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Colour Colour
posted on Monday, January 02 2012, 04:48 PM in Game Suggestions
So I have a couple of suggestions to make playing much more fun.

--------------------------------------------------------------------------------------

First is for the dungeon, [Somewhat connected to third]
TLC. (Time Lost Caverns)
As far as I've noticed, it only drops accessories and well, it's kinda lame that it seems much more worth it to go to dungeons like LI and DI. I was at first going to suggest something like, If the boss dies, it spawns 1 to 3 easy to kill mobs that give anywhere from 2 ~ 100 tears but that seems a bit too much for rewards so instead, I suggest putting other loots such as the armor drops from Crystalisk but with a tad bit lower drop rate for each. You know, just to make their time "worth it" because others can use that gear too! :D (especially the guild members that haven't really gotten hold of much money to afford gears/costumes and stuff)

For other dungeons, I'll continue it when I get some sleep and think some through. For CH and WGH, its at suggestion number 3.

--------------------------------------------------------------------------------------

Second is for PVP, Death Match to be specific.
The tower dies too easily and gives too much points (10) just making the Death Match too short and boring but as for the leader (5), it does fine as some players are extremely hard to kill. So I either suggest 2 things for the tower:

1) Either increase the HP and damage absorption + Armor of the tower to make it harder and longer to kill. Maybe even give it passive regeneration of 0.25 % every 7 seconds or 1.00 % for every enemy that gets killed on the field.

2) Give it skills that automatically cast when attacked such as a damage absorption skill that have charges (like the shield of a sage / magician) Maybe 15 charges with 999,999 damage blocked each would be nice with a cool-down of 60 seconds with a duration of 25 seconds. Or a skill that allows the tower to retaliate like the AOE push of the tower in WGH/WGN except that it wont spam it like those towers in the dungeon.

But with these added, that'll mean that the time already allotted for the death match wont be enough so I suggest increasing the duration of the match to somewhat maybe 20:00 minutes and the maximum kills to 100 or so kills to win. (actually thinking about it, those are both overkill, maybe 75 kills would do but who knows.)

--------------------------------------------------------------------------------------

Third is Items [Somewhat connected to first]
So right now, the items added and the rate at which they are looted is kinda off. (Just like the tears to moolah rate is very unstable :D) Maybe move the 70 loots from CH to the Mighty Trophies vendor (level 70) but increase/decrease the price just like the level 65 vendor does with the weapons.

That would mean that the loots in CH would have to be changed as well. I would actually like that change. I'm not really complaining about the loots of CH or WGH at the moment but it seems to be getting dull. I mean they've been around forever and are one of the oldest items here that are actually still used quite often and is surprisingly useful to low levers, but maybe its time to add a bit more "content of items" to noscrubs iris. I'm not quite sure what designs to use for those "other items" but there are many items designs that aren't really used by the current armor and weapons. Especially the updated designs for the Rhinestone's gear used by Retail Gpotato Iris or the DH epic gear designs.

[Just a note: I have noticed that the gears in the level 70 vendor are most to never used at all in this entire game other than the Roaring set but other than that, I have never seen any of them used AT ALL! Maybe decrease the price to make it a tad bit more reasonable to buy?]

--------------------------------------------------------------------------------------

Fourth is the box timer and Respawn timer for mobs/bosses/mini bosses:

1) A couple of friends and I killed Lost Mysterion at 12:38 AM +8 GMT and well, the loots were alright but the box disappeared before I could loot the rest of the stuff. I knew that the timer on the box was somewhere around 1 minute but it disappeared in just a mere 28 seconds. Is that right? Because that's really short compared to back then.

I suggest increasing the time of the boxes because not only I but many others find it a bother to loot it all as lead and use tears to buy seals when you can actually just distribute the things to your party members. I mean, really now, why are the boxes in such a rush, they're not going to be going anywhere important right?

2) Respawn timer for Bosses / Mini Bosses

Although its not really a bother to find the big bosses like Lost Mysterion or Cringer or Livid, I'm curious as to if there is an actual respawn time for these bosses or if they're just like mini bosses that spawn randomly throughout the day. If there is an actual spawn time like the original 4 world bosses, it would be epic.

As for the mini bosses, Have them respawn more times throughout the day mainly because players that find these bosses before the campers and get greedy for the loots. Thus, those trying to get the mini bosses for their 2nd epic chain quest is left to QQ or rage quit on the quest. Don't say they QQ because they're noobs because trust me, for those people that don't have many good connections or friends, It is really really hard to find those mini bosses.

--------------------------------------------------------------------------------------

Fifth is a new currency to maintain the flow of tears to moolah to gold

I'm pretty sure someone by now has thought of this. Maybe using coins would be a nice fourth currency to the game. Say there would be a choice of Coins or Tears when voting and both tears and coins are given when logged in for 1 hour. Maybe even change the voting system to give coins and the afk system to give coins. Coins in this perspective would be used in many ways.

