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Mat Mat
posted on Tuesday, March 31 2015, 03:05 AM in Game Suggestions
First of all, I want to thank Sedy for this awesome update.
There are few things I want to say to all QQ-ers:
1. All stats changed.

You should feel blessed rather than QQ about it. He changed that part only, he didn’t target your class. You guys are way too strong already. Sorc and Sin can tank some selective 75 and 85 dungeons. Sorc and Wiz can glitch, gunners and melee benefit from having lots of stackable Physical Debuff - some have been group-ed. IMO, still op but that’s enough grouping, doing more would hurt melee and gunners, they are coming back to game, we don’t want to push them back in Hell. If anyone wants to cry here, it must be healers, and I’m gonna discuss this later in this post.

2. HP abs.

That’s what needed fixing, and Sedy did. I believe he wants tanker and healer to be a must for every party from now on, so he did that change. We don’t want 6k to 15k healing from HP abs.
If you’re rdps (sorc, wiz, gunner), why would you want HP abs? Are you supposed to tank? Do bosses target you first? Do you stand next to boss like tanker? The answer to all of those is no. If any of you said yes, I think you need to read game guide for beginner, and learn the role of your class.
If you are melee, excluding debuffer, you need to play better and smarter. If boss can oh-ko you, little abs won’t help you. Even if you get hit and have time to cover, you better back off and heal yourself first. Don’t make me tell you everything a melee should know because you play melee too, know it yourself. I don’t think Sedy wants to give melee the power to tank dungeon. That will cause tanker losing their place in party, and there is usually only 1 tanker/party.

Correct me if I’m wrong, although I’m sure I’m not, but most of melee have abs skill. Either buff for short period of time or skill invoke buff. Isn’t it enough?

If you are debuffer, you should know what you’re supposed to do. If you were given HP abs, you would take over melee place in party. We don’t want it to happen. We have RDPS Online at the moment. We don’t want to have RDPS+Debuffer online. As I said, you’re not supposed to DPS. And if you do dps, I believe bosses/mobs can miss you. I’ve seen debuffers tanking liskH, CI, and ToAH, some of them didn’t even need healer when DMG abs wasn’t fixed. And quite a few V-carded their gears. Not to mention Sedy gave WW Camouflage and Vanish. Those 2 skills remove aggro, so please don’t tell me bosses/mob follow you.

And please, debuffer and some melee have self-healing skill. Sorc and Wiz, I don’t think I need to explain where their self-healing come from. Not to mention Nirenia, Whippa, and Roszack. Don’t have, go buy/farm it. Poor and lazy? Don’t play then.

I don’t mention tanker here because their DMG is a joke compared to any of rdps.

To Sedy, if you consider raising HP abs, please make change on dual and 2h sword only, increase them to 3, 4 or 5% is good enough. RDPS(sorc, wiz, gunner) and debuffer don’t need it. Their lives aren’t at stage all the time. You gave them dynamic range, let them learn how to use it. It’s good to see what’s coming from far distant and they can plan things out in advance.

Side suggestion to Sedy:
Can you consider giving healing increased effect on Healer rods? For instance: Healing increased 5%. Healers are the most negatively affected from this All stats, especially Prophet. Dungeon like ToAI and GTI MIGHT require an extra healer. We don’t want to have 2 healers just for non-raid-required dungeons. It takes too long and we might fail, especially, lots of players are dpser, we want to make full use of that source. We don’t want to see dpsers go online and QQ they can’t find a place in party because there are only 3 spots left, and it would negatively affect melee the most. Moreover, healers haven’t got any changes for months, as I remember,except for circle being changed to not being able to remove high Efficiency debuff. This healing effect won’t affect their overall status but healing.
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Responses (50)
  • Accepted Answer

    Monmo Monmo
    replied on Tuesday, March 31 2015, 04:52 AM #Permalink
    I'm with you the all stat isnt necessary, some people just want to keep wizard/sorc class master race.
    Reply voted down Show
  • Accepted Answer

    Cie wie Cie wie
    replied on Tuesday, March 31 2015, 06:42 AM #Permalink
    Mat wrote:

    if you consider raising HP abs, please make change on dual and 2h sword only, increase them to 3, 4 or 5% is good enough. RDPS(sorc, wiz, gunner) and debuffer don’t need it. Their lives aren’t at stage all the time. You gave them dynamic range, let them learn how to use it. It’s good to see what’s coming from far distant and they can plan things out in advance.

