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Sedy Admin Sedy
posted on Saturday, September 22 2012, 11:02 PM in Game Suggestions
Please take a few moments to answer a few questions about your class in PVP.


Your class:


Q1. Name the one thing that you feel is the most important to your class? This could be a stat or a skill.


Q2. What do you feel your class is currently lacking? Again, this could be a stat or a particular type of skill.


Q3. Which class do you find really difficult to beat 1 vs 1?


Q4. Explain briefly what makes them difficult for your class to beat.
Responses (64)
  • Accepted Answer

    Finx Finx
    replied on Saturday, September 22 2012, 11:50 PM #Permalink
    Removed.
    Reply voted down Show
  • Accepted Answer

    Aquarius Aquarius
    replied on Sunday, September 23 2012, 12:00 AM #Permalink
    Class: Magician

    Q1. Name the one thing that you feel is the most important to your class? This could be a stat or a skill.

    A1: Stuns and slow. Why? cause magicians really depend on stuns and slow when it comes to pvp. I use stun and slow to support the killers who have itds (Serkers/Mercs/Warlocks)


    [b]Q2. What do you feel your class is currently lacking? Again, this could be a stat or a particular type of skill[/b]

    A2: Slows, as mages, having ice skills, we would want to have more skills that reduces movement speed. Chilling shock 2 and crippling magic arent enough especially if the opponent has instant mounts. The skill "spirit step" that gives extra mspd to magicians, can it just be changed to increased cast time? Just like warlock's "spiritual blessing skill"

    Q3. Which class do you find really difficult to beat 1 vs 1?
    A3: As a magician myself, i'm having more difficulty to fight against Mercenaries, Serkers and Healers (particularly Sages)

    Q4. Explain briefly what makes them difficult for your class to beat.

    A4: Why Mercenaries? They have that anti stun skill, (Warrior's will- 15 secs stun immunity) thus reducing are chances to win. (Magicians rely on stuns and slow to kill people, as a magician myself, i would like to suggest to put an Ignore defense skill for us. But some said that it would be too OP and no one would play warlocks anymore 'cause they said Stun+itd=GG LOL) I would also like to suggest to increase the protective shield power of Ice shield (if you can't make an increase on the ice shield, even reducing the cooldown will do, i guess?) it's just ridiculous for us to have only 20k why? A good serker can hit me 19-21k with ignore def. and a good merc can hit me 20-21k with the invoke on, making that ice shield useless cause it takes 1 hit for a good merc/serk to remove it instantly. Magicians' survivability i think it's fair it's just that the ice shield is somewhat low.

    Why Healers? (Sage) Those blue circles + their mdef makes us useless against them in 1v1 As i said, we rely on Stuns and Slow. Magicians against sages are ridiculously unfair. They can just sit on that blue circle. even if we glitch like hell, wouldnt make a change, they would just heal themselves and place blue circles again.
    Reply voted down Show
  • Accepted Answer

    gabriel gabriel
    replied on Sunday, September 23 2012, 12:02 AM #Permalink
    Please take a few moments to answer a few questions about your class in PVP.


    Your class: mercenary


    Q1. Name the one thing that you feel is the most important to your class? This could be a stat or a skill.

    both skill and stat..

    Q2. What do you feel your class is currently lacking? Again, this could be a stat or a particular type of skill.

    i think the skill "annihilate 2" should be cast automatically without casting "devided 2" so it would be easier.

    Q3. Which class do you find really difficult to beat 1 vs 1?

    i think berserker class. and mage types.

    Q4. Explain briefly what makes them difficult for your class to beat.

    for berserker- because their silence and stun are a bit too long.
    for mage types- their knock back skills are really annoying :D
    Reply voted down Show
  • Accepted Answer

    Cie wie Cie wie
    replied on Sunday, September 23 2012, 12:30 AM #Permalink
    Q1. Name the one thing that you feel is the most important to your class? This could be a stat or a skill.


    Important skill: wind fortification and elemental explosure, but too bad this two skill can make wallorck more powerfull, coz elemental explosure only give lower magic defend.
    Magic depletion its so important but never see this skill can remove 3 buff, always only 1 buff, dont know what wrong with this one

    Q2. What do you feel your class is currently lacking? Again, this could be a stat or a particular type of skill.

    wallrock hav too much bug i think, wallrock hav meteor shower bug, sometimes we cant move or cast any skill that really so annoying, we should use task manager to shut down before my char die coz cant log out either.
    Skill: Hastened skill is important skill for wallrock, but too bad only give 30sc, should give more time so wallrock can be more competitive


    Q3. Which class do you find really difficult to beat 1 vs 1?

    Adventure and mercenary, cant really touch them


    Q4. Explain briefly what makes them difficult for your class to beat.


    have stun skill and eva is really dissaster for wallrock, we cast so long and find we miss to hit them
    Reply voted down Show
  • Accepted Answer

    Vulcan Vulcan
    replied on Sunday, September 23 2012, 01:55 AM #Permalink
    My Class: Warlock

    Q1. Name the one thing that you feel is the most important to your class? This could be a stat or a skill.

    Push back, Aborption, and Magic depleton are 3 important things to Warlock in my opinion


    Q2. What do you feel your class is currently lacking? Again, this could be a stat or a particular type of skill.

    It is lacking the distance of pushback and sometime it doesnt work( i dont know if it should be working that way or not), also DoT dmg is too low, and skill that can stop peolple from chasing or being chased. I think WL also missing debuff buff on Melee 'cause their Itd buff skill is kind of annoying (just opinion)

    Q3. Which class do you find really difficult to beat 1 vs 1?

    Mercenary/ Healer/ Berserker/Magician (all Fully equiped)

    Q4. Explain briefly what makes them difficult for your class to beat.

    -Mercenary has a really high chance of Itd invoke + fast atsp + debuff (Range attack immo/ charge immo or stun/etc...). They have also really high HP. Im not quiet sure about if their invoke hit 100% itd ot 75% since they hit really high and dmg same as Berserker 100% itd (it might be right or wrong). Also the CD for invoke itd is really short and it is spammable since the itd last for 20sec(if i remember correctly). Short CD make them really hard to kill with itd invoke almost on all the time (speaking in my exp, it doesnt mean its true). They can also debuff magic/physic buff.
    -Healer has too high heal while we deal around 2/3k on Healer while they heal at least 10k+ with shield/aborption buff(Sage) and remove debuff skill(Priest) or remove debuff circle(Sage).
    -Berserker of course with their 100% itd buff is quite hard to go against them but they are not as hard as mercenary nowaday. I think they are hard to be killed because high HP + 100% itd ignore def (which make all of our def build up go in vain). They have good skill for chasing with some buff increase movement (this is not really important but it is just a part of it). So even they have long CD time for skill, they are sure hard to kill. They can also debuff magic/physic buff (again if I remember it correctly)
    -Magician is hard to kill because it is hard to chase them with all of their stun. A well-play magician can cut you off the chase with the right stun-slow combo as well as stop you from running away with slow-stun combo. I tested it and magician can debuff both buff (magic/physic)

