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Allen Allen
posted on Monday, May 13 2013, 04:18 AM in Game Suggestions
Hi. Before you all go hating on me, please hear me out first.


I think its time that I point out how incredibly game breaking instant mounts have become. We all know what instant mounts can do and anyone who has them in their inventory in-game, wether melee or ranged, immediately don't have to worry about people escaping from their wrath or getting chased for stupidly diving into 999 people as it gives us 100% movespeed in a single click. Class' built-in escape mechanisms such as Windwalkers blink/sprint skill or Caster's teleport have become only a 2nd option for escaping/chasing. Melees don't even need to build on movespeed anymore as they can just hit-mount-hit-mount-and-so-on their targets to death. Same goes for ranged classes and to some extent, even more overpowered in their case. I myself, abused this mount ever since I got them, but I think it has made things too easy.



However, nerfing it brutally will yield an incredible amount of QQs specially with the community already spent 50 bucks on them. So might I suggest a bit subtle way of tweaking to bring back a little bit of balance. It's simple and not that harmless to its value as it doesnt really make it useless. Just give it a cooldown, 10-15s of cooldown every usage. This way people will have to smarten up when to use the mount's movespeed bonus instead of just turning it into an unlimited +100% movespeed skill.



Go Spurs!
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Responses (116)
  • Accepted Answer

    Ray Darkwolf Ray Darkwolf
    replied on Friday, May 17 2013, 12:33 PM #Permalink
    Oh I wouldnt know about that. Melees are given a better burst combo than any other class. With Anti stun + Duel + ignore abs/ignore def skills that you can bust out, its a good kill. You're right, if the playing field is even with mounts then it "doesnt have an effect." But. Im not saying both are running at the same time now, am I? Thats why there is Hit and Run =D I myself dont even do that, but I see the point in a melee's perspective. Its how most of them are designed. Burst Dmg -> Kill one -> Get the hella out XD

    What an odd term... Skill Ceiling. Alright thank you~

    I actually like the whole movespeed thing and hecticness. It makes pvp intense, adrenaline rushing. Especially when any second you know that if you miss a pot, or miss a trans...youre gonna die very fast! I reiterate that every class (except healers) can kill any other with their skills. Some harder than others, like Vanq vs WW? Evasion much. But yeah, still able. Maybe its just me cause Im masochistic that way and I love being on the edge lol
    Reply voted down Show
  • Accepted Answer

    Fistand Fistand
    replied on Friday, May 17 2013, 04:05 AM #Permalink
    [Well played, Alpha.]
    So dismount actually works an intended? Well I'll be damned, that's what you get for continually not logging on. Sorry - I was testing it upon release, when it worked not (or was bugged somehow).
    About melees - well, as you've correctly stated, everyone in PvP has these mounts, any changes to them will most likely not make a difference for melees, since they chase the same mounts they use. Heh. Myself, as a melee, I was using slowdowns, speed potions/trans, and (occasionally) Charge to secure the chase and start the combo; with the update and transition to Templar, frequently used pull as well. I did not use mounts, if only at the beginning (I do not possess a moolah mount, yet didn't feel crippled)
    Oh, and by "hectic" I mean more like "unnecessarily sped up" rather than "chaotic" (that persists however).

    P.S. Skill ceiling is the measurement of a player's mastery in using what he's given - his character's skillset, mainly. I doubt doubled MSpd (thus hectic combat) would contribute to this, if only to raise said reaction time.
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  • Accepted Answer

    Selka Selka
    replied on Thursday, May 16 2013, 07:40 PM #Permalink
    Poor Papa XD
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  • Accepted Answer

    Ray Darkwolf Ray Darkwolf
    replied on Thursday, May 16 2013, 03:19 PM #Permalink
    My thanks to KaizerBlade/DukeSenel for help regarding Dismount skills:

    Number 1: Yes, my bad, you stated "need". Though my argument is still valid, if you affect the PvP aspect, it also goes with changing the PvE part as well, which is why I was rebutting that argument. As I said, hardcore farmers and insane dungeon goers like myself use this mount for mobbing and to make this faster, after all, Sedy put a 15min Insane Dungeon runs for a reason.

    Number 2:Like you said, everybody adapts to the arsenal they have. That defines what strategy and tactics are. Even when Destruction was taken off, was it just left at that? Not really. Sedy gave them a new set of skills and a new gameplay which also compensated the change. Plus, its a different argument. --- Class Skills are open to everybody even to those who play casually, just level and youre done, you have these skills and its up to you to use them. you are GUARANTEED that you have this. If its changed, okay deal with it, if not, okay deal with it. Agreed?

