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Kage Kage
posted on Tuesday, May 06 2014, 04:02 AM in Game Suggestions
I'm noticing that while top players (top 1%-5% of players) are able to duo Magic Tower, for those outside of that grouping it is nearly impossible if not impossible (non-tank players often get 1-hit KO'd at some point).

For insane mode, this is a new feature and obviously still in need of adjustment. Originally, I believe it was intended to be a solo dungeon, but the difficulty obviously does not match that on insane mode. As it is still being configured to be reasonable, yet challenging, I have 2 suggestions and am wondering what the community would prefer between the two.

1) The most obvious option is to make the dungeon bosses easier until it is reasonable/duoable by at least half of the game population. This one's benefit is it will take fewer people to do, more wide potential for solo'ability, and you can mix and match your characters to do more than once per day despite dungeon not being resettable.

2) Raise the max player limit to 3 people (infinite [well not really] combinations and if need be can meet the standard MMO tank/healer/dps party configuration). This one has the benefit of for those players who still want a challenge or timing differs from friends, can still duo, or solo if they are that OP.

So, what do you guys think? OP player opinions matter too, but please try to remember, not everyone is OP, not everyone has best weapons or chain quest armors Answer below either in poll or comment form, or both.

(You are allowed to vote on both options on poll, do so if you think either option is a good idea or do not have a preference)

Edit: I said below in comments but think this is important to note up here:

If the max player limit was raised, it is highly likely the difficulty of the dungeon would be raised as well to appropriately match the number of players. It'd likely be too easy if allowed 3 players and left it as is other than that.

Preference?

and 11 more voters
Responses (36)
  • Accepted Answer

    gaviscon gaviscon
    replied on Tuesday, May 06 2014, 09:10 AM #Permalink
    To be honest if anyone at lvl 85 is doing MT its purely out of boredom. MT is made to help players lvl and since 85 is the limit most don't even bother with it. I can understand what your saying and i don't mean this in a nasty way but MT is not designed for you at 85 sedy put the insane mode in there to give the few that do it something to do and since it is possible after you have all your 85 cq gear ther is no need to change it. If you haven't got your 85 cq gear ten that should be your main focus and not a non benificail dungeon. sorry but sedy did say in the update that its to help lower lvl player lvl up.
      Reply 
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  • Accepted Answer

    francesco francesco
    replied on Tuesday, May 06 2014, 09:55 AM #Permalink
    for the news there are again the bug in magic tower under the stair,just do that dungeon now
    Reply voted down Show
  • Accepted Answer

    Galadriel Admin Galadriel
    replied on Tuesday, May 06 2014, 10:52 AM #Permalink
    Kage you said everybody's preference counts. So where is the choice that says "It's fine, leave as is". ;)
    Reply voted down Show
  • Accepted Answer

    Ray Darkwolf Ray Darkwolf
    replied on Tuesday, May 06 2014, 11:16 AM #Permalink
    In other news. I tried it in the most basic of CI gear with no food nor cards and still cleared it >.> I've not been "1Hit K-O'd" but I can be DoT'd to death if I dont notice it. There is a difference. Mind you, there is a boss there that -stats by 2k, so its something to really look out for.

    Though had difficulty on the Final stage XD But yeah still doable though. And I was soloing that time xD"

    And in addition, Insane has already been nerfed from its original one. Ahaaa~
    Reply voted down Show
  • Accepted Answer

    Cie wie Cie wie
    replied on Tuesday, May 06 2014, 01:15 PM #Permalink
    The problem only one u need healer or u need fast hitter. Im pass it with healer. My suggestion maybe give more time, coz class like tank or others dps class will hard to finish in time, but dps class can mix with others dps class (i dont know yet, if can pass in time or not)
    Reply voted down Show
  • Accepted Answer

    francesco francesco
    replied on Tuesday, May 06 2014, 01:50 PM #Permalink
    the problem is the ppl,u ask in megachat u searching for party and all lev 85 stay sit in terminus,found a party is impossible with this lev 85
    Reply voted down Show
  • Accepted Answer

