Hey guys,
The update is now completed and the server [strike]will go down in about 30 minutes time to prepare it.[/strike] is back up!
A new torrent is being seeded for the updated client (http://noscrubs.net/iris/downloads) or you can of course patch using the launcher as usual.[strike] I will let you know when it's available. [/strike] The patch is now available so you can run your launchers to get it.
[strike]We hope to have an update for you before the end of the month and I will keep a record of what's been done so far right here for any comments before it goes live.[/strike]
Halloween Event
It's that time of year again so Deneb is back in Terminus with his special Halloween quests to collect Candy Bats to exchange for special food and other items. However, this year we will be running some Zombie Invasion events where you can get your Candy Bats a lot quicker and also a chance of getting a brand new costume for free.
Brand New Interface
I'll post some screenshots soon but we will have a brand new interface in this update. Don't worry it's nothing garish to make your eyes bleed, you know my style by now. I got motivated by some of your videos and screenshots showing how cramped and overcrowded the interface is right now.
Optional Spam UPDATED 20/10/12
You can now remove the item drop and +9/+10 item enhance success notices by going to settings and turning off Tip Messages.
Mounts
All of the current mounts will be discontinued (removed from the stores) and we will be adding the FULL range of mounts to the Gold, Scrub's Tear and Moolah vendors.
Gold Vendor: 3s cast, 40% speed.
Tear Vendor: 1.5s cast, 75% speed.
Moolah Vendor: 0s cast, 100% speed.
Note: Existing mounts in your inventory will remain the same as always.
Level
SXP cap will be increased so you can start gathering extra skill points ready for those 3rd jobs.
Tarot
Tarot will go Gold. Tarot Cards 1-22 are world drops from Level 75 monsters, gold spreads drop from Wood Garden Insane at the moment and will be added to other droplists soon.
Dungeons and World Bosses
Wood Garden Insane
Dropping new armor that is above the Temple of Atlantis gear and in some respects the CQ stuff, but only in some respects, since there is no set bonus on these. You can probably think of them as DPS sets since the damage is likely higher but all-round stats might be lower. The stats still need tweaking.
Plate and Cloth has new skins but unfortunately the mail sets are using the same skin as the Fighter Pilot costume. Sorry guys, out of skins at the moment! Blame official, they made less mail skins for some reason. I have some ideas on how to remedy this in the future, so not to worry.
Hall of Crystalisk Hard.
Crystalisk is back and stronger. His HP and defenses remain the same as the normal mode but the damage has increased. He is dropping brand new weapons with new skins that are similar to the Nereus weapons with slightly lower stats.
Nereus
Nereus now has a 15 minute enrage timer, up from 10 minutes and his Physical and Magical Defense has been reduced.
Ulric
Ulric 40% phase fixed, he won't just stand there like a lemon anymore.
General Dungeon Stuff
Many of the monsters in the insane dungeons, and also in ToA have had their Physical and Magic Defense reduced to make classes without ITD more viable.
Titles
The donation titles will have their effects changed and more titles will be added with different stats that may suit some classes more.
The existing titles stats will remain the same but the effect will change to Gold wings of varying size depending on the title. The black bone wings will remain the same.
A new range of titles with Green wings of varying sizes will have All Stats, Speed and Physical Damage Absorb.
A new range of titles with Blue wings of varying sizes will have All Stats, Evasion and Magic Resistance.
Devoted/Ardent Donator titles (Absolved/Purged of Scrubbery) had their stats increased to 25/25/30%.
Items
As mentioned above we have brand new weapons from Crystalisk Hard mode and new armor from Wood Garden Insane.
Brand new costume "Mummy" to celebrate Halloween. These will be on the Tear vendor as usual but you will also have a chance to get one for free from a Zombie Invasion event.
Battlefield HP/MP potions have been given a boost and the price has changed to reflect that. You can now get Super potions from the vendor too.
The Ailment Recovery Potion has been reduced to 10 Scrub's Tears and you can now also buy it with 1k Battlefield Points from the Battlefield Vendors.
Jobs
The preperation for adding the new 3rd jobs is completed and I have all the classes with their skills from the 2nd jobs ready to be updated when the time is right.
There's really no point trying to rush things by adding some half baked jobs now, or just letting you change job names. I could just duplicate the existing jobs and buff the skills up but what would be the point, only to serve in unbalancing the game even more?
So, this update will NOT include new 3rd jobs. I need to fix/balance the current jobs before adding more. There are a few areas that really need looking at first, namely the mail wearing classes and tanks.
These are the current changes to mail classes. It might be time to dust off that SW or Hunter?
Shadow Walker
Skills
Hastened Aggression now also gives 25/30% Attack Power as well as 15% attack speed for 60s.
Hidden Vestige renamed to Barbed Wire and grants 75% damage reflect for 10s.
Shifting Blow damage increased and now also has a 100% chance to immobilize the target for 3s. 25s/15s cooldown.
Wolf Cry increased to 5/7/10% attack speed.
Exposed Weakness increased to -10000/-20000 defense reduction
Emergency Cure now heals for 10/15% and the HoT increased to 5/7%
Crippling Jab - increased chance of immobilize effect landing.
Shadow Anchor - increased chance of effect landing.
Shadow Protection - increased to 90/104/154 Physical Evasion and now also Magic Resist.
Vigorous Assault - now penetrates 55/65/75% physical defense.
Passives
Toughness 2 - increased to 250/650/1000 Max HP.