    Side suggestion to Sedy:
    Can you consider giving healing increased effect on Healer rods? For instance: Healing increased 5%. Healers are the most negatively affected from this All stats, especially Prophet. Dungeon like ToAI and GTI MIGHT require an extra healer. We don’t want to have 2 healers just for non-raid-required dungeons. It takes too long and we might fail, especially, lots of players are dpser, we want to make full use of that source. We don’t want to see dpsers go online and QQ they can’t find a place in party because there are only 3 spots left, and it would negatively affect melee the most. Moreover, healers haven’t got any changes for months, as I remember,except for circle being changed to not being able to remove high Efficiency debuff. This healing effect won’t affect their overall status but healing.


    So the point is, u need absorb and higher heal just for ur own char class??
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  • Accepted Answer

    Webs Webs
    replied on Tuesday, March 31 2015, 07:06 AM #Permalink
    While I do agree with your points, I do beg to differ in some areas as I will list below.

    ---

    All Stats

    I will admit, the removal of All stats from my gear did take me by surprise in both a positive and negative light.

    For one, I did lose 10k phys armor, and 6k mag armor/damage and it did annoy me but I realized something. Everyone else was affected mainly including sorcerers.

    Sorcerers in terms of raw damage per second output is the current highest in the game with no equal merely thanks to ease of glitch casting and the ridiculous amount of instant cast ~ low cast time skills that they have. Compared to Wizards, while it isn't hard to win against sorcerers, it does make you feel under-powered if you're not good with glitching considering our skill set is more focused towards single area target aoe spells instead of single focus burst type skills like sorcerers have.

    While at first, I took it a bit greedy thanks to the huge hit to my stats, I realized quickly that everyone is affected the same way and I doubt that Sedy will fix this. This was somewhat like a carpet bombing strategy to knock down and balance the current Meta of Sorcerers and Wizards being the way to go for areas of damage.

    While it does feel like a lazy fix, I don't blame him. RDPS in this game have gained damn near ubiquity and 2H or other melee classes have simply disappeared into nothingness.

    ---

    Glitch Casting


    The biggest thing though that I see people QQ-ing is that Sorcerers/Wizards are simply stronger thanks to, what many people for some unknown reason now assume, glitch casting being exclusive to them. Not true.

    Glitch casting used to be a staple in this game 2 1/2 years ago for instant casters such as gunners/melee. What happened? I do not know. Everyone used to glitch cast and I find it funny that people have the excuse that they simple can't compete against Sorcerers or Wizards mainly due to the fact of them not being able to glitch cast themselves.

    There are many players on this server who are capable of gcasting on gunners/melee. Find them or learn it.

    I can only glitch cast up to two skill on a melee but its better than nothing. Some players can and have casted all their skills in less than 2 seconds. Faster than any RDPS caster can ever. If they can, you can. Don't look the other way and say it's impossible.

    ---

    In the end though,

    I don't use HP Abs. I only get about 300 hp back per skill and that's plenty enough thanks to being able to glitch cast. I found it funny how a lot of sorcerers started to cry about that hit when already, they were super overpowered already thanks to their multitude of skills and sheer damage absorption which is just broken to high hell.

    I do agree, melees do deserve a come back. I miss their scenes and back in the day, melee's used to be the Meta. Shame all the good ones quit.

    My only suggestion to Sedy is to not carpet bomb everything but to take your time with balancing each class individually. There is no need to rush out updates to try to balance everything out instantly.

    Just my 10 won on the update~
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  • Accepted Answer

    Cie wie Cie wie
    replied on Tuesday, March 31 2015, 07:41 AM #Permalink
    Anyway this patch its just come for 2 days? get used on it first try like 2-3month, figure out how to make a diff combo.
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  • Accepted Answer

    Nick Terrell Nick Terrell
    replied on Tuesday, March 31 2015, 08:16 AM #Permalink
    This nerfing would effect me more if I still played xD I just can't find the game fun anymore really. Still love the game but just soooooo bored when playing. But then again I was like trying to solo lvl and gear myself the whole time was a huge bad idea could be a reason why quit xD.
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  • Accepted Answer

    RoseOrchid RoseOrchid
    replied on Tuesday, March 31 2015, 09:00 AM #Permalink
    Well said.
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  • Accepted Answer

    Monmo Monmo
    replied on Tuesday, March 31 2015, 09:26 AM #Permalink
    i wouldnt call nerfing all stat to stamina rushing, it was just a "nope" to cloth users reign over the game.