    Moolah "anything" --- is a different aspect, a player spends extra time. Extra time unneeded to actually just level up to farming/earning or spend real money to get this. Which is why it is a hard thing to suggest on. People spent knowing that this thing is instant, no cd, no baloney. Where is the contract for that, that when I spend 50$ -- somewhere along the line, yes. whatever you bought will change, sorry.

    Number 3: Dismounting is NOT obsolete. Lets go back to basics. A Templar is given 2 dismounting skills. 1 for a target user, and another which is an AoE effect. Both these skills have 2 second stuns to the user when it hits. If the debuff does not hit, the user is still pulled to the Templar. Which gives enough time to actually cast another crowd Control, usually Immobilize.

    If this debuff hits, the debuff in itself contains the "No Mounting Allowed." You cannot. I repeat. CANNOT. MOUNT UP ANYMORE in that 2 sec stun. If you do, it will miss. Yes this was Tried and Tested. =)

    2 seconds is enough for any Templar to hit with another skill in their "combo" to keep them in place. I can be locked for more than 5 seconds if everything hits, which usually they do. Now tell me, how is Dismount rendered obsolete? It was designed with Instant mounts in mind -- I'll leave it at that.


    Thank you, I do my best to show a more rounded argument based on current status quo. As for the PVP aspect being hectic, don't you think that it already is? The new skills have combos, its really hectic even without mounting up. But think of it this way. What about the Melees?

    Templars, Crusaders, Vanqs, Soul Bladers, Champions (if I missed any, sorry)builds are usually Attack Speed. With any tamper on the mounting, it would affect them greatly. Why cripple them? Personally as a Sorc, I already said, rain or shine of this argument, I don't find it to be much of a big deal for myself. I can compensate with Owls, I compensate with my own skills. But most melee, do they have that alternative? Maybe not.

    I don't get what you mean by Skill Ceiling, never heard of this term before XD Sorry
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  • Accepted Answer

    The Alphanumeric The Alphanumeric
    replied on Thursday, May 16 2013, 02:11 PM #Permalink
    Ah, finally! From someone who actually GOES TO PK, GOES ONLINE, GOES TO BFs, GOES TO WAR and actually PLAYS in-game. :)
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  • Accepted Answer

    Fistand Fistand
    replied on Thursday, May 16 2013, 10:44 AM #Permalink
    Finally a text wall, I foresaw it's arrival.
    Surprisingly, this post almost convinced me...well, almost:
    1) As I guess the 6th concern was directed at my post - this is why I said "need". Nowhere did I say you do not need it at all - I just wanted to emphasize that it's not totally necessary [yet obviously indeed useful - "makes things faster" indeed], so I could neglect the PvE part.
    2) Can't say the overabundance of the words "strategy" and "tactics" adds points to this post... I still remember someone went so far as to call Destruction a tactical skill. Heh. Maybe I'm just picking now, though.
    3) concern 4: thing is, crowdcontrol's effective against everything (hence it usually has short durations), so it's fine; what I don't like is dismounting now is totally obsolete, as you still can immediately mount again.
    [Sometime back I wondered if it can be coded to impose a cooldown on mounts to prevent that - which is actually an idea, regardless if a CD will be added to mounts themselves.]
    Moreover: I may be mistaken here, but the cooldown starts on mounting, not on dismounting? This way, it will both allow for more "strategic" combos AND not hurt your precious hit-n-run too much, as by the time you're dismounted it most likely is done CD. [I'm always a little butthurt about kiting, having played a Knight for over a year. The rage.]

    All in all, Ray has mostly managed to convince me (a rare sight) so I partially revoke my arguments.
    However, I still dislike that PvP, especially mass, is really hectic with all this mounting. _Something_ should be done.

    P.S. I don't really buy the thing expressed earlier that increased speed raises the mythical "skill ceiling" - no, it does not. Skill ceilings are raised by building combinations, watching the opponents' actions, carefully adjusting gear, timing pots/buffs/whatever, etc - not just by improving reaction time (it does help, but is bad if it's the only thing).
    Reply voted down Show
  • Accepted Answer

    Ur Ur
    replied on Thursday, May 16 2013, 08:29 AM #Permalink
    I was bullied by a player with moolah mount so I bought one. >:D
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  • Accepted Answer

    Ray Darkwolf Ray Darkwolf
    replied on Thursday, May 16 2013, 07:01 AM #Permalink
    EXCUSE ME. I like my head without any unnatural bumps and lumps THANK YOU. Lol xD
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  • Accepted Answer

    Darcel Darcel
    replied on Thursday, May 16 2013, 06:57 AM #Permalink
    O_O wow this post made my brain hurt after half way through. so much bad english. lmao

    Well hmmmm *taps chin* XD I was originally for not having wings in moolah vendor a little year and half ago XD. Don't believe me here (http://noscrubs.net/discussions/recent-discussions/unfair-to-donators) post is locked so no commenting can be made XD.