Wild Nature 2 - increased to 49/75/105 Attack Power.
Str Mail Armor - increased to 550/1100/1650 Max HP and 9/18/30 HP Recovery rate.
Enhanced Mail Armor - increased to 72/144/216 Physical Evasion and Magic Resist.
Adventurer
Skills
Hastened Aggression now also gives 25/30% Attack Power as well as 15% attack speed for 60s.
Camouflage renamed to Barbed Wire and grants 75% damage reflect for 10s.
Shifting Blow damage increased and now also has a 100% chance to immobilize the target for 3s. 25s/15s cooldown.
Emergency Cure now heals for 10/15% and the HoT increased to 5/7%
Wind Protection - increased to 90/104/154 Physical Evasion and now also Magic Resist.
Crippling Jab - increased chance of immobilize effect landing.
Serpent Sting's DoT damage increased to 450/900/1500.
Passives
Str Mail Armor - increased to 550/1100/1650 Max HP and 9/18/30 HP Recovery rate.
Enhanced Mail Armor - increased to 72/144/216 Physical Evasion and Magic Resist.
Scout
Skills
Storm Markmanship increased to 110/260 Attack Power.
Conflagurated Barrage DoT damage increased to 600/850/1500 and now affects 6 targets.
Buckshot damage increased to 504/560/620 and now affects 6 targets.
Eradicating Shot buff removal chance increased.
Armor Piercing Shot now ignores 75/100% armor.
Mortal Impact pushback range increased.
Passives
Gun Expert increased to 32/64/96 Attack Power.
Improved Guns increased to 56/112/168 Attack Power.
Str Mail Armor increased to 550/1100/1650 Max HP and 9/18/30 HP Recovery.
Fortified Mail Armor changed to 3/6/9% Physical Damage Absorb.
Hunter
Skills
Manticore Sting increased to -10000/-20000 defense reduction
Timed Bomb 2 detonation reduced to 3 seconds and damage increased to 5000/7000, and now affects 6 targets.
Bomb Throw detonation reduced to 3 seconds and damage increased to 5000/7000, and now affects 6 targets.
Hazy Shot now reduces targets attack power by 100/160/200/270/320.
Passives
Gun Expert increased to 32/64/96 Attack Power.
Improved Guns increased to 56/112/168 Attack Power
Str Mail Armor increased to 550/1100/1650 Max HP and 9/18/30 HP Recovery
Fortified Mail Armor changed to 3/6/9% Magical Damage Absorb
UPDATE 19/10/12
Knight
Skills
Aggravating Strike 2 now ignores 40/50% armor.
Deviated Crash 2 - increase damage to 422/512/560 and crit chance to 50%.
Rotating Shield Bash - changed to affect targets 2/3/4/5/6 and doubled aggro caused.
Challenging Roar - increased targets to 4/6 and doubled aggro caused.
Circumventing Provoke - increased targets to 4/6 and doubled aggro caused.
Encumbrance - skill changed to Silence 4/6 targets for 5 seconds.
Force Control - damage doubled, crit chance increased to 50% and now affects 4/6 targets.
Shielded Support - Defense increased to 800/900/1000 and Physical Protection increased to 80/90/100.
Final Protection - Cooldown reduced to 2m and now additionally grants 1000 Physical and Magical Protection, duration decreased to 15s.
Armor Destruction 2 now also reduces Physical Evasion by 70/95/122 and Physical Protection by 50/100/150.
Restraint Amnesty duration increased to 10/15s.
Swayed Attention 2 aggro increased to 100/150%.
Passives
Shield Expert 2 changed to give 5/10/15% Physical Protection and also increased damage done to other players by 5/10/15%.
Guardian
Skills
Aggravating Strike 2 now ignores 40/50% armor.
Savage Wounds - increase dot damage to -400/-550 per second for 5 seconds.
Rotating Shield Bash - changed to affect targets 2/3/4/5/6 and doubled aggro caused.
Challenging Roar - increased targets to 4/6 and doubled aggro caused.
Circumventing Provoke - increased targets to 4/6 and doubled aggro caused.
Encumbrance - skill changed to Silence 4/6 targets for 5 seconds.
Indomitability - cooldown reduced to 30s.
Barrier - increased damage absorb to 15/35% and reduced cooldown to 30s.
Falcon Slash - Physical Attack reduction increased to 130/180.
Shield Bash 2 - Now also reduces Physical Protection by 50/100/150.
Increased Vitality - Max HP increased to 415/457/607 and Physical Protection increased to 80/90/100.
Final Protection - Cooldown reduced to 2m and now additionally grants 1000 Physical and Magical Protection, duration decreased to 15s.
Passives
Shield Expert 2 changed to give 5/10/15% Magical Protection and also increased damage done to other players by 5/10/15%.
A few changes to other classes, more will come soon but I need to get this update out.
Changed my mind on this one. Warlocks will get looked at properly after this update along with Barbarians.
[strike]Warlock
Wind Fortification 2 duration changed to 15/20/25 seconds.[/strike]
Mercenary
Chilled Tempest Penetration invoke effect now has a 45% probability to activate but the duration has been reduced to 15 seconds (from 20).
Ok so that is what's already done, and this is what will likely be done by the end of the month, just in time for a nice Halloween event:
These will come next time...
[strike]Recipes
New Alchemy recipes for improved HP & MP potions.
New Cooking recipes for Livid weapons.. yep :P
Bosses
A few more world bosses for the new maps.[/strike]