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Iskander Iskander
posted on Thursday, March 12 2020, 07:52 PM in Game Suggestions
1. General Improvement.
Please eliminate the invisible walls and other unnecessary obstacles characters do stuck in, if someone is using WASD to move their character around. I'm not talking about the center stone in the third room with Minotaur, but those ivisible walls around the stones in the pathways. And the one especially annoying - the one on the right side of the entrance to the room with the final boss. The last one is especially annoying, since it is covered both by the gate and the trees around it. I hit i every goddamn time i forget to use mosemove.
Please make the trees the way they are e.g. in Wood Garden - there at leas for some seconds they are transparent. In GoB - never ever the trees go transparent. So if one put the camera on max range he is limited only to certain poins of view.

2. lvl 85-94 GoB imrovement. Please nerf the minotaurs' HP. Please keep in mind, that in general players at lvl 85-94 do not differ too much from those at lvl 84. The characerisics do rise at lvl 85 due to new sets of armor and weapons, but then the damage output rises only due to skill levelup. And it doesn' grow that much really. The hird minotaur is IMPOSSIBLE to kill in 15 sec. Same goes to the final boss of the 85-94 GoB - in general i takes me around two minutes to kill it.And i cannot say my sorc is too weak (full CQ85-set +9, imbued staff with +10% mag damage, liskH+annyversary-accessories +8/9). It is quite possible that in full Runemage lvl 90 set my sorc will be stronger - haven't seen the parts of it yet to compare.
Responses (15)
  • Accepted Answer

    Sedy Admin Sedy
    replied on Thursday, March 12 2020, 09:32 PM #Permalink
    I will see what I can do about the invisible stuff that you mention but unfortunately I won't be able to make the trees go transparent when they obscure your view as with other maps due to the way the GOB map is setup - it's basically all one big model so making a tree go transparent is not possible - the whole map would end up going transparent. Similar situation to Wonderland with the maze wall - it's all one big object. All you can do is play with your camera on default rather than zoomed right out.

    I will make some adjustments to the Minotaurs and the final boss for level 85 - the HP was indeed too high for solo play.
    Reply voted down Show
  • Accepted Answer

    Iskander Iskander
    replied on Friday, March 13 2020, 06:14 AM #Permalink
    Another thing about the invisible walls - i remember that sometimes in GoB 75-84 the third Minotaur spawned INSIDE the stone. So i had to lure it out for my melee chars to hit it.

    The "untransparent' trees and gateways... Well the only place this fact is really annoying is at the entrance to the room wih the final boss: they cover the view, so my characters do stuck at that damn obstacle every time i use WASD to move
    Reply voted down Show
  • Accepted Answer

    Iskander Iskander
    replied on Saturday, March 14 2020, 06:31 AM #Permalink
    So i made a coule of screenshots of the invisibe obsacles. At every screenshot my char is stuck in one of them. Mostly these obsacles are at the entrance to the final room of the dungeon. One is at the road between the third and final room.

    Also there's a... well dunno if it's a bug or feature: the exp gain from killing monsers in the dungeon does NOT change the guild experience. Also the exp gained by a pet during the dungeon run in NULLIFIED upon exit unless the pet has leveled up.

    PS at third screenshot, where there's a stone at the gateway: the stone itself is not an obstacle - my char can get into it.
    Reply voted down Show
  • Accepted Answer

    Sedy Admin Sedy
    replied on Saturday, March 14 2020, 12:45 PM #Permalink
    Thanks Iskander, most helpful. I will take a look at it today.
    Reply voted down Show
  • Accepted Answer

    Sedy Admin Sedy
    replied on Saturday, March 14 2020, 03:12 PM #Permalink
    Ok I have worked a bit on the pathing for the GOB map today - it feels much better now. I opened up all areas arounds the rooms and corridors as much as possible but there are still a few spots where you can't go - just don't run too close to the walls and you won't even notice them. I have placed a few rocks around in places where I wasn't able to open up, just so it's obvious you can't move there.

    I have also corrected the problem with pet experience. Pets exp will now get saved when you use the Exit Dungeon button.

    Guild experience seems fine for me - my guild is obtaining exp from the monster kills in GOB. Just remember that guild experience does not get updated instantly - it's on a 10m timer.