    P/S this is all on my opinion doesnt mean it will be true 100%
    Have fun with your post people :P everyone has different exp against other classes :P dont judge others :P
    Reply voted down Show
  • Accepted Answer

    Aquarius Aquarius
    replied on Sunday, September 23 2012, 02:22 AM #Permalink
    "-Magician is hard to key because it is hard to chase them with all of their stun. A well-play magician can cut you off the chase with the right stun-slow combo as well as stop you from running away with slow-stun combo. I tested it and magician can debuff both buff (magic/physic)"

    base from your experience against me? AHAHHAHAHAHA
    Reply voted down Show
  • Accepted Answer

    Vulcan Vulcan
    replied on Sunday, September 23 2012, 02:39 AM #Permalink
    Base on Exp vs KiraKira/November and April u are pcs of cake aqua LOL
    Reply voted down Show
  • Accepted Answer

    Ray Darkwolf Ray Darkwolf
    replied on Sunday, September 23 2012, 05:50 AM #Permalink
    Your class: Warlock

    Q1. Name the one thing that you feel is the most important to your class? This could be a stat or a skill.
    The most important thing to a warlock would be Wind Fortification and Push skills. It is the basic foundation of a warlock to push targets away from hitting him or her, due to their (normally lesser HP). Wind Fortification is self explanatory, its the backbone of survival. I find it unfair most of the time that the mages have a shield that lasts longer and is more spammable than Wind Fort and Grace (which was nerfed to half its supposed time and mind you, also removable with a debuffing.) Kinda pointless n the long run if its not strengthened up in the future classes.

    Glitching, is also part of a warlock's arsenal. I know every class has a "glitch" to spam instant skills and deal devastating damages to the target. But for Warlocks its kind of a necessity. We cannot deal as much damage as most DPS do, we also cannot keep the target rooted so they won't run away from us, so for our class, we need to deal with spamming as much as skills as we have possible in order to take a kill. Or else the opportunity is gone. Correct me if I am wrong, but has anybody (using a warlock) kill an experienced person in PK without glitching skills? Think its possible?

    If they were AFK maybe. LOL.


    Q2. What do you feel your class is currently lacking? Again, this could be a stat or a particular type of skill.
    Debuff Movement or Skill usages. For locks, I can say that we need to know a lot of trans cards to have the stuns we desire. Unlike Magicians, Mercs, Adv, Berserker...actually, now that I thought about it, every class except for Sage and Lock have an Immobilize or Stun and Silencing in their arsenal of skills. I hardly find that fair now. What do you think?

    If we were to suggest. Its mostly debuffs that Locks really lack. We have Magical Depletion to be thoroughly used against magic users, but with their increased def, we cant really kill worth for shite there. Why don't we have a Strength Depletion skill for Strength/Melee buffs? Won't that even our odds against these buffs they have which increase all their speed and ignore defenses? (They get rid of our cast time buffs anyway, why cant we make them have the same problem)


    Q3. Which class do you find really difficult to beat 1 vs 1?
    Q4. Explain briefly what makes them difficult for your class to beat. (I merged the two for it to be an easy read)


    If you mean with using your normal skills as a PKer, using trans and what not, the class we cannot beat would be Healers. This is a no brainer, the magic def, plus healing from them render our damage quite minimal and useless. But, I should comment that this is a stalemate. Its a duel that will go on for HOURS. So I do not know if this counts.

    Another group that is difficult to beat would be Mercenaries and Zerks only due to their high HP and damage as well. (As I said in the answer to Q1, unless you know how to spam your skills, you cannot kill these people or even make a dent in them.) think of it as a 60k HP lock with a removable Abs Buff for 15 secs, against a Melee with more ITDs and at least 80k - 100k HP. (I'm doing the HP as the levels of people with Stat IV, VI or BF accs/armor equipped as well for PK) Locks only have ONE ITD which mind you needs a debuff on the target to actually work, pin that against people with more ITDS and all 100% ignore. Pain much?

    And people laugh at me when I run. Tsk. Look in the mirror, idiots.
    Reply voted down Show
  • Accepted Answer

    luci luci
    replied on Sunday, September 23 2012, 10:06 AM #Permalink
    Class: Sage

    Q1: Aoe heals/CD.
    You would think that our circle would be most useful, but sadly, its not. Pvp requires alot of running/chasing. Our circle just sits there doing absolutely nothing while most of the time we have to chase our target and keep them alive. Circle CAN be useful, AT TIMES, but for the most part, not really. Our aoe heals have pretty fast CD, so when saved for the right situation, its nice to save 3-4 people rather than saving only ONE person.

    Q2: Heal
    In order to have sufficient heal as a sage, you pretty much have to go full wisdom or you're about as useful as a Knight/Gaurdian. Going full wisdom means you are like paper to zerks/mercs/itd whores, so basically if you're not careful (or suck) you will get dropped like a fly. And even going full wisdom, you still only heal as much as a priest on PVP set. Before priests come qqing at me, take into consideration that Sanction Grace can be removed and most of the time, we sages, don't even use it on ourselves, but to keep our party member alive because our heal is so low.
    More AOE heals would compensate for our lack of heal and our crappy circle that is only good for if everyone is standing in one place having a staring contest.

    Q3: Priest or Potters

    Q4: They heal. They spam Pots.
    Reply voted down Show
  • Accepted Answer

    Vulcan Vulcan
    replied on Sunday, September 23 2012, 09:05 PM #Permalink
    "if everyone is standing in one place having a staring contest"
    Reply voted down Show
  • Accepted Answer

    Linn Linn
    replied on Monday, September 24 2012, 03:49 AM #Permalink
    Your class: Shadow Walker


    Q1. Name the one thing that you feel is the most important to your class? This could be a stat or a skill.

    debuffskills

    Q2. What do you feel your class is currently lacking? Again, this could be a stat or a particular type of skill.

    some damage....
    more debuffs


    Q3. Which class do you find really difficult to beat 1 vs 1?

    all classes, that are at least a bit op or know what they do ;D


    Q4. Explain briefly what makes them difficult for your class to beat.

    ik sw isn made to be the superkiller n i love debuffing ;D BUT compared to other classes, we dun do much damage (its laughable :< ) and getting atacked by highdamage classes the hp wents down pretty fast too...
    another side are the stunskills...stuns can be removed with so many things ig, so they are often useless

    I love my sw ;D but i think either the dmgoutput need to get a bit higher or to compansate the lack of damage there need to be more/better debuffskills (theres an igcard,some think is more usefull than me if it comes to it ) :<

    so yeah stuns miss, i debuff the random 70k+ hp zerk with superhighdmg, but whatever for?...the dmg i do to it isn worth saying....it hits me down before i can do much^^
    Reply voted down Show
  • Accepted Answer

    Dimas Angga Dimas Angga
    replied on Monday, September 24 2012, 04:54 PM #Permalink
    your class: Gladiator

