


So I have a couple of suggestions to make playing much more fun.
--------------------------------------------------------------------------------------
First is for the dungeon, [Somewhat connected to third]
TLC. (Time Lost Caverns)
As far as I've noticed, it only drops accessories and well, it's kinda lame that it seems much more worth it to go to dungeons like LI and DI. I was at first going to suggest something like, If the boss dies, it spawns 1 to 3 easy to kill mobs that give anywhere from 2 ~ 100 tears but that seems a bit too much for rewards so instead, I suggest putting other loots such as the armor drops from Crystalisk but with a tad bit lower drop rate for each. You know, just to make their time "worth it" because others can use that gear too!(especially the guild members that haven't really gotten hold of much money to afford gears/costumes and stuff)
For other dungeons, I'll continue it when I get some sleep and think some through. For CH and WGH, its at suggestion number 3.
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Second is for PVP, Death Match to be specific.
The tower dies too easily and gives too much points (10) just making the Death Match too short and boring but as for the leader (5), it does fine as some players are extremely hard to kill. So I either suggest 2 things for the tower:
1) Either increase the HP and damage absorption + Armor of the tower to make it harder and longer to kill. Maybe even give it passive regeneration of 0.25 % every 7 seconds or 1.00 % for every enemy that gets killed on the field.
2) Give it skills that automatically cast when attacked such as a damage absorption skill that have charges (like the shield of a sage / magician) Maybe 15 charges with 999,999 damage blocked each would be nice with a cool-down of 60 seconds with a duration of 25 seconds. Or a skill that allows the tower to retaliate like the AOE push of the tower in WGH/WGN except that it wont spam it like those towers in the dungeon.
But with these added, that'll mean that the time already allotted for the death match wont be enough so I suggest increasing the duration of the match to somewhat maybe 20:00 minutes and the maximum kills to 100 or so kills to win. (actually thinking about it, those are both overkill, maybe 75 kills would do but who knows.)
--------------------------------------------------------------------------------------
Third is Items [Somewhat connected to first]
So right now, the items added and the rate at which they are looted is kinda off. (Just like the tears to moolah rate is very unstable) Maybe move the 70 loots from CH to the Mighty Trophies vendor (level 70) but increase/decrease the price just like the level 65 vendor does with the weapons.
That would mean that the loots in CH would have to be changed as well. I would actually like that change. I'm not really complaining about the loots of CH or WGH at the moment but it seems to be getting dull. I mean they've been around forever and are one of the oldest items here that are actually still used quite often and is surprisingly useful to low levers, but maybe its time to add a bit more "content of items" to noscrubs iris. I'm not quite sure what designs to use for those "other items" but there are many items designs that aren't really used by the current armor and weapons. Especially the updated designs for the Rhinestone's gear used by Retail Gpotato Iris or the DH epic gear designs.
[Just a note: I have noticed that the gears in the level 70 vendor are most to never used at all in this entire game other than the Roaring set but other than that, I have never seen any of them used AT ALL! Maybe decrease the price to make it a tad bit more reasonable to buy?]
--------------------------------------------------------------------------------------
Fourth is the box timer and Respawn timer for mobs/bosses/mini bosses:
1) A couple of friends and I killed Lost Mysterion at 12:38 AM +8 GMT and well, the loots were alright but the box disappeared before I could loot the rest of the stuff. I knew that the timer on the box was somewhere around 1 minute but it disappeared in just a mere 28 seconds. Is that right? Because that's really short compared to back then.
I suggest increasing the time of the boxes because not only I but many others find it a bother to loot it all as lead and use tears to buy seals when you can actually just distribute the things to your party members. I mean, really now, why are the boxes in such a rush, they're not going to be going anywhere important right?
2) Respawn timer for Bosses / Mini Bosses
Although its not really a bother to find the big bosses like Lost Mysterion or Cringer or Livid, I'm curious as to if there is an actual respawn time for these bosses or if they're just like mini bosses that spawn randomly throughout the day. If there is an actual spawn time like the original 4 world bosses, it would be epic.
As for the mini bosses, Have them respawn more times throughout the day mainly because players that find these bosses before the campers and get greedy for the loots. Thus, those trying to get the mini bosses for their 2nd epic chain quest is left to QQ or rage quit on the quest. Don't say they QQ because they're noobs because trust me, for those people that don't have many good connections or friends, It is really really hard to find those mini bosses.