    Useless note: did you now that wiz/sorc equinox jacket has 8 more total defence than melee dps equinox jacket?
    Not to mention mages equinox on 4 peice gives 70 movespeed, hello kiting. wish melees got that, not even mail users have that, and i thought dagger users were supposed to be the speedy kind.
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  • Accepted Answer

    never more never more
    replied on Tuesday, March 31 2015, 10:48 AM #Permalink
    Mat wrote:



    2. HP abs.

    That’s what needed fixing, and Sedy did. I believe he wants tanker and healer to be a must for every party from now on, so he did that change. We don’t want 6k to 15k healing from HP abs.
    If you’re rdps (sorc, wiz, gunner), why would you want HP abs? Are you supposed to tank? Do bosses target you first? Do you stand next to boss like tanker? The answer to all of those is no. If any of you said yes, I think you need to read game guide for beginner, and learn the role of your class.
    If you are melee, excluding debuffer, you need to play better and smarter. If boss can oh-ko you, little abs won’t help you. Even if you get hit and have time to cover, you better back off and heal yourself first. Don’t make me tell you everything a melee should know because you play melee too, know it yourself. I don’t think Sedy wants to give melee the power to tank dungeon. That will cause tanker losing their place in party, and there is usually only 1 tanker/party.

    Correct me if I’m wrong, although I’m sure I’m not, but most of melee have abs skill. Either buff for short period of time or skill invoke buff. Isn’t it enough?

    If you are debuffer, you should know what you’re supposed to do. If you were given HP abs, you would take over melee place in party. We don’t want it to happen. We have RDPS Online at the moment. We don’t want to have RDPS+Debuffer online. As I said, you’re not supposed to DPS. And if you do dps, I believe bosses/mobs can miss you. I’ve seen debuffers tanking liskH, CI, and ToAH, some of them didn’t even need healer when DMG abs wasn’t fixed. And quite a few V-carded their gears. Not to mention Sedy gave WW Camouflage and Vanish. Those 2 skills remove aggro, so please don’t tell me bosses/mob follow you.


    Did you know that it is not always possible can pt tank, debuff and helaer ???

    First: If no tank
    if no tank can not go with high difficulty dungeon like Golden temple, Temple Of Atlantic (Hard + Insane), Lisk (insane), Circus (Insane) ........ and world bosses
    but the lower dungeon can totally just rdps and healer's playable. We do not depend too much on the tank, because without tank, we can not pass the dungeon ?? Lol when no tak just need rdps u can go Li DI and WGI with healer.
    more like one of the Sniper class, assasin can tank a dungeon as Lisk (Hard) but with or without healer.
    2: if the tanker die
    if the tank dies, the person with high argo will be targeted next boss (RDPS ..) if rdps run boss will next target on healer, if stay and hit rdps can die without abs drain hp from the weapon would not be able to tank floating boss even have the healer and then fail dungeon (over what u think when boss just have 2 ~ 3% hp and all team die ??)
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  • Accepted Answer

    Monmo Monmo
    replied on Tuesday, March 31 2015, 10:57 AM #Permalink
    Oh, i forgot to mention if people still wants an armor set that adds all stats as set effect, PVP set gives 6% all stats at 4 pieces :P
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  • Accepted Answer

    Obsidean Obsidean
    replied on Tuesday, March 31 2015, 01:03 PM #Permalink
    glitch casting on mdps? the only way i can think of is using a 75% mount, since we dont own any casting skill
    would be really interesting to learn
    not viable, but interesting
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  • Accepted Answer

    Webs Webs
    replied on Tuesday, March 31 2015, 01:05 PM #Permalink
    To me, it does feel like a rushed update. Why?

    if it was a "nope" to the cloth users, why punish the already weak classes such as 2H users who are nowhere to be found in the game? If anything, this update punishes other classes more so than cloth users.