    Q1. Name the one thing that you feel is the most important to your class? This could be a stat or a skill.
    as for skill : ignore deff
    as for status : attack speed

    Q2. What do you feel your class is currently lacking? Again, this could be a stat or a particular type of skill.
    as for skill : i think invoke for attack speed, invoked ignored deff
    as for status : remake the status UI, show the aspd stat :D

    Q3. Which class do you find really difficult to beat 1 vs 1?
    hmmm... dunno, never do serious 1 vs 1 till now...
    but i think warlock/magician one

    Q4. Explain briefly what makes them difficult for your class to beat.
    as for me and because of i'm still noob, :huh:
    both are can do gcast....
    warlock : has push skill, so it's hard to attack them,
    magician : different way from warlock, they have stun, it can be prevented by remove debuff potion, but the potion cd so long, about 30 sec, and 10 sec for tears potion, but at the time CD has done, i'm also done :S
    Reply voted down Show
  • Accepted Answer

    Potots Potots
    replied on Monday, September 24 2012, 05:27 PM #Permalink
    Your class:


    Q1. Name the one thing that you feel is the most important to your class? This could be a stat or a skill.

    skills: PUSH SKILLS.. AND WIND FORTIFICATION ....

    Q2. What do you feel your class is currently lacking? Again, this could be a stat or a particular type of skill.

    SKILLS: tell us more transformation cards to use on our job... and more debuff please... so that we can fight harder against stunner classes ...

    STAT: more attack speed and Casting Speed on item set stat ...more set effects for magic type ...

    Q3. Which class do you find really difficult to beat 1 vs 1?

    magician/ scout/ zerk

    Q4. Explain briefly what makes them difficult for your class to beat.

    because of their stun and debuff,, ignore deff skill also the 0 damage ... why those warlock don't have any of that skills???



    thanks for having us this types of questions at least we can tell u guys what we also wants to add on our skills and stat ... God Bless ..
    Reply voted down Show
  • Accepted Answer

    Darren Neo Darren Neo
    replied on Monday, September 24 2012, 05:38 PM #Permalink
    Adventurer

    Q1) Evasion is most important, closely followed by hit chance.

    Q2) Lacking ignore def skills. only 2 ignore def skills (the least ignore def skills of all dps classes) of which 1 has to meet the immobilized condition (and it does not work on certain bosses like lisk). Ignore def is the Main source of adventurer damage against highly equipped/moolah-carded players as daggers are generally not high in atk damage for a DPS nor do they have the high attack speed of dual swords.

    Q3 and Q4) Almost every class can be difficult to beat: Zerks has high hit chance to counter evasion (they may miss occasionally but only needs 3-4 hits to land for a kill whereas advents needs to take a long time to reduce their hp), Mercs has evasion reducing skills and most mercs are also very evasive, Healers able to self-heal faster than the damage caused to them by advents, whose atk speed isn't fast enough to overcome the heal spams. Warlocks and mages can easily overcome advent's resistance to land hits.
    Reply voted down Show
  • Accepted Answer

    Gummieee Gummieee
    replied on Monday, September 24 2012, 08:08 PM #Permalink
    Your class: Adventurer


    Q1. Name the one thing that you feel is the most important to your class? This could be a stat or a skill.
    Evasion because without it, i will die pretty fast.


    Q2. What do you feel your class is currently lacking? Again, this could be a stat or a particular type of skill.
    Higher attack or more evasion against mage class.


    Q3. Which class do you find really difficult to beat 1 vs 1?
    zerk and mage class


    Q4. Explain briefly what makes them difficult for your class to beat.
    zerk because of their ignore def and mage class because evasion don't work against them & sage can spam heal.
    Reply voted down Show
  • Accepted Answer

    Vulcan Vulcan
    replied on Monday, September 24 2012, 10:40 PM #Permalink
    @hastin: FYI Adven can do 3 Itd(Adven's path 2 and scout's path 1) not just 2 and Adven is not the class with least itd Knight has only 1 itd skill (if i remember correctly from Glad skill path) and SW has no Itd at all. I also believe Barb and Guardian only have 2 (from zerk path).
    I dont know what you are talking about but Adventure is the class which has the highest Atsp base in game. In my opinion, main source of Adventure is their debuff immo/silence not just Itd. I think Itd is important but then u need to know how to make ur own combo too. If u charge in ppl with this tactic: "ITD ITD ITD ITD" then yes all of classes will OP u even if you are donating ton of $ on ur character
    Reply voted down Show
  • Accepted Answer

    Hung Nguyen Hung Nguyen
    replied on Tuesday, September 25 2012, 12:43 AM #Permalink
    Class : Priest

    Q1: Mostly because of many instant heal skills so we can spam heal.

    Q2: Earthen Blessing is bugged( no def buffed), Colossal something ( the skill that increases 50% size and 89 all attack at max) is useless at lv75 (too low attack buffed, I prefer Sage's one more, gives 4000 All def which is useful). Magic shield is also useless ( 6700 dmg to be endured, when they can hit for 15k-20k dmg, instantly removed).

    Q3:All other class, especially stun/massive melee dmg classes or high HP classes.

    Q4: It is hard to survive when facing a melee class as they they can kill us Priests in 3 hits( first stun then rush/charge for massive dmg and GG), not to mention that they ignore our def( Oh C'mon, our def is already low now you guys ignore it ?). Dmg is not high enough to kill very high HP classes. Have only 1 stun skill for 2 secs.
    Reply voted down Show
  • Accepted Answer

    neo ffhfddh neo ffhfddh
    replied on Tuesday, September 25 2012, 03:02 AM #Permalink
    @vulcan
    Don't mean to troll we all know adven can use scout skills but adven only 2 lgnore def skills. scout class is scout class, by switching to gun, there will be changes to eva due to the cards in them and some daggers has eva too, thus changing to gun loses these eva, juz an example. Kn and Gdn class serves as tank, 1 ignore def skill or none doesnt matter, they do not focus on the offensive.

    highest atksp imo: Merc, if u do not want to see the +7% or other amount on their weapons or gears, look at their skill tree then look at adven. adven no silence skill, thats scout's skill. immobilize is also not main source of damage for adventurer in a 1v1, its useful in DM or group pk to stop a runnin player and for the team/chasers to finish him off. that is why most people hate the immobilize skill of adven. Eg; immoblizin a OP zerk would not ensure u get the upper hand. It only serves to give 2-3secs for adven to run away or for adv skill to cd off, if possible.

    pls delete this post if going off topic gms. sry for adding it.
    Reply voted down Show
  • Accepted Answer

    Vulcan Vulcan
    replied on Tuesday, September 25 2012, 04:50 AM #Permalink
    @naodarren
    1st of all, I was talking about general skill that are available for Adventure to use. I didnt say anything about weapon effect, switching weapon,etc... like you said. 2nd, this is about PvP, therefore Knight/Guardian even they are serving as tanker. It does matter with to them with their ITD skill. In PvP all skill from their skill page do matter. I also wanna correct Knight can have 2 Itd 1 from Glad's path and 1 from Merc's path.

    about Atsp: I mentioned ATSP "BASE".Weapon and Equipment are not included. If i remember correctly, 1 of my friend used to told me that 100agi = 1% atsp but I havent been able to tested it. Beside that even if it is not true their Atsp base still higher than almost every class in game or even highest

    about skill: again in PvP, all skill matter with how u decide to use it. Immo can be good for 1vs1 chasing or escape. What happen if you opponent has more Mv(movement) then you? would that be nice to immo them and escape? What if your opponent is a Rdps? does silence their skill help you have sometime to come close for combat or stop them hitting you give you sometime to survive/pots/trans/etc?. In Pvp, it is about how well you can do combo on your opponent. Also Pvp depend on a lot of elements but the thing I think it is important is how well you play ur class.