--------------------------------------------------------------------------------------
Fifth is a new currency to maintain the flow of tears to moolah to gold
I'm pretty sure someone by now has thought of this. Maybe using coins would be a nice fourth currency to the game. Say there would be a choice of Coins or Tears when voting and both tears and coins are given when logged in for 1 hour. Maybe even change the voting system to give coins and the afk system to give coins. Coins in this perspective would be used in many ways.
1) Coins are used for recipes and the such, it would be a very nice addition because it'll make assistant skills easier to level for those players that cant afford to mass buy coins or farm for 500 hours just to get a little bit of coins to level their assistant skills.
2) A new NPC (would be epic if its like a vending machine design) Would allow players to buy either Tears or Moolah with their gathered coins. Ex. 400 coins = 1 moolah and 2 coin = 1 tears or something like that but this would also mean that the drop rate of coins would have to be lowered to extreme rates from mobs or even permanently removed from the mob drops.
This would also mean that there is a possibility of a new donation system for coins, altering the tear shop item prices as it would be harder to get tear shop items this way and increasing the price of moolah items as each coin being 0.22 USD or roughly 1/5ths of the current price of moolah, it means 1 M = 80 C = 40 tears. Although that seems cheap, many people here can't donate because its kind of expensive to buy moolah so coins can be a great alternative to donate instead.
This method will also not comprimise the exchange rate of tears to moolah as that is mainly player controlled but my calculations are most probably wrong as I am quite sleepy right now. You can add the adjustments later for this method.
--------------------------------------------------------------------------------------
Anyway, that's it for now. I'll post again tomorrow once I gather up more of my thoughts to suggest to noscrubs. Good night everyone!
So I have a couple of suggestions to make playing much more fun.
--------------------------------------------------------------------------------------
First is for the dungeon, [Somewhat connected to third]
TLC. (Time Lost Caverns)
As far as I've noticed, it only drops accessories and well, it's kinda lame that it seems much more worth it to go to dungeons like LI and DI. I was at first going to suggest something like, If the boss dies, it spawns 1 to 3 easy to kill mobs that give anywhere from 2 ~ 100 tears but that seems a bit too much for rewards so instead, I suggest putting other loots such as the armor drops from Crystalisk but with a tad bit lower drop rate for each. You know, just to make their time "worth it" because others can use that gear too!(especially the guild members that haven't really gotten hold of much money to afford gears/costumes and stuff)
For other dungeons, I'll continue it when I get some sleep and think some through. For CH and WGH, its at suggestion number 3.
Second is for PVP, Death Match to be specific.
The tower dies too easily and gives too much points (10) just making the Death Match too short and boring but as for the leader (5), it does fine as some players are extremely hard to kill. So I either suggest 2 things for the tower:
1) Either increase the HP and damage absorption + Armor of the tower to make it harder and longer to kill. Maybe even give it passive regeneration of 0.25 % every 7 seconds or 1.00 % for every enemy that gets killed on the field.
2) Give it skills that automatically cast when attacked such as a damage absorption skill that have charges (like the shield of a sage / magician) Maybe 15 charges with 999,999 damage blocked each would be nice with a cool-down of 60 seconds with a duration of 25 seconds. Or a skill that allows the tower to retaliate like the AOE push of the tower in WGH/WGN except that it wont spam it like those towers in the dungeon.
But with these added, that'll mean that the time already allotted for the death match wont be enough so I suggest increasing the duration of the match to somewhat maybe 20:00 minutes and the maximum kills to 100 or so kills to win. (actually thinking about it, those are both overkill, maybe 75 kills would do but who knows.)
Third is Items [Somewhat connected to first]
So right now, the items added and the rate at which they are looted is kinda off. (Just like the tears to moolah rate is very unstable) Maybe move the 70 loots from CH to the Mighty Trophies vendor (level 70) but increase/decrease the price just like the level 65 vendor does with the weapons.