1) Coins are used for recipes and the such, it would be a very nice addition because it'll make assistant skills easier to level for those players that cant afford to mass buy coins or farm for 500 hours just to get a little bit of coins to level their assistant skills.

2) A new NPC (would be epic if its like a vending machine design) Would allow players to buy either Tears or Moolah with their gathered coins. Ex. 400 coins = 1 moolah and 2 coin = 1 tears or something like that but this would also mean that the drop rate of coins would have to be lowered to extreme rates from mobs or even permanently removed from the mob drops.

This would also mean that there is a possibility of a new donation system for coins, altering the tear shop item prices as it would be harder to get tear shop items this way and increasing the price of moolah items as each coin being 0.22 USD or roughly 1/5ths of the current price of moolah, it means 1 M = 80 C = 40 tears. Although that seems cheap, many people here can't donate because its kind of expensive to buy moolah so coins can be a great alternative to donate instead.

This method will also not comprimise the exchange rate of tears to moolah as that is mainly player controlled but my calculations are most probably wrong as I am quite sleepy right now. You can add the adjustments later for this method.

--------------------------------------------------------------------------------------

Anyway, that's it for now. I'll post again tomorrow once I gather up more of my thoughts to suggest to noscrubs. Good night everyone!
Responses (10)
  • Accepted Answer

    Darcel Darcel
    replied on Monday, January 02 2012, 11:22 PM #Permalink
    So I have a couple of suggestions to make playing much more fun.

    --------------------------------------------------------------------------------------

    First is for the dungeon, [Somewhat connected to third]
    TLC. (Time Lost Caverns)
    As far as I've noticed, it only drops accessories and well, it's kinda lame that it seems much more worth it to go to dungeons like LI and DI. I was at first going to suggest something like, If the boss dies, it spawns 1 to 3 easy to kill mobs that give anywhere from 2 ~ 100 tears but that seems a bit too much for rewards so instead, I suggest putting other loots such as the armor drops from Crystalisk but with a tad bit lower drop rate for each. You know, just to make their time "worth it" because others can use that gear too! :D (especially the guild members that haven't really gotten hold of much money to afford gears/costumes and stuff)

    For other dungeons, I'll continue it when I get some sleep and think some through. For CH and WGH, its at suggestion number 3.

    --------------------------------------------------------------------------------------

    Second is for PVP, Death Match to be specific.
    The tower dies too easily and gives too much points (10) just making the Death Match too short and boring but as for the leader (5), it does fine as some players are extremely hard to kill. So I either suggest 2 things for the tower:

    1) Either increase the HP and damage absorption + Armor of the tower to make it harder and longer to kill. Maybe even give it passive regeneration of 0.25 % every 7 seconds or 1.00 % for every enemy that gets killed on the field.

    2) Give it skills that automatically cast when attacked such as a damage absorption skill that have charges (like the shield of a sage / magician) Maybe 15 charges with 999,999 damage blocked each would be nice with a cool-down of 60 seconds with a duration of 25 seconds. Or a skill that allows the tower to retaliate like the AOE push of the tower in WGH/WGN except that it wont spam it like those towers in the dungeon.

    But with these added, that'll mean that the time already allotted for the death match wont be enough so I suggest increasing the duration of the match to somewhat maybe 20:00 minutes and the maximum kills to 100 or so kills to win. (actually thinking about it, those are both overkill, maybe 75 kills would do but who knows.)

    --------------------------------------------------------------------------------------

    Third is Items [Somewhat connected to first]
    So right now, the items added and the rate at which they are looted is kinda off. (Just like the tears to moolah rate is very unstable :D) Maybe move the 70 loots from CH to the Mighty Trophies vendor (level 70) but increase/decrease the price just like the level 65 vendor does with the weapons.

    That would mean that the loots in CH would have to be changed as well. I would actually like that change. I'm not really complaining about the loots of CH or WGH at the moment but it seems to be getting dull. I mean they've been around forever and are one of the oldest items here that are actually still used quite often and is surprisingly useful to low levers, but maybe its time to add a bit more "content of items" to noscrubs iris. I'm not quite sure what designs to use for those "other items" but there are many items designs that aren't really used by the current armor and weapons. Especially the updated designs for the Rhinestone's gear used by Retail Gpotato Iris or the DH epic gear designs.

    [Just a note: I have noticed that the gears in the level 70 vendor are most to never used at all in this entire game other than the Roaring set but other than that, I have never seen any of them used AT ALL! Maybe decrease the price to make it a tad bit more reasonable to buy?]

    --------------------------------------------------------------------------------------

    Fourth is the box timer and Respawn timer for mobs/bosses/mini bosses:

    1) A couple of friends and I killed Lost Mysterion at 12:38 AM +8 GMT and well, the loots were alright but the box disappeared before I could loot the rest of the stuff. I knew that the timer on the box was somewhere around 1 minute but it disappeared in just a mere 28 seconds. Is that right? Because that's really short compared to back then.

