


Not be best idea...i just thought of it, so critize me all u want.
How about changing it from time based (30 seconds) to per hit...like maybe 5 hits of ignore 70%...??
And maybe when they use that ignore skill, their defense drops like -20+% (reminds mme or berseck, you attack super powerful but your def is minimized coz ur in a frency....o.o
I like this idea. 70% ignore and 70% def loss! xD
Not be best idea...i just thought of it, so critize me all u want.
How about changing it from time based (30 seconds) to per hit...like maybe 5 hits of ignore 70%...??
And maybe when they use that ignore skill, their defense drops like -20+% (reminds mme or berseck, you attack super powerful but your def is minimized coz ur in a frency....o.o
Not to be rude here with you Joel21, but I think -20% defense is almost nothing to a zerker with high absorb. However, if his absorb is low then -20% defense will hurt.
How about changing it from time based (30 seconds) to per hit...like maybe 5 hits of ignore 70%...??
For me, this is better if it's possible to code it.
How about changing it from time based (30 seconds) to per hit...like maybe 5 hits of ignore 70%...??
Yep I'm taking on board all class change suggestions and doing them gradually so I can monitor how they affect things in game. My main concerns at the moment have been viability of tanks and the next update should hopefully do something to help with that.
I never like to bring nerfs to the game but something needs to be done with Zerks, I just don't know how at the moment. I already reduced their armor penetration abilities, removing them is not an option. One possibility is reducing the scaling of their hit rating so they would need to spend more of their bonus stats on hit instead of damage etc. But yeh, still thinking on it really.
Well this is just my opinion, but considering the nature of how stats in this game works, and the scaling of gear and levels available on this server, certain classes need severe tweaks to maintain a semblance of balance.
When cloth classes are able to achieve 90~100% damage absorbtion, even if its for only a few seconds there are severe problems.
Wow I went off topic hard here, uh, let's see...
Yes, skills of certain classes need to be re-evaluated. There we go.
I understand what you mean. That's why Sedy is tweaking certain skills, so they get more viable on this server. If you look at the latest updates, you will notice that he's been changing a few. Doing them all at once is gonna be too much, since there's hundreds of different skills. Increasing debuffs etc.
Are you saying that cloth users are over powered? Nah, not anymore. Most powerful class in the game are Berserkers at the moment. Anyone can reach 100% absorption. But then again, your stats will be shit.
Well this is just my opinion, but considering the nature of how stats in this game works, and the scaling of gear and levels available on this server, certain classes need severe tweaks to maintain a semblance of balance.
When cloth classes are able to achieve 90~100% damage absorbtion, even if its for only a few seconds there are severe problems.
Wow I went off topic hard here, uh, let's see...
Yes, skills of certain classes need to be re-evaluated. There we go.
Well this is just my opinion, but considering the nature of how stats in this game works, and the scaling of gear and levels available on this server, certain classes need severe tweaks to maintain a semblance of balance.
When cloth classes are able to achieve 90~100% damage absorbtion, even if its for only a few seconds there are severe problems.
Wow I went off topic hard here, uh, let's see...
Yes, skills of certain classes need to be re-evaluated. There we go.
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