


First off, obviously I care about how this is being implemented, otherwise I wouldn't have bothered to type this all out.No idea why not more people were consulted on the 3rd job skills, but that's water under the bridge. So. My 2 cents.
1) Exp being granted is way too low for a private server.
- Yes it's supposed to be a challenge, BUT doing the TQ to CV wanteds (~450m exp now) give about 13% exp.
- New WP give about 60m exp but take very long due to 4-5 hits per mob (double that if you're not a dps class)
- UH quests give total of about 360m exp give about 10.4%
- So if I spent my whole day doing the 29 new WP those would give me ~1740m exp which is about 50% exp.
- So this would mean to get to from 0 exp at L75 to L76 would take me about 24hrs of gameplay if I want to level within 2 days. Given what I know about exp required, this would be much more as we move towards L85. I am simply not interested in spending that much time grinding repetitively on mobs. I work and don't have the time to grind the whole day, nor do I want to take 5 days per level (about 1-2 months to get to L85 assuming I play every single day).
2) Ailment pots having 30sec cd
- yes their debuffing power is OP, but 30sec is very long in pvp - you can die in a few seconds given the right combos
- suggestion: if you want to encourage spending, have some amount of ailment pots available for moolah that has shorter cd, can name them something else. Say 20 bezoar pills for 1 moolah that have a 5sec cd
3) Bugs
- Roszak 3rd skill is bugged, not working.
- Tele item shows a map called 'Test' just under Pandahama
Specific comments - Priest
1) Regeneration 3 has cd of 3sec - way too long for a heal over time that has to be targeted on each party member; note that Regen2 has 1sec cd
2) Mana Shield - Useless: why would I want a skill that is the same (only higher efficiency) as the Niria skill, but with longer CD (25sec vs 15sec) and shorter duration (20sec vs 3min)? Plus it draws on the same MP pool and does not stack with anything. Can't it at least use my opponent's MP instead of mine lol. At least the sage circle gives mp regen with it.
3) Solemn Prayer: yay AOE skill.. BUT it seems to be for very short range (almost half of celestial blessing radius?)
4) Mana Drain: If I'm reading this right, I'm stealing 10% of my target's MP in return for 5% of mine, and I can keep doing that? That sounds good in theory, but priests have high wisdom i.e. high mana pool. Compare this to melee who are not on all-stat build (likely given that armors don't have the 2set allstat bonus anymore) who will have far less mana than me.
5) Ward: At best, I reflect 15% magic dmg.... why do I need this given my high mdef? I would much rather have the sage's phy reflect.
6) Intervention: I like how the cd decreases as it's leveled up. 1min is still long but remains viable.
7) Infuse: So to protect someone else for a possibly debuffable 8sec, I stun myself for 8sec while losing mana? Um. No, just no. Even if the class name is a saint, I would rather stay alive and be useful. Because in 8 seconds, there are so many things that can happen to me. Mostly likely death though :P
8) Holy Smite: yay, an AOE Immo! And... I'll never get to use it. Requires 14 SP to get to that part of the skill tree, most of which SP are wasted on Devine arrow.
9) Chastise: Why does this share cd with Flash? Cannot think of rationale for this. But they have different cd?
10) Flash 3: Why do I need Devine Arrow for this? @_@ To max this flash skill I need 5+5+7 SP just to unlock, not to count actually maxing the skill itself. Totally not worth it unless we get a lot more SP points.
11) Colossal: Yay for lack of +size. V happy with this
12) Celestial anger: ... the +size came here. sigh. Although why would they be slow? Though I guess it is meant not to be OP since it is not really debuffable.
13) Dispels: 2sec cd is not very useful. Rather stay with 1 debuff skill, but with 0 cd so that attack speed actually makes a difference. Maybe it's good if I debuff only one person of multiple debuffs, but what about the rest of my party, if everyone has the same single debuff eg. silence? Plus, 1.5k MP to dispel? Sheesh my MP pots can't keep up with it at all.
Others) Skill tree bug - At least in the skill tree npc, not sure if it's in the actual tree as well
- Earthern blessing etc requires Weakness Dispel as preceding skill (not clickable otherwise)
- Colo requires Pyre Blessing
Others) MP costs: noticed that MP costs will be going up dramatically with the new skills. How are skills like Mana shield or Infuse going to be good? MP regen should get relooked at, it's a ridiculously low and useless amount now.
Others) No Bestowed Agility3?
Others) No new buffs/passive?
Specific comments - Sage
1) Dispel circles: looks like 99 efficiency removed from all and changed to 10 efficiency. And the 3rd job one seems kinda useless. Lower cd of 25sec? So what? Is it supposed to promote greater flexibility?
2) Thorns: Nice reflect. Useful against melee, not sure how well it will work in practise cos so far no other dmg reflect to stack on it. So being hit by 10k would result in 1.5k reflect only, not a deterrent like the mail classes. But could be very nice if you have a mail user in pt who is affected. Can reflect go past 100%?