That would mean that the loots in CH would have to be changed as well. I would actually like that change. I'm not really complaining about the loots of CH or WGH at the moment but it seems to be getting dull. I mean they've been around forever and are one of the oldest items here that are actually still used quite often and is surprisingly useful to low levers, but maybe its time to add a bit more "content of items" to noscrubs iris. I'm not quite sure what designs to use for those "other items" but there are many items designs that aren't really used by the current armor and weapons. Especially the updated designs for the Rhinestone's gear used by Retail Gpotato Iris or the DH epic gear designs.
[Just a note: I have noticed that the gears in the level 70 vendor are most to never used at all in this entire game other than the Roaring set but other than that, I have never seen any of them used AT ALL! Maybe decrease the price to make it a tad bit more reasonable to buy?]
Fourth is the box timer and Respawn timer for mobs/bosses/mini bosses:
1) A couple of friends and I killed Lost Mysterion at 12:38 AM +8 GMT and well, the loots were alright but the box disappeared before I could loot the rest of the stuff. I knew that the timer on the box was somewhere around 1 minute but it disappeared in just a mere 28 seconds. Is that right? Because that's really short compared to back then.
I suggest increasing the time of the boxes because not only I but many others find it a bother to loot it all as lead and use tears to buy seals when you can actually just distribute the things to your party members. I mean, really now, why are the boxes in such a rush, they're not going to be going anywhere important right?
2) Respawn timer for Bosses / Mini Bosses
Although its not really a bother to find the big bosses like Lost Mysterion or Cringer or Livid, I'm curious as to if there is an actual respawn time for these bosses or if they're just like mini bosses that spawn randomly throughout the day. If there is an actual spawn time like the original 4 world bosses, it would be epic.
As for the mini bosses, Have them respawn more times throughout the day mainly because players that find these bosses before the campers and get greedy for the loots. Thus, those trying to get the mini bosses for their 2nd epic chain quest is left to QQ or rage quit on the quest. Don't say they QQ because they're noobs because trust me, for those people that don't have many good connections or friends, It is really really hard to find those mini bosses.
Fifth is a new currency to maintain the flow of tears to moolah to gold
I'm pretty sure someone by now has thought of this. Maybe using coins would be a nice fourth currency to the game. Say there would be a choice of Coins or Tears when voting and both tears and coins are given when logged in for 1 hour. Maybe even change the voting system to give coins and the afk system to give coins. Coins in this perspective would be used in many ways.
1) Coins are used for recipes and the such, it would be a very nice addition because it'll make assistant skills easier to level for those players that cant afford to mass buy coins or farm for 500 hours just to get a little bit of coins to level their assistant skills.
2) A new NPC (would be epic if its like a vending machine design) Would allow players to buy either Tears or Moolah with their gathered coins. Ex. 400 coins = 1 moolah and 2 coin = 1 tears or something like that but this would also mean that the drop rate of coins would have to be lowered to extreme rates from mobs or even permanently removed from the mob drops.
This would also mean that there is a possibility of a new donation system for coins, altering the tear shop item prices as it would be harder to get tear shop items this way and increasing the price of moolah items as each coin being 0.22 USD or roughly 1/5ths of the current price of moolah, it means 1 M = 80 C = 40 tears. Although that seems cheap, many people here can't donate because its kind of expensive to buy moolah so coins can be a great alternative to donate instead.
This method will also not comprimise the exchange rate of tears to moolah as that is mainly player controlled but my calculations are most probably wrong as I am quite sleepy right now. You can add the adjustments later for this method.
Anyway, that's it for now. I'll post again tomorrow once I gather up more of my thoughts to suggest to noscrubs. Good night everyone!
As Darcy says, TLC isn't finished, like at all. I just put it in the xmas patch so you guys could get your weapons from the quest. More loot will be added and abilities and positioning of monsters and bosses will likely change since it's just a mess right now.
I increased the HP of the towers once before but I think it was before I raised the level cap so yeh it could do with some more HP added and I'll do that for the next update. I can also look at giving it some skills to fight back to make things more interesting.
How long does the average DM take at the moment anyway?
I'm not sure I understand exactly what you mean when you say the items added and the rate at which they are looted is kinda off. Can you explain in more detail so I don't get the wrong idea?
The new CH loot was intended for that dungeon for people levelling up to the new level cap, I don't see how moving it to a vendor would benefit anyone. You go to Circus to level and get gear, or at least that was my plan for it.