    Correct me if I am wrong ... LOL ... I dont mind learning new thing
    Reply voted down Show
  • Accepted Answer

    qoop!! qoop!!
    replied on Tuesday, September 25 2012, 05:56 AM #Permalink
    class: Adventurer

    1. Name the one thing that you feel is the most important to your class? This could be a stat or a skill.
    itd+lock skills (immo+slow) for offensive, evasion (both physical and magical) for suviving.


    Q2. What do you feel your class is currently lacking? Again, this could be a stat or a particular type of skill.
    magical evasion (or resistance) + hit chance + eva cap (evasion capability) too low.

    ** I would like to explain about the eva cap: it's the max % of missing u can have against all mobs and players. For example, an adventurer has 350% evasion, duel with a zerk that has 340% hit chance --> the chance for zerk to hit adv is 340 - 350 = -10%, that means zerk will totally miss (0% chance of hit). But in fact there is something called eva cap, it only allows maximum miss 65% (one of my old friend gave me this number 65%, I am not sure about that, but I think it's right, just need to test with a same lvl mob, but im kinda lazy to do it lol), so the result is even the zerk with 240% hit chance duel an adv with 350%, he still can hit the adv with 35% chance to land hits. I would say that's so unfair for us, adventurers, since we surely work on our chara super hard to get that high evasion, and ppl with hit chance less than our evasion still can hit us with the hit chance like 1/3, and every hit of zerk/merc with full itd buffs/skills can take like 15k-20k HP of us, due to the fact that we only deal them very less damage. So if that's possible, i would like to suggest increasing eva cap to 75-80%. There is very large difference bettween 3 hits take 1 (65% miss) and 4 hits take 1 (75% miss) or 5 hits take 1 (80% miss). Again this eva cap works when we face with mobs/bosses too.


    Q3. Which class do you find really difficult to beat 1 vs 1?
    merc and magic users.


    Q4. Explain briefly what makes them difficult for your class to beat.
    first of all is merc, the biggest rival of all adventurers. Merc class is totally made to anti adv class. High hit chance + skill to reduce evasion, skill to reduce hit chane (adv class has least hit chance in all physical classes, due to skills and gears), immo skills, pretty same AS (Attack speed) but merc have more base damgage, especially when that comes with their imba invoked skill ignored 75% def (50% to invoke in 20s, and its cd only 5s). No need anything more to say that adv hardly have chance to win a merc (considered both had full gears and also mastered their own class).

    ** There is something bother me here. Why can merc have as same Attack speed as we have, while they have more base damage? If it's possible, I would like to suggest increase % invoke of 3 our invoked AS skills to 50%.

    About magic users: our class is made to anti magic class at the beginning, but now i feel that isnt right any more.
    + healers: (esp sages) healers with right build can intantly cast any healing spell (which makes 3 instant healing skills of priest become unnecessary, too bad for them), and we dont have either stun, silence or debuff (well we have too many other things, i understand that we cant get those), so we could never finish a good healer in 1vs1. And sages have both dam absorb + shield = GG!!

    + mdps: at high lvl, adv is super lacking of resistance (unless we use a lot of all eva VI), due to the gears only give evasion (there are some gears that give resistance but it's not in any set so i pass), while magic class gears give a lot of hit chance. Nowadays its hard to not being stunned by a magician or not being pushed by a wl with that derp resistance (even we use beastial instinct; I wish we can increase that skill to 85-100% all eva)


    Sry for some additional question: it's about the "protection aura" skill. It's supposed to reduce damage dealt by any two attacks to 0, but I found out thats not true in DI (decomus insane dungeon). I am talking about the priest boss. Even with protection aura on, I still lost HP when the priest uses his strongest AOE skill, and my aura instantly gone after that, when that skill only can be counted as one hit (or not?? o__o). Idk if this bug happens with sw or not, but maybe it's same too.
    Reply voted down Show
  • Accepted Answer

    hitomi hitomi
    replied on Tuesday, September 25 2012, 06:04 AM #Permalink
    YEAHHHH THAT TRUEEE ^ THAT WOULD YOU ALL SHOULD REPAIR :0
    Reply voted down Show
  • Accepted Answer

    neo ffhfddh neo ffhfddh
    replied on Tuesday, September 25 2012, 07:40 AM #Permalink
    @vulcan

    I agree using your skills well in pvp can make a difference. That differentiates pro adventurers from the rest. Just looking at pvp rankings, the most pro adv should be hitomi, at number 29 =p. there is no adve in the top 10 or 20. Again, it may just be they aren't pro enough but i do see many other dpsers in abundance in the top 20.

    let me know if sedy decides to give knight or guardian more ignore def skills. i will do a job change to them so i can tank and at same time deal ignore def damage to others ^^. i know u meant atk spd base, no need to caps it bro. even if adv has higher base atk spd then merc, will gladly sacrifice all that for merc equips that gives much more atk spd. Take away 50 base atkspd from me. add 80 atkspd to my pvp/epic weapon for each.
    Reply voted down Show
  • Accepted Answer

    WoLvSTieN WoLvSTieN
    replied on Tuesday, September 25 2012, 09:06 AM #Permalink
    Please take a few moments to answer a few questions about your class in PVP.


    Your class:


    Q1. Name the one thing that you feel is the most important to your class? This could be a stat or a skill.

    A1. Chilled Tempest Penetration, Medusa strike. I'll explain that later on

    Q2. What do you feel your class is currently lacking? Again, this could be a stat or a particular type of skill.

    A2. Most our skills relies on invoking which is Gambling in case on PvP. Unlike Zerks/Gladiators they have Destruction buff which gives them ignore Defense Buff at will, because it doesn't relies on invokes and yes we may be able to dispel it with Medusa Strike which doesn't dispel 100% of the time but sure you should know zerks/Gladi's got dispel skills too and can remove our invoked Chilled Tempest Penetration. Zerk have this skill which refreshes all their cooling down skills which means even if we remove their destruction they can still re-cast it and if they remove our CTP(Chilled Tempest Penetration) seeing as when i tried it its always 3 out of 10 chances of invoke rate so its either at 30%-40% invoke rate, when our CTP gets cancelled next time we use it we can't 100% accurately invoke it. They have stuns and Physical skill disable debuff as for us we only have Emmobilization skill which doesn't work most of the time. so if you could Raise our INVOKE RaTe because at PvP we always have this problem of invoking. Warlocks/mage got Damage Absorb skills which we doesn't have. Warlocks got this annoying Knockback skills while mages got Stuns/Slows/Emmobilize skill

    so the main point is if you could raise our invoke rate that would help a lot


    Q3. Which class do you find really difficult to beat 1 vs 1?


