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Sedy Admin Sedy
posted on Friday, December 16 2022, 12:46 PM in Updates
The following updates will be applied tonight at 00:00.

CHRISTMAS
/images/iris/christmas2022/christmas_events.jpg


ARMOR REFORGE
Armor Types

As requested, armor items that have models for all 3 races (Human, Elf, Hybrid) can now be used to reforge ANY armor type, Cloth, Mail or Plate.

For those that do not know, most armor models in Iris only have models for two of the three races. For example, most Plate armor models exist only for Humans and Hybrids, since these are the two races that have plate wearing classes. As there are no plate wearing Elven classes, a model for Elves wasn't created.

However, some of the earlier created models DO have models for all three races, and they can now be used to reforge your armors. So you can now reforge your plate armor to look like cloth or mail, your mail armor to look like cloth or plate, and your cloth armor to look like mail or plate with these pieces.

Item Tooltip
Armor items that have models for all 3 races (Human, Elf, Hybrid) that can now be used to reforge ANY armor type, Cloth, Mail or Plate, will now display "Can be used to Reforge Cloth, Mail & Plate" in their tooltip.

Reforged armor pieces will now display which armor they are reforged with in their tooltip. So instead of simply saying "Reforged" it will say "Reforged with "


EXCHANGE STORES
Mantle Exchange

You can now exchange your V mantles for a different type at Joan Armatrading's Mantle Upgrade store for 100 moolah.

Just open the store, go to the tab of the Mantle you want to swap to, for example the Rage tab, and find the entry that has your current Mantle as the requirement.

Note: Any card or reforge on your mantle will be lost. You are basically receiving a fresh new mantle.


QUESTS
Grand Wildwoods

Reduced the kill requirement of Bloombug and some of the Owl and Deathcap Wanted quests due to their scarcity compared to most other monsters on this map.

Reduced the kill count for [Wanted] Seasonal Sprite to 5 of each instead of 8.

Port Plunder
[Wanted] Pirates and [Wanted] Deckhands now reward 50 Port Plunder reputation instead of Terminus reputation.


MONSTERS
Monster / Monster Transformation Skills

Corrected several monster transformation skill tooltips that do damage over time and had the wrong duration, every 2s instead of every 3s etc.


PETS
Pet Level

Corrected an oversight with the pet system that allowed your pet to over level you. Your pet's level can no longer exceed your own level.

Existing pets that are a higher level than your character level will now be scaled back to your level. Once you level up, the pet will too.


Pet Skill: Party Blessing
The Party Blessing skill will no longer overwrite/refresh Heal Blessing. Both can now be active at the same time.

Corrected the typo in the tooltip to state it grants HP, not MP.


ITEMS
Wearing Cards

All cards (excluding Quartz PvP Bonus Damage cards from the Battlefield Vendor) had their "Only 1 allowed" restriction removed. You can now equip 2 or even 3 of the same card now.

Tradeable Status Changes
The following level 85 items are now sealed when they drop, and remain resealable as before. They can now be traded or sold on the Auction House.

Circus Insane level 85 Epic quality armor.
Temple of Atlantis Hard level 85 Epic quality armor.
Temple of Atlantis Hard level 85 Epic quality weapons.
Temple of Atlantis Insane level 85 Epic quality armor.
Dimensional Vortex Hard level 84-85 Epic quality accessories.

Note: Existing items in your inventory or warehouse will not become sealed - only new drops will be sealed.

Wonderland Silk Sets
Corrected the 5-part set chance effect to grant -90% Threat as per the tooltip - it was giving -100% Casting Time.

Wonderland Cloth Sets
Changed the 5-part set chance effect to grant -90% Threat instead of -100% Casting time.

Rose Heart
The 100% Boss Bonus Damage self effect no longer overwrites the 100% Boss Bonus Damage + 100% Elite Bonus Damage effect of Black Heart Amulet. These two buffs now stack.

Mount Tooltips
Added missing Casting Time information to the tooltip of numerous mounts.


ASSISTANT SKILLS
Cooldown Error

Corrected an issue with recipes sometimes saying they are on cooldown.

Material: Torn Equipment Cards
Updated the tooltip of Torn Equipment Cards to show the stats they give when repaired with the Cardmaster Assistant Skill.


