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Too Much Alts Too Much Alts
posted on Tuesday, August 13 2019, 03:06 AM in Game Suggestions
Templar Skill Changes

Divine Intervention-Removed Invincibility in exchange of Hp regen(when attacked cannot be dispelled or cancelled) and switch the hp cost to mp

Reason:This Skill right now is completely useless and needs a revamp like seriously

Holy Protection:Increase shield layering and duration and less cooldown

Reason:This skill is also useless because of the things given completely utter trash in dungeons

Defensive Wall:Change physical protection given to all protection

Reason:Having all prot for this skill is helpful in pvp/pve because what's the point of having 1 stat a lot of protection

Virtue:Needs to be change into an aura that gives All hit 10% and All attack 10%

Reason:Even tho this is the only skill that the templar uses to kill dodge classes but magic attack doesn't help anywhere at this stage of the game for templar

Holy Word:Restore:Change into when attacked healing cannot be dispelled or cancelled and reduced cooldown to 20 seconds

Reason:its for pvp/pve purposes since templars have only 1 aggro skill besides the food having this change can help lures properly because of its regen why bother crafting regen pots when having this skill like seriously

Backtrack:Remove this skill

Reason:whats the point of this skill when tanks are needed to eat dmg not run away from it

Fate:change into a surrounding pull(same as funeral bell on champion)

Reason:because it's useless on dungeons rather have a surrounding pull to save parties or raids when bosses are in a phase they release out minions

Add new immunity skill Slow and Knockback

Reason:super helpful in pvp/pve even tho class b(champion) has this skill but templar needs this one also

Radiance:Increase shield value given and less cooldown

Reason:because 3 shield layers doesn't save a undergeared templar on any certain dungeons unless they're decently built

Repentance and Righteous strike: Decrease cooldowns(12 seconds is kinda enough imo)

Reason:to compensate templar's aggravating strike

Brace:Change to all prot and increase shield layering and value and duration

Reason:really 3 seconds what's the point of having this skill anywhere on this class it's useless and needs to be changed

My reasoning is kinda bad and mean but man really this class needs a change

Feedback is appreciated LULW
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Responses (6)
  • Accepted Answer

    Haxula Haxula
    replied on Tuesday, August 13 2019, 09:18 AM #Permalink
    Defensive wall SHOULD work even against magic classes, instead of having a limit value just make it invincible. The shield kayers of templar is not only irrelevant, its completely useless as some boss does way more damage than 18k and only attacks per 5 seconds or something. Have the shield 999999 value and then its gonna be useful. Duration of shield layers is not only low but also god damn useless, the abs buff and aoe pull has way too long cd. Holy word: Restore is only up to 3-4 secs when luring as it gets cancelled if not done properly. Just make the shield layers useful and templar will be good. Its good now - only in pve. Nobody is looking for damage templar just try to make Templar's skill useful and step up its durability then champ to templar ratio will be balanced. Peace out
    Reply voted down Show
  • Accepted Answer

    Yamax Yamax
    replied on Monday, August 19 2019, 10:53 PM #Permalink
    Backtrack this is very useful skill)
    Some people hide flags in the portal on bf and this skill can help get it, and when you need to quickly reduce the distance, this skill helps out.
    And shield realy not working correctly for tanking boss need use 3-4 skills which give you shield so as not to take damage . TRASH(((
    Reply voted down Show
  • Accepted Answer

    Sedy Admin Sedy
    replied on Wednesday, August 28 2019, 07:57 PM #Permalink
    Divine Intervention-Removed Invincibility in exchange of Hp regen(when attacked cannot be dispelled or cancelled) and switch the hp cost to mp

    Reason:This Skill right now is completely useless and needs a revamp like seriously


    Why is being completely immune to all direct damage for 10s completely useless? Like seriously :P No but why is it useless - explain please. I would say using it on some DPS that took aggro would be majorly helpful to keep them alive on a hard hitting boss, instead of them running around like a headless chicken dragging the boss with them and messing up your positioning.

    If I were to make any changes to this skill it would remain as it is, giving immunity, and allow the Templar to use it on themselves - maybe, so it can be more useful.

    Holy Protection:Increase shield layering and duration and less cooldown

    Reason:This skill is also useless because of the things given completely utter trash in dungeons


    In affect, this skill is a 15k heal and 25k shield, basically a 40k heal, from a non-healer class, but I do agree it's not that useful. I think it should probably be changed to allow the Templar to use it on themselves, granting a more powerful shield and just get rid of the heal.

    Defensive Wall:Change physical protection given to all protection

    Reason:Having all prot for this skill is helpful in pvp/pve because what's the point of having 1 stat a lot of protection


    Well the point is you do not become immune to crits from physical and magic classes, the same reason why eva classes usually get one or the other on their skills and items, so they do not become immune to all classes damage. But in this case I do agree - it's a short duration buff that already grants All Damage Absorb, so it could just as well have both types of Protection. The actual reason this skill has just Physical is because it was made before I introduced the All Protection stat, so the skill already had 3 stats on it which is the max.

