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Sedy Admin Sedy
posted on Thursday, November 03 2016, 05:31 PM in Updates
The following fixes and changes will go live with the November content update due any time now.

INTERFACE
Reputation
Reputation interface fixed - it will now show the correct rep amounts when you earn rep from a quest.

Tarot Divination (Fortune)
Fixed a bug with the Fortune interface showing the wrong Tarot grade (Bronze/Silver/Gold) under some circumstances, causing your reading to fail.

Tarot Stall
Fixed a bug with the Tarot Stall interface showing your own Gold Spreads instead of the stall owners the first time you try to get a reading, wasting your gold and the stall owners Fairy's Marble.

Auctionhouse
Some fixes to the new auctionhouse. I'm still not sure I will replace the existing sales agent with this just yet though, still some bugs to find and fix.

Fixed spacing of the buttons in the Browse tab.
Fixed missing Buy Now button in Your Bids tab.
Fixed date display in History tab.
Fixed empty price paid in History tab when the item was won with bids, not a fixed buy now price.
Fixed empty price paid in Auction Sold mail when item was won with bids, not a fixed buy now price.

Inventory
You can now delete an item from your inventory by dragging it out of your bag, onto the floor etc.

Skill Icons
Corrected the poor quality II/III text of many skill icons.

Chat Interface
Fixed incorrect text when in a raid from [Party][Party] to [Raid][Group 1], [Raid][Group2] etc.
Changed the text color of party/raid leader from dark pink to green.


QUEST
[Wanted] Berserker Bunny kill requirement reduced to 20.
[Wanted] Elite Berserker Bunny reduced kill requirement reduced to 20.

The following daily moolah quests now require you kill all bosses in the dungeon, not just the named final boss.
[Daily Moolah] Payaso
[Daily Moolah] Special
[Daily Moolah] Gigantes
[Daily Moolah] Radon
[Daily Moolah] Typhoonus
[Daily Moolah] Arcturis
[Daily Moolah] Baron

[Daily Moolah] Baron now requires you kill Baron and other bosses in Insane Mode Von Stein's Mansion.

New quest [Daily Moolah] Queen of Hearts - kill the Queen of Hearts and Knight of Hearts, Clubs and Diamonds in Insane Mode Wonderland.


DUNGEONS & MONSTERS
I forgot to mention in the last update, or maybe I did I can't remember, that since I removed the immunity to HP% based damage skills from bosses, some of their skills will start working again, including percentage based healing skills and some HP drain and reflect skills too. For example Namazu's heal, Arcturis adds heals, Livids negative reflect/silence debuff. There are plenty more - these are not new additions or bugs, they are how the boss was originally intended to work.

Boss Targeting
Some boss skills are designed to target players depending on conditions, for example the player with the 2nd most aggro, player with the most HP, furthest away from boss etc. etc. and there were some issues causing them to fail in some situations. This has now been fixed - so if you find yourself suddenly being targetted with certain skills on certain bosses, it's intended.


Crystalisk's Cave
The existing level 76 Crystalisk Hard mode will be removed and Crystalisk Insane mode will become Crystalisk Hard mode to make way for a new level 100 Crystalisk Insane mode challenge.

Crystalisk Normal
Crystalisk Normal mode now drops the level 75 weapons from the old Hard mode.

Crystalisk Hard
Level 85+, up to 18 players.
Crystalisk now has a higher chance to drop Translucent Horn.
Crystalisk now has a higher chance to drop an Epic medal.
Crystalisk no longer drops V cards.
Rhinestone now has a higher chance to drop Golden Eyes.
Rhinestone has a slightly higher chance to drop V cards (x2) and all 4 card types now have an equal chance to drop.


Melee Quality of Life Improvements
Several more changes to dungeon and world bosses to make life a little easier for melee characters.

ToA Insane
Feralas skill Wolf Howling aoe damage reduced and no longer ignores defense.
Feralas random target skill damage reduced substantially.
Rhyolite wide aoe skill damage reduced and no longer ignores defense.
Trachyte wide aoe skill damage reduced and no longer ignores defense.
Kraken wide aoe skill damage reduced and no longer ignores defense.

Catacombs
Skerris wide aoe knockback damage reduced and no longer ignores defense.
Skerris Inferno wide aoe damage reduced.
Naelak Burn! wide aoe no longer ignores defense.
General Manu Shield Bash frontal cone narrowed.
Cerberus Howl wide aoe damage reduced.
Gargantuan Guard random target skill ignore defense amount reduced.
Wasp random target skill Sting, ignore defense amount reduced.

Nereus
Broken Defense, Dodge This, ReAbsorb, Genie Curse wide aoe skills no longer ignore defense.

Namazu
Wide aoe pull no longer ignores defense.
Slight delay added to Boredom phases before aggro is dropped to give melee some time to move.

Cletus
Ground Erupt aoe skill damage reduced and no longer ignores defense.
Insect Drop no longer ignores defense.

Frigid Queen Glaceon
Auto attack frontal cone narrowed.
Random wide aoe attacks had their damage reduced.
Shadow's had the same changes + substantial reductions to their damage.


INVENTORY
Added missing feet model for Prehistoric Rags costume when worn by male Elf characters.
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