeon.

Hell Mode dungeons now have a chance to drop pet skill books. The rank and chance increases as the hell mode increases. Hell Mode 1-4 can drop Rank 6-8 and Hell Mode 5 can drop Rank 9-10.


RANKING
Corrected the informational text regarding reset times in the ranking pages. Weekly resets are done at 00:00 on Saturdays not Sundays.


CHAT
The Chat interface has been given a small facelift along with some new features and quality of life improvements.

/images/iris/chatbox_new.jpg

Added emoticons to chat. Click the Emoticons menu button to show available emoticons. They change depending on your class. When you add an emoticon, it's shortcut textcode will appear in your chat so you can remember them and just type them in future if you wish. They are in the format #500, #519 etc.

Chat now has history - use the Up and Down arrow keys to scroll through the last 5 sent messages.
Whisper history is now accessed using Ctrl+Up or Down arrow keys.

You can now drag an item from your inventory directly onto the main chat window or the chat entry box to link the item.

You can now right-click or double-click an item in the linked item box to remove it.

As well as typing /g, /p, /n with no message to lock chat to that channel, you can also now left-click on the channel name text in the chatbox like [Guild], [Party], [Normal] etc.

The channel filters and Shrink/Expand buttons of the main chatbox are now on the top of the chatbox, the same as additional chatboxes.

The "Lock/Unlock chat windows" and "Add Chat Window" buttons are now on the top of the main chatbox.

The chat text entry box has been seperated from the main chatbox so you can place it anywhere you want.

The channel lock menu has been redesigned so it appears inside the chat text entry box.

[Shout] is now [Yell] in line with it's /y command and Y filter name.

Friend/Guild Member logged in/out, and Party Member map move messages will now show in chatboxes with the [System] filter turned on - they are no longer forced on the main chatbox.

The only messages that are forced to appear in the main chatbox and are not affected by filters are server announcements [Announce], and notices [Notice].

Removed Moolah quality Equipment Card drops from loot announcements.

Fixed several issues with linked items not showing cards, enhancements and reforge status.

Fixed an issue with dropped item system messages showing items as reforged or enhanced.


MONSTERS
Laioha Insane/Hell
Special's Steel Armor 2 and 3 aura reduced to 15/20% All Damage Absorb (was 20/30%).


ITEMS
DMP Unique armor empty stats fixed.

Drops
Improved drops in Hell Mode dungeons. Rates of IV vs V cards go from higher/lower to lower/higher as the mode increases. Armor and Consumable drops increased as the mode increases.

Balancing
Equipment Cards, Wearing Cards and Relics have been rebalanced using the new stat scoring system (just like armor and weapons in recent updates).

Equipment Cards
Evasion Card II(B) from 5 to 6 Physical Evasion
Resistance Card II(B) from 5 to 6 Magic Evasion

Evasion Card III(B) from 6 to 9 Physical Evasion
Resistance Card III(B) from 6 to 9 Magic Evasion
Hit Card III(O) from 8 to 9 Physical Hit
Magic Hit Card III(O) from 8 to 9 Magic Hit
Defense Card III(B) from 190 to 206 Physical Defense
Magic Defense Card III(B) from 190 to 206 Magic Defense
Protection Card III(O) from 8 to 9 Physical Protection
Magic Protection Card III(O) from 8 to 9 Magic Protection
Life Card III(AB) from 135 to 170 Max HP
Mana Card III(AB) from 120 to 152 Max MP
S Life Card III(AB) from 175 to 221 Max HP
S Mana Card III(AB) from 160 to 203 Max MP
All Defense Card III(A) from 190 to 206 All Defense
Evasion Resistance Card III(B) from 6 to 9 All Evasion

Evasion Card IV(B) from 9 to 13 Physical Evasion
Resistance Card IV(B)) from 9 to 13 Magic Evasion
Hit Card IV(O) from 9 to 13 Physical Hit
Magic Hit Card IV(O) from 9 to 13 Magic Hit
Defense Card IV(B) from 265 to 288 Physical Defense
Magic Defense Card IV(B) from 265 to 288 Magic Defense
Protection Card IV(O) from 12 to 13 Physical Protection
Magic Protection Card IV(O) from 12 to 13 Magic Protection
Life Card IV(AB) from 185 to 238 Max HP
Mana Card IV(AB) from 170 to 213 Max MP
All Defense Card IV(A) from 265 to 288 All Defense
Evasion Resistance Card IV(B) from 9 to 13 All Evasion
All Hit Card (IV) (A) from 12 to 13 All Hit
All Concentration Card (IV) (A) from 12 to 13 All Crit
All Protection Card (IV) (A) from 12 to 13 All Protection