    Virtue:Needs to be change into an aura that gives All hit 10% and All attack 10%

    Reason:Even tho this is the only skill that the templar uses to kill dodge classes but magic attack doesn't help anywhere at this stage of the game for templar


    The whole point of this skill is to give you some magic attack and hit to use the Holy Word skills which are all magic based. However, this entire system is flawed as it just doesn't scale with the amount of damage and defenses we have today. The skill will be removed/replaced and changes will be made to the Holy Word skills to make them physical based.

    Holy Word:Restore:Change into when attacked healing cannot be dispelled or cancelled and reduced cooldown to 20 seconds

    Reason:its for pvp/pve purposes since templars have only 1 aggro skill besides the food having this change can help lures properly because of its regen why bother crafting regen pots when having this skill like seriously


    Are you joking with this one?

    Backtrack:Remove this skill

    Reason:whats the point of this skill when tanks are needed to eat dmg not run away from it


    In PvE this has limited use but could be used to reposition yourself away from allies after taking aggro from a pack of monsters, or to give your healer some breathing space if you are about to die. I can think of multiple uses in PvP. I think it's fine as it is - definately does not need to be removed.

    Fate:change into a surrounding pull(same as funeral bell on champion)

    Reason:because it's useless on dungeons rather have a surrounding pull to save parties or raids when bosses are in a phase they release out minions


    You have Destiny for an AoE pull but to be fair, compared to the Champion pull skills these are both a bit lacklustre. The cooldown of Fate would go up if changed to AoE, somewhere similar to the Champion skills ~30ish seconds, but Destiny's cooldown should be reduced considerably, also to ~30ish seconds. I will look at adding some different effects other than just a 2s stun also.

    Add new immunity skill Slow and Knockback

    Reason:super helpful in pvp/pve even tho class b(champion) has this skill but templar needs this one also


    The Knight class already has an immunity skill against Stun and Immobilize for 10s.

    Radiance:Increase shield value given and less cooldown

    Reason:because 3 shield layers doesn't save a undergeared templar on any certain dungeons unless they're decently built


    Shield value probably should be increased, cooldown reduction no - it's an AoE skill with % bonus damage and a debuff, and an invoke effect, I think the current 20s is fine as is.

    Repentance and Righteous strike: Decrease cooldowns(12 seconds is kinda enough imo)

    Reason:to compensate templar's aggravating strike


    Not sure what you mean about Aggravating Strike, but Righteous Strike could be reduced to around 18s, Repentance maybe somewhere between 12-15s.

    Brace:Change to all prot and increase shield layering and value and duration

    Reason:really 3 seconds what's the point of having this skill anywhere on this class it's useless and needs to be changed


    This skill was designed to be used when you know a big hitting skill is coming from a boss. Just long enough to block the damage if timed correctly instead of just standing there like a totempole mashing all skills without thinking, but it's out of date with today's damage and needs an increase to the shield value - otherwise it's fine as is.



    Shield values need to be looked at in general - most of these are out of date with today's damage but due to how they work, using a fixed amount of damage, they will never be as effective as Absorb or Reflect in the harder content like hell mode dungeons and some world bosses. I need to consider PvP also - too many of these shields with high values would be OP. Maybe they need to be changed or we need a new type of shield - percentage of max HP or something, or just change them to absorbs.
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  • Accepted Answer

    Sedy Admin Sedy
    replied on Wednesday, August 28 2019, 08:15 PM #Permalink
    Ok some of the other things I think need to be changed:

    Holy Protection
    Allow this skill to be used on the Templar, not just allies, and possibly change the Layer Shield to an Absorb. Change the cost from HP to MP.

    Divine Intervention
    Possibly allow this skill to be used on the Templar, not just allies, change the cost from HP to MP.

    Get rid of the magic damage stuff:

    Virtue
    Remove or replace with a completely new skill.

    Holy Word: Smite
    Change from Magic to Physical damage and reduce All Absorb instead of just Magic Absorb.

    Consecration
    Holy Word: Condemn
    Holy Word: Exorcism
    Change from Magic to Physical damage.
    Reply voted down Show
  • Accepted Answer

    Too Much Alts Too Much Alts
    replied on Wednesday, August 28 2019, 09:34 PM #Permalink
    Yeah, my reasons were just completely were out of context lol but can't think of a proper reason why templar needs changes at this stage of the game since less people are playing under this class but it does need changes and be par'd with champion in today's damage :(
    Reply voted down Show
  • Accepted Answer

    Ray Darkwolf Ray Darkwolf
    replied on Thursday, August 29 2019, 10:23 PM #Permalink
    Is updating the absorbtion enough though? It used to be Templar's main skill type, but due to abs now having a cap unlike reflect that Champions can use in layers along with their own abs skills. In a pinch the higher abs skills cant be used and its better just using shields

    Brace def needs an update lol, it cant handle one hit no matter how perfect my timing is on high dungeons.
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