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Sedy Admin Sedy
posted on Tuesday, February 21 2017, 12:45 AM in Updates
The server has been updated and is back online.

DUNGEONS
Several changes have been made to Vortex, Guard Snow Mountain and Hall of Elements including monster scaling depending on the amount of players in the party.

Interface
The entry interface for Vortex, Snow Mountain and Hall of Elements has been given a revamp and now displays your top score, fastest time and rank for the mode you have selected, and also now shows how many of your 3 entries per day you have used.

https://noscrubs.net/images/iris/waveentry.jpg

Experience Rewards
Experience gain from Vortex/Guard Snow Mountain and Hall of Elements has been increased considerably. The table below shows the amount of experience/skill experience gained depending on your level and how many stages you complete. You can earn up to 5% of your level per completed dungeon run.

https://noscrubs.net/discussions?controller=attachment&task=displayFile&tmpl=component&id=14892

Rewards
Reward count has been adjusted for Hard Mode: Complete 20 stages on Hard Mode: 5 rewards (down from 7)
Some rewards have been removed/changed/increased/decreased and chance rates adjusted.

Bugfixes
Fixed bugs with the Kill x amount of monsters missions. Even when successful you would see the MISSION FAILED text, even though you still obtained the reward buff or whatever for being successful.
Fixed bug with the Complete stage without dieing missions. Before you would still be successful even if you died.
Fixed the hidden Random and Take All buttons on Vortex/SM/HoE reward selection window.

VORTEX
All Modes
Fixed issues with random mobs like Mush being spawned.

Vortex now spawns additional monsters depending on the amount of players in the party and the mode (Easy/Normal/Hard).

Hard Mode
Stage 16-20 monsters updated and level ranges increased to 87-94.
Stage 16 and 17 are now using the existing Ursadine/CS monsters that previously occupied stages 16-20 and stages 18-20 are now occupied by new monsters from PI/PC/AS/SFD/TF/Catacombs.

Insane Mode
5 more stages with level 95-100 monsters will be released soon - didn't quite have time to finish it today so it didn't make it into this update - later this week :)

GUARD SNOW MOUNTAIN
All Modes
Fixed issues with random hidden mobs that do not run to the middle of the map and mess with your missions.

Guard Snow Mountain now spawns additional monsters depending on the amount of players in the party and the mode (Easy/Normal/Hard).

Monster HP has been reduced considerably - more in range with Vortex monster HP.
Defense and damage reductions across all monsters.

Miners, Axemen, Blunderpuss and Mages had their movement speed reduced. Lieutenants and Captains remain the same as before.

Dwarves are now a bit less likely to run away when they get low health.

The Charge buff used to increase the movement speed of dwarves has been reduced to 70% and had it's cooldown increased slightly.

Hard Mode
Stage 17-20 monster level range has increased to 87-94 and HP adjusted.

HALL OF ELEMENTS
You can now enter Hall of Elements in a party of up to 6 players.
Additional monsters will spawn depending on the amount of players in the party and the mode/stage.
Monster HP and Defense has been adjusted. It's still tuned for solo play as before - the extra difficulty for party play will come from the additional spawns.

REPUTATION
Fixed bug with Terminus reputation displaying incorrectly after moving map when you earned rep with another faction.

ITEMS
Adjusted the positioning of the Be My Valentine? title - it was a bit too high.

SKILLS
Fixed client crash when trying to learn Templar's Radiance skill rank 2/3.
Corrected Adventurer skill Wind Protection 2 rank 3 physical evasion to 154.
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