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Sedy Admin Sedy
posted on Thursday, December 14 2023, 11:56 PM in Updates
The server will be down for maintenance and updates at 00:00 tonight for approx. 1 hour.

CHRISTMAS SEASON

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New Christmas Mantle Schematics
Winter's Whisper in Gold or Blue are now available to buy from the shop with a 10% discount. These will only be available during the Christmas season event.

/images/iris/christmas2023/mantle_winterswhispergolden.jpg

/images/iris/christmas2023/mantle_winterswhispericey.jpg

Quests
It is now easier for low level players to obtain Missing Old Box. Previously it was only available from the level 20-40 daily dungeon quests. It is now additionally awarded by the following quests:

[Daily] Rudolph the Lost
[Daily] Christmas Gifts
[Event Daily] Bad Santa

The following quests had their requirements reduced:

[Daily] Snacks for Shushu reduced requirements of Soft Crab Meat and Cool Water from 100 of each to 20 of each.
[Daily] Colorful Paint reduced requirement of S Saint Wearing Card II to Saint Wearing Card I and 20 Mysterious Yellow Magic Ink to 10 Yellow Magic Ink.
[Daily] Repairing the Lights reduced requirement of Potion of Power I and Potion of Passion I from 100 of each to 10 of each.

Other changes to the Christmas event:

You can now buy Christmas foods from Marie with Santa's Reward.
There is now a chance of additional Pet Summoning Pieces dropping from Bad Santa and the Christmas Shushu Boss.
Titles [Sleigh Master] and [Merry Christmas] had their stats changed from Healing to stats useful for all classes.


AUTO PILOT
Fight Radius

As requested, the Auto Pilot has been improved allowing you to set the radius in which to automatically fight. Your hero will only hunt and attack monsters inside this area. Your character will still leave the area if it's fighting a moving monster, or if it needs to loot something outside of the area, but it will then return to the middle of the area before finding it's next target. This allows your hero to remain in the area you want to farm without getting lured further and further away and ending up on the other side of the map or in areas with no monsters.

There are five radius settings. 10m, 20m, 30m, 50m, and Off. Setting it to Off (the default) will allow your hero to roam, exactly as it worked before, and setting it to one of 10, 20, 30 or 50m will restrict it to hunt in that area. When you select one of these you will see a circle appear on the ground showing you the exact area you will hunt in. The center point of the radius is set when you open the Auto Pilot by clicking it in your inventory. If you want to move the area you simply close the Auto Pilot, move to the desired area and open it again.

Auto Loot
Automatic looting will no longer be disabled when your hero's inventory is full. It will continue to loot items that you have in stacks, so if you have a stack of 50 Fairy Marble, it will continue looting them until the stack is at it's max.

Settings
Settings are now live and will be applied instantly if you change anything. For example, turning Auto Loot on or off while it's running will stop or start auto looting, unlike before where you had to stop the Auto Pilot, adjust your settings, and then start it again for them to take effect.

Other Changes
You can now stop the Auto Pilot and close it's window by right-clicking the Auto Pilot buff icon in the top-right of the screen (with your other buffs).

Closing the Auto Pilot window will now stop it before closing, unlike before where it would continue working with it's window closed.


CLASS SKILLS
Prophet
Transfusion

Corrected this skill to no longer share cooldown with Life Wave 1/2.

Warlock
Magic Depletion
(already patched some weeks ago)
Corrected a typo in this skill's config that was preventing it from purging.

Magician
Augment Depletion
(already patched some weeks ago)
Corrected a typo in this skill's config that was preventing it from purging.


ITEMS
[b]New Mantle Schematics

Glacial Mantle Schematic in blue and pink are now available to buy from the shop.

/images/iris/christmas2023/mantle_glacialblue.jpg

/images/iris/christmas2023/mantle_glacialpink.jpg

Tarot Master Mantle
Corrected the wonky positioning on Elven race characters.


MONSTERS
Immunities

Corrected an error with a few boss skills that should give immunity to damage and debuffs. Wood Garden Thiassi, Circus Payaso etc.