1. I tried to fix the boxes despawning so fast once before but it obviously didn't work so I'll see what I can do in the next update.
2. New world boss spawns are exactly the same as the old ones. They spawn at set intervals from when they were last killed or the server was restarted. However the intervals are longer on the last two, Ulric and Livid, a lot longer.
3. Minibosses work the same way but the times are completely different. They are set lower so they spawn more often. They are also meant to be difficult to find to make the quest harder to complete.
You made me sleepy now too so I'll reply to this last one tomorrow :P
Thanks for the taking the time to make your suggestions.
1. TLC- The dungeon isn't complete it was released so you could finish the weapon quest. More is to be changed and added to the dungeon. Sedy has said it a couple times.
2. Can't argue with that suggestion a longer DM. Depends on the coding and what sedy can do to it.
3.CH was intended for us to get lvl 70 gear has been for a while. Don't see a reason to change it up. Other lvl 68-74 need gear from there. :3
4. I know the player VisTa had the spawn times of the bosses before Ulric and Livid down to almost exact. The mini bosses are meant to be difficult to find were in retail also. The quest is meant to take time and patience. The box time just loot the boxes and use seals. Trying to not bore you guys.
5. Moolah is sorta new really don't see the place for a new currency right now. Tears give you Cash Shop items like in retail and Moolah give yous revamped and more pro cash shop items. You can farm gold and buy tears and you can farm tears through mobs and vote and be online. What's it like 800k to 1million gold to one tear? The vial of tears is one moolah and gives 20-25tears but the ratio was thrown wayyy out there by the community. The economy isn't unstable because of "us" the staff it's the players (community). Depend of how you guys the players work it down.
The coin part 400coins to 1 moolah ummm no ma'am wayyyy too cheap.lol I know you guys are wanting an in game vendor where you can trade your gold to tears or to moolah or vice versa. I don't know on that one.
So I have a couple of suggestions to make playing much more fun.
--------------------------------------------------------------------------------------
First is for the dungeon, [Somewhat connected to third]
TLC. (Time Lost Caverns)
As far as I've noticed, it only drops accessories and well, it's kinda lame that it seems much more worth it to go to dungeons like LI and DI. I was at first going to suggest something like, If the boss dies, it spawns 1 to 3 easy to kill mobs that give anywhere from 2 ~ 100 tears but that seems a bit too much for rewards so instead, I suggest putting other loots such as the armor drops from Crystalisk but with a tad bit lower drop rate for each. You know, just to make their time "worth it" because others can use that gear too!(especially the guild members that haven't really gotten hold of much money to afford gears/costumes and stuff)
For other dungeons, I'll continue it when I get some sleep and think some through. For CH and WGH, its at suggestion number 3.
--------------------------------------------------------------------------------------
Second is for PVP, Death Match to be specific.
The tower dies too easily and gives too much points (10) just making the Death Match too short and boring but as for the leader (5), it does fine as some players are extremely hard to kill. So I either suggest 2 things for the tower:
1) Either increase the HP and damage absorption + Armor of the tower to make it harder and longer to kill. Maybe even give it passive regeneration of 0.25 % every 7 seconds or 1.00 % for every enemy that gets killed on the field.
2) Give it skills that automatically cast when attacked such as a damage absorption skill that have charges (like the shield of a sage / magician) Maybe 15 charges with 999,999 damage blocked each would be nice with a cool-down of 60 seconds with a duration of 25 seconds. Or a skill that allows the tower to retaliate like the AOE push of the tower in WGH/WGN except that it wont spam it like those towers in the dungeon.
But with these added, that'll mean that the time already allotted for the death match wont be enough so I suggest increasing the duration of the match to somewhat maybe 20:00 minutes and the maximum kills to 100 or so kills to win. (actually thinking about it, those are both overkill, maybe 75 kills would do but who knows.)
--------------------------------------------------------------------------------------
Third is Items [Somewhat connected to first]
So right now, the items added and the rate at which they are looted is kinda off. (Just like the tears to moolah rate is very unstable) Maybe move the 70 loots from CH to the Mighty Trophies vendor (level 70) but increase/decrease the price just like the level 65 vendor does with the weapons.