    Well no matter how you're wanting to put this post it will fall back on how it will effect people's battlefield and PvP play. They'll branch your suggestion and apply it to the game and their strategies. And one sec *steps away from computer and flies to PH and knocks on RayDarkwolf's Door and Breaks a heavy object over his head*. People like him do math XD

    No matter how it's done your suggestion has opinions but the damage has been done over the past year and half we've had them. Removing the instant part even if it's not super instant thanks to RDW and his 0.8 second calculation XD. The cool down would result in price of moolah mounts to be dropped and in which most of the people who have bought mounts for than a month ago would not get a refund because we'll be damned if that much moolah is returned. XD

    Right now while we are all waiting on the next thing for our server to come out a lot of these suggestions have come out which are usually big impacts on the game itself and the economy of the game itself. Guess we'll sit back and watch how this turns out. And we'll have to see an admins input on this suggestion.

    Kudos on everyone being a community and talking even if you're trolling or in the wrong section. lol
      Reply 
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  • Accepted Answer

    Aquarius Aquarius
    replied on Thursday, May 16 2013, 06:25 AM #Permalink
    *we were killed and bullied
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  • Accepted Answer

    Aquarius Aquarius
    replied on Thursday, May 16 2013, 06:24 AM #Permalink
    "Do not do unto others what you do not want others to do unto you". We got when we started 2 years ago. They get killed now that we caught up. Now they start these kind of suggestions. Pfft.
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  • Accepted Answer

    Ray Darkwolf Ray Darkwolf
    replied on Thursday, May 16 2013, 06:20 AM #Permalink
    @ Yommi: Tele actually has a downtime for me ;_; I lag more when using it, so my build now does not have teleport =)
    Thanks for liking my post!

    @ Aqua: You have a point. Im ignoring that jibe to November lol. But why now when the rest of us who finally caught up? So what if some people can hit and run now? Perhaps they're worried that their old tactics are being used against them? Maybe.

    I'm just saying, I hardly find the current arguments for the change in mounts to be strong enough. Especially since it has something to deal with real currency. Thanks for liking my post bish
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  • Accepted Answer

    Aquarius Aquarius
    replied on Thursday, May 16 2013, 06:11 AM #Permalink
    The progress of the game that led to everyone being equipped and old players getting killed brought up this suggestion. Since the so called November was OP when everyone else 2 years ago arent equipped.
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  • Accepted Answer

    Nicci Nicci
    replied on Thursday, May 16 2013, 06:09 AM #Permalink
    btw . maybe he think . why need mount in pvp if we have PORTAL !
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  • Accepted Answer

    Ray Darkwolf Ray Darkwolf
    replied on Thursday, May 16 2013, 06:03 AM #Permalink
    I would like to post my own two cents worth, since like my girlfriend, I do own a moolah mount now and I do care if theres this "nerf" or update provided for it. I am, as you all know, a Sorcerer, ergo, most of my points will be from that aspect, but I also asked a friend who has a good Assassin for another perspective.


    Concern 1: Moolah Mounts "cancel out" the need for Class Specific Speed Skills/Builds.

    Upon casting a moolah mount, it is not as "instant" as it is claimed to be. There is still an animation which takes roughly .08 seconds where you cannot move while you cast. Compare this to any movement speed instant buff -- mine would be Wind Walk, which adds 600 MS for 3 seconds but i can run while casting it, its still a better alternative for quick chases and very fast escapes.

    Comparison Data Below:
    Moolah Mount = +400 approximately
    vs
    Wind Walk = +600 (3 secs) + Acceleration = +42 roughly (ROPE) = +642 in 3 seconds
    Bestial Instincts = +245 roughly (15 secs) + Hastened Drive = +126 roughly (ROPE) = +371 in 15 seconds
    Shadow Walk = +350 roughly (10 secs) + Hastened Drive = +126 roughly (ROPE) = +476 in 10 seconds


    As you can see, despite a person at least for an Assassin or a Sorcerer, their classes can make due without a moolah mount. As for me, with Wind Walk and Acceleration on it only takes 3 seconds for me to run 2/3rds of the entire map of BF -- to put things into perspective of how far you can reach.