    Yes, if ONLY cloth users were nerfed, that would create an imbalance BUT he could have gone at this at a better angle.

    Such as, for example, nerfing the stat of cloth users such as this update but give a slightly better update one to other classes. I.e. nerf it as well (remove the all stats) but add another benefit to counter balance the power of cloth users.
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  • Accepted Answer

    Webs Webs
    replied on Tuesday, March 31 2015, 01:07 PM #Permalink
    @Obsidean,

    Funnily enough, around the time I originally quit, was the time when the first 100% mounts were released into the game so naturally, transition from 75 mounts to 100 mounts did happen.

    There have been players who were capable of using the 100 mounts. Just not sure what happened to them and not really sure how they pulled it off. Either way, I have heard that they spent hundreds of hours to try to get it to work.
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  • Accepted Answer

    Obsidean Obsidean
    replied on Tuesday, March 31 2015, 01:17 PM #Permalink
    i just tried with a 75% mount
    yes, its possible but wont work most of the time. maybe a lower ping is needed
    side note, I can cast 7-8 instants after a casting skill with sorc, but not with mount
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  • Accepted Answer

    Obsidean Obsidean
    replied on Tuesday, March 31 2015, 01:19 PM #Permalink
    the problem is, you can gcast with a casting spell even when its finished, but the mount will freeze you after the casting is finished, so there is little few time to do it
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  • Accepted Answer

    Webs Webs
    replied on Tuesday, March 31 2015, 01:20 PM #Permalink
    @Obsidean,

    Gcasting on sorcerers or wizards should be easy thanks to the mere fact that there is a built in cast skill to initiate the cast. Sorcs luckily have a ton of instant skills while wizards need to rely on glitching multiple cast skills at the same time.

    I did notice though that before I upgraded my rig, I couldn't easily glitch at all on melees but after the upgrade, it became significantly easier and along with the internet speed upgrade, I would say it did help.
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  • Accepted Answer

    Obsidean Obsidean
    replied on Tuesday, March 31 2015, 01:22 PM #Permalink
    the problem is not the skill itself, but the mount that stops you
    im trying with a sorc using a mount and it just freezes you to the ground if not done at the exact time
    yes, its possible, but you cant relay on it
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  • Accepted Answer

    Monmo Monmo
    replied on Tuesday, March 31 2015, 01:30 PM #Permalink
    1.Between cloth and rest
    Ddue to g.casting cloth users already have a superior dps.
    It is true that mail/plate loses damage by this too(no more all stats bonus) and magic def for that matter, but our hp still stands where it always was, as the "all stats" were changed to "stamina only" MP on our side isnt a problem, as we cant spam as hard as a cloth user.

    2. ->Because of this a fight will last longer than it used to.
    Due to less damage dealt by cloth users is it easier for melee to pick up a fight, while cloth actually has to be more concerned about their mana while "forever" gcasting, which is another reason why i like this "byebye free wisdom"

    3.Some Cloth users complains about their loss of physical defence.
    Be happy you get to keeps tamina as it icnreases physical defence too, Melee lost both intelligence and wisdom Which means we get no Magical Defence at all. Cloth users you are not supposed to be taking damage. specially not in melee range.

    5. @CQ sets. And armor types overall.
    If anything i want to be a myrmidon in a cloth set.
    The armor differences are just abit unfair, as the physical def is better than plate in magic defence.

    Currently cloth set offers more phys def comparing to plate in Magic def. which already gives mages advantage in terms of reducing damage against physical damage comapring to a palte reducing magical damage.
    --I wont go too deep and compare class to class, i just put this in general.

    6.Move speed->Kiting.
    As you might already know, in set effects cloth users Already gets free bonus movement speed+70 when using 4 pieces (3 pieces if healer) mages have push backs, mages have teleports, mages have slowdowns, mage have stun. They have alot of utility, meanwhile one of Melees few closeup skills bugs occasionally. So. Mages can kite alot better than other classes.

    7.If im wrong, please correct me.
    No Other set does.
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  • Accepted Answer

    Summer Summer
    replied on Tuesday, March 31 2015, 02:06 PM #Permalink
    I feel like the HPS nerf on lv85 weapons is a bit too much. Now lv85 weapons have the same %HPS as lv75.