That would mean that the loots in CH would have to be changed as well. I would actually like that change. I'm not really complaining about the loots of CH or WGH at the moment but it seems to be getting dull. I mean they've been around forever and are one of the oldest items here that are actually still used quite often and is surprisingly useful to low levers, but maybe its time to add a bit more "content of items" to noscrubs iris. I'm not quite sure what designs to use for those "other items" but there are many items designs that aren't really used by the current armor and weapons. Especially the updated designs for the Rhinestone's gear used by Retail Gpotato Iris or the DH epic gear designs.
[Just a note: I have noticed that the gears in the level 70 vendor are most to never used at all in this entire game other than the Roaring set but other than that, I have never seen any of them used AT ALL! Maybe decrease the price to make it a tad bit more reasonable to buy?]
--------------------------------------------------------------------------------------
Fourth is the box timer and Respawn timer for mobs/bosses/mini bosses:
1) A couple of friends and I killed Lost Mysterion at 12:38 AM +8 GMT and well, the loots were alright but the box disappeared before I could loot the rest of the stuff. I knew that the timer on the box was somewhere around 1 minute but it disappeared in just a mere 28 seconds. Is that right? Because that's really short compared to back then.
I suggest increasing the time of the boxes because not only I but many others find it a bother to loot it all as lead and use tears to buy seals when you can actually just distribute the things to your party members. I mean, really now, why are the boxes in such a rush, they're not going to be going anywhere important right?
2) Respawn timer for Bosses / Mini Bosses
Although its not really a bother to find the big bosses like Lost Mysterion or Cringer or Livid, I'm curious as to if there is an actual respawn time for these bosses or if they're just like mini bosses that spawn randomly throughout the day. If there is an actual spawn time like the original 4 world bosses, it would be epic.
As for the mini bosses, Have them respawn more times throughout the day mainly because players that find these bosses before the campers and get greedy for the loots. Thus, those trying to get the mini bosses for their 2nd epic chain quest is left to QQ or rage quit on the quest. Don't say they QQ because they're noobs because trust me, for those people that don't have many good connections or friends, It is really really hard to find those mini bosses.
--------------------------------------------------------------------------------------
Fifth is a new currency to maintain the flow of tears to moolah to gold
I'm pretty sure someone by now has thought of this. Maybe using coins would be a nice fourth currency to the game. Say there would be a choice of Coins or Tears when voting and both tears and coins are given when logged in for 1 hour. Maybe even change the voting system to give coins and the afk system to give coins. Coins in this perspective would be used in many ways.
1) Coins are used for recipes and the such, it would be a very nice addition because it'll make assistant skills easier to level for those players that cant afford to mass buy coins or farm for 500 hours just to get a little bit of coins to level their assistant skills.
2) A new NPC (would be epic if its like a vending machine design) Would allow players to buy either Tears or Moolah with their gathered coins. Ex. 400 coins = 1 moolah and 2 coin = 1 tears or something like that but this would also mean that the drop rate of coins would have to be lowered to extreme rates from mobs or even permanently removed from the mob drops.
This would also mean that there is a possibility of a new donation system for coins, altering the tear shop item prices as it would be harder to get tear shop items this way and increasing the price of moolah items as each coin being 0.22 USD or roughly 1/5ths of the current price of moolah, it means 1 M = 80 C = 40 tears. Although that seems cheap, many people here can't donate because its kind of expensive to buy moolah so coins can be a great alternative to donate instead.
This method will also not comprimise the exchange rate of tears to moolah as that is mainly player controlled but my calculations are most probably wrong as I am quite sleepy right now. You can add the adjustments later for this method.
--------------------------------------------------------------------------------------
Anyway, that's it for now. I'll post again tomorrow once I gather up more of my thoughts to suggest to noscrubs. Good night everyone!
5. I completely dislike this idea, and it's not 500 hours of farming, i've farmed for spirit marble on the ghouls in Frozen nest and while it took me 1 hour to get 100 spirit marbles at the same time i collected around 234 coins from there.....it's not a slow drop rate O.O. That being said, i dislike it as a new currency because like me and many others, we have no use for coins since were basically maxed level on our assist skill. (and i do know that the newbies need the coins, but coins as a new currency doesn't seem like that great a idea reading it.
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