INTERFACE
Player Nameplates

Player names will no longer be recoloured green for party members or yellow for guild members, so it doesn't interfere with Karma name colours. Previously, you could not see your party member's Karma status because the names were getting changed to green.

Titles
Corrected the Titles community icon - it was opening the Points & Reputation tab instead of Titles.

Hero Window: Extended Stats
Added additional info on a stat's upper Cap if there is one. This information can be seen by hovering your mouse over each stat.


SERVER
Optimisations

Reduced the amount of chatter between the server and your clients when fighting other players on PK enabled maps. It might help a bit for those with slower internet connections, or at times when you have some lag.

Combined the 3 PK map portal buffs (Physical Immunity & Magic Immunity buff, Physical, Magic, Poison Debuff immunity debuff, and Knockback/Pull immunity debuff) into 1 buff.

The server will no longer send useless You gained xxx EXP or SXP messages in the chat box if you already filled the EXP or SXP bar at level 100.


BATTLEFIELDS
Colosseum Deserter Bugfix

Corrected a bug with the Colosseum Deserter debuff not getting reapplied when leaving a Molten Arena battlefield match.

Colosseum Leavers
The Colosseum match will now end correctly and award consolation points if your opponent disconnects during the ready period. Previously, in some cases, the match would still start with no opponent leaving you waiting for 3 minutes before ending. This is the intended behaviour for regular battlefields as it gives you 3 minutes to try to get some points instead of it randomly choosing a winner, but it doesn't make sense for Colosseum as there is no way to gain points if you have no opponent.

Molten Arena Moral Rise
Corrected a bug where you would receive 2 Moral Rise buffs while in the Molten Arena ally camp.

Corrected the Moral Rise buff to grant MP, not HP, as per the tooltip.


OTHER
Daily Gift / Giftbox

Corrected an issue with the Auto Pilot (1 hour) and Magic Megaphone (7 days) starting their expiry countdown as soon as you receive them to your Giftbox from the Daily Gift system. These items should now start their countdown when you actually unseal them.


CLASS SKILLS
All Classes - Debuff Chance

After leveling up a few new characters I feel like it was a bad decision to modify the chance of debuffs depending on the skill rank in a previous update, so I am reverting those changes. This will improve the experience for players leveling up, all players when experimenting with different builds as they won't need to max out a skill's ranks to have a decent chance of the debuff landing, and for lower level players in Molten Arena that were at a distinct disadvantage with their lower level and rank skills.

So, the chance rate of debuffs have been reverted to how they were originally, with all ranks of a skill having the same chance of (usually) 80% to land their debuff.
The exception is debuffs that reduce defense - these are 70% at all ranks (previously max rank was 70%).

I won't list every single skill change here, but will give an example for a defense reducing debuff and another debuff.
Defense reducing debuff example:
Chilling Shock 2
Chance to reduce Magic Defense debuff chance increased from 60/62/64/66/70% to 70/70/70/70/70%.

Other debuff example:
Thunderbolt
Chance to cause Skill Paralysis debuff chance increased from 60/65/70/75/80% to 80/80/80/80/80%.

Other Changes
There were a few changes to skills where there was no distinct difference between ranks of a skill and it's debuff after this change due to the debuff of each rank being the same, no difference in duration, cooldown, damage bonus etc.

Fighter
Subdue

Now reduces Physical Hit by 5/10/15%, was 10/10/10%.

Mercenary
Subdue 2

Now reduces Physical Hit by 5/10/15%, was 10/10/10%.

Soul Blader
Subdue 3

Now reduces Physical Hit by 5/10/15%, was 10/10/10%.


All Classes - Self Buff Chance
I have also reverted the changes to the chance rates of Active skill self buffs so they are the same at all ranks instead of getting higher as the rank of the skill increases. This is how it was originally but with lower chances. 1st job chance effects were at 20% chance for all ranks of the skill and 2nd jobs were at 25% chance.

Generally, 1st job chance effects are now at 25% at all ranks, 2nd job chance effects at 30% at all ranks, and finally 3rd job chance effects are at 40% at all ranks.

Fighter
Mighty Blow

Chance to gain 10% All Absorb for 10s increased from 15/20/25% to 25% at all ranks.

