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Mocha Mocha
posted on Saturday, December 16 2017, 03:59 PM in Game Suggestions
Hello Sedy..

I would like to give you a suggestion on changing the crusader skills & attribute. 1st of all i really want you to review back the skills that crusader had. My opinion about crusader now they are: 1.Lack of immunity skills
2.Lack of attack speed
to compare with vanquisher (especially) or any other classes. I'm aware that crusader had so many de-buffs skills but at the same time they are not effectively can be used especially for pvp such as skill paralysis 2. On the other hand, when it's come to pvp especially with range type (wizard,sorcerer,sniper) crusader having the hardest time to get near to them while gcast + knock-back + stun is their biggest advantage against melee type like crusader where the only thing i can do is using petrify 2 (to immobilize for few sec) and the chances are low, if i wanna catch them using blood congeal (which is dot and immobilize) i have to get to near them (the problem that i mention before). So if i wanna use another skills called "charge" it will become more useless because its only pull me back at the same place where sorcerer and sniper have the knock-back skills.



What i'm trying to suggest is the immunity against few character such as sorcerer / sniper / & probably vanquisher (knock-backs and stun), this is the most annoying skills I've ever seen and its hard for crusader to counter (other than using trans card), because with the gcast (wizard /sorcerer) that they have is the biggest advantage for them to continuously knock me back, and i can't even do anything about it (while having low magic defense for crusader). It's kinda frustrated. Other than that, what is the point to have so many de-buffs skills when you can't even use it on time, they have longer time for cool-down such as (blood congeal & skills paralysis) and its even have a low chance to success. I understands that crusader are having more de-buffs skills and skills to boost our dmg,but there is too many and unnecessary, it takes time to use all that while hitting the enemy.


Here what i suggest
1.if you can add anti-knockback into skill paralysis for few seconds and silence (rather than push enemy away and increase their casting time & silence)
2.reduce blood congeal cooldown time (as same as petrify) this 2 skills is similar which is immobilize the enemy
3.increase the chances for drain hp for pvp
4.boost a little bit their atk speed and damage would be great

Your consideration would be much appreciated.

Sincerely,
Mocha
The determine crusader
Responses (8)
  • Accepted Answer

    >Veno >Veno
    replied on Saturday, December 16 2017, 04:36 PM #Permalink
    Sedy, just give aoe attacks for my crus, I have BIG SWORD and only 2 aoe??? Cmon, not good. :)
    Reply voted down Show
  • Accepted Answer

    Sedy Admin Sedy
    replied on Saturday, December 16 2017, 07:21 PM #Permalink
    Crusader needs a rework in my opinion. It was planned to be a class based on bleed damage but doesn't scale very well as all of the bleeds are fixed amounts. The percentage based bleeds were way too overpowered so had to be removed obviously, but the fixed amounts we have now don't really cut it.

    My plan is to change all of the Crusader's bleed debuffs to be based on their Attack Power, and probably to have them ignore defense entirely - this would mean a bleed lasting 10s would do your full Attack Power amount (that you see in your Hero window) over the 10s. So if you have 27000 Physical Attack your bleed would do 2700 every 1s for 10s.

    This change would make them desirable against high defense targets like tanks, and ofc boss monsters.

    Some of the 5 or 6 Crusader skills that have bleeds would need to be toned down a bit though probably - would be too overpowered having 6 bleeds all doing 27k damage stacked on a target.


    I agree that Skill Paralysis 2 skill needs a change. Removing the knockback and making it cause Skill Paralysis AND Silence instead of Skill Paralysis and Cast Time increase would probably be enough - it's not going to get immunities though. If it has Silence it won't really need it anyway.

    The main problem with Knockback skills is that they work 100% of the time, unlike other debuffs that have a chance to fail. There is also no diminishing returns on them so you can just keep getting knocked back forever. I think there needs to be some change made so that they can fail just like everything else.

    Not sure why you are comparing Petrify and Blood Congeal, they are completely different skills - they just happen to both Immobilize. Blood Congeal has a longer cooldown because it affects upto 6 targets and the debuff also has a HP and MP bleed.

    Not sure what you mean about increasing the chance for drain HP. You have an aura giving 5% all the time and the Gladiator skill Vigorous Absorption giving 26% for 60s - neither of these has a chance to work, they always work when activated. Am I missing something?

    Not sure about increasing Attack Speed. You already have 20% from the Gladiator skill Enrichment and another 15% from Blood Boil. Vanq doesn't have it any better than Crusader when it comes to speed, only a short burst (6s) of 100% Atk Spd from Overpower. If you need more speed you should take it from gear and consumable buffs. There is a lot more speed on Crusader/Vanquisher armor and weapons than there used to be, but it's not really a stat that is used that often like it is for dual/dagger classes.