    I suggest increasing the time of the boxes because not only I but many others find it a bother to loot it all as lead and use tears to buy seals when you can actually just distribute the things to your party members. I mean, really now, why are the boxes in such a rush, they're not going to be going anywhere important right?

    2) Respawn timer for Bosses / Mini Bosses

    Although its not really a bother to find the big bosses like Lost Mysterion or Cringer or Livid, I'm curious as to if there is an actual respawn time for these bosses or if they're just like mini bosses that spawn randomly throughout the day. If there is an actual spawn time like the original 4 world bosses, it would be epic.

    As for the mini bosses, Have them respawn more times throughout the day mainly because players that find these bosses before the campers and get greedy for the loots. Thus, those trying to get the mini bosses for their 2nd epic chain quest is left to QQ or rage quit on the quest. Don't say they QQ because they're noobs because trust me, for those people that don't have many good connections or friends, It is really really hard to find those mini bosses.

    --------------------------------------------------------------------------------------

    Fifth is a new currency to maintain the flow of tears to moolah to gold

    I'm pretty sure someone by now has thought of this. Maybe using coins would be a nice fourth currency to the game. Say there would be a choice of Coins or Tears when voting and both tears and coins are given when logged in for 1 hour. Maybe even change the voting system to give coins and the afk system to give coins. Coins in this perspective would be used in many ways.

    1) Coins are used for recipes and the such, it would be a very nice addition because it'll make assistant skills easier to level for those players that cant afford to mass buy coins or farm for 500 hours just to get a little bit of coins to level their assistant skills.

    2) A new NPC (would be epic if its like a vending machine design) Would allow players to buy either Tears or Moolah with their gathered coins. Ex. 400 coins = 1 moolah and 2 coin = 1 tears or something like that but this would also mean that the drop rate of coins would have to be lowered to extreme rates from mobs or even permanently removed from the mob drops.

    This would also mean that there is a possibility of a new donation system for coins, altering the tear shop item prices as it would be harder to get tear shop items this way and increasing the price of moolah items as each coin being 0.22 USD or roughly 1/5ths of the current price of moolah, it means 1 M = 80 C = 40 tears. Although that seems cheap, many people here can't donate because its kind of expensive to buy moolah so coins can be a great alternative to donate instead.

    This method will also not comprimise the exchange rate of tears to moolah as that is mainly player controlled but my calculations are most probably wrong as I am quite sleepy right now. You can add the adjustments later for this method.

    --------------------------------------------------------------------------------------

    Anyway, that's it for now. I'll post again tomorrow once I gather up more of my thoughts to suggest to noscrubs. Good night everyone!


    1. TLC- The dungeon isn't complete it was released so you could finish the weapon quest. More is to be changed and added to the dungeon. Sedy has said it a couple times.
    2. Can't argue with that suggestion a longer DM. Depends on the coding and what sedy can do to it.
    3.CH was intended for us to get lvl 70 gear has been for a while. Don't see a reason to change it up. Other lvl 68-74 need gear from there. :3
    4. I know the player VisTa had the spawn times of the bosses before Ulric and Livid down to almost exact. The mini bosses are meant to be difficult to find were in retail also. The quest is meant to take time and patience. The box time just loot the boxes and use seals. Trying to not bore you guys.
    5. Moolah is sorta new really don't see the place for a new currency right now. Tears give you Cash Shop items like in retail and Moolah give yous revamped and more pro cash shop items. You can farm gold and buy tears and you can farm tears through mobs and vote and be online. What's it like 800k to 1million gold to one tear? The vial of tears is one moolah and gives 20-25tears but the ratio was thrown wayyy out there by the community. The economy isn't unstable because of "us" the staff it's the players (community). Depend of how you guys the players work it down.

    The coin part 400coins to 1 moolah ummm no ma'am wayyyy too cheap.lol I know you guys are wanting an in game vendor where you can trade your gold to tears or to moolah or vice versa. I don't know on that one.
    Reply voted down Show
  • Accepted Answer

    Sedy Admin Sedy
    replied on Tuesday, January 03 2012, 12:24 AM #Permalink
    So I have a couple of suggestions to make playing much more fun.

    --------------------------------------------------------------------------------------

    First is for the dungeon, [Somewhat connected to third]
    TLC. (Time Lost Caverns)
    As far as I've noticed, it only drops accessories and well, it's kinda lame that it seems much more worth it to go to dungeons like LI and DI. I was at first going to suggest something like, If the boss dies, it spawns 1 to 3 easy to kill mobs that give anywhere from 2 ~ 100 tears but that seems a bit too much for rewards so instead, I suggest putting other loots such as the armor drops from Crystalisk but with a tad bit lower drop rate for each. You know, just to make their time "worth it" because others can use that gear too! :D (especially the guild members that haven't really gotten hold of much money to afford gears/costumes and stuff)

    For other dungeons, I'll continue it when I get some sleep and think some through. For CH and WGH, its at suggestion number 3.