    A.3 Zerks/Gladi/Warlock and Mage

    Q4. Explain briefly what makes them difficult for your class to beat.

    A.4 Please look at A.2 That would explain a lot
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  • Accepted Answer

    Rhapsodos Rhapsodos
    replied on Tuesday, September 25 2012, 08:07 PM #Permalink
    Please take a few moments to answer a few questions about your class in PVP.



    They have this skill which refreshes all their cooling down skills which means even if we remove their destruction they can still re-cast


    Pst, Gladiator has no cooldown reset~
    Reply voted down Show
  • Accepted Answer

    WoLvSTieN WoLvSTieN
    replied on Tuesday, September 25 2012, 10:07 PM #Permalink
    Please take a few moments to answer a few questions about your class in PVP.



    They have this skill which refreshes all their cooling down skills which means even if we remove their destruction they can still re-cast


    Pst, Gladiator has no cooldown reset~



    ew, But they still have Physical skill disable and they last long which is OP cause we cant use skills when hit by it which means we can't even invoke any skills and merc is crap without invokes, same goes for zerk while they have reset skills too
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  • Accepted Answer

    Ray Darkwolf Ray Darkwolf
    replied on Tuesday, September 25 2012, 11:36 PM #Permalink
    I was fighting a hard battle between logic and proper manners before posting, since I do not want to be such a critic to a thread where you have to show what you think is good and bad about your class. Respect to the poster after all.

    But I am also inclined to give my two cents worth, since I do not want Sedy to just see one opinion and follow on that, rather than how other people react as well. So I shall take a time to comment on certain points in wolvstein's post about Mercs.


    The thing is, from the tone of your post, it makes it sound like you want the Mercenary class to be a "god mode" over Zerks. Where as the purpose of a difference in each skill tree in any class is for balance.

    Like for example, Mercs have a high attack speed and faster skill cooldowns, while Zerks hit heavier, but longer cooldown time. Another example to fit your claims would be, a Merc having a shorter Invoke cool down compared to a Zerk can refresh their skills, ONCE. Take into consideration how long this takes. By the time the zerk's cooldown of skills or refresh ends, your Invoke could have been used more than once.

    You have to think of Balancing. A class should have some upper hand on another, but not total "god mode" over them. This would make the Devs job a tad bit easier, rather than deal with the lot of us just whining about what we want in a class we use.

    As for skills to make your own buffs disappear, its not a clear cut target on what buffs go. Like say -- if I, (as a Warlock) uses Magic Deplete on a priest with full buffs, usually the first 3 that falls into the category of my skill would disappear. I cannot dictate, "Get rid of Nirenia Shield, Earthen and Spirit Step."

    What is the Invoke's cooldown? Not too long I might say, so increasing it more would result in 100% of the time you shall have this Invoke buff? That even when Zerks (or any class for that matter) debuffs it, you would just put it back up due to the high rate?

    Perhaps, there is another solution wherein Mercs do not rely on just one buff.
    Reply voted down Show
  • Accepted Answer

    WoLvSTieN WoLvSTieN
    replied on Tuesday, September 25 2012, 11:46 PM #Permalink
    I was fighting a hard battle between logic and proper manners before posting, since I do not want to be such a critic to a thread where you have to show what you think is good and bad about your class. Respect to the poster after all.

    But I am also inclined to give my two cents worth, since I do not want Sedy to just see one opinion and follow on that, rather than how other people react as well. So I shall take a time to comment on certain points in wolvstein's post about Mercs.


    The thing is, from the tone of your post, it makes it sound like you want the Mercenary class to be a "god mode" over Zerks. Where as the purpose of a difference in each skill tree in any class is for balance.

    Like for example, Mercs have a high attack speed and faster skill cooldowns, while Zerks hit heavier, but longer cooldown time. Another example to fit your claims would be, a Merc having a shorter Invoke cool down compared to a Zerk can refresh their skills, ONCE. Take into consideration how long this takes. By the time the zerk's cooldown of skills or refresh ends, your Invoke could have been used more than once.

    You have to think of Balancing. A class should have some upper hand on another, but not total "god mode" over them. This would make the Devs job a tad bit easier, rather than deal with the lot of us just whining about what we want in a class we use.

    As for skills to make your own buffs disappear, its not a clear cut target on what buffs go. Like say -- if I, (as a Warlock) uses Magic Deplete on a priest with full buffs, usually the first 3 that falls into the category of my skill would disappear. I cannot dictate, "Get rid of Nirenia Shield, Earthen and Spirit Step."

    What is the Invoke's cooldown? Not too long I might say, so increasing it more would result in 100% of the time you shall have this Invoke buff? That even when Zerks (or any class for that matter) debuffs it, you would just put it back up due to the high rate?

    Perhaps, there is another solution wherein Mercs do not rely on just one buff.



    That doesn't make merc ''God Mode'' at all Cause you see i tried dueling a few zerks/Glads and when they used Physical disable skill at start i can't even use any skills and that debuff last long, if i can't use any skills of course i can't invoke at all and i can't dispel buffs, and our Medusa strike which dispels skills doesn't work 50% of the time and it only takes out 1 Buff. we don't have stun/Disabling skills which puts us at disadvantage a lot compared to their class and i didn't said to raise our invoke rate to 100% i just said to raise it even just a little cause even i know if its raised to 100% merc would be OP so i didn't asked for a 100% invoke rate. as i have dueled so many Zerks/Gladiators (Properly geared) i can't win when i can't invoke and when i can't use any skills and with its current invoke rate I lose 70% of the time

    Duels Merc vs Gladi/Zerks is very fast so every seconds counts and how long does their physical disable skills last? They last until duel ends cause most duels ends in 3-8 seconds and without us merc being able to use any skills at all
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  • Accepted Answer

    Vulcan Vulcan
    replied on Wednesday, September 26 2012, 12:07 AM #Permalink
    1st of all at Bunny
    From your post, all you care is just to OP yourself against zerk/glad. But have you ever thought about other classes? All other classes have hard time to go against merc with their OP skill invoke with 20sec last. lets make a small compare between zerk + Merc
    Zerk with skill CD of all itd at least 40+sec cd, destruction buff last 15mins(removable) + reset skill so another 15sec (can be removed) and 3mins Reset CD/ 3mins Destruction CD + debuff physic with longer CD than Merc debuff CD
    Merc with Anti-Stun buff for 15sec + 5sec CD of Itd invoke + immo + fast atsp +20% reflect physical atk + debuff skill of physic (and magic but we are talking about physic)

    So do you need anymore compare example to see merc is an OP class?

