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DZ DZ
posted on Wednesday, September 02 2026, 08:57 AM in Game Suggestions
The current situation with Mushroom Spore is simply not reasonable.

Amanita’s Nest is a limited-attempt dungeon, meaning players cannot repeatedly spam it every day to compensate for bad RNG. Yet Mushroom Spore is still heavily dependent on RNG, with no reliable alternative source.

This creates a frustrating situation:

❌ Limited daily attempts
❌ No way to spam the dungeon to farm it
❌ No Mushroom Spore in the Moolah Shop ( not worth even)
❌ No guaranteed way to obtain it
❌ Potentially day or two of farming with nothing to show for it

When an item is tied to content with limited attempts, the drop rate should take those limitations into account.

RNG is acceptable when players have the freedom to farm. RNG becomes frustrating when the game limits the number of attempts AND keeps the drop chance low.

The current design essentially means that players can do everything right, complete their daily runs, and still make zero progress toward obtaining Mushroom Spore simply because of bad luck.

Accepted Answer

Sedy Admin Sedy
replied on Friday, September 04 2026, 10:12 AM #Permalink
Thanks for sharing your detailed feedback regarding the Mushroom Spore drop rates and the daily attempt limits for Amanita’s Nest.

I understand that encountering consecutive runs without a drop can feel discouraging, particularly when you are eager to complete your item. However, I want to provide some essential context regarding the design philosophy behind this dungeon and why the current structure will remain unchanged.

The Status of Legendary Items
Legendary items represent the absolute pinnacle of item quality in this game. They are designed to be long-term, prestigious goals that offer an immense, permanent power spike. Once obtained, it is unlikely you will need to replace this item. Because of their ultimate tier status, acquiring them is intended to require a sustained investment of time and effort.

Bridging the Gap for Newer Players
A frequent critique I receive is that the game is too difficult for newer or solo players to catch up to the endgame. Amanita’s Nest was designed specifically to address this issue.

To understand why the current system is already generous, it helps to compare it to the traditional legendary grind:
The Traditional Route: Requires a dedicated 6-player party to coordinate and complete many hundreds of dungeon runs (100 pieces per player), with each run taking over 20 minutes (depending on the dungeon) and requiring reset cards.

The Amanita’s Nest Route: Allows solo, lower-level players to bypass the group requirement entirely. With a thoroughly tested and accurate 50% drop rate, players will mathematically average 1.5 Mushroom Spores per day. This allows you to secure a pinnacle-tier item in approximately two months of much shorter, daily play.

Why Limits are Necessary
The 3-run daily limit is a deliberate design choice. Without a cap, players would feel compelled to endlessly grind the dungeon. Furthermore, allowing unlimited farming would trivialize the most powerful items in the game, completely destroying the sense of achievement that makes legendary gear meaningful.

I want to assure you that I am listening to player experiences, but I must also protect the long-term health and economy of the game. The current system provides an incredibly accessible, solo-friendly path to the best gear available.

Thank you for your passion for the game and for participating in this discussion.
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Responses (2)
  • Accepted Answer

    azulon azulon
    replied on Friday, September 04 2026, 12:07 PM #Permalink
    Sedy wrote:

    Thanks for sharing your detailed feedback regarding the Mushroom Spore drop rates and the daily attempt limits for Amanita’s Nest.

    I understand that encountering consecutive runs without a drop can feel discouraging, particularly when you are eager to complete your item. However, I want to provide some essential context regarding the design philosophy behind this dungeon and why the current structure will remain unchanged.

    The Status of Legendary Items
    Legendary items represent the absolute pinnacle of item quality in this game. They are designed to be long-term, prestigious goals that offer an immense, permanent power spike. Once obtained, it is unlikely you will need to replace this item. Because of their ultimate tier status, acquiring them is intended to require a sustained investment of time and effort.

    Bridging the Gap for Newer Players
    A frequent critique I receive is that the game is too difficult for newer or solo players to catch up to the endgame. Amanita’s Nest was designed specifically to address this issue.

    To understand why the current system is already generous, it helps to compare it to the traditional legendary grind:
    The Traditional Route: Requires a dedicated 6-player party to coordinate and complete many hundreds of dungeon runs (100 pieces per player), with each run taking over 20 minutes (depending on the dungeon) and requiring reset cards.

    The Amanita’s Nest Route: Allows solo, lower-level players to bypass the group requirement entirely. With a thoroughly tested and accurate 50% drop rate, players will mathematically average 1.5 Mushroom Spores per day. This allows you to secure a pinnacle-tier item in approximately two months of much shorter, daily play.

    Why Limits are Necessary
    The 3-run daily limit is a deliberate design choice. Without a cap, players would feel compelled to endlessly grind the dungeon. Furthermore, allowing unlimited farming would trivialize the most powerful items in the game, completely destroying the sense of achievement that makes legendary gear meaningful.

    I want to assure you that I am listening to player experiences, but I must also protect the long-term health and economy of the game. The current system provides an incredibly accessible, solo-friendly path to the best gear available.

    Thank you for your passion for the game and for participating in this discussion.

    Yes legendary items are the absolute pinnacle, but before the update, we could get a WOND LQ in a day or two. whereas now it takes over two months. Its similar to the GTN\VON easy to get in a day or two if you have friends but with these harder-to-obtain LQ items, you simply have to wait more than two months for the amanita and won
    Reply voted down Show
  • Accepted Answer

    Sedy Admin Sedy
    replied on Friday, September 04 2026, 02:12 PM #Permalink
    Some players could yes, but not all. You needed a regular party or some friends that already had the item and were willing to sacrifice their time to run a dungeon 100 times with you. Now the Legendary from Wonderland is accessible to anybody as it can be done solo over time, the same as Amanita.

    Overall, I consider this is win for most players.
    Reply voted down Show
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