    As Darcy says, TLC isn't finished, like at all. I just put it in the xmas patch so you guys could get your weapons from the quest. More loot will be added and abilities and positioning of monsters and bosses will likely change since it's just a mess right now.
    --------------------------------------------------------------------------------------

    Second is for PVP, Death Match to be specific.
    The tower dies too easily and gives too much points (10) just making the Death Match too short and boring but as for the leader (5), it does fine as some players are extremely hard to kill. So I either suggest 2 things for the tower:

    1) Either increase the HP and damage absorption + Armor of the tower to make it harder and longer to kill. Maybe even give it passive regeneration of 0.25 % every 7 seconds or 1.00 % for every enemy that gets killed on the field.

    2) Give it skills that automatically cast when attacked such as a damage absorption skill that have charges (like the shield of a sage / magician) Maybe 15 charges with 999,999 damage blocked each would be nice with a cool-down of 60 seconds with a duration of 25 seconds. Or a skill that allows the tower to retaliate like the AOE push of the tower in WGH/WGN except that it wont spam it like those towers in the dungeon.

    But with these added, that'll mean that the time already allotted for the death match wont be enough so I suggest increasing the duration of the match to somewhat maybe 20:00 minutes and the maximum kills to 100 or so kills to win. (actually thinking about it, those are both overkill, maybe 75 kills would do but who knows.)


    I increased the HP of the towers once before but I think it was before I raised the level cap so yeh it could do with some more HP added and I'll do that for the next update. I can also look at giving it some skills to fight back to make things more interesting.

    How long does the average DM take at the moment anyway?
    --------------------------------------------------------------------------------------


    Third is Items [Somewhat connected to first]
    So right now, the items added and the rate at which they are looted is kinda off. (Just like the tears to moolah rate is very unstable :D) Maybe move the 70 loots from CH to the Mighty Trophies vendor (level 70) but increase/decrease the price just like the level 65 vendor does with the weapons.

    That would mean that the loots in CH would have to be changed as well. I would actually like that change. I'm not really complaining about the loots of CH or WGH at the moment but it seems to be getting dull. I mean they've been around forever and are one of the oldest items here that are actually still used quite often and is surprisingly useful to low levers, but maybe its time to add a bit more "content of items" to noscrubs iris. I'm not quite sure what designs to use for those "other items" but there are many items designs that aren't really used by the current armor and weapons. Especially the updated designs for the Rhinestone's gear used by Retail Gpotato Iris or the DH epic gear designs.

    [Just a note: I have noticed that the gears in the level 70 vendor are most to never used at all in this entire game other than the Roaring set but other than that, I have never seen any of them used AT ALL! Maybe decrease the price to make it a tad bit more reasonable to buy?]


    I'm not sure I understand exactly what you mean when you say the items added and the rate at which they are looted is kinda off. Can you explain in more detail so I don't get the wrong idea?
    The new CH loot was intended for that dungeon for people levelling up to the new level cap, I don't see how moving it to a vendor would benefit anyone. You go to Circus to level and get gear, or at least that was my plan for it.
    --------------------------------------------------------------------------------------


    Fourth is the box timer and Respawn timer for mobs/bosses/mini bosses:

    1) A couple of friends and I killed Lost Mysterion at 12:38 AM +8 GMT and well, the loots were alright but the box disappeared before I could loot the rest of the stuff. I knew that the timer on the box was somewhere around 1 minute but it disappeared in just a mere 28 seconds. Is that right? Because that's really short compared to back then.

    I suggest increasing the time of the boxes because not only I but many others find it a bother to loot it all as lead and use tears to buy seals when you can actually just distribute the things to your party members. I mean, really now, why are the boxes in such a rush, they're not going to be going anywhere important right?

    2) Respawn timer for Bosses / Mini Bosses

    Although its not really a bother to find the big bosses like Lost Mysterion or Cringer or Livid, I'm curious as to if there is an actual respawn time for these bosses or if they're just like mini bosses that spawn randomly throughout the day. If there is an actual spawn time like the original 4 world bosses, it would be epic.

    As for the mini bosses, Have them respawn more times throughout the day mainly because players that find these bosses before the campers and get greedy for the loots. Thus, those trying to get the mini bosses for their 2nd epic chain quest is left to QQ or rage quit on the quest. Don't say they QQ because they're noobs because trust me, for those people that don't have many good connections or friends, It is really really hard to find those mini bosses.


