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Lucifer Lucifer
posted on Saturday, February 12 2022, 03:44 PM in General Chat
The new update and the class changes are fine except for the Evasion part and the mages that died, don't you think the 30% eva cap is too broken?! like why can they gain Eva but I can't gain hit lol???
why can non-eva users gain eva lol?
Like if that 30% eva cap applies only to Eva users(Assassin and Wind Walker) then that's understandable.
but why the hell do Warriors or Healers or even Mages can have eva? xD
I hope i do not get ignored and get a reply cause I don't really understand why Eva can be gained and hit can't be?
Like if there's a 30% cap for Eva then shouldn't the cap for Hit be 130%?
using a skill is like a coinflip right now lol
you don't know whether its gonna land or not
so you can't have your next skill based on the one that you have just casted cause you don't know if it's actually going to land or not. I mean that's fine if it's only vs Eva users but not vs every other class?
I think hit should be gainable and capped at 130% or the EVA on NON-EVA users should be removed.
As for the mages, why?
Just why??? Sorcerer wasn't even broken
what's with the 50% Chance on Tempest Shock 3??
Sorcerer did not need a nerf sir.
You significantly reduced it's MP which helps a lot in PvP(MP Shield) and it's damage is a joke now.
I cannot say wizard did not need a nerf but it's MP shouldn't be nerfed as well.
and what's with the Conductivity and Flamability skills? they weren't broken even.
That's all i have to say,
Peace.
Attachments:
Responses (8)
  • Accepted Answer

    Sedy Admin Sedy
    replied on Saturday, February 12 2022, 04:44 PM #Permalink
    You should forget this Eva User thing now. Evasion is no longer a stat that can only be utilised by a few select classes as it was before due to the huge amount of Hit availability. It is now a more universal stat that all classes can make use of to reduce incoming damage, but one that cannot be increased by anything but the primary stat that awards it and some temporary buffs and chance effects. Reducing damage was one of the priorities of this update and was handled by the Evasion, Crit, and Protection changes.

    I am happy with the Physical Evasion changes. Mail classes can reach the 30% cap, and all other classes obtain a smaller amount from their Agility gained from All Stats items.

    The Magic Evasion, admittedly, I am still undecided on. Originally, the plan was to have Agility give Physical and Magic Evasion, but it was changed to Wisdom giving Magic Evasion at the last moment. I am now rethinking that decision and it could possibly be moved to Intelligence and Magic Protection moved to Wisdom (swapped), OR it could be moved to Agility as originally planned, removed from Wisdom, and Protection left on Intelligence. The only concern I have with the original idea is that it would also benefit the ranged mail classes too - they would basically get 30% All Evasion, or close to it, fairly easily from their Agility. But I have to admit I am not very comfortable with the way it is now, giving the already strong healer classes even more damage reduction. It will definately be changed - I just haven't decided which route to take right at this moment.

    Moving Magic Evasion to Agility would suit the natural rock (plate), paper (cloth), scissors (mail) system that Iris loosely uses for it's classes, giving the supposed anti-magic mail classes more protection against magic classes.
    Reply voted down Show
  • Accepted Answer

    Sedy Admin Sedy
    replied on Saturday, February 12 2022, 05:14 PM #Permalink
    Lucifer666 wrote:
    As for the mages, why?
    Just why??? Sorcerer wasn't even broken
    what's with the 50% Chance on Tempest Shock 3??
    Sorcerer did not need a nerf sir.
    You significantly reduced it's MP which helps a lot in PvP(MP Shield) and it's damage is a joke now.
    I cannot say wizard did not need a nerf but it's MP shouldn't be nerfed as well.
    and what's with the Conductivity and Flamability skills? they weren't broken even.
    That's all i have to say,
    Peace.


    Sorcerer's Tempest Shock and Wizard's Chilling Shock invoke effect was reduced to 50% in line with many other class invoke effects getting reduced. Both of these classes have 30s cooldown skills that activate the same invoked effect for 10s that were completely pointless due to these two skills having 100% invoke chance for some reason. I can only assume it was because the invoke previously increased Boss Damage, which is no longer the case.

    I don't really feel this change makes too much difference to either class. The two skills of Sorc that depend on that invoke are a push skill with no other effect, and Tempest Spear which has no effect and is no longer a spammable half second cooldown skill.
    The two skills of the Wizard that depend on it's invoke are an immo and the skill that was previously spammable but is no longer. I think it's warranted to make the immo slightly harder to use considering the amount of CC this particular class has.

