This update is mainly focused on buffing the damage and survivability of the magic damage classes, Wizard and Sorcerer, giving the mail melee classes some more area attacks, a few balance changes for other classes, as well as some bug fixes. There are also a few nerfs to some monster transformation skills. Transformations and their skills will be looked at properly at a later date as some of the skills are proving to be too strong.
ITEMS
Monster Summon Charms
The list of monsters that can be summoned with the Monster Summon Charms that drop from Circus Hard and Insane has been updated to reflect the level of the dungeon the charms are found in. Monsters of level 75-85 will now be summoned.
Lesser summons level 75-85 General monsters.
Intermediate summons level 75-85 General (high chance), Veteran (medium chance), Dungeon Bosses (low chance).
Greater summons level 75-85 General (low chance), Veteran (medium chance), Dungeon Bosses (low chance), World Bosses (lowwwww chance).
Gerry Mounts (patched previously)
Corrected an issue with the jumping animations causing your character to fly up in the air. Side effect of this fix is the mount is now much larger than before. Big bad wolf!
Spreads (patched previously)
Silver White/Blue/Yellow/Red Courage Spread
These were incorrectly showing in their tooltips that they increased Monster/Veteran/Elite/Boss Damage by 22% when it's actually +22.
These spreads now grant 5% Monster/Veteran/Elite/Boss Damage and 5% Humanoid/Beast/Fauna/Bug/Elemental/Undead/Construct/Dragon Damage.
Black Heart Amulet
Legendary accessory Black Heart Amulet (all versions) changed from 10% Magic Absorb to 5% All Absorb.
Transformations
Lolth
Crush skill's Immobilize and Heal Reduce duration reduced from 10s to 5s.
Neothelid
Seawater Intake skill's heal amount corrected to 2% per tick. 5% per tick was intended only for the actual boss monster itself.
PETS
Pet Skills
Corrected the tooltips for Wind Strike, Iron Whack, Destruction Strike, Arcane Bombardment and Destruction Dawn. They were all incorrectly stating that they do Bonus damage equal to x2.5 base stat.
Rank 1: Bonus damage equal to x1 base stat.
Rank 2: x1.1
Rank 3: x1.2
Rank 4: x1.3
Rank 5: x1.4
Rank 6: x1.5
Rank 7: x1.6
Rank 8: x1.7
Rank 9: x1.8
Rank 19: x2
CLASS SKILLS
Templar
Defensive Wall
The absorb from this skill will now work correctly when taking critical damage - it was previously only working for regular damage.
Champion
Barrier
Cooldown increased to 60s in line with Templar's Protective Armor skill.
Mercenary
Warrior's Will
Duration reduced from 15s to 10s.
Warrior's Strife
Cooldown reduced from 120s to 60s and duration reduced from 20s to 10s.
Vanquisher
Demoralize
Cooldown reduced from 12s to 8s.
Ranger/Rogue
Bestial Instincts
All Evasion reduced from 30/30% to 20/25%.
Ranger/Rogue
Savage Toenail
Now affects upto 3 targets.
Tempest Strike
Now affects upto 3 targets.
Adventurer
Savage Toenail 2
Now affects upto 5 targets.
Tempest Assault
Now affects upto 5 targets.
Wind Walker
Savage Toenail 3
Now affects upto 6 targets.
Tempest Assault 2
Now affects upto 6 targets.
Whirling Death
Cooldown reduced from 60s to 26s.
Shadow Walker
Savage Toenail 2
Now affects upto 5 targets.
Shadowstrike
Now affects upto 5 targets.
Assassin
Savage Toenail 3
Now affects upto 6 targets.
Shadowstrike 2
Now affects upto 6 targets.
Psychic Raze
Cooldown reduced from 12s to 8s.
Terrify
Cooldown reduced from 60s to 26s.
Sniper
Track
Animation fix.
Mage
Enchanted Shock
Now penetrates 25% magic defense.
Magician
Enchanted Shock 2
Now penetrates 30% magic defense.
Spellflinger
Changed from granting 10% Attack Speed for 20s to immunity to Stun/Immobilize for 5/10s with a 60s cooldown.
Ice Shield
Layer count increased from 2/4/6 to 6/10/14.