    1. I tried to fix the boxes despawning so fast once before but it obviously didn't work so I'll see what I can do in the next update.
    2. New world boss spawns are exactly the same as the old ones. They spawn at set intervals from when they were last killed or the server was restarted. However the intervals are longer on the last two, Ulric and Livid, a lot longer.
    3. Minibosses work the same way but the times are completely different. They are set lower so they spawn more often. They are also meant to be difficult to find to make the quest harder to complete.
    --------------------------------------------------------------------------------------


    Fifth is a new currency to maintain the flow of tears to moolah to gold

    I'm pretty sure someone by now has thought of this. Maybe using coins would be a nice fourth currency to the game. Say there would be a choice of Coins or Tears when voting and both tears and coins are given when logged in for 1 hour. Maybe even change the voting system to give coins and the afk system to give coins. Coins in this perspective would be used in many ways.

    1) Coins are used for recipes and the such, it would be a very nice addition because it'll make assistant skills easier to level for those players that cant afford to mass buy coins or farm for 500 hours just to get a little bit of coins to level their assistant skills.

    2) A new NPC (would be epic if its like a vending machine design) Would allow players to buy either Tears or Moolah with their gathered coins. Ex. 400 coins = 1 moolah and 2 coin = 1 tears or something like that but this would also mean that the drop rate of coins would have to be lowered to extreme rates from mobs or even permanently removed from the mob drops.

    This would also mean that there is a possibility of a new donation system for coins, altering the tear shop item prices as it would be harder to get tear shop items this way and increasing the price of moolah items as each coin being 0.22 USD or roughly 1/5ths of the current price of moolah, it means 1 M = 80 C = 40 tears. Although that seems cheap, many people here can't donate because its kind of expensive to buy moolah so coins can be a great alternative to donate instead.

    This method will also not comprimise the exchange rate of tears to moolah as that is mainly player controlled but my calculations are most probably wrong as I am quite sleepy right now. You can add the adjustments later for this method.


    You made me sleepy now too so I'll reply to this last one tomorrow :P
    --------------------------------------------------------------------------------------


    Anyway, that's it for now. I'll post again tomorrow once I gather up more of my thoughts to suggest to noscrubs. Good night everyone!


    Thanks for the taking the time to make your suggestions.
    Reply voted down Show
  • Accepted Answer

    Colour Colour
    replied on Tuesday, January 03 2012, 03:50 AM #Permalink


    As Darcy says, TLC isn't finished, like at all. I just put it in the xmas patch so you guys could get your weapons from the quest. More loot will be added and abilities and positioning of monsters and bosses will likely change since it's just a mess right now.


    Then that's good to know :D Cant wait for new items x_X
    --------------------------------------------------------------------------------------

    I increased the HP of the towers once before but I think it was before I raised the level cap so yeh it could do with some more HP added and I'll do that for the next update. I can also look at giving it some skills to fight back to make things more interesting.

    How long does the average DM take at the moment anyway?


    Mainly depends on how overpowered one side is compared to the other. On average, 1 DM lasts about 3~4 minutes long for my experience.
    --------------------------------------------------------------------------------------


    I'm not sure I understand exactly what you mean when you say the items added and the rate at which they are looted is kinda off. Can you explain in more detail so I don't get the wrong idea?
    The new CH loot was intended for that dungeon for people levelling up to the new level cap, I don't see how moving it to a vendor would benefit anyone. You go to Circus to level and get gear, or at least that was my plan for it.


    Well, Sorry I seemed to have confused you and myself :S (twas sleepy and didn't really think this recommendation through.)
    What I meant to say is that CH isn't of course solo-able at levels 70 ~ 74. Maybe as a party it is possible but it takes quite a while to finish one CH run even with a non level 75 party and some level 75's (mainly those without "good" gears) don't do so well in CH.

    So with that in mind, I was thinking why not make it easier for lower levels get these items by adding them into the level 70 Mighty Trophy vendors especially because Mighty Trophies at the moment are very steadily decreasing in price. (hovering somewhere between 80 ~ 110 K gold a piece)

    But that would mean that loots in CH would have to be changed so I was thinking of this as an opportunity to add newer items to CH just to increase the amount of content that is in noscrubs. I mean, everybody is looking for content right? :D



    1. I tried to fix the boxes despawning so fast once before but it obviously didn't work so I'll see what I can do in the next update.
    2. New world boss spawns are exactly the same as the old ones. They spawn at set intervals from when they were last killed or the server was restarted. However the intervals are longer on the last two, Ulric and Livid, a lot longer.
    3. Minibosses work the same way but the times are completely different. They are set lower so they spawn more often. They are also meant to be difficult to find to make the quest harder to complete.


    Well, I can understand why the mini bosses are like that and its pretty cool that there is a respawn time.



    You made me sleepy now too so I'll reply to this last one tomorrow :P


    Haha sorry about that :whistle: didn't expect my post to be this long D:


    Thanks for the taking the time to make your suggestions.