Hefty Swing
Chance to gain 100 Physical Crit Rating for 10s increased from 10/13/17/21/25% to 25% at all ranks.

Accelerated Chop
Chance to gain 5% Attack Speed for 10s increased from 10/13/17/21/25% to 25% at all ranks.

Accelerated Jab
Chance to gain 5% Attack Speed for 10s increased from 15/20/25% to 25% at all ranks.


Warrior
Blood Echo

Chance to gain 10% Drain HP for 10s increased from 15/20/25% to 25% at all ranks.

Hefty Swing
Chance to gain 100 Physical Crit Rating for 10s increased from 10/13/17/21/25% to 25% at all ranks.


Ranger
Blood Consciousness

Chance to gain 7% Drain HP for 10s increased from 10/15/20/25% to 25% at all ranks.

Tempest Strike
Chance to gain 95 All Evasion Rating for 10s increased from 10/15/20/25% to 25% at all ranks.


Rogue
Blood Consciousness

Chance to gain 7% Drain HP for 10s increased from 10/15/20/25% to 25% at all ranks.

Tempest Strike
Chance to gain 17% Movement Speed for 10s increased from 10/15/20/25% to 25% at all ranks.


Shaman
Viscerate

Chance to gain 15% Movement Speed for 10s increased from 10/13/17/21/25% to 25% at all ranks.


Gladiator
Lacerate 2

Chance to gain 56 Strength for 20s increased from 15/17/19/21/23/25/27/30% to 30% at all ranks.


Berzerker
Lacerate 2

Chance to gain 56 Strength for 20s increased from 15/17/19/21/23/25/27/30% to 30% at all ranks.


Mercenary
Tyrant Strike

Chance to gain 100 Physical Crit Rating for 10s increased from 15/17/19/21/24/27/30% to 30% at all ranks.

Chilled Tempest Penetration
Chance to gain 50/60/70% Penetration for 10s increased from 15/22/30% to 30% at all ranks.

Accelerated Chop 2
Chance to gain 10% Attack Speed for 10s increased from 15/18/22/26/30% to 30% at all ranks.

Accelerated Jab 2
Chance to gain 10% Attack Speed for 10s increased from 15/18/22/26/30% to 30% at all ranks.

Chilled Slash
Chance to gain 10% All Absorb for 10s increased from 15/22/30% chance to 30% at all ranks.


Barbarian
Tyrant Strike

Chance to gain 100 All Crit Rating for 10s increased from 15/17/19/21/24/27/30% to 30% at all ranks.

Penetrating Edge 2
Chance to gain 30/40/50/60/70% Armor Penetration for 10s increased from 15/18/22/26/30% to 30% at all ranks.


Adventurer
Rapid Attack 2

Chance to gain 10% Attack Speed for 10s increased from 15/17/19/21/23/25/27/30% to 30% at all ranks.

Dexterous Jab 2
Chance to gain 10% Attack Speed for 10s increased from 15/18/22/26/30% to 30% at all ranks.

Tempest Assault
Chance to gain 10% Attack Speed for 10s increased from 15/22/30% to 30% at all ranks.

Tempest Blitz
Chance to gain 140 Physical Evasion Rating for 20s increased from 15/18/22/26/30% to 30% at all ranks.


Shadow Walker
Swift Attack 2

Chance to gain 150 Physical Crit Rating for 10s increased fro 15/17/19/21/23/25/27/30% to 30% at all ranks.

Spiral Jab 2
Chance to gain 150 Physical Crit Rating for 10s increased fro 15/18/22/26/30% to 30% at all ranks.

Accurate Lunge
Chance to gain 150 Physical Crit Rating for 10s increased fro 15/22/30% to 30% at all ranks.

Shadowstrike
Chance to gain 26% Movement Speed for 10s increased from 15/18/22/26/30% to 30% at all ranks.


Scout
Rapid Fire

Chance to gain 10% Attack Speed for 10s increased from 15/18/22/26/30% to 30% at all ranks.


Hunter
Focused Fire

Chance to gain 150 Physical Crit Rating for 10s increased from 15/18/22/26/30% to 30% at all ranks.


Mage/Magician/Wizard
Chilling Shock 1/2/3

Chance to gain Ice Infusion for 6s increased from 30/35/40/45/50% to 50% at all ranks.