    Almost all classes having problem dealing with Merc, so rethink about it B4 you try to make Merc -> *god mode* Merc
    Reply voted down Show
  • Accepted Answer

    WoLvSTieN WoLvSTieN
    replied on Wednesday, September 26 2012, 12:11 AM #Permalink
    1st of all at Bunny
    From your post, all you care is just to OP yourself against zerk/glad. But have you ever thought about other classes? All other classes have hard time to go against merc with their OP skill invoke with 20sec last. lets make a small compare between zerk + Merc
    Zerk with skill CD of all itd at least 40+sec cd, destruction buff last 15mins(removable) + reset skill so another 15sec (can be removed) and 3mins Reset CD/ 3mins Destruction CD + debuff physic with longer CD than Merc debuff CD
    Merc with Anti-Stun buff for 15sec + 5sec CD of Itd invoke + immo + fast atsp +20% reflect physical atk + debuff skill of physic (and magic but we are talking about physic)

    So do you need anymore compare example to see merc is an OP class?

    Almost all classes having problem dealing with Merc, so rethink about it B4 you try to make Merc -> *god mode* Merc



    I've tried dueling Kira as a WL and as Mage and he still fucked my merc up, he could slow/stun me and run around as a mage and knockback + run around as a WL and my merc is fucked so I try to avoid dueling Warlocks/mages the most to be honest because for merc they are the hardest to kill as they can gain 100% damage abs for 12 seconds and they never Missis on me or any other class
    Reply voted down Show
  • Accepted Answer

    Aquarius Aquarius
    replied on Wednesday, September 26 2012, 12:40 AM #Permalink
    This post is intended to clarify all things about balancing classes, particularly Mercenaries against Glads and Berserkers, i've included Magicians and Warlocks also

    The fact that mercenaries can actually beat zerkers/glads in a duel is already a hint that Sedy made things balance on those classes. There are things to consider about those classes. Mercenaries have his invoke skill which helps them to kill a serker/glad in a blink of an eye. (depends on how a serker/glad use tactics on duel). Mercenaries having this invoke skill in a fast cool down would actually be considered OP already. Why? you can immobilized them then run 'til their ignore def skills runs out, then do your own thing. Yes they do have a reset skill to cast that ignore def buff again, but would they be able to kill you before they reset their skills again? (less chances) why? simply because you already have your invoke on by then.

    Regarding what RayDarkwolf meant about the 100% you're talking about. it's the chances of invoke that he's pointing out, not to increase the invoke to 100% if that happens then yeah (Welcome to Mercenaries Online).

    " i didn't said to raise our invoke rate to 100% i just said to raise it even just a little cause even i know if its raised to 100% merc would be OP so i didn't asked for a 100% invoke rate. as i have dueled so many Zerks/Gladiators (Properly geared) i can't win when i can't invoke and when i can't use any skills and with its current invoke rate I lose 70% of the time"

    This thing that you said wolvstien doesn't even make sense. Why? PVP isn't about catching skills of your opponent. That's the most ridiculous thing a player would do in a pvp thing. Why would you catch all skills and let them beat you? Let's take this in another level, since PVP involves this thing called PK. let's take it on that side. A scenario when you're in a pk map against serk. Would you let yourself be killed by catching all their skills? answer is NO. Why? Transformation cards are there to help you, pots are there to use. and mounts or should i say, the instant mount that you have can be used against them too. PVP is all about tactics. Less tactics, less chances of winning. And this statement of yours is typically asking for "a little increase in your invoke rate" would lead to making mercenaries unbeatable in 1v1. If the increase on invoke chances and invoke rates would happen. I'll start to create my own Mercenary then.


    Regarding you having problems against Magicians. I can't seem to find any reason for you to have a problem against a Magician actually. Yes we have slow and we have this stuns. But what do you have? This "Warrior's will" skill that makes you immune to stuns. Yes magicians have renewed activation for us to stun you again after you use the skill but there's this ailment recovery pots that you can use against us. Making the stuns + renewed really useless. we have ice shield, yeah that catches 20k damage? and it disappears with one hit while merc's invoke is on. Again I cant seem to find any reason why would you lose against a Magician. Unless you're...(?)

    I've used a warlock to so I'll speak on behalf of warlocks. Having this Absorb kill, less chances for a mercenary to hit a warlock with a high damage, but after it runs out. what do warlocks have? Knockbacks yes. but what do mercenary have? immobilize skills, and what else? OH RIGHT. That INVOKE that can be sustained until they kill the opponent. Since it has a fast cooldown spamming that invoke would be easy for mercenaries. Knockbacks for warlocks are the most useful thing that they can have against a fully geared mercenary. And you're pointing out that knockbacks and running after doing those makes it hard to kill a warlock i dont think so. WHY? You have that immobilize kill. TRY USING IT?[/size]

    PS: I don't intend to be mean through this post, I just wanted you to realize that the most important thing is the balancing of all classes. Each class has their own strengths and weaknesses. How to overcome your weaknesses? Simple. Make them your strengths. XD
    Reply voted down Show
  • Accepted Answer

    AsianRider AsianRider
    replied on Wednesday, September 26 2012, 12:45 AM #Permalink
    Class:adventurer
    IDk about ya but RESISTANCE IS FREAKEN USELESS FREAkEN MAGIC HITS EVERYTIME NO MATTER WAT!!!!!!
    Adventurer needs More ignore or a stun or a silence skill thats 5sec not 2 Not 3 secs.
    OH....and i forgot WARLOCK NEEDS IGNORE DEF ATTACK SINCE IT has no stun or silence skills -.- warlock should have HP absorbed skill like adv or glad but make it 40% since warlock dont have much skills to replenish mage XD
    Reply voted down Show
  • Accepted Answer

    Ray Darkwolf Ray Darkwolf
    replied on Wednesday, September 26 2012, 01:25 AM #Permalink
    "I've tried dueling Kira as a WL and as Mage and he still fucked my merc up, he could slow/stun me and run around as a mage and knockback + run around as a WL and my merc is fucked so I try to avoid dueling Warlocks/mages the most to be honest because for merc they are the hardest to kill as they can gain 100% damage abs for 12 seconds and they never Missis on me or any other class"

    Well at least by pointing out what you have a problem with, it also furthers the other classes strengths. Obviously, one should not do away with a Warlock's pushes and the abs since its justifies that it makes other classes find difficulty in killing them.

    This also carries as well to a Magician's stuns and slows -- as it is their own gist in their class that makes them difficult.


    Thank you Jep, for clarifying my post to Wolvstein.

    Btw, couldn't a Merc actually get rid of a Magician's and Warlock's shield/abs buff with a skill? Think about that as well. There is a reason why their spells have effects that make the opponent have difficulty to catch them (slow move, slow attack, push, stun, silence, etc.). That is the point.

    Do you really think us magic users (with low HP and Phys Def as compared to melee classes) would prefer to tank your hits with just our shield and abs? No. We are not statues and practice dummies where you can just hit for all you care. Therefore we introduce you to distance and the purpose of being a ranged class.