    I suggest keeping lv75 weapon HPS at 3% and increase the HPS% on lv85 weapons to 5%.

    Also when you guys are discussing about g-cast, it is as if you assume every sorc/wiz in the game can g-cast. G-casting is not an easy skill to master. And if you want to nerf cloth users so that cloth user with g-casting is balanced with other classes without g-casting, then why play cloth user at all when I can just play the other classes without wasting hundreds of hours to master g-casting?
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  • Accepted Answer

    Monmo Monmo
    replied on Tuesday, March 31 2015, 02:08 PM #Permalink
    Well if you really need hp abs, pvp weapon lvl 85 gives you 5% hp steal.
    If im not msitaken there arent many hp abs Sword at lvl 85 to begin with.
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  • Accepted Answer

    Summer Summer
    replied on Tuesday, March 31 2015, 02:12 PM #Permalink
    Monmo wrote:

    Well if you really need hp abs, pvp weapon lvl 85 gives you 5% hp steal.
    If im not msitaken there arent many hp abs Sword at lvl 85 to begin with.


    It kinda defeats the purpose because people need HPS for pve not pvp, and pvp weapons are, well best suited for pvp... Why not just increase lv85 HPS to 5%?
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  • Accepted Answer

    Summer Summer
    replied on Tuesday, March 31 2015, 02:36 PM #Permalink
    Before the HPS nerf, this game has a good mix of solo and team play. If you couldn't find a group for the most challenging dungeons and bosses, fine, you could still have fun and solo some lower dungeons. Plus even before the HPS nerf, rdps couldn't tank most/if any of the lv85 bosses anyway. And to me this HPS nerf is a bit excessive.
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  • Accepted Answer

    Sedy Admin Sedy
    replied on Tuesday, March 31 2015, 02:44 PM #Permalink
    Thanks for this post Mat. I have several healers that I chat to on a regular basis and I'm sure they will inform me if there is a problem but I don't believe it will be as drastic that you would need an extra healer in a dungeon.


    Just to clear this All Stat set bonus thing up for anyone reading this post

    It used to be exclusive to CQ armor sets but I later added it to all of the dungeon sets, for several reasons.
    1. because nobody was wearing anything but CQ - if they didn't see the new set had more all stats, they completely overlooked it.
    2. because there was such a massive gap between new and old players, not just because of this bonus of course, but it played a big enough part. Adding the bonus to the other sets was to help newer players until they could get their CQ or better sets. CQ quests were originally designed for existing geared players as a time sink - they were never intended for brand new players, which is why they are difficult and time consuming to complete. They have been made somewhat easier than they were originally, but they are still difficult for brand new players.

    So why did I do it? Why not just leave it as it was? Because All Stats is the main cause of imbalance in this game. I can mess around with class skills and numbers until I am blue in the face, but all the time we have so much All Stats in the game it will just be impossible. Some stats should not be available to certain classes but with All Stats that just goes out the window. It's too late in the game to fix it completely because so many items provide it, but removing that big chunk of 600 All Stats from set effect bonuses will make a difference. I'm not removing it from the cards you worked hard for, I removed it from a set bonus that nearly everyone in the game had for free. The sets still remain in the same order of power and desirability.

    Replacing the bonus with Stamina was a blanket change that affected everyone which is as fair as I can be. I did consider changing it to Strength for melee, Agi for mail, Int for casters and Wis for healers but that would not be a fair solution since some of the classes actually benefit from the one stat a lot more than others, and since armor sets are shared between 2 classes it was simply not possible. I also know full well if I had done that we would have people complaining about their HP going down instead or whatever else.

    Yes you do lose Magic Defense with this change. Benefits casters in PvP? Sure it does, but they take a rather big hit from this change compared to other classes because they actually benefit from All Stats the most compared to any other class in the game.

    I've said this before I believe, but I wish I had realised how game changing All Stats was back when I started this server. I would never have even kept the All Stat cards in the game or added the stat to anything. If I ever started this server again from scratch it would be the first thing I completely removed.