    A moolah mount provides an extra edge ofcourse, meaning it gives a player another option when your chasing skills are on cooldown -- But if everyone has the mount, then it renders the field play equal. Why equal? ITS ALL 400. It doesnt play on your skills that add MS. No, it adds to your base MS of your character, which is always 700 approx. Agreed? Yes.

    Its another edge in the game, like how trans cards are optional, yet having it and using them are always giving someone an advantage over ones who dont.


    Concern 2: Moolah mounts provide certain classes the chance to Hit and Run

    The concept of "Hit and Run" has always been available even in retail. Why wouldn't anyone? Every class is provided a killer combo they can use in order to kill somebody. May it be a mail user's trap to hold a person down, a vanq's duel skill, a templars pull + their respective ITDs and major damage skills. But the gist is-- you also have mounts, owl trans and move skills to help you as well.

    True enough the comments say it "changes the course of PVP to hit and running". But Running has always been an asset, kiting is always a skill to have and killing as fast as you can without being caught by the opponent ---has always been the gist of PVP. What makes this different? You can chase someone who runs away. In fact, I said earlier, I chase someone using an owl trans + wind walk rather than a moolah mount. Faster and more effective to get that extra hit down to someone running. =) But it all depends on the situation.

    Why use trans if you need trans to Stun someone running? Then you use a mount or a skill, yes? Mounts provide an endless supply of tactics in one's arsenal.

    If I was someone who has killer combos and suddenly runs away. What are YOU doing? Waiting for them to run? Excuse me, if youre in a war, you chase. Or maybe you were waiting for them to actually run back and hit you again? I dont know.


    Concern 3: Moolah mounts became a necessary thing to have in PvP. Newbies cant keep up!

    Like how wings became necessary? Like how Stat IV builds became necessary? Ofcourse.

    Any newbie would feel threatened by these developments because most of the higher level BFs, 74+ and 85 are filled with moolah geared people. That is always the case when you have donating items involved. People who donate will get the better stats, the better alternatives and the advantages. But what is stopping any other new player? As someone posted, earning these gears to be one of the crowd is part of the game. I loved when I got my costume. I loved when I earned for my character cards -- etc.

    Is attaining moolah expensive? Please dont tell me you all expect someone to get 50 moolah magically without spending anything. If you do not want to farm, then get a credit card and pay for it. If you can give hours of your time -- then farm for it.

    Let us put it into perspective. To farm 100 million, it takes a few dungeon runs that you can run once in a day as an average lvl 75 character who is equipped with CQ and Lisk gears. Which are very cheap and easily attainable now. And yes. to everybody.

    CH = Chance of All Stat, 120+ MTS, X amount of V cards (5mil), X amount of Fairy Powder/Piece (100k/200k), Elemental Spirit Pieces x Uni Drop x 4 ( 500k - 1mil EACH if youre lucky )
    DH = 100 STS, X amount of Fairy Powder/Piece (100k/200k) Marble (1 Mil)
    WGH = 120+ MTTS, X amount of Fairy Powder/Piece (100k/200k) Marble (1 Mil)

    Running all these dungeons at least once a day = 50million Profit. It resets twice a day. ergo hah! you earned 1 moolah worth! hogawd.
    Not even counting Lisk/TOA/TLC or daily farming mats.


    Concern 4: Why say this now? Why not 1 and a half years ago? (edited for Darcel's benefit)

    I will attack people on this one, so I shall say sorry in advance. Date back years ago, even before I have been playing NS, I know moolah has not been very common. In fact, when I started playing, only a few people had wings let along costumes and moolah mounts. This is where the concept of "abuse" can be implemented. Why so? Because its not common. Donators had a very very LARGE gap between them and non donators. Ergo, OP.

    Now that the playing field is even, its suddenly a problem?

    I see the point wherein yes moolah gears has become a necessity, but as all games progress, it will always happen. And it helps the server as well. That IS the point. It is not "abuse". It is strategy. It is tactics, and with every strategy, there is a counter. Mounting up is a problem? Why not stun them. why not dismount them. Why not pull them? Duel? There are countless ways of disrupting a person. Why don't you learn the skills you were given in 3rd jobs, and see how amazing they are.


    Concern 5: Cooldown will help the abuse of mounting.