    Balance.

    -------------------

    Btw lemme just comment offhanded, that lilempirer made me laugh with their first sentence LOL. Actually I thought of having a different thing, like Magical Evasion implemented? Or is that the same as Resistance? I would have thought Resistance was to debuffs and stuff, not Magical Dmg.

    Do enlighten me
    .
    Reply voted down Show
  • Accepted Answer

    WoLvSTieN WoLvSTieN
    replied on Wednesday, September 26 2012, 01:33 AM #Permalink
    This post is intended to clarify all things about balancing classes, particularly Mercenaries against Glads and Berserkers, i've included Magicians and Warlocks also

    The fact that mercenaries can actually beat zerkers/glads in a duel is already a hint that Sedy made things balance on those classes. There are things to consider about those classes. Mercenaries have his invoke skill which helps them to kill a serker/glad in a blink of an eye. (depends on how a serker/glad use tactics on duel). Mercenaries having this invoke skill in a fast cool down would actually be considered OP already. Why? you can immobilized them then run 'til their ignore def skills runs out, then do your own thing. Yes they do have a reset skill to cast that ignore def buff again, but would they be able to kill you before they reset their skills again? (less chances) why? simply because you already have your invoke on by then.

    Regarding what RayDarkwolf meant about the 100% you're talking about. it's the chances of invoke that he's pointing out, not to increase the invoke to 100% if that happens then yeah (Welcome to Mercenaries Online).

    " i didn't said to raise our invoke rate to 100% i just said to raise it even just a little cause even i know if its raised to 100% merc would be OP so i didn't asked for a 100% invoke rate. as i have dueled so many Zerks/Gladiators (Properly geared) i can't win when i can't invoke and when i can't use any skills and with its current invoke rate I lose 70% of the time"

    This thing that you said wolvstien doesn't even make sense. Why? PVP isn't about catching skills of your opponent. That's the most ridiculous thing a player would do in a pvp thing. Why would you catch all skills and let them beat you? Let's take this in another level, since PVP involves this thing called PK. let's take it on that side. A scenario when you're in a pk map against serk. Would you let yourself be killed by catching all their skills? answer is NO. Why? Transformation cards are there to help you, pots are there to use. and mounts or should i say, the instant mount that you have can be used against them too. PVP is all about tactics. Less tactics, less chances of winning. And this statement of yours is typically asking for "a little increase in your invoke rate" would lead to making mercenaries unbeatable in 1v1. If the increase on invoke chances and invoke rates would happen. I'll start to create my own Mercenary then.


    Regarding you having problems against Magicians. I can't seem to find any reason for you to have a problem against a Magician actually. Yes we have slow and we have this stuns. But what do you have? This "Warrior's will" skill that makes you immune to stuns. Yes magicians have renewed activation for us to stun you again after you use the skill but there's this ailment recovery pots that you can use against us. Making the stuns + renewed really useless. we have ice shield, yeah that catches 20k damage? and it disappears with one hit while merc's invoke is on. Again I cant seem to find any reason why would you lose against a Magician. Unless you're...(?)

    I've used a warlock to so I'll speak on behalf of warlocks. Having this Absorb kill, less chances for a mercenary to hit a warlock with a high damage, but after it runs out. what do warlocks have? Knockbacks yes. but what do mercenary have? immobilize skills, and what else? OH RIGHT. That INVOKE that can be sustained until they kill the opponent. Since it has a fast cooldown spamming that invoke would be easy for mercenaries. Knockbacks for warlocks are the most useful thing that they can have against a fully geared mercenary. And you're pointing out that knockbacks and running after doing those makes it hard to kill a warlock i dont think so. WHY? You have that immobilize kill. TRY USING IT?[/size]

    PS: I don't intend to be mean through this post, I just wanted you to realize that the most important thing is the balancing of all classes. Each class has their own strengths and weaknesses. How to overcome your weaknesses? Simple. Make them your strengths. XD



    its ok Jep I'm not offended by your comments i just want to hear other peoples opinions against merc too, but really as i have played merc for a while i find it hardest to duel mage/locks maybe because i lack experience against them or something, yes we do have emmobilize skills which Mostly missis on people with high resistance and it doesn't work most of the time and can be removed by Ailment. and against zerks at the start of duels they can disable us on using skills sure we can remove them by ailment and as we do it they can reset skill at the same time and do it again, then spam Def ignore skills on us while we can't do anything. thats how simple defeating a merc is. as For locks and mages you should ask Kira how he fucked me merc up cause seriously i died without getting his hp down to 90% i lack experience in PvP/Duels with those classes


    PvP: Zerks are freaking scary in PvP as we can use pots etc...trans and stuff so can they


    No offense I'm just pointing out what i think mercenaries lacks and wants to hear other peoples opinions about it
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  • Accepted Answer

    WoLvSTieN WoLvSTieN
    replied on Wednesday, September 26 2012, 01:38 AM #Permalink
    "I've tried dueling Kira as a WL and as Mage and he still fucked my merc up, he could slow/stun me and run around as a mage and knockback + run around as a WL and my merc is fucked so I try to avoid dueling Warlocks/mages the most to be honest because for merc they are the hardest to kill as they can gain 100% damage abs for 12 seconds and they never Missis on me or any other class"

    Well at least by pointing out what you have a problem with, it also furthers the other classes strengths. Obviously, one should not do away with a Warlock's pushes and the abs since its justifies that it makes other classes find difficulty in killing them.

    This also carries as well to a Magician's stuns and slows -- as it is their own gist in their class that makes them difficult.


    Thank you Jep, for clarifying my post to Wolvstein.

    Btw, couldn't a Merc actually get rid of a Magician's and Warlock's shield/abs buff with a skill? Think about that as well. There is a reason why their spells have effects that make the opponent have difficulty to catch them (slow move, slow attack, push, stun, silence, etc.). That is the point.

    Do you really think us magic users (with low HP and Phys Def as compared to melee classes) would prefer to tank your hits with just our shield and abs? No. We are not statues and practice dummies where you can just hit for all you care. Therefore we introduce you to distance and the purpose of being a ranged class.

    Balance.

    -------------------

    Btw lemme just comment offhanded, that lilempirer made me laugh with their first sentence LOL. Actually I thought of having a different thing, like Magical Evasion implemented? Or is that the same as Resistance? I would have thought Resistance was to debuffs and stuff, not Magical Dmg.

    Do enlighten me
    .





    I think resistance works to Less receive crit damages and to make debuffs Miss? :O I'm not sure about that part so please do tell me too

    And for advent they need more hit rate Lmao, having high eva gets screwed up with the eva cap(is what they say) but they can hardly hit players at all and they have so less def ignore skills
    Reply voted down Show
  • Accepted Answer

    7heaven-Hakumo 7heaven-Hakumo
    replied on Wednesday, September 26 2012, 02:56 AM #Permalink
    Class: Gladiator

    Q1. Name the one thing that you feel is the most important to your class? This could be a stat or a skill.