    :D Thank YOU for reading this ridiculously long post

    Personally, I didn't expect anybody to read this at all.
    lol, I was expecting a reply like TL;DR
    Reply voted down Show
  • Accepted Answer

    Darcel Darcel
    replied on Tuesday, January 03 2012, 04:00 AM #Permalink
    suggestion post are the good post
    Reply voted down Show
  • Accepted Answer

    Colour Colour
    replied on Tuesday, January 03 2012, 04:02 AM #Permalink

    1. TLC- The dungeon isn't complete it was released so you could finish the weapon quest. More is to be changed and added to the dungeon. Sedy has said it a couple times.
    2. Can't argue with that suggestion a longer DM. Depends on the coding and what sedy can do to it.
    3.CH was intended for us to get lvl 70 gear has been for a while. Don't see a reason to change it up. Other lvl 68-74 need gear from there. :3
    4. I know the player VisTa had the spawn times of the bosses before Ulric and Livid down to almost exact. The mini bosses are meant to be difficult to find were in retail also. The quest is meant to take time and patience. The box time just loot the boxes and use seals. Trying to not bore you guys.
    5. Moolah is sorta new really don't see the place for a new currency right now. Tears give you Cash Shop items like in retail and Moolah give yous revamped and more pro cash shop items. You can farm gold and buy tears and you can farm tears through mobs and vote and be online. What's it like 800k to 1million gold to one tear? The vial of tears is one moolah and gives 20-25tears but the ratio was thrown wayyy out there by the community. The economy isn't unstable because of "us" the staff it's the players (community). Depend of how you guys the players work it down.

    The coin part 400coins to 1 moolah ummm no ma'am wayyyy too cheap.lol I know you guys are wanting an in game vendor where you can trade your gold to tears or to moolah or vice versa. I don't know on that one.



    1) I don't really have an argument yet for TLC especially because I don't do TLC all to much. Just thought having a bit more content in that dungeon would have been nice.

    2) Yeah, DM seems a tid bit too short for many players especially because there is no system that balances both teams to make the match fairer. Many times, on one side would be players filled with moolah type items (all stats V, etc) and the other side would be new players with little to no 75 gear.

    3) I didn't mean to increase the level or rarity of loot for dungeons such as CH. Many newer players that join cannot do CH on their own and of course, not many "good" level 75 players are wiling to bring a low level player to give them the loots. Which is why I suggested transferring the loots (armor) to the level 70 MT vendor whilst adding new armor to the CH overall loot pool.

    4) VisTa technically quit. He "gave" the account to someone I cannot mention here due to many haters but he didn't leave any spawn time. Lucky him.

    5) I never said the economy is unstable because of the staff, I just said that it would be nice to have a 5th currency to stabilize the current economy that noscrubs iris has.
    Reply voted down Show
  • Accepted Answer

    Alexandria Alexandria
    replied on Wednesday, January 04 2012, 12:19 AM #Permalink
    So I have a couple of suggestions to make playing much more fun.

    --------------------------------------------------------------------------------------

    First is for the dungeon, [Somewhat connected to third]
    TLC. (Time Lost Caverns)
    As far as I've noticed, it only drops accessories and well, it's kinda lame that it seems much more worth it to go to dungeons like LI and DI. I was at first going to suggest something like, If the boss dies, it spawns 1 to 3 easy to kill mobs that give anywhere from 2 ~ 100 tears but that seems a bit too much for rewards so instead, I suggest putting other loots such as the armor drops from Crystalisk but with a tad bit lower drop rate for each. You know, just to make their time "worth it" because others can use that gear too! :D (especially the guild members that haven't really gotten hold of much money to afford gears/costumes and stuff)

    For other dungeons, I'll continue it when I get some sleep and think some through. For CH and WGH, its at suggestion number 3.

    --------------------------------------------------------------------------------------

    Second is for PVP, Death Match to be specific.
    The tower dies too easily and gives too much points (10) just making the Death Match too short and boring but as for the leader (5), it does fine as some players are extremely hard to kill. So I either suggest 2 things for the tower:

    1) Either increase the HP and damage absorption + Armor of the tower to make it harder and longer to kill. Maybe even give it passive regeneration of 0.25 % every 7 seconds or 1.00 % for every enemy that gets killed on the field.

    2) Give it skills that automatically cast when attacked such as a damage absorption skill that have charges (like the shield of a sage / magician) Maybe 15 charges with 999,999 damage blocked each would be nice with a cool-down of 60 seconds with a duration of 25 seconds. Or a skill that allows the tower to retaliate like the AOE push of the tower in WGH/WGN except that it wont spam it like those towers in the dungeon.

    But with these added, that'll mean that the time already allotted for the death match wont be enough so I suggest increasing the duration of the match to somewhat maybe 20:00 minutes and the maximum kills to 100 or so kills to win. (actually thinking about it, those are both overkill, maybe 75 kills would do but who knows.)

    --------------------------------------------------------------------------------------

    Third is Items [Somewhat connected to first]
    So right now, the items added and the rate at which they are looted is kinda off. (Just like the tears to moolah rate is very unstable :D) Maybe move the 70 loots from CH to the Mighty Trophies vendor (level 70) but increase/decrease the price just like the level 65 vendor does with the weapons.