3) Pyre circle: nice new crit.. is it really useful for us though? Unless bosses have a lot of resist etc, our stats should be high enough to have really high crit in the first place.
4) Moonlit sanctuary: nice, shield + regen. Is it 15% mp regen at max level (can't tell from description)? That's a lot.
5) Lifetap: seems like giving the target that hp abs buff from roszak. Very useful against bosses and even in pvp. Pretty long cast though, but I guess it's reasonable.
6) Life balance: interesting that you heal the enemy and yourself. Guess some strategy required to use it against a full hp enemy lol.
7) Life and death: again a sacrifice scenario. Not particularly viable given that at current equilibrium (I will assume in the future that while HP will increase, so will attacks), the absolute max sages can have is maybe 80k hp and this is by using bf armor, sacrificing heal amounts. If left with 30% HP(am understanding it as reducing max hp thus not healable), this is only 24k, which is can be OHKO if debuffed sufficiently with the multitude of new debuffs.
8) Monsoon: Seems very useful skill, a nice contrast to the AOE debuffs going on. 1m CD is pretty short for this kind of skill making it easily useable
9) Celestial sphere: Nice addition of %-based healing to make it stay relevant, and removes dependance on heal-base
10) Transfusion: another trade off. The debuff is pretty short, so it seems still reasonable since the heal is pretty high.
11) Judgement arrow skill tree: to get to the new skills, need to spend 3+3+5 on destructive incant, 3+6 on J.Arrow, then finally 5 for Nature's wrath. Nice to have an aoe stun though.
12) Thicket: any shared cd with other skills? Seems like a nice defensive mechanism to gain breathing space
13) Nat power3: yay no +growth
14) Pillar of life2: wow, more p.abs? This + Life font = 35% abs already. Not to mention Grace
Others) No Potential Growth3?
Others) No new buffs/passive?
Specific comments - WL
1) No more glitch casting through implementation of 1s skill cooldown
- cd is too high, even if I buff attack speed instead, I'm still waiting for the next skill (note this is w/o glitch)
2) MP cost very high - mana regen skill is useless; 20-30 skills and mp is gone, that's about a minute. MP pots can't keep up.
3) Tempest shock: why the skill lasts only 6sec (down from 10sec)? I like that it changed to %based debuff for higher levels. Why the 100% boss dmg? Don't Wl alr have x2 dmg on bosses?
4) Tempest spear/typhoon: useful to have silence and paralysis, but these two skills aren't that good to have it on, because people tend to use them together, so that wind infusion still active and you can cast them, so don't get the full benefit of having two skills with paralysis. By the time ready to cast the second, wind infusion over.
5) Chronowarp: nice debuffs.
6) Chronotap: seems quite useful for escaping, I'm guessing it's from Payaso.
7) [shared cd]
Chronovoid: -10% hp per sec for 5 sec, in return for an advanced meteor with extra dmg? No thanks. I think I want to live. Unless I find myself in a situation where I have sooo much hp (which I won't, cos this is a cloth-user, not a tank), I don't think I can use this skill
Eye of the Storm: Wind fusion > Advanced wind fusion (lasts 8sec) >this attack channeled for 8sec... how long would it actually last? Or is adv wind fusion only required for the beginning.
Armageddon: Doombringer>Armaggedon. Hmm... it's an AOE but only works if the debuff is on. So potentially only hitting one person but sacrificing your hp a lot. Hard to say whether this will be useful since magic reflect is typically not useful for cloth users given their high mdef.
8) Acceleration: I like the use of auras for a mdps class. The buffs are useful too. BUT, not as useful because of the 1s skill cd that makes attack speed completely useless
9) Scorched Earth: DoT is always nice, though limited in use. Reduction in P.Abs seems more like a setup for a melee party member.. But other than that not a particularly noteworthy attack.
10) Windwalk: 100% eva/res sounds like a lot, but it's not. Look at the mail classes. They can still be hit esp by mdps
11) Phasewalk: Mixed minds on this. I still find Whippa trans more useful since can continue to spam skills. But at least we can walk out of a mob. Huge improvement from initial suggestion
12) Disharmony: Seems like a very small target area for this kind of effect. Not sure when it would be used either. Seems like a targeted magic whip with a stun element.. don't see any particular use in this skill, other than yet another pushback
13) Explosive blast: can't be sure without trying it, but based on the description: why on earth would I want to upgrade that skill. WL tree gives ITD and no -healing. Sorc tree gives % bonus dmg and -healing up to 70% just for a reduction in cd time. And not even that sometimes eg from Rank 2 to 3, no improvement, just worsening healing received. What makes me give up an ITD (that might land a finishing blow) for a glorified AOE (which WL already have many of) that will debuff me?
14) Blazing Aspects: nice %.
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