Same as the weekly paragon from AK that uses either moolah/tears/trophies
The problem is choosing which prizes to place probably some consumables with the best thing to get be a worth it item but has less than 1% chance on winning it
replied on Tuesday, January 23 2018, 03:01 AM #Permalink
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I have always thought that particular system is really ... meh; putting cool looking costumes/gear behind gambling its a good way to get players to shell out money for sure and if you put consumable items like you suggest then you might as well farm/craft said items with the mechanics already in place instead.
replied on Tuesday, January 23 2018, 04:23 AM #Permalink
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What i really want is just more gambling mechanic added to the game tho.
Also if its the consumable i think a unobtainable somewhere else would be good type of consumable that will stack with crafted ones that would attract more gamblers.
As long as the ones in the gambling thing is only obtainable there
gamblers will always come?
replied on Friday, March 09 2018, 03:59 PM #Permalink
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oh right consumables can be the things not available in game anymore like 70% hp pots or -60% minimize cards and finally grand prize would be thing like animal cards VI that dont really get used due to the much superior allstat VI that only have 20 moolah price difference