    I like the creative suggestion, I really do. It just gives a delay of using the mount again. Okay. But to be perfectly honest --> Its a rather useless update if it is implemented. Think of it this way. If a person will wait for their combos to end cool down, then why not just wait a few more seconds longer for your mount too? It would not help much, it would just make people run more.


    Concern 6: Moolah mounting is not useful in PvE.

    Seriously? You must be joking, because I have always used mounts in PvE and in fact I use them more on dungeons and Boss Hunts than BF or wars.

    It just makes things faster to do. in fact Im pissed about this delay cooldown thing because it makes my PvE harder. I need to owl everytime I run through mobs in CH? CI? WGH? DH? Gosh.

    You've got to be kidding me.


    Conclusion:

    I don't agree with this suggestion. =)
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  • Accepted Answer

    Selka Selka
    replied on Thursday, May 16 2013, 05:37 AM #Permalink
    I'd want my moolah back for both chars I have the mount on. o.o
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  • Accepted Answer

    Selka Selka
    replied on Thursday, May 16 2013, 05:35 AM #Permalink
    My point is... I luff Fae Fae :D
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  • Accepted Answer

    Fistand Fistand
    replied on Thursday, May 16 2013, 04:07 AM #Permalink
    (addendum) The main point is that it does NOT get better when everyone has these mounts - I've been trying to prove that several times.
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  • Accepted Answer

    Fistand Fistand
    replied on Thursday, May 16 2013, 04:06 AM #Permalink
    Thanks for the civilised reply.
    If I understood correctly: while we can't only focus on PvP, it's indeed obvious the issue only exists there (unless you're kiting mobs or whatever, you don't really "need" the mount in PvE), so I dropped PvE. Plus, all other things you described have already become a necessity in order to PvP, all those potions, costumes, cards or whatever. (Aside from wings, they don't use moolah, as well.)
    They have ever since integrated into PvP (e.g. absorption potions), but the thing is...a 100% speed instant mount simply cannot integrate itself into "necessary" combat items because
    1) it costs moolah (I do agree donators should have an advantage over non-donators, but not such a cheap [quality, not price] one)
    2) because of it's instacast, it can be invoked anytime you like - I heard even while CCd? Take same pots - you can't use them while under CC. They also have a cooldown.
    3) also because of instacast, it destroys the metagame, as you can even invoke it inbetween attacks - and provides a far too spoiling chase/escape mechanism: why use movement skills anymore? All classes' abilities of that sort instantly become obsolete, and no item, donator or not, should make anything obsolete. _Especially_ in PvP.
    4) As well, I repeat what I have said numerous times - not only the advantages the mount gives to different classes are NOT equal, but the PvP itself instantly becomes hectic with hit-and-run galore. This is NOT good.

    About the "rudeness" of the thread in general - as I've seen plenty on these forums, it only takes 1 kid without a sense of responsibility for his words to start it. Allen is commenting every reply because he's trying to prove what he suggests is the right way to do - it is only fair. Discussion is a discussion, you can't expect nobody to mindlessly accept the points other people make.
    Oh, and my "rudeness" in particular - if detailedly explaining kids offending me why they can go fuck themselves counts, so be it.
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  • Accepted Answer

    Natsumi Natsumi
    replied on Wednesday, May 15 2013, 11:01 PM #Permalink
    @Citadel

    Firstly, I'm not Natsuki :)

    Secondly, I agree with you that some cooldown should be implemented so this strategy of "diving into the whole enemy team for a kill and retreating within an instant" is abolished (this really isn't the way this game should be played, or any game as a matter of fact).

    I was very hesitant in suggesting a cooldown, although it is a better idea and eliminates the need for a cast time (even a miniscule one as one suggested above, which is 0.01s), since I figured people would QQ far too much about it. Also on the other hand, it was pointed out above previously that realistically, people could (and probably would) just mount and run off into the sunset until the cooldown is over, which again.. defeats the purpose, though some downtime is better than no downtime.

    @Ur

    This reply to you doesn't really belong here, but I'd rather post one reply than make several in different places; you guys can read them all the same anyways.

    Firstly, I agree with you that people should stop making rude comments and, in general, being stupid and making pointless threats, as was pointed our previously by Allen, Citadel, and Fistand. A constructive debate between all of us really wouldn't hurt anything.

    Secondly, I may be wrong but, I'm pretty sure I've seen before that Sedy request us to post in suggestions, rather than pm'ing him about everything, since it's really a hassle to go through all those pm's. I believe that's what he said, but again, I may be wrong.