    You said you get ported back when you use Charge skill. Is that still the case now? I changed all of the Charge skills the other week. I don't get ported back at all when using them now, even on target's with high movement speed.
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  • Accepted Answer

    iBox iBox
    replied on Saturday, December 16 2017, 10:41 PM #Permalink
    I don't know if anyone suggested this before and if I remember correctly how the old bleed worked but here is what I think you can do with bleed: make them percentage based as before, however, the HP lost/sec is based on current HP of the one being cast on. For example: your HP is 100. Bleed ticks 4 times. When bleed is used on you, every time you lose 5% of your current HP. The result is 1st: 5 HP, 2nd: 4.75, 3rd: 4.51, 4th: 4.28. The more HP, the higher the bleed is. The lower the HP, the lower bleed is.

    The old bleed was based on total HP, not current HP I believe. Therefore, bleed was OP and could be used to kill anything/player. I think based-on-current-HP bleed can solve the OP-ness bleed used to have.

    Another way to solve the bleed problem beside basing it on Crud's attack is bleed effectiveness is based on user's HP. The higher user HP, the more powerful bleed is. Same idea as yours but it uses user's HP instead of users' ATK. This would open more way of building Crud rather than just focusing on ATK thanks to the trade-off.
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  • Accepted Answer

    Shin(oob)iashy Shin(oob)iashy
    replied on Sunday, December 17 2017, 02:13 AM #Permalink
    You said you get ported back when you use Charge skill. Is that still the case now? I changed all of the Charge skills the other week. I don't get ported back at all when using them now, even on target's with high movement speed.


    When it happens it is usually due to latency issues + the other person using an instant mount at the time the skill connects, but yeah it happens rarely now due to the changes to how charges work now.
    Reply voted down Show
  • Accepted Answer

    Mocha Mocha
    replied on Sunday, December 17 2017, 03:41 AM #Permalink
    Dear Sedy,

    About the drain HP aura + vigorous absorption i think its only greatly works in dungeon but not in pvp. I don't know about the calculation / percentage but seems like in pvp it is less effective against players, but if you can check again that would be great.


    The reason why is that i'm comparing blood congeal and petrify is to giving you the idea to CATCH the enemy that hit from far since that i had only one skills that immobilize enemy from far. As far as im concern Yes the damage is great enough to damage up to 6 enemy but the cooldown time is the only problem for crusader in my opinion (or if u can make it instant cast), and another reason why i said blood congeal is hard to use is because i need to get to near to them in order to be successful while the knock-back could be troublesome to make it happen


    Im still having the problem for charge skills where i get ported back (sometimes), maybe like shino said its due to latency issues (my bad).


    Other than that i would 110% agreed with your opinion to rework or to change in order to make them a better class in future. Thank you soo much for your consideration
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  • Accepted Answer

    >Veno >Veno
    replied on Sunday, December 17 2017, 12:03 PM #Permalink
    Also, mr. Sedy, can I ask about reworking Exposure 3?
    Giving -6000 phys def is good, -200 prot and -250 eva also good, but why only phys? Can u give this skill magic debuff too? It's too useless for parties. There are only 2 phys chars in party always.
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  • Accepted Answer

    Shin(oob)iashy Shin(oob)iashy
    replied on Sunday, December 17 2017, 12:21 PM #Permalink
    HP drain aura + Vigorous absorption


    The reason why HP drain works a lot better in PvE is due how the monsters stat scale, they aren't as crazy as most players stats (also monsters usually are being constantly debuffed for bigger damage), take into account players will have higher physical and magic protection in compairson to monsters, and any sort of drain buff/debuff works best when you keep landing critical hits. On the other hand, if you fight a squishy player like me you will get your hp back :D

    Blood Congeal & Petrify


    Since Blood Congeal hits in a circle around the person casting it + you could zombie/boar-trans it off, I agree the AoE could be increased a little bit (maybe instead of 8m radius make it 10m?), about the cooldown though, Crusaders do have Killing Spree(CD reset, 3m CD time) which opens up possibilities to combo long CD skills :)

    For the other point, Crusaders have Petrify 3 + Charge 2 , both of which have 10m of range and 80% chance for their debuffs to proc, and for upclose situations you have Unadulterated Strike, Blood Congeal + any transformation you could use like lizard, nirenia etc, I guess having another immobilizing skill would be nice? hahaha, it would be interesting to have a different debuff that shares its cooldown with Blood Congeal so you trade having more range instead of immobilize + DoT idk lol
    This is all in theory ofc, since any of those could miss, but that is how chance works haha
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  • Accepted Answer

    Mocha Mocha
    replied on Sunday, December 17 2017, 12:42 PM #Permalink
    @Shino that was a great idea but well now i guess that i can only depends on Sedy's decision to make crusader a better class..

    @Sedy anything that you think would make crusader a better class in future i couldn't agree more on that. I just wish that they become better than before. That's all i ask. Thank you~
    Reply voted down Show
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