I would like to post my own two cents worth, since like my girlfriend, I do own a moolah mount now and I do care if theres this "nerf" or update provided for it. I am, as you all know, a Sorcerer, ergo, most of my points will be from that aspect, but I also asked a friend who has a good Assassin for another perspective.
Concern 1: Moolah Mounts "cancel out" the need for Class Specific Speed Skills/Builds.
Upon casting a moolah mount, it is not as "instant" as it is claimed to be. There is still an animation which takes roughly .08 seconds where you cannot move while you cast. Compare this to any movement speed instant buff -- mine would be Wind Walk, which adds 600 MS for 3 seconds but i can run while casting it, its still a better alternative for quick chases and very fast escapes.
Comparison Data Below:
Moolah Mount = +400 approximately
vs
Wind Walk = +600 (3 secs) + Acceleration = +42 roughly (ROPE) = +642 in 3 seconds
Bestial Instincts = +245 roughly (15 secs) + Hastened Drive = +126 roughly (ROPE) = +371 in 15 seconds
Shadow Walk = +350 roughly (10 secs) + Hastened Drive = +126 roughly (ROPE) = +476 in 10 seconds
As you can see, despite a person at least for an Assassin or a Sorcerer, their classes can make due without a moolah mount. As for me, with Wind Walk and Acceleration on it only takes 3 seconds for me to run 2/3rds of the entire map of BF -- to put things into perspective of how far you can reach.
A moolah mount provides an extra edge ofcourse, meaning it gives a player another option when your chasing skills are on cooldown -- But if everyone has the mount, then it renders the field play equal. Why equal? ITS ALL 400. It doesnt play on your skills that add MS. No, it adds to your base MS of your character, which is always 700 approx. Agreed? Yes.
Its another edge in the game, like how trans cards are optional, yet having it and using them are always giving someone an advantage over ones who dont.
Concern 2: Moolah mounts provide certain classes the chance to Hit and Run
The concept of "Hit and Run" has always been available even in retail. Why wouldn't anyone? Every class is provided a killer combo they can use in order to kill somebody. May it be a mail user's trap to hold a person down, a vanq's duel skill, a templars pull + their respective ITDs and major damage skills. But the gist is-- you also have mounts, owl trans and move skills to help you as well.
True enough the comments say it "changes the course of PVP to hit and running". But Running has always been an asset, kiting is always a skill to have and killing as fast as you can without being caught by the opponent ---has always been the gist of PVP. What makes this different? You can chase someone who runs away. In fact, I said earlier, I chase someone using an owl trans + wind walk rather than a moolah mount. Faster and more effective to get that extra hit down to someone running. =) But it all depends on the situation.
Why use trans if you need trans to Stun someone running? Then you use a mount or a skill, yes? Mounts provide an endless supply of tactics in one's arsenal.
If I was someone who has killer combos and suddenly runs away. What are YOU doing? Waiting for them to run? Excuse me, if youre in a war, you chase. Or maybe you were waiting for them to actually run back and hit you again? I dont know.
Concern 3: Moolah mounts became a necessary thing to have in PvP. Newbies cant keep up!
Like how wings became necessary? Like how Stat IV builds became necessary? Ofcourse.
Any newbie would feel threatened by these developments because most of the higher level BFs, 74+ and 85 are filled with moolah geared people. That is always the case when you have donating items involved. People who donate will get the better stats, the better alternatives and the advantages. But what is stopping any other new player? As someone posted, earning these gears to be one of the crowd is part of the game. I loved when I got my costume. I loved when I earned for my character cards -- etc.
Is attaining moolah expensive? Please dont tell me you all expect someone to get 50 moolah magically without spending anything. If you do not want to farm, then get a credit card and pay for it. If you can give hours of your time -- then farm for it.
Let us put it into perspective. To farm 100 million, it takes a few dungeon runs that you can run once in a day as an average lvl 75 character who is equipped with CQ and Lisk gears. Which are very cheap and easily attainable now. And yes. to everybody.
CH = Chance of All Stat, 120+ MTS, X amount of V cards (5mil), X amount of Fairy Powder/Piece (100k/200k), Elemental Spirit Pieces x Uni Drop x 4 ( 500k - 1mil EACH if youre lucky )
DH = 100 STS, X amount of Fairy Powder/Piece (100k/200k) Marble (1 Mil)
WGH = 120+ MTTS, X amount of Fairy Powder/Piece (100k/200k) Marble (1 Mil)
Running all these dungeons at least once a day = 50million Profit. It resets twice a day. ergo hah! you earned 1 moolah worth! hogawd.
Not even counting Lisk/TOA/TLC or daily farming mats.
Concern 4: Why say this now? Why not 1 and a half years ago? (edited for Darcel's benefit)
I will attack people on this one, so I shall say sorry in advance. Date back years ago, even before I have been playing NS, I know moolah has not been very common. In fact, when I started playing, only a few people had wings let along costumes and moolah mounts. This is where the concept of "abuse" can be implemented. Why so? Because its not common. Donators had a very very LARGE gap between them and non donators. Ergo, OP.
Now that the playing field is even, its suddenly a problem?
I see the point wherein yes moolah gears has become a necessity, but as all games progress, it will always happen. And it helps the server as well. That IS the point. It is not "abuse". It is strategy. It is tactics, and with every strategy, there is a counter. Mounting up is a problem? Why not stun them. why not dismount them. Why not pull them? Duel? There are countless ways of disrupting a person. Why don't you learn the skills you were given in 3rd jobs, and see how amazing they are.
Concern 5: Cooldown will help the abuse of mounting.
I like the creative suggestion, I really do. It just gives a delay of using the mount again. Okay. But to be perfectly honest --> Its a rather useless update if it is implemented. Think of it this way. If a person will wait for their combos to end cool down, then why not just wait a few more seconds longer for your mount too? It would not help much, it would just make people run more.
Concern 6: Moolah mounting is not useful in PvE.
Seriously? You must be joking, because I have always used mounts in PvE and in fact I use them more on dungeons and Boss Hunts than BF or wars.
It just makes things faster to do. in fact Im pissed about this delay cooldown thing because it makes my PvE harder. I need to owl everytime I run through mobs in CH? CI? WGH? DH? Gosh.
You've got to be kidding me.
Conclusion:
I don't agree with this suggestion. =)