    As for those spammable skills being changed - Arctic Gust and Tempest Spear, they were made spammable back when glitch casting was a thing, to improve the skill rotation and damage of those unable to do it. But since glitching was fixed, it is no longer necessary and should have been changed back when I removed glitching some time ago, but it was missed.

    Conductivity not coming from Thunderstrike anymore was an oversight. Since Electric Shock has a stun on it, it makes it impossible to gain Conductivity when fighting bosses that are immune to stuns - so this will be corrected. But for Sorcerer - I don't see any issue. You gain Flammability from the Combusion skill that has a 7s cooldown. It's not an invoke effect with a low chance or anything - it's 80% chance regular debuff. It also has a DoT on the debuff which makes no difference in PvE, and very little difference in PvP. I'm not sure what I am missing here, but to be fair, I can revert the change to Pyrotechnic Arrow since I will probably be reverting the Thunderstrike change for Wizards.
    Reply voted down Show
  • Accepted Answer

    Lucifer Lucifer
    replied on Saturday, February 12 2022, 06:25 PM #Permalink
    Sedy wrote:

    You should forget this Eva User thing now. Evasion is no longer a stat that can only be utilised by a few select classes as it was before due to the huge amount of Hit availability. It is now a more universal stat that all classes can make use of to reduce incoming damage, but one that cannot be increased by anything but the primary stat that awards it and some temporary buffs and chance effects. Reducing damage was one of the priorities of this update and was handled by the Evasion, Crit, and Protection changes.

    I am happy with the Physical Evasion changes. Mail classes can reach the 30% cap, and all other classes obtain a smaller amount from their Agility gained from All Stats items.

    The Magic Evasion, admittedly, I am still undecided on. Originally, the plan was to have Agility give Physical and Magic Evasion, but it was changed to Wisdom giving Magic Evasion at the last moment. I am now rethinking that decision and it could possibly be moved to Intelligence and Magic Protection moved to Wisdom (swapped), OR it could be moved to Agility as originally planned, removed from Wisdom, and Protection left on Intelligence. The only concern I have with the original idea is that it would also benefit the ranged mail classes too - they would basically get 30% All Evasion, or close to it, fairly easily from their Agility. But I have to admit I am not very comfortable with the way it is now, giving the already strong healer classes even more damage reduction. It will definately be changed - I just haven't decided which route to take right at this moment.

    Moving Magic Evasion to Agility would suit the natural rock (plate), paper (cloth), scissors (mail) system that Iris loosely uses for it's classes, giving the supposed anti-magic mail classes more protection against magic classes.

    Yeah reducing damage but to a limit, YuXin and ZIRNOI(Fully geared mages) do 2k damage on me now per 1 skill if i use Wind Fortification and the other way around also(I do low damage to them) thanks to the nerfed Crit chance, meanwhile Gandalf(Fully geared sniper using BF set) does 20k-30k on me when I press wind fortification and I do like uh? 8k damage to him maximum? not to mention ofcourse the chance to miss my skills, that shouldn't be legal, no matter what the gear difference is, we are both fully geared players, which was one of the reasons that brought me to saying, mages are useless now.
    As for the rock paper scissors, if mail are the scissors they are supposed to do high damage while being able to move fast and be squishy, cause of the recent changes, now they have Eva and more Defense which makes them do high damage while being swift and tanky and guess what, they also no longer have to sacrifice other stats to gain Eva, so they could use the build I used to use when I was a sin and have 200k HP while doing crazy damage and still have Eva and Defense, which is not balanced, at least remove the Defense?
    Reply voted down Show
  • Accepted Answer

    Lucifer Lucifer
    replied on Saturday, February 12 2022, 06:31 PM #Permalink
    Sedy wrote:
    The Magic Evasion, admittedly, I am still undecided on. Originally, the plan was to have Agility give Physical and Magic Evasion, but it was changed to Wisdom giving Magic Evasion at the last moment. I am now rethinking that decision and it could possibly be moved to Intelligence and Magic Protection moved to Wisdom (swapped), OR it could be moved to Agility as originally planned, removed from Wisdom, and Protection left on Intelligence. The only concern I have with the original idea is that it would also benefit the ranged mail classes too - they would basically get 30% All Evasion, or close to it, fairly easily from their Agility. But I have to admit I am not very comfortable with the way it is now, giving the already strong healer classes even more damage reduction. It will definately be changed - I just haven't decided which route to take right at this moment.