    My final word on the matter. It's gone and it will remain gone. I'm happy to listen to any reports of problems it caused to a class and to suggestions to fix it if necessary but I will not be swayed on my decision to remove it. And don't even bother using this tactic of bombarding me with QQ like in the past, until I change something back, it's not going to happen - I will see you quit the game before that happens because lately I'm just tiring of people shouting for balance but then whining when I make changes that affect their class. It's incredibly difficult balancing a game with so many classes, skills and transforms - retail could never do it, in fact hardly any games manage it, so why you think one person running a private server can is beyond me really.
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  • Accepted Answer

    Nick Terrell Nick Terrell
    replied on Tuesday, March 31 2015, 03:34 PM #Permalink
    well said lol never liked all stat effects on anything felt odd to me.
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  • Accepted Answer

    Vulcan Vulcan
    replied on Tuesday, March 31 2015, 07:56 PM #Permalink
    I think most of the points up there are pretty good. However, I think that Caster take less hit than other melee in some aspects. While melee completely lose all Magic defense from the all stat change, Caster still get to keep a portion of it thanks to the Stam stat remained.
    Most of Tanker build on Strength to get more dmg in order to keep aggro will also suffer from losing at least 900~1000 strg and 700~800 agi so that is a lot of dmg and crit to build up dmg. Other than that, nothing much to say. There are not a lot of game mechanic in game to make bosses interesting anyway.
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  • Accepted Answer

    cukicuki cukicuki
    replied on Wednesday, April 01 2015, 07:04 PM #Permalink
    Sedy , i think you should consider more about the set effect cq gears , you changed the set effect for + 500 allstat to +500 stamina only for all class . Why dont you change it into more balanced stats for example 500 sta and int for sorcerer , 500 wisdom and sta for healer and so on , depends on the class . because +500 allstamina for rdps right now is a little bit unreasonable because earlier mat did said that rdps for attacking not for tanking , but rdps need stamina too for surviving cause mobs rght now hit so hard especially in new dungeon . :) ;)
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  • Accepted Answer

    Monmo Monmo
    replied on Wednesday, April 01 2015, 07:07 PM #Permalink
    Curious question, in the name of balance, you already got gcasting which no other dps can do, why do you want even more damage back?
    In terms of dps, cloth makes a big impact because of gcast alone.
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  • Accepted Answer

    cukicuki cukicuki
    replied on Wednesday, April 01 2015, 07:21 PM #Permalink
    Well not every wizard or sorcerer can gcasting , u have to see everyone not only the pro . right now rdps killing slowly now . its taking a while even with gcasting . If you geared well its doesnt changed much but the others that dont have good gears its changed alot + im not only taking about wizard or sorcerer . its advantage to all class
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  • Accepted Answer

    Sedy Admin Sedy
    replied on Wednesday, April 01 2015, 07:23 PM #Permalink
    Stamina doesn't provide Magic Defense to any class, or you meant something else?
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  • Accepted Answer

    Monmo Monmo
    replied on Wednesday, April 01 2015, 07:34 PM #Permalink
    I belong to the ship that cant gcast myself, but in general thats just how it goes, gcast makes a big difference.

    /My opinion incoming
    Not sure how to make it sound polite so ill just be bold, changes cant be made to a certain group of peoples opinion, its something that has to be done with everyone in mind, If you give it a few days looking around will you see that most are cloth users.

    Adjustments should be done to whatever is in the top plays.


    Thats what i think atleast.
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  • Accepted Answer

    cukicuki cukicuki
    replied on Wednesday, April 01 2015, 08:10 PM #Permalink
    Dear Monmo ,

    can i ask for further explanation because i do not understand xD
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  • Accepted Answer

    Monmo Monmo
    replied on Wednesday, April 01 2015, 08:22 PM #Permalink
    When you make adjustments you look for what needs to to be fixed first
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  • Accepted Answer

    cukicuki cukicuki
    replied on Wednesday, April 01 2015, 08:52 PM #Permalink
    Dear Monmo