    Thirdly, people without moolah mounts have indeed tried to "fight back", but think for a second... Where is the fighting when those with moolah mounts are simply running?

    It's not that we haven't tried; it's just that no matter how hard we actually do try, with injectors and trans cards in play regularly on both sides, there's no stopping people with moolah mounts from running and waiting for cooldowns... only to smash us again in 5-10 seconds.

    However, I do recognize that many people in 85 BF have moolah mount already, in fact, most do. But don't forget there are people who join BF regularly that don't have moolah mount, and also some that simply do not join BF because they're discouraged from it due to this playstyle, where people can just rush in and kill, and get out just fine. And you have pointed out that some in lower brackets do have moolah mounts also, I haven't been in any other bracket for a long time now, but I'm sure they do exist, particularly in 84, where this strategy of "hit and run" is very common.

    All in all, there are some points I agree with, and some that I don't, as pointed out above. It would be really nice if we could all be civilized; feedback is always appreciated.

    To all who read and follow this thread, I notice I type massive blocks of text, and I'm sorry for killing your eyes.
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  • Accepted Answer

    Spunny Spunny
    replied on Wednesday, May 15 2013, 10:54 PM #Permalink
    Well, my point is that there is no particular benefit if both people have the mount.
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  • Accepted Answer

    ooxx ooxx
    replied on Wednesday, May 15 2013, 10:29 PM #Permalink
    *loves this reply* civilized debate is the way to go~ trolling wont solve anything...
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  • Accepted Answer

    NiKKi Ü NiKKi Ü
    replied on Wednesday, May 15 2013, 07:49 PM #Permalink
    i love yer sig temii :3
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  • Accepted Answer

    Fistand Fistand
    replied on Wednesday, May 15 2013, 07:26 PM #Permalink
    ...well, you beat me to it.
    I'll just add that those "OMG REFUND" comments are trash, really: when Destruction got nerfed, many Zerkers made threats to quit/reroll into another class should the nerf get done - yet nobody did. They, like everyone, silently adapted - but hey, they got attention!
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  • Accepted Answer

    Happiny Happiny
    replied on Wednesday, May 15 2013, 07:20 PM #Permalink
    Obviously it is a suggestion thread and as everything in life you can't please everybody. The fact that we all are able to have our own opinion its what makes us individuals. But just because people don't agree with the thread starter doesn't mean they have to be rude and behave like a spoiled child throwing a dummy out of the pram.

    I'm sure Allen's idea was to read opinions and counter-suggestions. If you don't agree with him that's fair enough, state your opinion and defend your point of view. That's what grown people do. Coming here trying to troll with silly comments and failing blackmail posts won't take them anywhere and just show how childish and unable to build a line of thought some people can be.

    One last point, Sedy is very good at giving us all what we want, everytime he changes something he always compensates (see the way we can change titles) so he has the last word and IF something changes I'm sure he won't make people lose money! So no point getting all crossed spitting out refund requests when Sedy didn't even gave his input.
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  • Accepted Answer

    Ur Ur
    replied on Wednesday, May 15 2013, 06:10 PM #Permalink
    now now, I think you are too full of yourselves not considering others negative opinions about this topic. they have their own reasons to say NO, probably they just can't explain why.

    and about the armor, maybe they stopped whining because they cannot do anything about it. but if changes were made on the moolah mount, oh they can do something about it. they would demand for refund, because they spent their money for the instant mount without CD. you might want to consider that too.
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  • Accepted Answer

    Citadel Citadel
    replied on Wednesday, May 15 2013, 06:01 PM #Permalink
    A childish reaction followed by feeble and empty threats seems to be the norm whenever balance issues are raised and valid points made.

    The comparison you made is quite a logical one and I would have done the same (in fact I had thought along similar lines quite sometime ago) but then it enables people to come in and derail the thread with useless and inane gibberish because the mount in question is a moolah mount, one purchased with currency initially gained by donating real currency to the server (people will whine about such comparisons).

    Perhaps 10 secs would be fine also, it's quite some distance from the 15 second cool-down on the Owl transformation card.

    I had intended to stay away from posting in this particular thread, Fist, even going so far as resisting Happiny's constant pokes at 'post in the thread'. After seeing the attempts of yourself, Allen and Natsuki to return the thread to a readable and informative state whilst being periodically dogged by the numerous idiots who happen to inhabit this particular thread, I decided to post also and join the merriment.