    Ecroier Ecroier
    replied on Tuesday, May 06 2014, 03:22 PM #Permalink
    My two cents: The reward for doing MT Insane MUST not be enough to get people interested, I just hit 85 and i'm too undergeared to do insane, I know hard mode was easy and my favorite thing though (40% of a level in EXp was enough to drool over) and being a tank it was so easy for me. I did it for the level EXP and for something else, building up the token for All stat. However when i look at the CURRENT 85 people, the big names, All i see is either people who have all stat IV, or VI (or rarely V) from Wanted Papers boxes. Or farming CH (CI too) and just buying them for gold or other things of the sort. Point i'm saying is most people would do "insane" mode if they had a reason to. If i remember from hard there is no gold. If i remember from Hard about... what... 12 tokens would be given total? Something like that. When all stats are 70 some just don't want to farm that much.

    Now as said before there is no major reward for two 85s with donator items (Full wings moolah costume, CQ gear) to really do Insane with next to no reward for the effort. Again i don't know the rewards for 85 so maybe i'm wrong. Instead of making it "easier" or upping the people, maybe there should be some form of a special reward for it. For instance, Sedy, gala, All Gms, what if there was a title for 85 for maybe.... 500 tokens. Either something to do with Magic tower Conqueror, or maybe Ice LIch destroyer. Something to work for. Make it a tad bit stronger than even the sandstorm title, Give it a nice little effect, I'm sure you'd have some 85s like me, who have only small wings, working and seeking to do MT a HELL of a lot more. I'm always looking for a new title for my templar to boost defense since i can't afford to donate any more.

    TLDR? Better rewards, maybe gold, something for the 85s to work for, and you might see more 85 parties for MTI. Same concept as Lisk I, the enhanced weapons meant more people wanted Lisk I.

    (P.S. People are greedy, Trust me, drop something new to work for and people will swarm it. Look at BF acc and BF title when it came out. Same with BF mounts, Same with cloaks. (Joking about being greedy part))
    Reply voted down Show
  • Accepted Answer

    Cie wie Cie wie
    replied on Tuesday, May 06 2014, 03:37 PM #Permalink
    is 10 shinning lol last reward
    Reply voted down Show
  • Accepted Answer

    Ecroier Ecroier
    replied on Tuesday, May 06 2014, 03:47 PM #Permalink
    When you consider the shining trophy vendor is 1 to 2k trophies for it's items and all you can get shining trophies in is like 10 to 15 it's a bit insane. I mean for the farmers that's great. BUt for the ones who can't, it's insane. Again just stating opinions
    Reply voted down Show
  • Accepted Answer

    Sedy Admin Sedy
    replied on Tuesday, May 06 2014, 04:02 PM #Permalink
    Are you sure you patched?
    Reply voted down Show
  • Accepted Answer

    Julieann Julieann
    replied on Tuesday, May 06 2014, 04:18 PM #Permalink
    Exactly :D
    Reply voted down Show
  • Accepted Answer

    francesco francesco
    replied on Tuesday, May 06 2014, 04:22 PM #Permalink
    if all lev 85 say this dungeon is not interesting ,think the end for the game iris?better reward or bad reward i want do something here,
    there are not only people interested at bf or boa,
    Reply voted down Show
  • Accepted Answer

    Sedy Admin Sedy
    replied on Tuesday, May 06 2014, 04:24 PM #Permalink
    I think the rewards are good/on par with IDQ - you get 10 Shining from the Top Floor + tokens to spend on a food parcel (same as Speed Demon Box from IDQ) or Stat cards etc and to top it all off you can do it with 2 players.
    I do like the title idea though and it is something we discussed when I was making this. More items will definately be added to the vendor for tokens including (hopefully) a flying carpet mount *IF* I can get it working properly.
    Reply voted down Show
  • Accepted Answer

    Ecroier Ecroier
    replied on Tuesday, May 06 2014, 04:32 PM #Permalink
    Yeah i'm not saying up the "rewards" of the dungeon, I'm saying up the rewards of getting tokens. Much as i am interested in all stats cause i have no way to farm them, I seek to do this so much. But In general a title and for sure that mount you talked about. It would be great to see for X number of tokens. LIke... and this is an example. title about 1k. and Sedy it's a Suggetion nothing more, but maybe more than 1 title, make it where all classes might go for it. Don't do % based and make it "OMG cheap alternative or moolah" but do something for all classes, maybe something like a defense that gives like i don't know x ammount of Defense and X ammount of HP and 80 stats. One that is for healing one that might be for those eva. but make them with numbers that aren't %. instead of something generic that would only benifit really one class.