Shaman/Warlock/Sorcerer
Tempest Shock 1/2/3

Chance to gain Wind Infusion for 6s increased from 30/35/40/45/50% to 50% at all ranks.


Templar
Shield Bash 3

Chance to gain Shield Layers for 3s increased from 20-40% to 40% at all ranks.

Radiance
Chance to gain Shield Layers for 6s increased from 60/70/80% to 80% at all ranks.


Champion
Counter Sweep

Chance to gain 20/30/40% All Reflect for 3s increased from 60/70/80% to 80% at all ranks.

Funeral Bell
Chance to gain 50% All Reflect for 4s increased from 60/70/80% to 80% at all ranks.

Rotating Shield Bash
Chance to gain 10% All Reflect for 3s increased from 20/24/28/32/36/40% to 40% at all ranks.


Soul Blader
Tyrant Strike

Chance to gain 100/125/150/175/200/225/250 Physical Crit Rating for 20s increased from 20-40% to 40% at all ranks.

Accelerated Chop 3
Chance to gain 15% Attack Speed for 10s increased from 20/25/30/35/40% to 40% at all ranks.

Chilled Slash 2
Chance to gain 15% All Absorb for 10s increased from 20/30/35/40% to 40% at all ranks.


Myrmidon
Tyrant Strike

Chance to gain 100/125/150/175/200 Physical Crit Rating for 20s increased from 20/25/30/35/40% to 40% at all ranks.


Wind Walker
Dexterous Jab 2

Chance to gain 15% Attack Speed for 10s increased from 20-40% to 40% at all ranks.

Tempest Assault
Chance to gain 15% Attack Speed for 10s increased from 20-40% to 40% at all ranks.

Cyclone Flurry
Chance to gain 100/200/300 Physical Crit Rating for 10s increased from 20/30/40% to 40% at all ranks.


Assassin
Spiral Jab 2

Chance to gain 300 Physical Crit Rating for 10s increased from 20-40% to 40% at all ranks.

Accurate Lunge 2
Chance to gain 300 Physical Crit Rating for 10s increased from 20-40% to 40% at all ranks.

Shadowstrike
Chance to gain 26% Movement Speed for 10s increased from 20/25/30/35/40% to 40% at all ranks.

Savage Toenail
Chance to gain 1/2/3/4/5% Drain HP for 6s increased from 20/25/30/40% to 40% at all ranks.


Sniper
Hit'n'Run

Chance to gain 15/22/30% Physical Attack and 10/15/20% Attack Speed for 4s increased from 20/30/40% to 40% at all ranks.

Controlled Barrage 3
Chance to gain 8/10/12/14/16/18/20% Attack Speed for 4s increased from 20-40% to 40% at all ranks.


Sharp Shooter
Barbed Shot 2

Chance to gain 10/15/20% Attack Speed for 4s increased from 20/30/40% to 40% at all ranks.



Additional Skill Changes

Soul Blader
Mass Subdue

Corrected this skill to reduce All Hit as per the tooltip. It was only reducing Physical Hit.

Divided Slash 1/2/3
Corrected the timings of the damage and the application of the debuff for this skill and it has also been changed to be a double-hit skill, to match it's animation.

Soul Blade: Execute
Corrected the timing of the second hit's damage.

Soul Blade: Omen
This skill no longer has a projectile.

Soul Blade: Abyss
Range reduced from 8m to 1.5m.
This skill no longer has a projectile.

Soul Blade: Ruin
Corrected the timing of the damage and application of the debuff landing.


Sniper
Magical Protection 2

Cooldown of this buff reduced from 20s to 3s as per Magical Protection 1.


Magician
Electric Chains

Chance to Stun increased from 60/65/70% to 80/80/80%.


Wizard
Electric Chains 2

Chance to Stun increased from 60/65/70% to 80/80/80%.


Prophet
Transfusion

The HP transfer can no longer fail - increased chance from 70/80/90% to 100% at all ranks.
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I have the same issues. When I press START nothing happens. I checked my antivirus and nothing was
4 days ago
Lets chat on Discord and get it fixed for you.
2 weeks ago
The anniversary events are now over - I hope everyone managed to finish the quests and got their pet
1 month ago
Voldy wrote: Sedy, thank you for the update, the reduction in prices for moolah mounts is a good
1 month ago