    You did indeed mention the CT/Destruction nerf, I decided to go further however and lend some weight to the comparison so the point and example is more obvious to the cretinous hordes that infest these parts.
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  • Accepted Answer

    Ur Ur
    replied on Wednesday, May 15 2013, 05:51 PM #Permalink
    As I have already mentioned, certain classes (Zerks, Sorcs, Snipers, Windwalkers) benefit more from having spectacular MSpd than other classes (Templar, Myrmidon, Marksman).
    Too tired to launch into a detailed rant: just giving you another point to look from


    yes, they do benefit to a certain point but it does not make it too OP. and I do agree with Fae, because instant mounts has become part of lvl 85 player's strategy in PVP or BF. somehow, it changed the "way" of PvP, but not greatly since too many lvl 85 players has the mount already. so for those who doesn't have the mount, they should think a way to fight back. but if lesser players (of a certain level range) has the mount, then the use of the instant mount can be considered OP.

    IF WE FOCUS ON THE EFFECTS OF THE MOUNT ALONE IN PVP, yes it is not fair. but in general we cannot view it that way, can we? because in PvP, we maximize the use of the resources available, plan a strategy, and fight. if compared to math, instant mounts, VI cards, wings, and costumes, or moolah items in general, are independent variables. and PvP is the dependent variable. and we can consider CQ armors, tears costumes, as constants.

    I am sick and tired of the rude comments from everyone (but i cannot do anything about it. lol), and Allen, yes this is a suggestion thread, but do not expect that people will just agree with you, they are just stating their opinion also. if you do not want anyone to comment about your suggestion in a bad way, then send a message directly to sedy. because posting this thread just means that you also want feedback from other players, am I right? how you answer back to their comments is rude also.

    and for others, try to be nice. HAHAHAHAHAHA

    *goes back to hiding*
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    Fistand Fistand
    replied on Wednesday, May 15 2013, 04:59 PM #Permalink
    Oh, nice to see you post, Citadel.
    All in all, that comprison with CT/Destruction nerf is pretty straight and I've pointed it out as well
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    Fistand Fistand
    replied on Wednesday, May 15 2013, 04:58 PM #Permalink
    As I have already mentioned, certain classes (Zerks, Sorcs, Snipers, Windwalkers) benefit more from having spectacular MSpd than other classes (Templar, Myrmidon, Marksman).
    Too tired to launch into a detailed rant: just giving you another point to look from
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    Allen Allen
    replied on Wednesday, May 15 2013, 04:57 PM #Permalink
    That is how they sugar-coat their initial reaction which is "do not touch this or we'll cause hell," which of course, is directed to our admins.

    But yeah sure, the number of seconds it cools down is always open to discussion. I figured 10 to 15 were near the good number since I was comparing them to transformation cards and most potions. The real goal here is to stop the "hit-mount-hit" abuse that I and most people practice in-game, anyway.
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    Citadel Citadel
    replied on Wednesday, May 15 2013, 04:27 PM #Permalink
    I agree with you Allen that something needs to be done to balance out the moolah mount. At the moment it is allowing players to utilise a poor pvp play-style of 'use skills, mount and run away until skills are off cool-down then repeat'. It is a reckless and damaging style of play which consistently rewards players for otherwise bad judgement and/or pvp ability. Why have cool-downs if you are just going to dive and then retreat at 2x your normal movement speed then come back in when your cc and itd's are back up and ready to be used again? There is no punishment WHATSOEVER for that sort of reckless playing when using the moolah mount.

    I do not agree that such a long cool-down of 10-15 seconds should be imposed though nor a 0.5 second cast time, the mount is an 'instant mount' and therefore should keep that status. A cool-down however is a very good idea, anything longer than 8 seconds is too much though, at that number it allows the mount to be used outside of the cool-down duration of most common CC skills (so the mount user doesn't get cc'd permanently but is still vulnerable) whilst removing the 'spammability' factor and encouraging it's users to adopt a proper pvp strategy other than the aforementioned and redundant cycle of 'spam-mount-spam-mount'.