    The mount, i don't know what speed you are planning but maybe do it at 1.5k tokens. Again all these are just merely suggestions and i don't expect you to take them seriously XD.
    Reply voted down Show
  • Accepted Answer

    Kage Kage
    replied on Tuesday, May 06 2014, 05:19 PM #Permalink
    Specifically left out and left to opinionated typing due to it probably being OPer people not having trouble. This post isn't exactly for the people who have no issues completing Magic Tower, of course they will say "It's fine, leave as is", which isn't really addressing any difficulty settings it has.
    Reply voted down Show
  • Accepted Answer

    Kage Kage
    replied on Tuesday, May 06 2014, 05:21 PM #Permalink
    May be the DoT's that are causing the 1Hit K-Os, I wasn't in those runs. Actually last 2 bosses are the easiest for me, they give me no trouble at all.
    Reply voted down Show
  • Accepted Answer

    Kage Kage
    replied on Tuesday, May 06 2014, 05:49 PM #Permalink
    That said, I also sacrifice tokens on last few bosses to get the immunity buffs. Without those I'd probably have a much harder time. But once again Kage isn't exactly an under-powered tank. This thread isn't for players like me. Maybe a week or two more people will get used to it.
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  • Accepted Answer

    Ray Darkwolf Ray Darkwolf
    replied on Tuesday, May 06 2014, 10:11 PM #Permalink
    Hahah for this one I only used the Phys Imunity for the 8th? Floor. But I took the tokens for 9th and 10. Ergo, much harder. =D If youre getting the anti debuff then its gonna be hella easy. But theres no token so...whats the point LOL
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  • Accepted Answer

    Kage Kage
    replied on Tuesday, May 06 2014, 11:43 PM #Permalink
    Well, still get the tokens from previous floors and get 10 at the end as well; It's not like 1 or 2 tokens is a huge loss.

    I did do a quick try at Magic Tower with my lock, which is in CI gear, BL staff, dunno the rest, but totally not Moolah'd, just 30 moolah title. Between those things I'd like to think my sorcerer balances out to an average player. Tried with no food and totally bombed it. Died on first floor, though did way better than I thought I would for solo'ing it on a squishy undergeared sorcerer. Got Payaso down to 30% fast, but died while taking double hits from Payaso + his summons. If I were to try again, I would probably do better (I am not accustomed to sorcerer play as much as I am templar), but it still doesn't bode well for full dungeon completion for solo on a non-OP character. If had a tank I am pretty confident my sorcerer could pull through most if not all of the floors and maybe even possible with a healer. I don't know what people get 1 hit by, but I didn't encounter it on payaso, most I felt on him was 50% of my hp in 1 hit.

    Obviously 1st floor is an easy example though, it does get much harder on the higher level floors.
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  • Accepted Answer

    Raikou Raikou
    replied on Wednesday, May 07 2014, 12:34 AM #Permalink
    i want Skill Points quest ~
    Reply voted down Show
  • Accepted Answer

    Julieann Julieann
    replied on Wednesday, May 07 2014, 01:55 AM #Permalink
    @kage if u reduce again the difficulty then it will be just like a 2nd CH ._.

    which is boring enough -_-
    Reply voted down Show
  • Accepted Answer

    koyman koyman
    replied on Wednesday, May 07 2014, 03:41 AM #Permalink
    yes please Sedy, we are lacking skill points, its not enough for all the SP required for skills :L
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  • Accepted Answer

    Cie wie Cie wie
    replied on Wednesday, May 07 2014, 08:40 AM #Permalink
    Sorry to say, but SP reward is enough already i think, if u done all the SP quest. U cant get all skill u want and u need wise to do choose what skill the best for u. Im not agree with SP quest
    Reply voted down Show
  • Accepted Answer

    Ray Darkwolf Ray Darkwolf
    replied on Wednesday, May 07 2014, 10:52 AM #Permalink
    Uh no, usually "average" now has a Title that's 100 Moolah/80 moolah at least. Who the hell rocks a 30 title on a main HAHAHAHA. Thats so old school, its either you have one, or youre saving for one.

