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Sedy Admin Sedy
posted on Sunday, August 21 2011, 11:38 PM in Updates
Item changes:
Battlefield sets crit evasion stats adjusted. Moving away from the percentage based stats since they either don't work as they should or not at all.
Skill cooltime stat is broken and the insane mode dungeon items with this stat now have casting speed reduction instead.
Insane mode dungeon helms from the Witchcraft sets now have HP absorb.
Red Ring of Bonds (level 65 and 75) had it's magic resist stat replaced with protection (crit reduction).
All costumes with hit chance stat have been updated with cast time reduction and attack speed.
All costumes with physical evasion percentage stat now have a set amount of evasion instead (+100)
Damage absorb of the easter event transformation cards (Golem etc) reduced.
Chance effect of the level 75 PvP healing staff changed.

Monster changes:
Cringer got a bit lazy and will no longer chase you to the ends of the earth.
Circus Hard, Laioha Insane and Decomus Insane bosses no longer have super-vision and will wait for you patiently at their usual positions.

Class skill changes:
Barrier now absorbs physical damage as well as magic/ranged.
Weapon Destruction now reduces all attack power by -180, -510, -1800.
Electric Chains chance of stun increased to 40% from 20%.
Electric Current damage increased per rank to -2400, -3200, -10000
Thunder (final rank) now reduces HP by -900 every tick, up from -300.
Blue Wind Aegis changed to absorb physical AND magical damage. The tooltip said Magic before, but it was actually physical.
Savage Toenail defense reduction increased to -500, -1000, -3000, -3500, -4000.
Spiral Jab 2 now reduces magic as well as physical protection value by -33, -60, -120, -240, -300.
Timed Bomb 2 damage increased to -2k, -3k.
Bomb Throw damage increased to -2k, -3k.
Enhanced Mail Armor 2's physical and magical evasion increased to 36, 72, and 108 (doubled).
Fortified Mail Armor 2's defense bonus doubled to 500, 1000, 1500.
Mortal Impact 2 knockback doubled, now on par with Tempest Barrage.
Berzerked Assault defense ignore reduced per rank to 35%, 40%, 45%, 50%.

Events:
Zombie Invasion added.

New items:
Rank IV and V of Peridot, Ruby, Emerald, Azure and the new Trick character wearing cards now available from the Moolah Vendor.
New Blessed Potions II with added 10% droprate for 1, 2 or 3 hours from the Moolah Vendor.
Military Uniform costume added to the Battlefield Vendor.
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Of funny options - cap all pvp absorb at 40%, ban all potions (hp/mp/giant/protect whatever) (and ad
1 week ago
I think we should start with the legendary necklace. There's only magic absorption, but the physical
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I would like to see wiz buff shield can change like effect Trinity for 10sec cd 40-1m and more bo
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If we talk about change, what would I like to see? Warlock -"Deceitful Terrain" change -> Immune
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