Threat
Corrected an issue with selecting a target if no damage or healing has been done to increase threat to the monster. You would probably have noticed this when doing Vortex, Snow Mountain, Amanita's Nest, Garden of Baphomet, when a new stage starts and the monsters begin to attack, if nobody in the party attacks them and no healing is being done, they will always all attack the same target - the last player to enter the map. This was because no threat had been done so they just picked the first player in range - but because these particular dungeon monsters have a huge seek range the first player in the list of players in the map was always a valid target, and therefore chosen.

Now, the nearest player to each monster will be targeted.

Okeanos Encounter
The Curse of Despair debuff cast by the Totem of Despair had it's damage increased in line with today's Max HP possibilities to ensure it causes death if not dispelled, as per it's tooltip. "A fatal curse will end your life after 20s unless dispelled. Cannot be removed with any spell or potion. Find a way to remove it!".

My apologies for not adding it to the previous update notes - totally forgot about it.


INTERFACE
As requested, I have fixed some annoying interface bugs and quirks and made general improvements to how the game handles interface positioning.

Interface Positioning & Settings Customization
The way that the game saves and loads your interface settings and positioning has been changed. Previously, any customization to interface element positioning was global - meaning if you moved your Skill Bars somewhere other than the default position, it would be that way for any character you logged in. While this was fine for most players, it did prevent you from having different interface setups for different characters. And also, more importantly, if you logged in multiple characters with the same client installation, there could be times where your customizations would be lost and reset to default depending on the order you logged the characters out. The last one always overwriting all of the settings.

Now, all interface customizations, including interface positions, chat box size, channel selections and lock on/off, skill bar on/off and skill bar lock on/off, party unit frame type and lock on/off, inventory bags on/off, minimap zoom, etc. etc. are saved for each character.

The first time you login to the game you will need to reapply your required chatbox settings - including positioning, sizing, and channel on/off selection, and setup any interface element changes such as moving your target unit frame, or your quick bars etc. When you move map or logout the settings will be saved for that character.

Interface Positioning
The following interfaces position will now also be saved if you move them:

Auto Pilot
Damage Meter
Auto-Move Coordinates
Remote Convenience
Megaphone
GiftBox
Quest Tracker

Positioning Bug
Corrected a bug that would sometimes cause your interface elements/windows to reset back to their default positions when opening or alt-tabbing to certain other DirectX 3D applications and games, even if you had customized them and logged out to save them.

Interface Layout
Fixed a whole slew of quirks relating to the positioning and default layout of the interface when first logging in, or logging in after reinstalling the game, with resolutions other than 1024x768.

Skill bars and pet bar will now be stacked nicely in the bottom center of the screen.
Chat windows will be stacked properly above the chat entry window.
The menu bar will always be in the bottom right corner.
The mini map will always be in the top right corner.
The target unit frame will always be in the top center.
Most larger interface windows like Achievements, Guild, Skills, Map, etc. etc. will now default to the center.

Resolution Switching
The interface will now remain as you have customized it when switching to a different resolution, either through Game Options > Audiovisual > Window Size, or when using the shortcut ALT+RETURN to switch between windowed and full screen windowed mode.
TIP: Be sure to logout or move map after modifying your interface layout to save your settings BEFORE switching to full screen or another resolution. If your settings have not been saved when you switch resolution it will set everything to the default layout.

Auction House Quality Filter
Corrected a bug with the Item Quality selection when searching. If you searched for Rare quality items it would show Uncommon items, etc.

Interface Font
Corrected the missing font outline for players using 200% Windows Scaling.
Corrected the blurry font used for Rankings and Achievements headings, amongst others, when using 125% Windows Scaling.

Guild Window
Corrected a bug with the Guild Union sheet of the Guild Window sometimes causing your character to be unable to perform any action with the message box "Waiting for Guild Union info".


RANKING
Invalid Scores

Corrected a bug with the scoring systems in Vortex, Snow Mountain, Hall of Elements, Garden of Baphomet, and Amanita's Nest, when a party of 3 or more players enter, inflating the score. All scores for parties of 3 or more have been cleared from the rankings and top score displays. This does not affect any achievements already earned.
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