    And I also suggest you use your trans. Payaso floor required me to run a lot. In the long run, MT ts in par with Insane dungeons. And since I was tanking it for hella long I know exactly how to do the levels. So i think yeah you jsut need to get used to it =P

    Have fun.

    Back to discussion, I find nothing too wrong with it, though I would like rewards to be a bit more nicer to coax me in going. But either way, meh. Its still up to users if they wanna spend 20 30 mins of their time doing it. To each their own =D
    Reply voted down Show
  • Accepted Answer

    Galadriel Admin Galadriel
    replied on Wednesday, May 07 2014, 11:32 AM #Permalink
    In this type of poll or test people kind of feel obliged to vote anyway, so you're not really giving them a choice to express their vote.
    But anyway, like everyone is saying there are words around everything, and those buffs that you get instead of the token can lead you to the last stage easily, which gives you all the tokens anyway. So there are ways, just people needing to think about it a bit.
    Reply voted down Show
  • Accepted Answer

    Spunny Spunny
    replied on Wednesday, May 07 2014, 04:10 PM #Permalink
    I'm kinda curious, for those people having difficulty with this dungeon, how difficult is it compared to CH?
    Reply voted down Show
  • Accepted Answer

    Kage Kage
    replied on Wednesday, May 07 2014, 05:20 PM #Permalink
    Well obviously wasn't my main, but I know several people who don't rock 100/80 moolah titles (several being just the people I know, I definitely don't even know a fraction of the server's population); of course those who don't have are saving for them, that's what everyone who doesn't have money to donate does: 1) save moolah for title/costume 2) save ore to get chainquest 85 armor.

    I do agree though Ray, you are exactly right. Magic tower is on par with insane dungeons, meant for a full party. Though many can solo insane dungeons like CI, they still aren't meant to be solo'd like Magic Tower is. But like I said before, maybe it just needs a couple weeks for people to get used to it. This thread will at least be good input in a couple weeks when Sedy evaluates how insane mode of MT is doing and if it needs further adjustment.

    Someone also mentioned increasing times on quests for MT as an option, which may not be a bad idea either for non-dps characters. Many who can solo CI can do it no problem, just they can't do it in the time limit of IDQ. That is partly what a party is for. But I'm not looking for all these changes, just one change only if it turns out the difficulty seems to still be too high.
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  • Accepted Answer

    Kage Kage
    replied on Wednesday, May 07 2014, 05:24 PM #Permalink
    very well, I will add a no change option, hopefully it doesn't reset poll by adding an option... I don't think it will. Should be fine, people who actually check the forums are the same group of people always and tend to keep themselves up to date.
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  • Accepted Answer

    Galadriel Admin Galadriel
    replied on Wednesday, May 07 2014, 05:27 PM #Permalink
    Haha you don't have to change your poll, I'm not sure if it'll reset it or not! But I'm just putting it in that some people might have a different opinion than those two, so the poll might be missing out like that.
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  • Accepted Answer

    Kage Kage
    replied on Wednesday, May 07 2014, 05:33 PM #Permalink
    I don't think it would be like CH at all, depends on how you change the difficulty. Could change stats of boss or stats of their skills (debuffs, spawn quantities, etc) and would still be much harder than CH, especially depending on what gets changed. Or if up player max instead difficulty stays the same, just more players can go; CH is an easy solo dungeon, MT would not fit that description if that is the change that was made. Also limited to one run per day, so not like being bored by 10 runs of CH, people spam CH constantly.