    That would mean that the loots in CH would have to be changed as well. I would actually like that change. I'm not really complaining about the loots of CH or WGH at the moment but it seems to be getting dull. I mean they've been around forever and are one of the oldest items here that are actually still used quite often and is surprisingly useful to low levers, but maybe its time to add a bit more "content of items" to noscrubs iris. I'm not quite sure what designs to use for those "other items" but there are many items designs that aren't really used by the current armor and weapons. Especially the updated designs for the Rhinestone's gear used by Retail Gpotato Iris or the DH epic gear designs.

    [Just a note: I have noticed that the gears in the level 70 vendor are most to never used at all in this entire game other than the Roaring set but other than that, I have never seen any of them used AT ALL! Maybe decrease the price to make it a tad bit more reasonable to buy?]

    --------------------------------------------------------------------------------------

    Fourth is the box timer and Respawn timer for mobs/bosses/mini bosses:

    1) A couple of friends and I killed Lost Mysterion at 12:38 AM +8 GMT and well, the loots were alright but the box disappeared before I could loot the rest of the stuff. I knew that the timer on the box was somewhere around 1 minute but it disappeared in just a mere 28 seconds. Is that right? Because that's really short compared to back then.

    I suggest increasing the time of the boxes because not only I but many others find it a bother to loot it all as lead and use tears to buy seals when you can actually just distribute the things to your party members. I mean, really now, why are the boxes in such a rush, they're not going to be going anywhere important right?

    2) Respawn timer for Bosses / Mini Bosses

    Although its not really a bother to find the big bosses like Lost Mysterion or Cringer or Livid, I'm curious as to if there is an actual respawn time for these bosses or if they're just like mini bosses that spawn randomly throughout the day. If there is an actual spawn time like the original 4 world bosses, it would be epic.

    As for the mini bosses, Have them respawn more times throughout the day mainly because players that find these bosses before the campers and get greedy for the loots. Thus, those trying to get the mini bosses for their 2nd epic chain quest is left to QQ or rage quit on the quest. Don't say they QQ because they're noobs because trust me, for those people that don't have many good connections or friends, It is really really hard to find those mini bosses.

    --------------------------------------------------------------------------------------

    Fifth is a new currency to maintain the flow of tears to moolah to gold

    I'm pretty sure someone by now has thought of this. Maybe using coins would be a nice fourth currency to the game. Say there would be a choice of Coins or Tears when voting and both tears and coins are given when logged in for 1 hour. Maybe even change the voting system to give coins and the afk system to give coins. Coins in this perspective would be used in many ways.

    1) Coins are used for recipes and the such, it would be a very nice addition because it'll make assistant skills easier to level for those players that cant afford to mass buy coins or farm for 500 hours just to get a little bit of coins to level their assistant skills.

    2) A new NPC (would be epic if its like a vending machine design) Would allow players to buy either Tears or Moolah with their gathered coins. Ex. 400 coins = 1 moolah and 2 coin = 1 tears or something like that but this would also mean that the drop rate of coins would have to be lowered to extreme rates from mobs or even permanently removed from the mob drops.

    This would also mean that there is a possibility of a new donation system for coins, altering the tear shop item prices as it would be harder to get tear shop items this way and increasing the price of moolah items as each coin being 0.22 USD or roughly 1/5ths of the current price of moolah, it means 1 M = 80 C = 40 tears. Although that seems cheap, many people here can't donate because its kind of expensive to buy moolah so coins can be a great alternative to donate instead.

    This method will also not comprimise the exchange rate of tears to moolah as that is mainly player controlled but my calculations are most probably wrong as I am quite sleepy right now. You can add the adjustments later for this method.

    --------------------------------------------------------------------------------------

    Anyway, that's it for now. I'll post again tomorrow once I gather up more of my thoughts to suggest to noscrubs. Good night everyone!


    1. As everyone mentioned, TLC is still under construction.

    2. I like the idea of the tower having more hp and it has those skills, but not the pushback....that just annoys and doesn't effect the ranged DPS'r unless sedy can manage to put the 'push' skill set to a higher degree and further then only it'll effect those range DPS'r. Also 20 minute for a DM seems toooo long, not to mention normal intervals between DM/DM/FM/FM is around roughly 15minutes.

    3. Well, i would say that's the challenge of getting those armor, but tbh i rarely see anyone using them anymore, all just jump to the lv75 epics that players sell because it's so cheap now compared to previous prices (not saying everyone can afford it, but it's is almost 1/10 of it's original price from before)

    4. Not just VisTa knows all the spawn times, even I and a few others know them all (with the exception of livid and ulric atm since they're new, but you can easily find it if you really camp) And as for the mini-bosses, it's really hard, i camp around 12 ~ 18 hours a day and still have around 3/4 more bosses to be done on each character, the challenge is really there.

