


Lucifer666 wrote:
As for the mages, why?
Just why??? Sorcerer wasn't even broken
what's with the 50% Chance on Tempest Shock 3??
Sorcerer did not need a nerf sir.
You significantly reduced it's MP which helps a lot in PvP(MP Shield) and it's damage is a joke now.
I cannot say wizard did not need a nerf but it's MP shouldn't be nerfed as well.
and what's with the Conductivity and Flamability skills? they weren't broken even.
That's all i have to say,
Peace.
Sedy wrote:
You should forget this Eva User thing now. Evasion is no longer a stat that can only be utilised by a few select classes as it was before due to the huge amount of Hit availability. It is now a more universal stat that all classes can make use of to reduce incoming damage, but one that cannot be increased by anything but the primary stat that awards it and some temporary buffs and chance effects. Reducing damage was one of the priorities of this update and was handled by the Evasion, Crit, and Protection changes.
I am happy with the Physical Evasion changes. Mail classes can reach the 30% cap, and all other classes obtain a smaller amount from their Agility gained from All Stats items.
The Magic Evasion, admittedly, I am still undecided on. Originally, the plan was to have Agility give Physical and Magic Evasion, but it was changed to Wisdom giving Magic Evasion at the last moment. I am now rethinking that decision and it could possibly be moved to Intelligence and Magic Protection moved to Wisdom (swapped), OR it could be moved to Agility as originally planned, removed from Wisdom, and Protection left on Intelligence. The only concern I have with the original idea is that it would also benefit the ranged mail classes too - they would basically get 30% All Evasion, or close to it, fairly easily from their Agility. But I have to admit I am not very comfortable with the way it is now, giving the already strong healer classes even more damage reduction. It will definately be changed - I just haven't decided which route to take right at this moment.
Moving Magic Evasion to Agility would suit the natural rock (plate), paper (cloth), scissors (mail) system that Iris loosely uses for it's classes, giving the supposed anti-magic mail classes more protection against magic classes.
Sedy wrote:
The Magic Evasion, admittedly, I am still undecided on. Originally, the plan was to have Agility give Physical and Magic Evasion, but it was changed to Wisdom giving Magic Evasion at the last moment. I am now rethinking that decision and it could possibly be moved to Intelligence and Magic Protection moved to Wisdom (swapped), OR it could be moved to Agility as originally planned, removed from Wisdom, and Protection left on Intelligence. The only concern I have with the original idea is that it would also benefit the ranged mail classes too - they would basically get 30% All Evasion, or close to it, fairly easily from their Agility. But I have to admit I am not very comfortable with the way it is now, giving the already strong healer classes even more damage reduction. It will definately be changed - I just haven't decided which route to take right at this moment.
Moving Magic Evasion to Agility would suit the natural rock (plate), paper (cloth), scissors (mail) system that Iris loosely uses for it's classes, giving the supposed anti-magic mail classes more protection against magic classes.
Sedy wrote:
Lucifer666 wrote:
As for the mages, why?
Just why??? Sorcerer wasn't even broken
what's with the 50% Chance on Tempest Shock 3??
Sorcerer did not need a nerf sir.
You significantly reduced it's MP which helps a lot in PvP(MP Shield) and it's damage is a joke now.
I cannot say wizard did not need a nerf but it's MP shouldn't be nerfed as well.
and what's with the Conductivity and Flamability skills? they weren't broken even.
That's all i have to say,
Peace.
Sorcerer's Tempest Shock and Wizard's Chilling Shock invoke effect was reduced to 50% in line with many other class invoke effects getting reduced. Both of these classes have 30s cooldown skills that activate the same invoked effect for 10s that were completely pointless due to these two skills having 100% invoke chance for some reason. I can only assume it was because the invoke previously increased Boss Damage, which is no longer the case.
I don't really feel this change makes too much difference to either class. The two skills of Sorc that depend on that invoke are a push skill with no other effect, and Tempest Spear which has no effect and is no longer a spammable half second cooldown skill.
The two skills of the Wizard that depend on it's invoke are an immo and the skill that was previously spammable but is no longer. I think it's warranted to make the immo slightly harder to use considering the amount of CC this particular class has.
As for those spammable skills being changed - Arctic Gust and Tempest Spear, they were made spammable back when glitch casting was a thing, to improve the skill rotation and damage of those unable to do it. But since glitching was fixed, it is no longer necessary and should have been changed back when I removed glitching some time ago, but it was missed.
Conductivity not coming from Thunderstrike anymore was an oversight. Since Electric Shock has a stun on it, it makes it impossible to gain Conductivity when fighting bosses that are immune to stuns - so this will be corrected. But for Sorcerer - I don't see any issue. You gain Flammability from the Combusion skill that has a 7s cooldown. It's not an invoke effect with a low chance or anything - it's 80% chance regular debuff. It also has a DoT on the debuff which makes no difference in PvE, and very little difference in PvP. I'm not sure what I am missing here, but to be fair, I can revert the change to Pyrotechnic Arrow since I will probably be reverting the Thunderstrike change for Wizards.
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