Holy Cards V (A) from 20 to 19 Heal
Fight Card V (A) from 24 to 23 Physical Attack
Magic Power Card V (A) from 24 to 23 Magic Attack
Life Card V (AB) from 245 to 306 Max HP
Mana Card V (AB) from 230 to 274 Max MP

Evasion Card VI (B) from 24 to 22 Physical Evasion
Resistance Card VI (B) from 24 to 22 Magic Evasion
Holy Card VI (A) from 25 to 23 Heal
Fight Card VI (A) from 30 to 27 Physical Attack
Magic Power Card VI (A) from 30 to 27 Magic Attack
Life Card VI (AB) from 300 to 374 Max HP
Mana Card VI (AB) from 290 to 334 Max MP
Evasion Resistance Card VI (B) from 24 to 22 All Evasion
All Regeneration Card VI (O) from 20 to 18 All Regeneration

Wearing Cards
Aquamarine Card III added 13 All Protection
Aquamarine Card IV All Defense up from 1200 to 1500 and added 34 All Protection
Aquamarine Card V All Defense up from 1500 to 2100 and added 59 All Protection
Aquamarine Card VI All Defense up from 1800 to 2700 and added 80 All Protection
chance effect: Doubles All Defense and All Protection values.

Obsidian Card III added 27 Physical Protection
Obsidian Card IV Physical Defense up from 2000 to 2300 and added 82 Physical Protection
Obsidian Card V Physical Defense up from 2500 to 3100 and added 140 Physical Protection
Obsidian Card VI Physical Defense up from 3000 to 3900 and added 195 Physical Protection
chance effect: Doubles Physical Defense and Physical Protection values.

Malachite Card III added 27 Magic Protection
Malachite Card IV Magic Defense up from 2000 to 2300 and added 82 Magic Protection
Malachite Card V Magic Defense up from 2500 to 3100 and added 140 Magic Protection
Malachite Card VI Magic Defense up from 3000 to 3900 and added 195 Magic Protection
chance effect: Doubles Magic Defense and Magic Protection values.

Pyrite Card III Aggro Gain up from 10% to 12% and added 50 All Hit
Pyrite Card IV Aggro Gain up from 20% to 23% and added 100 All Hit
Pyrite Card V Aggro Gain up from 30% to 35% and added 150 All Hit
Pyrite Card VI Aggro Gain up from 40% to 45% and added 200 All Hit
chance effect: Doubles Aggro Gain and All Hit values.

Garnet Card III All Protection down from 50 to 47
Garnet Card IV All Protection down from 100 to 92
Garnet Card V All Protection down from 150 to 139
Garnet Card VI All Protection down from 200 to 183
chance effect: Doubles All Protection value.

Sapphire Card III All Evasion down from 50 to 47
Sapphire Card IV All Evasion down from 100 to 92
Sapphire Card V All Evasion down from 150 to 139
Sapphire Card VI All Evasion down from 200 to 183
chance effect: Doubles All Evasion value.

Amethyst Card III Physical Protection and Evasion down from 50 to 47
Amethyst Card IV Physical Protection and Evasion down from 100 to 92
Amethyst Card V Physical Protection and Evasion down from 150 to 139
Amethyst Card VI Physical Protection and Evasion down from 200 to 183
chance effect: Doubles Physical Protection and Evasion values.

Opal Card III Magic Protection and Evasion down from 50 to 47
Opal Card IV Magic Protection and Evasion down from 100 to 92
Opal Card V Magic Protection and Evasion down from 150 to 139
Opal Card VI Magic Protection and Evasion down from 200 to 183
chance effect: Doubles Magic Protection and Evasion values.