    @gala If you take all the buffs it is definitely easier, though you don't get all the tokens to my knowledge then. 9 levels with an option between a token or buff and last floor choice between 10 tokens or 10 trophies. If you go all trophies, I suppose that is a choice between 19 tokens without buffs or 10 tokens (about half) with buffs. Of course you don't have to taken tokens on every round and can easily end up somewhere in-between, but don't get all the tokens anyways if you take t he buffs.
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  • Accepted Answer

    Kage Kage
    replied on Wednesday, May 07 2014, 05:47 PM #Permalink
    Umm, I know seven said it'd be like CH if it was easier, but I don't think it's a real comparison. My squishy sorcerer has never died in CH even without concerns for skills bosses/mobs are using (other than reflect), not even when using 75 gear nor now in 85. In MT, died on first floor (from attacks, not fire pits). Maybe could be compared to Ci or ToaH (Maybe, but those are intended for parties of level 85's, not to be solo'd or duo'd).

    In all honesty, if Sedy were to up limit to 3 players, I wouldn't expect MT to stay the same, I'd expect him to make it a little harder to keep a balance with a 3 player party potential.
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  • Accepted Answer

    Galadriel Admin Galadriel
    replied on Wednesday, May 07 2014, 07:02 PM #Permalink
    Well for the people inquiring, Kage just added the option of "Leave it as it is" now.

    My points are ones that were raised above.
    First of all, Ray did it with normal gear and no buffs of food solo but just watched over the buffs and debuffs because they can kill you if you don't pay attention to them.

    People say it shouldn't be another easy thing to do. To that I would add, that the better you become with your gear and knowledge of the game and each stage's difficulty, the easier it gets for you.

    And thirdly, if you do not choose to be a bit "greedy" at first, you can choose the buffs given by the quest giver, and go for all the rewards, levels, and get 10 tokens at the end boss. If you find some stages easy, take the token and move forward.
    What I'm saying is, work out your strategy, and if you can't get all tokens at the beginning, just get the most you can and learn a bit more for the next time.

    When you've worked this all out and it's become "easy" for you, then you'll be complaining about how it's another easy boring thing to do that gives no challenge. And I personally like a bit of challenge in a game.
      Reply 
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  • Accepted Answer

    Vulcan Vulcan
    replied on Wednesday, May 07 2014, 08:20 PM #Permalink
    ^ what she said
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  • Accepted Answer

    Kage Kage
    replied on Wednesday, May 07 2014, 08:31 PM #Permalink
    Well, if normal players without max moolah title, moolah bling, in CI gear can finish it solo with no food and not gcasting (which cant effectively use if not magic, not to mention no double damage if not a magic class) then I think MT is probably under powered (I just went IDQ with random mega party and the initial party only had 1 person out of 6 that had max moolah title).
    Reply voted down Show
  • Accepted Answer

    Kage Kage
    replied on Wednesday, May 07 2014, 08:32 PM #Permalink
    Wish there were edits for replies. I do agree though, don't want it to be just another easy dungeon.
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  • Accepted Answer

    Ray Darkwolf Ray Darkwolf
    replied on Friday, May 09 2014, 05:15 AM #Permalink
    That----is assuming they know what to do, Kage. I can't really stress that enough lol. Sure these bosses are carbon copies that are just more beefed up so in retrospect, its easy to know how to kill em but not everyone is that experienced.

    Like say in dungeons a tank knows exactly what a boss is capable of. Since the tank is the one getting hit, getting debuffs, getting the damage etc. So the tank gauges boss damage well. But a tank isn't a main dps, they aren't usually soloing. So they do not know the exact damage it would take to kill these things. They also do not know exactly how bad the damage to their HP is without the healer support, so its a bit hazy at that point.

    Compared to say an Rdps they arent usually the ones in the front lines, their job is to be in range and dps from afar. RDPS wont notice or know the debuffs or the damage because all they think bout is hitting their skills/itds/glitching whatvever. Tanking wise, they dont know how strong the boss will hit them. Is their def enough? Will they survive a normal hit? How about ITD from a boss? Do they need to kite? Dunno yet. So that's the challenge for them.

    Healers on the other hand would know what the debuffs are and damage priorities WHILE not knowing how long it takes to damage bosses or the best skills to use in certain times. They would lack knowledge on killing or tanking, but they notice debuffs the moment they pop up. Heck I bet I can quiz healers and they can tell me what each debuffs do LOL.

    If people want to solo MT Insane? You need to know the whole picture, not just having gears and shit. Its really not that easy for most people =) I know I ask Fae so much on her expertise in debuffs =3 Since I don't notice them all the time hahah
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