    1st of all , this is why magic user ( sorc/wiz ) complain so much about the update . Around 2 months ago sedy make update and its reduces our magic attacking power in our staff and now i just gote back then i see the latest update its reducing the ability of magic user again ( I love the idea of the new cards and new dungeon
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  • Accepted Answer

    cukicuki cukicuki
    replied on Wednesday, April 01 2015, 08:57 PM #Permalink
    a little typo , in the 3rd scenario
    You agreed with me that changing +500 stamina cq set to 500 sta + agi/str ( depends on what class ) except u dont want that to happened to cloth user . Theres 2 cloth user 1 is attacker ( Wiz / Sorc ) they used sta and int as main stats and the other one is healer ( proph/saint ) that use sta and wisdom as main stat . In my opinion its kinda unfair because rdps magic user and healer having 500 stamina sure its for surviving but Sorcerer is attacking so its needed intellegence too .For example : Nereus gonna reflect after 3 minutes or so after it being hit , if its gote not enough *damaged* then its will failed and party will start over . for surviving so as Healer ( using stamina to survived and wisdom to increased their healing ) they have to heal so her/his party wont be dieing . If the healer died then probably tanker and the rest of the party will died
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  • Accepted Answer

    Monmo Monmo
    replied on Wednesday, April 01 2015, 09:04 PM #Permalink
    I see no problem with current worldbossing and current stats, regardless adding more damage to mages is unecessary.

    We finnished catacombs not long ago, and guess what, most in our raid were mage/shaman classes.

    So the way i see it wiz/sorc are still sufficient enough right where they are.
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  • Accepted Answer

    cukicuki cukicuki
    replied on Wednesday, April 01 2015, 09:17 PM #Permalink
    Dear Monmo

    Not every rdps can go to new dungeons or new bosses , the pro rdps one surely they gote good armor and good attacking power and VI-ed and everything .. U dont see the big picture here , What about the other rdps that is in the middle ( not pro not too weak either ) . Surely your party can finish LiskH or Dungeons fast but what about the other party . now in the world boss or new dungeon people add more melee attacker than rdps alrdy . If the magic user ability keep being reduced then the future gonna be the reverse of this . melee have good attacking power and magic user have lower attacking power and normal defense ? Its still wont be balanced .

    Right now i dont see big differense between melee attacking power and magic attacking power its almost the same . Ty
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  • Accepted Answer

    Monmo Monmo
    replied on Wednesday, April 01 2015, 09:27 PM #Permalink
    So, work up your professions and start creating +30 str/agi/int/stamina/whatever cards you need.

    Farm Circus Hard for +18 all stats cards, make parties for VH everyday for a chance for even more +18 all stat cards
    ^(Soloable in lvl 75 items as lvl 85 Myrmidon, i know, i did that.I havent tested other classes, but i know wiz/sorc can do it)

    Run Manison for dual cards, and equipment if you dont feel like hunting for circus set dropped form circus insane.

    Work hard on lvl 85 chain quest for gear many endgame players use.

    You dont need full +30 all stat cards for endgame content(sure it gets easier, but tis not super necessary)

    You have alot of options on what to do.
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  • Accepted Answer

    cukicuki cukicuki
    replied on Wednesday, April 01 2015, 09:32 PM #Permalink
    xD i did , but then its not all about me ,Im thinking others too ^^ . Im thinking about All RDPS here im saying that 500 sta and int would be a perfect suit for sorcerer .
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    Monmo Monmo
    replied on Wednesday, April 01 2015, 09:35 PM #Permalink
    Well if they want to do difficult things, they better gear up, just like anyone else~
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  • Accepted Answer

    Vulcan Vulcan
    replied on Wednesday, April 01 2015, 09:41 PM #Permalink
    My point is because the All stat -> Stam. Every classes in the game still going to get a certain amount of Pdef outta it which mean Caster will still getting a certain amount of physic defense because of the Stam; However, as melee that will be losing all the Int/Wis which will reduce all the MDef that they used to have. So in term of defense reduction, Caster takes less hit than Melee. Is that clearer?
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  • Accepted Answer

    cukicuki cukicuki
    replied on Wednesday, April 01 2015, 09:45 PM #Permalink
    If u want 500 sta/str/agility for melee user then magicuser should get sta/int/wis too so its would be balanced . and then getting the cq 85 set its not easy you have to collect 10 days idq , collecting body parts , collecting zombie mats in pc , 100 d.ore + with this latest update ore vein spawn randomly , u have to find the ore vein 1st . Bfre this update getting 1 d.ore is like getting a gold alrdy xD . i cant imagine what this one would be . If newbie didnt get good gear and people not helping them then they will be feeling left out and finally quit .
    Reply voted down Show
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