    5. I completely dislike this idea, and it's not 500 hours of farming, i've farmed for spirit marble on the ghouls in Frozen nest and while it took me 1 hour to get 100 spirit marbles at the same time i collected around 234 coins from there.....it's not a slow drop rate O.O. That being said, i dislike it as a new currency because like me and many others, we have no use for coins since were basically maxed level on our assist skill. (and i do know that the newbies need the coins, but coins as a new currency doesn't seem like that great a idea reading it.
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  • Accepted Answer

    Colour Colour
    replied on Wednesday, January 04 2012, 04:00 PM #Permalink


    5. I completely dislike this idea, and it's not 500 hours of farming, i've farmed for spirit marble on the ghouls in Frozen nest and while it took me 1 hour to get 100 spirit marbles at the same time i collected around 234 coins from there.....it's not a slow drop rate O.O. That being said, i dislike it as a new currency because like me and many others, we have no use for coins since were basically maxed level on our assist skill. (and i do know that the newbies need the coins, but coins as a new currency doesn't seem like that great a idea reading it.


    As for the rest of what you said, I don't have a comment on them but my main point of introducing this "new currency" is to be able to have an efficient way to buy tears or moolah without compromising the already extremely messed up economy by some players that buy out all the tears. As for the farming part, I don't really mind it. I can live with it but as for the messed up currency that's made terrible by the rich people spamming moolah, I can't stand it.
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  • Accepted Answer

    Darcel Darcel
    replied on Wednesday, January 04 2012, 06:16 PM #Permalink
    Well moolah is "gift" to people who choose to donate to this sever. There are fees to run this server. People who choose to donate don't mean they are rich. They like the server enough to do it. If you donate don't you think you would be entitled to a little something better so the Lord Sedy NPC is set up with revamped items for those people. Sedy didn't want to make donators OP so he allowed moolah to be traded. So you buy moolah with your tears or your gold. A lot of people got wings don't donate they buy moolah that is cycled into the game economy that people buy to get the items from the moolah vendor. It's a balanced currency but you the players got to set the economy. You guys blew the tear to moolah ratio. At least most of these items you guys buy with tears and moolah are cut down in price.
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  • Accepted Answer

    Alexandria Alexandria
    replied on Thursday, January 05 2012, 01:29 AM #Permalink
    I agree with what darcel said, the donators who do donate to the server should be given that extra 'boost' because they spend real money on the game where as everyone else just plays and buys moolah from the donators.
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  • Accepted Answer

    Allen Allen
    replied on Thursday, January 05 2012, 05:37 AM #Permalink
    How will a new currency stabilize anything. If anything it will just make it even more complicated because the value of the other currencies will go thru adjustments and crap again. Why is no one trading tears or moolah or whatever in-game? Because there's nothing to sell. There's nothing to buy from people. Trading is dead in-game. (well there's still those rare occasions but come on) Everything can be gathered from NPC's and people are getting stronger that they farm their own stuff from dungeons/bosses. Unlike the good old days where everyone screams for stuff to buy/sell in megaphone. Tear/moolah/gold/mt trade was flowing like a boss. Im not complaining, no no. That is just how I see this economy issue. I have thoughts for possible suggestions for this matter but I'd rather leave this up to Sedy.


    About DM. Those ideas are very nice and lovely. Some are unecessary, but interesting anyway.

    increasing the maximum score from 50 to 100 will defintely make DM longer but I don't think it is necessary. Towers (like the way it is now, or if it is improved later) will actually matter more if it did had more HP. Like a shitload of HP to make "defending-the-tower" even possible. Giving it skills, for me, sounds corny but should be fun anyway. But right now, it dies to me under 3 seconds and i dont mean to brag about it, but its basically like a free 10 points to any team with a decent bunch of DPS. What happens in DM as I've experienced is that it never gets to the point where a 2nd tower would be helpful cause we're all basically just playing for 40 points.

    Here's where the crappy part lies, the random assignment of leadership is spoiling DM. I don't mind newbies with low HP joining for BF points, the more the merrier. However, the "leader" system should be fixed. Its fun hunting the leaders around if they can actually fight back or tank etc. but if a newbie gets the lead, and considering the fact most of us never huddle up and make plans before a match, its like free 5 points to anyone, me, my teamates or my enemies. I can go 20-0 in 1 DM match and it wouldn't really affect the outcome as much as getting lucky and running into leaders that get 1 hit. I suggest that the points given to leader kills should be decreased to the same as everyone else, 1 point. The leader buff should be enough reason to kill a leader with 9999 damage so that we can stop him for being effective and etc.

    Btw, I'd like to throw in that healers should be able to heal towers. This should help healers be more effective in DM instead of being ignored unless they are healing your target. But nerf the tower's heal recieved by like 70% to maintain some balance. This is purely just to regenerate the tower's HP but should not outheal the other team's damage. Last thing i want to happen is unecessary prolonging of the match. Healer's can't save everyone in DM so might as well give them the fun of holding their ground while trying to save 10 points
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