Blizzard
Improved to do a tick of damage every 1s instead of every 2s.
Resulting in 10 ticks of damage over 10s instead of 5 ticks of damage over 10s.
Thunderstrike
Now does 5/7% bonus damage and penetrates 20/25% defense.
Wizard
Arctic Gust 3
Now causes 10/15/20/25/30% bonus damage.
Permeating Chill 3
Bonus damage increased from 15 to 35%.
Enchanted Shock 3
Now penetrates 35% magic defense.
Thunder Sunder
Cooldown reduced from 60s to 40s.
Thunderstrike 2
Now does 15/20/25% bonus damage and penetrates 20/25/30% defense and causes damage over time based on your attack power instead of a fixed amount.
Ice Prison
Can no longer be dispelled.
Ice Age
Improved to do a tick of damage every 1s instead of every 2s.
Channeling time reduced from 10s to 8s.
Resulting in 8 ticks of damage over 8s instead of 5 ticks of damage over 10s.
Black Hole
Improved to do a tick of damage every 1s instead of every 2s.
Resulting in 6 ticks of damage over 6s instead of 3 ticks of damage over 6s.
Warlock
Windstorm
Now causes Immobilize for 2s.
Hastened Whispers
Changed from granting 10% Attack Speed for 20s to immunity to Stun/Silence for 5/10s with a 60s cooldown.
Explosive Blast 2
Bonus damage increased to 10/15/20%.
Blazing Anger
Now does 5/7% bonus damage and penetrates 20/25% defense.
Sorcerer
Windstorm 2
Now causes Immobilize/Skill Paralysis/Silence for 2s.
Explosive Blast 3
Bonus damage increased to 25/30/35/40%.
Armageddon
Cooldown reduced from 60s to 40s.
Disharmony
Improved to do a tick of damage every 1s instead of every 2s.
Channeling time changed from 6/8/10s to 8s at all ranks
Resulting in 8 ticks of damage over 8s instead of 3/4/5 over 6/8/10s.
Eye of the Storm
Improved to do a tick of damage every 1s instead of every 1.5s.
Stun duration reduced from 1.5s to 1s to match the reduced tick time.
Resulting in 8 ticks of damage and 8 chances to Stun over 8s instead of 5 ticks/chances over 8s.
Windwalk
Duration increased from 3s to 5s.
Tempest Spear 3
Now causes 10/15/20/25/30% bonus damage.
Blazing Anger 2
Now does 10/15/20/25% bonus damage and penetrates 15/20/25/30% defense.
Disharmony
Skill improved to do a tick of damage every 1s instead of every 2s.
Channeling time changed from 6/8/10s to 8s at all ranks.
Resulting in 8 ticks of damage over 8s instead of 3/4/5 over 6/8/10s.
Eye of the Storm
Skill improved to do a tick of damage every 1s instead of every 1.5s.
Stun duration reduced from 1.5s to 1s to match the reduced tick time.
Resulting in 8 ticks of damage and 8 chances to Stun over 8s instead of 5 ticks/chances over 8s.
Sage
Celestial Shield
Layer count increased from 2/4/6 to 6/10/14.
Prophet
Monsoon
This skill has been changed from removing Immobilize and Stun to a Mass Dispel type skill that will remove 1 Physical, 1 Magic, and 1 Poison debuff upto efficiency 15 from the Prophet and any party members in range.
A monsoon of natural energy, healing 800/1000/1200 bonus HP, dispelling 1 Physical, 1 Magic, and 1 Poison debuff from you and those around you. Removes debuffs upto efficiency 15.
MECHANICS
Magic Defense & Agility
The amount of Magic Defense granted for each point of Agility has been reduced from 0.5 to 0.4.
OTHER
Achievements
Corrected an issue with achievements that require you to obtain an item not getting triggered if you are awarded the item with the Master Loot system.
Battlefields/Colosseum
Players that disconnect during a Battlefield or Colosseum will no longer receive the Deserter debuff preventing them from joining future matches. They will still lose Athanor/Master's Hall reputation as before.
This does not affect the AFK Report function. Getting kicked for being AFK will still result in a debuff.
This is a trial. If I start receiving complaints about players disconnecting from games all the time I will enable the Deserter debuffs again.