    Minotaur/Baphomet (85-94) Max HP and Defense have also been lowered as mentioned previously.

    I will try to patch in these updates later tonight, if not, tomorrow.
    Reply voted down Show
  • Accepted Answer

    Iskander Iskander
    replied on Sunday, March 15 2020, 06:14 AM #Permalink
    Thank you :) Will test it and make a report if won't forget 'cuz of happiness :) How about the other suggestions people made? Like the won/von sets?
    Reply voted down Show
  • Accepted Answer

    Sedy Admin Sedy
    replied on Monday, March 16 2020, 12:26 AM #Permalink
    The changes mentioned above have been patched in tonight. Please let me know if you have any further issues with the dungeon :)

    https://noscrubs.net/discussions/recent-posts/update-16-03-20
    Reply voted down Show
  • Accepted Answer

    Iskander Iskander
    replied on Monday, March 16 2020, 09:48 AM #Permalink
    Read it. Thank you! Gonna test it today :)
    Reply voted down Show
  • Accepted Answer

    Iskander Iskander
    replied on Tuesday, March 24 2020, 07:22 AM #Permalink
    this is what i was talking about: the pet exp resets upon exiting the dungeon, unless the pet has leveled up inside. Also this can be avoided by hiding the pet before exiting the dungeon. The screenshots have been aken inside and outside garden of baphomet.
    Cannot show screenshotswith guild exp yet - will do it upon next guild levelup.
    Reply voted down Show
  • Accepted Answer

    Iskander Iskander
    replied on Tuesday, March 24 2020, 07:32 AM #Permalink
    Also i'd like to ask - did the reward system for completing GoB change? Cuz now even i make AA results only gold accessories are rewarded. Which are pretty useless, since they never ever drop spirit pieces upon recomposition (even though it's said in their description)
    Reply voted down Show
  • Accepted Answer

    Sedy Admin Sedy
    replied on Tuesday, March 24 2020, 08:55 AM #Permalink
    No, nothing has changed with the reward system.
    The unique items have a 60% chance to extract spirit pieces and 60% chance of x8, 40% chance of x20.
    Reply voted down Show
  • Accepted Answer

    Sedy Admin Sedy
    replied on Tuesday, March 24 2020, 08:57 AM #Permalink
    Iskander wrote:

    this is what i was talking about: the pet exp resets upon exiting the dungeon, unless the pet has leveled up inside. Also this can be avoided by hiding the pet before exiting the dungeon. The screenshots have been aken inside and outside garden of baphomet.
    Cannot show screenshotswith guild exp yet - will do it upon next guild levelup.


    How are you exiting the dungeon - with the Exit Dungeon button under the minimap or with a scroll?
    Reply voted down Show
  • Accepted Answer

    Iskander Iskander
    replied on Wednesday, March 25 2020, 08:06 AM #Permalink
    Sedy wrote:

    How are you exiting the dungeon - with the Exit Dungeon button under the minimap or with a scroll?


    I'm using the ESC button on keyboard every time
    Reply voted down Show
  • Accepted Answer

    Sedy Admin Sedy
    replied on Wednesday, March 25 2020, 09:47 AM #Permalink
    Weird - I fixed this before and tested and confirmed it worked but my code got reverted somehow at some point before the last update. Anyway, it will be fixed again after tonight's restart. Just remember to dismiss your pet before leaving for the rest of today.
    Reply voted down Show
  • Accepted Answer

    Iskander Iskander
    replied on Wednesday, March 25 2020, 12:25 PM #Permalink
    OK. And bout the quiz bug that should have been fixed lately.
    Take a look at the time on screenshot. Taken today after leaving GoB during the quiz and after TWO character changes.
    Also about the prizes in GoB - for some reason all the descriptions in the "select your prize" window are now in the upper left corner one upon another. Couldn't screen it, as the window appears for a second or less.

    PS Also found some funny behaviour of the minotaurs - when my sorc is using its pushback skills, they slightly move clockwise, but not in a straight line as be4. No g-cast or whatever - my sorc stands still and the the monsters are dancing around :)
    Reply voted down Show
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