Pearl Card III Attack Speed up from 2 to 3% and added -1% MP Consumption
Pearl Card IV Attack Speed up from 3 to 5% and added -2% MP Consumption
Pearl Card V Attack Speed up from 4 to 6% and added -4% MP Consumption
Pearl Card VI Attack Speed up from 5 to 8% and added -6% MP Consumption
chance effect: Doubles Attack Speed and MP Consumption values.

Onyx III Healing down from 100 to 45
Onyx IV Healing down from 200 to 108
Onyx V Healing down from 300 to 178
Onyx VI Healing down from 400 to 240
chance effect: Doubles Healing and Casting Speed values.

Agate Card III added -1% MP Consumption
Agate Card IV added -2% MP Consumption
Agate Card V added -4% MP Consumption
Agate Card VI added -6% MP Consumption
chance effect: Doubles Casting Speed and MP Consumption values.

Diamond Card VI Healing down from 400 to 240

Azure Card III added 50 All Hit
Azure Card IV added 100 All Hit
Azure Card V added 150 All Hit

Ruby Card III changed from 50 All Crit to 47 Magic Evasion and 47 Magic Protection
Ruby Card IV changed from 100 All Crit to 91 Magic Evasion and 91 Magic Protection
Ruby Card V changed from 150 All Crit to 139 Magic Evasion and 139 Magic Protection
Ruby Card VI Magic Protection down from 250 to 183 and Magic Evasion down from 200 to 183

Emerald Card III added 13 All Protection
Emerald Card IV All Defense up from 1200 to 1500 and added 34 All Protection
Emerald Card V All Defense up from 1500 to 2100 and added 59 All Protection
Emerald Card VI All Defense up from 1800 to 2700 and added 80 All Protection

Trick Card IV Physical Protection and Physical Evasion increased from 50 to 61
Trick Card V changed from 100 All Protection and 150 Physical Evasion to 139 Physical Protection and 139 Physical Evasion
Trick Card VI changed from 200 All Protection and 200 Physical Evasion to 183 Physical Protection and 183 Physical Evasion

Relics
Seal of Agility removed 100 Hit
Seal of the Relentless added 115 All Crit
Seal of the Stalwart Defender from 500 to 150 HP Recovery, from 3000 to 2500 Max HP
Seal of Deftness Physical Evasion down from 400 to 365 and removed 50 Physical Hit
Seal of Provocation Max HP down from 4500 to 4380.
Seal of Shadow Magic Evasion down from 400 to 365 and removed 100 All Attack
Seal of Vision down from 200 to 147 Range
Seal of Perception up from 200 to 235 All Hit, up from 2000 to 2500 Max HP
Seal of Desperation up from 200 to 235 All Crit, up from 2000 to 2500 Max HP
Seal of Practise added 15% All Stats, increased level requirement to 100 and price to 2500 Scrub's Tears.
Seal of Thirst up from 2 to 5% MP Drain, added 2900 Max HP

Seal of Wisdom II up from 525 to 760 Wisdom
Seal of Agility II up from 525 to 760 Agility
Seal of Intelligence II up from 525 to 760 Intelligence
Seal of Strength II up from 525 to 760 Strength
Seal of Stamina II up from 525 to 760 Stamina
Seal of Incitement up from 4500 to 5200 Max HP, up from 95 to 100% Aggro
Seal of Aggravation up from 4500 to 5200 Max HP, up from 95 to 100% Aggro
Seal of Rage up from 5 to 8% Crit Damage and up from 4500 to 4900 Max HP
Seal of Protection down from 225 to 160 All Protection and added 15% Movement Speed
Seal of Physical Protection up from 225 to 280 Physical Protection, up from 4500 to 5000 Max HP
Seal of Magic Protection up from 225 to 280 Magic Protection, up from 4500 to 5000 Max HP


OTHER
Corrected an issue with the /unstuck command debuff getting removed by using a mount.
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I have the same issues. When I press START nothing happens. I checked my antivirus and nothing was
4 days ago
Lets chat on Discord and get it fixed for you.
2 weeks ago
The anniversary events are now over - I hope everyone managed to finish the quests and got their pet
1 month ago
Voldy wrote: Sedy, thank you for the update, the reduction in prices for moolah mounts is a good
1 month ago