There will be a maintenance before the 29th has ended. Please let me know if I missed something that you posted in the bug reports or suggestions and I will take a look before patching this in.
Battle of Atlantis
Reduced the amount of players required for a match to start to be the same as DM/FM.
Doubled the points for winning/losing so at level 85 you get 6000 for a win and 600 for a lose.
Increased points from killing the head to 500.
Added defenses to the towers in the form of debuffing auras similar to the crystals in Crystalisk. These come in stages and stack up, reducing defenses, healing received, attack and finally speed. They are meant to debuff you so the enemy team has a chance to stop you, so you best have a line of defense against them away from the tower's debuff range.
Added attacks to the towers including a ranged AoE.
Gave the towers immunities similar to those of bosses, so no more percentage based damage from bleeds, no stuns, silence, knockbacks, mana drains etc.
Potions
Mega potions drop rate doubled from monsters in the high level maps (4%) and trash monsters in Circus Insane and Temple of Atlantis Hard (10%).
Potion HP/MP amounts for Super, Greater, Regular and Light corrected. They were mistakenly increased when I increased the Battlefield potions some time ago.
I won't put them back to their original amounts since it was really low so they will be as follows:
Light: 200
Regular: 600
Greater: 1000
Super: 2000
These are double the amounts they were originally.
Equipment Cards
The following cards brought into line with their "All" type equivalents:
Defense Card V increased to 400.
Magic Defence Card V increased to 400.
Defense Card VI increased to 500.
Magic Defense Card VI increased to 500.
Evasion Card V increased to 18.
Resistance Card V increased to 18.
Evasion Card VI increased to 24.
Resistance Card VI increased to 24.
Regeneration Card V increased to 14.
Mana Regeneration Card V increased to 14.
Regeneration Card VI increased to 20.
Mana Regeneration Card VI increased to 20.
Easter
The golem has been spawned in Logging Area for the Easter Quests.
Crusader
Removed the dismount from Impregnable Cataclysm 2. No space in this skills settings to make it work properly I'm afraid, or you would lost the debuffing part of the skill which I think is more beneficial.
Vanquisher
Ritual of Divinity animation changed.
Celestial Slaughter animation changed to be the same as Charge, so it should be quicker now. 1s global cooldown remains.
Soul Blader
Glacial Spike, Vampiric Bite Curse, Tempest Slash 3, Tempest Slice 2, Soul Blade: Assemble, Soul Blade: Omen, Soul Blade: Abyss, Soul Blade: Ruin and Soul Blade: Execute no longer activate the global cooldown.
Soul Blade: Promise reflect put back to 40/50%. This should have been in the last update but didn't go in for some reason. Brain fart somewhere.
Small change to Tempest Slice to hopefully fix the effect.
Wind Walker
Dexterous Jab 3 now lasts for 10s.
Tempest Assault 2 now lasts for 10s.
Cyclone Flurry now grants Physical Crit instead of Attack Speed and duration increased to 8s.
Scorpion Sting 3 efficiency increased.
Savage Toenail 3 efficiency increased and now lasts for 10s.
Serpent Sting 2 efficiency increased.
Crippling Jab 3 efficiency increased.
Whirling Death cooldown reduced to 90s.
Dragon's Tail duration increased to 4s.
Assasin
Spiral Jab 3 now lasts for 10s.
Spiral Jab 3 self buff now lasts for 16s.
Accurate Lunge 2 self buff now lasts for 16s.
Shadowstrike 2 efficiency increased.
Savage Toenail 3 efficiency increased and now lasts for 10s.
Psychic Raise should now properly remove magic and physical buffs.
Wizard
Permeating Chill 3 self buff now correctly overwrites Ice Arrow 3 self buff.
Black Hole now lasts for 6s for the extra tick of damage. Removed the 6% damage from the tooltip since it doesn't work anyway.
Sorcerer
Armageddon HP cost removed and now costs 100% base MP.
Saint
Infuse mana cost reduced to 100% base mana and 10% per second for 5s.
Prophet
Life Font mana cost per/s increased to 8k/7k/6k.
Moonlit Sanctuary 2 reduced to 5/8/10% MP every 5 seconds.