    I am quite puzzled though at some of the reactions to this suggestion, I didn't see any Zerks/Glads/Mercs demanding refunds when CT and Destruction got nerfed/changed despite people spending $$$ on their class and building up their character(s) when those classes were built (and in some cases chosen) on the ITD buff that made lot's of players cry pre-update, in fact some people spent MORE money and opted for a class change or simply adapted and carried on. Although the comparison is perhaps a little stretched, it is still a viable comparison to make.
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    Allen Allen
    replied on Wednesday, May 15 2013, 04:13 PM #Permalink
    Hello Anna. I think you missed the point here. I pvp just fine, and it's no big secret that I love abusing the Instant mount. I am concerned about how it affects Pvp ever since it got out. And as an "abuser" and someone who has enough Pvp experience, not just in Iris, but several multiplayer/online games, I took it upon myself to come here and point this one out. Okay so maybe I took some time to enjoy it before I came here years later to point it out, my bad. But it doesn't change the facts that I stated above. So again, in case you missed my previous replies, none of what I'm trying to suggest has anything to do with me personally. It's more of what I have observed in a general overview of how instant mounts have affected Pvp.
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    Spunny Spunny
    replied on Wednesday, May 15 2013, 03:17 PM #Permalink
    Well, I got the impression that perhaps there was a reason that someone posted on it now and not 2 years ago.

    Anyway, I still don't see how it is particularly game-breaking. Any specific examples?
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    Liloangel Liloangel
    replied on Wednesday, May 15 2013, 03:09 PM #Permalink
    lol, this is a stupid request....i didn't bother to read all the replies as i'm limited on time...since i'm doing this at work. But I have to say this , INSTANT MOUNT is there for a reason and we all paid it for said reason....to be INSTANT and not have a CD. I mean if you wanted a CD then buy the 1K tear one.

    Just because the game change and you can't kill your MARK in pvp...don't try to go change what all has been use to in the past. Plus, you really the one to talk Allen since you are the one who loved using INSTANT and run after people. I think it's all about what is in your favor. If it's not in your favor then you find all means to get people to change their mind about it...listing pros and cons about it. Leave it alone. We like it as it is. And take some advice then "If you can't handle PVP then don't go there"


    **Don't get me wrong Allen, you have great views and ideas but this one is plainly stated as not one of them**

    -Laters!
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    Natsumi Natsumi
    replied on Wednesday, May 15 2013, 02:56 PM #Permalink
    Why raise this now? What's changed?

    Just because nothing has changed, does that mean nothing is wrong?
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    Spunny Spunny
    replied on Wednesday, May 15 2013, 02:29 PM #Permalink
    I own an instant mount~ hence, of course I'm interested in this topic.

    From what I understand from the first post: Instant mount is OP and should be considered as a candidate for change because it
    - allows hit-mount-hit-mount combos --> thereby allowing people to go attack speed instead of movement speed build
    - allows you to chase down people with no worries
    - allows you to escape with no worries
    - makes class-based escape mechanisms eg tele become second-class skills

    observation: moolah mount is pretty common nowadays in 85 bf
    - if you go attack speed, you still need to catch up to people who are moolah mount PLUS movement speed build, so this isn't really relevant. Plus, while they are doing their hit-mount combo, you can run too! or hit them. nothing stopping you from doing the same.
    - if you say it allows you to chase ppl, yet allows you to escape, these are contradictory in nature. if both players have the mount, it doesn't really serve as an advantage
    - tele has a long cd. so of course you can't use it all the time. but it can and does serve as a headstart so to speak. so these are best used in conjunction with your mount.
    observation2: yes not everyone has a mount
    - part of every game is gearing up. since here it's easy to +10 your gear, your mount is one of the 'items' you need to farm for to do well in pvp.
    - what's wrong with that? anyone can get it after some time of farming for moolah. how do you expect to do as well as people who have been working on their character for much longer?

    question: why is this OP when everyone can use it? it is available to every single player who puts in the effort of farming the moolah. also, why raise this now? What's changed?
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    Allen Allen
    replied on Wednesday, May 15 2013, 02:11 PM #Permalink
    Oh! Okay. (:
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    The Alphanumeric The Alphanumeric
    replied on Wednesday, May 15 2013, 10:20 AM #Permalink
    *gives fistand a standing ovation*
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    Fistand Fistand
    replied on Wednesday, May 15 2013, 10:18 AM #Permalink
    Nah, Allen, calm down.
    He's actually talking about the post I've made around two months ago that I put my Iris account on hiatus due to real-life events (neither dramatic nor unseen - people posted in reply) - which, at least, proves he can read. [Thanks for clarifying, I wondered if you could sometime ago.]
    Yeah, this also is a sad attempt at trolling, though "sad" is a bit of an understatement.
    Now, if I clarified everything, please, stop friggin' responding. I don't want this [actually useful] thread to get flooded like many others did, not even for the price of embarassing Alpha (he's doing a good job by himself).
    /stop shitstorm
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