    A1: Attack speed, damage absorb and ignoring defend


    Q2. What do you feel your class is currently lacking? Again, this could be a stat or a particular type of skill

    A2: i think i have to invoke more attack speed and more ignoring defense

    Q3. Which class do you find really difficult to beat 1 vs 1?

    A3: As a gladiator maybe in a state full armor and buff and so the foe......i find the difficult when i versus warlock or magician....

    Q4. Explain briefly what makes them difficult for your class to beat.

    A4: as for me for the noob one XD A push, Stun and g cast makes hard to touch them XD

    thank you :)
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  • Accepted Answer

    qoop!! qoop!!
    replied on Wednesday, September 26 2012, 03:17 AM #Permalink
    Eh, there are 2 different resistance stats in the Character UI. First resistance stat is what wolf and bunny said, for less chance to receive critical hits and debuff skils (actually this stat has 2 parts, resistance for physical skill and magical resistance for magic). The second resistance is magical evasion, works as same as evasion stat (or physical evasion). I believe 2nd resistance is what lilempirer tried to say.

    p/s: btw i just fixed the example about the eva cap in my previous post. That was a wrong calculation lol, now i made it right.
    Reply voted down Show
  • Accepted Answer

    Vulcan Vulcan
    replied on Wednesday, September 26 2012, 03:38 AM #Permalink
    @bunny
    So now your problem is having lack exp against other classes? Remember when u dueled Kira he was in full Abs cards build + he has been playing for so long to know how to stop a new comer just like you to kill him at that time. Now thing are different, no more abs cards which mean you deal more dmg on any other classes.
    Just a bit infor from Ray's post. We RDPS aint dummy practice to stand in 1 spot and stare at you attack us. That is the point of WL have pushback and Mage have stun and immo. Also It is not like you have no range attack to immo us when we push you away and make you feel like: OMG they are too far away I cant attack". Dont forget your range attack skill. We Magic classes need to find a way to survive too because we do not have invoke ITD just like you and do not also have 80~100k HP to tank 15k~20k dmg per hit with super high Atsp.
    Immo effect works with some certain % success because other classes need a chance to survive too. Repeat again, Merc with their Invoke skill/ Anti Stun/ Range Immo/Reflect Physic dmg with your current % success make their class so OP against any other classes including Zerk/Glad/Warlock/Mage you think you are having problem with. Again you do not have to Tank all dmg Zerk gonna itd on you. Run then come back when they out of destruction. No one force you to stand their and challenge their Itd and then now saying it is OP.

    Lets not make Merc -> "God mode" Merc with super high success chance to Itd/Immo. Try to enjoy it while you play. Your Invoke Itd do 100% itd not just 75% like it said (bug like destruction of Zerk/Glad). I tested it. So dont complain about it anymore. Instead learn some new thing to deal with other classes. I dont think you do have problem with any other classes as u are in game now in a 1:1 duel =/. Just saying
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  • Accepted Answer

    WoLvSTieN WoLvSTieN
    replied on Wednesday, September 26 2012, 03:53 AM #Permalink
    @bunny
    So now your problem is having lack exp against other classes? Remember when u dueled Kira he was in full Abs cards build + he has been playing for so long to know how to stop a new comer just like you to kill him at that time. Now thing are different, no more abs cards which mean you deal more dmg on any other classes.
    Just a bit infor from Ray's post. We RDPS aint dummy practice to stand in 1 spot and stare at you attack us. That is the point of WL have pushback and Mage have stun and immo. Also It is not like you have no range attack to immo us when we push you away and make you feel like: OMG they are too far away I cant attack". Dont forget your range attack skill. We Magic classes need to find a way to survive too because we do not have invoke ITD just like you and do not also have 80~100k HP to tank 15k~20k dmg per hit with super high Atsp.
    Immo effect works with some certain % success because other classes need a chance to survive too. Repeat again, Merc with their Invoke skill/ Anti Stun/ Range Immo/Reflect Physic dmg with your current % success make their class so OP against any other classes including Zerk/Glad/Warlock/Mage you think you are having problem with. Again you do not have to Tank all dmg Zerk gonna itd on you. Run then come back when they out of destruction. No one force you to stand their and challenge their Itd and then now saying it is OP.

    Lets not make Merc -> "God mode" Merc with super high success chance to Itd/Immo. Try to enjoy it while you play. Your Invoke Itd do 100% itd not just 75% like it said (bug like destruction of Zerk/Glad). I tested it. So dont complain about it anymore. Instead learn some new thing to deal with other classes. I dont think you do have problem with any other classes as u are in game now in a 1:1 duel =/. Just saying


    Oh we dueled after all the brilliant cards was turned into All stat +18 and when i was dueling his lock it was before he got his abs cards

    and for the bug ITD its only gladi/Zerk that got bugged how come with my 22k-22k Attakk i only hit 17-19k on well geared people while zerks easily hits them with 20K+? and they have lower attack base than me merc is still at 75%, Just saying
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  • Accepted Answer

    Vulcan Vulcan
    replied on Wednesday, September 26 2012, 04:38 AM #Permalink
    @bunny
    you only hit 17~19k Because Base dmg of 2h sword is much higher than Base dmg of Dual =.='. I dont wanna to be mean but do I have to tell you everything about your class? Try to figure it out already. You have been here since last year Sept not this year Feb like me for crying out loud. If people Push you Range immo and charge them. If zerk Itd you turn on your 20% physical reflect and Itd them back if your invoke is on, or run away and wait until their buff gone and kill them. Use potions, trans, etc... It is there to be used =.=' not be there to be DECORATION. Please do not try to make your class better by eradicating other classes's advance. There are ton of way to avoid/anti/counter it. Every class has their own pro and con. Learn it and use it against them.
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  • Accepted Answer

    WoLvSTieN WoLvSTieN
    replied on Wednesday, September 26 2012, 06:25 AM #Permalink
    @bunny
    you only hit 17~19k Because Base dmg of 2h sword is much higher than Base dmg of Dual =.='. I dont wanna to be mean but do I have to tell you everything about your class? Try to figure it out already. You have been here since last year Sept not this year Feb like me for crying out loud. If people Push you Range immo and charge them. If zerk Itd you turn on your 20% physical reflect and Itd them back if your invoke is on, or run away and wait until their buff gone and kill them. Use potions, trans, etc... It is there to be used =.=' not be there to be DECORATION. Please do not try to make your class better by eradicating other classes's advance. There are ton of way to avoid/anti/counter it. Every class has their own pro and con. Learn it and use it against them.



    Yes dual sword users got lower Attack base stats which is why if theres a two hand user with my items (zerk/Gladi) they would have more than 22k-22k base attack but a zerk/Gladi with 22k-22k attack stats will still hit players past 20k very easily cause i have a two hand sword berserked assault skill and when i use it i easily go pass 20k damage, just saying Mercenaries ITD isn't bugged to 100% its still at 75% and i know how to combo my buffs/debuffs no need to tell me on those they aren't for DECORATIONS *Nods*
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