


I love this idea... Thought bout it like... a week or two... So here are my ideas.
1st Guild is an association of people with similar interests: a club, society, or other organization of people with common interests or goals.
So by that, the guild war should be a war for a certain territory or a certain place like a GUILD HOUSE.
A GUILD HOUSE will be the spot for the guild for AFKing, Trolling or anything that the people will do. And that area will only be available for the guild members occupying the territory.
Benefits:
1. Guild's private spot. With Npcs seen in town.
2. A wider guild storage/Bank, wherein you can store golds in which as time passes by INCREASES... TIME DEPOSIT thingy.
3. A specific Dungeon accessible for the guild members only. Of course, with unique items.
4. Guild Treasure room. After a successful defense, the guild members shall rejoice with tons of wines and well cooked meat plus the LOOTS OF WARS. (treasure boxes that provides random items such as all stat V or VI, potions, foods, etc).
5. Guild Funding. Of course a guild must have those awesome dragons or guardians. So why not put some Mechanical knights like in decomus that provides a little bit of help in defending the Guild House. The more the funds the Members donated to the guild the more upgrades you can avail.
6 . FAME! The emblem of guild occupying the Guild House will be TOWERING in the middle of terminus: a flag or banner maybe? ("Yeah commoner we own this spot")
During the Guild war:
Theme: Free for all (guild versus guild ofc) No friendly fire. 30 minutes - 60 minute of all out war. Defend your base or take away their pride.
Map: You can provide a map in which is accessible only if the guild war is on and for the occupying members only during times of peace.
Death: Instant Respawn outside the map or the user's save point. (Yeah REGROUP)
Objectives:
Defenders:
With the help of the funds of the guild, there will be mobs that defends the area. (Ofc, it wont attack the Members of the guild occupying the Area). The defenders shall protect the GUILD HOUSE SACRED GEM (For drama purposes: it provides the power for the guild house to work). It's like 50,000,000 Hp... And can only be healed by the usage of the Guild Funding. This Gem shall be located in a room far from the entrance (Of course there must be like maze like rooms before that Gem Room). So, in summary the Defenders should fund the guild during the times of peace and defend the Gem 'till the War is over.
Attackers: Simple, Attack with all the bright tactics or dirty ones... Destroy all mechanical guardians, kill all members of the residing guild then attack the Heart of the Guild, the Gem.
Once the Gem is destroyed, all of the members of the previously residing guild shall be instantly teleported back to terminus. And the guild successfully destroying the gem shall remain but the funding of the guild house will be reset. The other guilds in the area who didn't destroyed the gem shall be teleported back to terminus. And once the 30 - 60 minutes time allotment the last guild who occupies the guild house shall be the newest owner of the guild house, thus they will be the one that will be called as VICTORIOUS.
I think this will need a lot of work. Especially on the side of the COMPUTER PROGRAMING THINGY hahahaha
Any comments and suggestion can be accepted... Let's talk bout this to improve our lovely server... NO FLAMES! hahaha
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