    Moving Magic Evasion to Agility would suit the natural rock (plate), paper (cloth), scissors (mail) system that Iris loosely uses for it's classes, giving the supposed anti-magic mail classes more protection against magic classes.

    Yeah healers do not lack tankiness, they are already strong after this patch due to the Crit/Protection changes, that's a good decision but again it would make the Mail classes more broken than they already is.
    Moving Magic Evasion to Intelligence would also fuck up things a bit more cause, Sorcerers and Wizards already tickle each other.
    Reply voted down Show
  • Accepted Answer

    Lucifer Lucifer
    replied on Saturday, February 12 2022, 06:48 PM #Permalink
    Sedy wrote:

    Lucifer666 wrote:
    As for the mages, why?
    Just why??? Sorcerer wasn't even broken
    what's with the 50% Chance on Tempest Shock 3??
    Sorcerer did not need a nerf sir.
    You significantly reduced it's MP which helps a lot in PvP(MP Shield) and it's damage is a joke now.
    I cannot say wizard did not need a nerf but it's MP shouldn't be nerfed as well.
    and what's with the Conductivity and Flamability skills? they weren't broken even.
    That's all i have to say,
    Peace.


    Sorcerer's Tempest Shock and Wizard's Chilling Shock invoke effect was reduced to 50% in line with many other class invoke effects getting reduced. Both of these classes have 30s cooldown skills that activate the same invoked effect for 10s that were completely pointless due to these two skills having 100% invoke chance for some reason. I can only assume it was because the invoke previously increased Boss Damage, which is no longer the case.

    I don't really feel this change makes too much difference to either class. The two skills of Sorc that depend on that invoke are a push skill with no other effect, and Tempest Spear which has no effect and is no longer a spammable half second cooldown skill.
    The two skills of the Wizard that depend on it's invoke are an immo and the skill that was previously spammable but is no longer. I think it's warranted to make the immo slightly harder to use considering the amount of CC this particular class has.

    As for those spammable skills being changed - Arctic Gust and Tempest Spear, they were made spammable back when glitch casting was a thing, to improve the skill rotation and damage of those unable to do it. But since glitching was fixed, it is no longer necessary and should have been changed back when I removed glitching some time ago, but it was missed.

    Conductivity not coming from Thunderstrike anymore was an oversight. Since Electric Shock has a stun on it, it makes it impossible to gain Conductivity when fighting bosses that are immune to stuns - so this will be corrected. But for Sorcerer - I don't see any issue. You gain Flammability from the Combusion skill that has a 7s cooldown. It's not an invoke effect with a low chance or anything - it's 80% chance regular debuff. It also has a DoT on the debuff which makes no difference in PvE, and very little difference in PvP. I'm not sure what I am missing here, but to be fair, I can revert the change to Pyrotechnic Arrow since I will probably be reverting the Thunderstrike change for Wizards.


    The stat changes helped making Mages weaker, our crit chance is so low right now that we barely crit on anything, especially with Battlefield gears existing, there is definitely no way to Crit.
    Mages have no Defense penetration skills or a very few with long CDs and with the amount of defense classes have nowadays, we do low damage.
    And ofcourse with our MP nerfed, MP shield is no longer usable which makes us squishier.
    Reply voted down Show
  • Accepted Answer

    Lucifer Lucifer
    replied on Saturday, February 12 2022, 07:00 PM #Permalink
    Not to mention the UNIVERSAL EVA, which makes me miss 1 of my 2 disables on my Sorcerer.
    It's really so random, having Eva on all classes makes it like i said "using a skill is like a coinflip right now lol you don't know whether its gonna land or not so you can't have your next skill based on the one that you have just casted cause you don't know if it's actually going to land or not."
    when the enemy dodges one of the two disables I have on Sorcerer using their mount rune and then I only have 1 disalbe left to rely on, i cast it and it goes like surprise motherfucker i'm not gonna land and then I'm dead cause i will get endlessly disabled by a chain of stuns, silences and immobilizes with very low CDs that exists on most of the other classes aka Myrmidon, Assassin, Wind Walker, Wizard and Vanquisher(doesn't have low CDs on it's skills but a lot of disables so it counts).
    Reply voted down Show
  • Accepted Answer

    Kokushibo Kokushibo
    replied on Saturday, February 12 2022, 08:54 PM #Permalink
    Terpi lox
    Reply voted down Show
  • Accepted Answer

    Yi Wen Yi Wen
    replied on Sunday, February 13 2022, 04:23 AM #Permalink
    Hence why I have other classes ready to be played just incase wiz becomes "out of season" :p
    Reply voted down Show
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