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requiem requiem
posted on Friday, March 11 2016, 04:15 PM in Game Suggestions
Either I'm completely blind, or it's not in the options, but accidentally moving in the wrong direction trying to click a mob while moving with WASD is a tad offputting. What else happens occasionally with larger sprites is the click registers behind the mob when click targeting, so you just run through the mob and ignore it.

Just my 2cents

Accepted Answer

Sedy Admin Sedy
replied on Sunday, March 13 2016, 01:42 AM #Permalink
Done, I will test properly tomorrow before patching it in.

http://noscrubs.net/media/com_easysocial/photos/12969/20136/clmoff_original.jpg
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Responses (13)
  • Accepted Answer

    Umpity Umpity
    replied on Friday, March 11 2016, 11:48 PM #Permalink
    ive found it easier to use the [tab] key for targeting and keyboard for direction all controls.. and mouse for camera.
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  • Accepted Answer

    Sedy Admin Sedy
    replied on Saturday, March 12 2016, 01:16 AM #Permalink
    Yeh I find it quite annoying too so I always tab target when possible. I will look into a setting to turn Click to move on and off.
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  • Accepted Answer

    Cie wie Cie wie
    replied on Saturday, March 12 2016, 05:27 AM #Permalink
    how if make more category, like for CM, item card can become hav 3 class: card lvl 1-3, card lvl 4-5 then card lvl 6. so we can minimize low lvl recipe
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  • Accepted Answer

    requiem requiem
    replied on Saturday, March 12 2016, 01:59 PM #Permalink
    Fantastic! I use tab targeting quite frequently as well, but since we have to manually use the pet attack skill, I usually hit that in conjunction with another skill while clicking, so that I can send my pet in at the same time :P Since you've already looked at this thread here's another QoL suggestion worth considering:

    Perhaps a WoW style key config screen, where you click a button such as "Jump" and it takes the next keyboard input registered (http://isboxer.com/w/images/c/cf/WoW_-_Interact_with_Target.jpg). This would allow for greater customization, as I personally find QERTFG and Shift-QERTFG to be more comfortable (in place of the standard 1-6), with the current config screen, can't use the Shift-mod keys, although I'm not sure if the game client would be able to register Shift-R properly, while holding the W key to move, could possible lead to character lock-ups, but it does work on WoW, so I know it's possible. (I know apples, and oranges :P)

    Other than that, I commend you on the work you do, and as a fellow computer geek, appreciate all you've put into this. I'm super impressed :P
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  • Accepted Answer

    Sedy Admin Sedy
    replied on Saturday, March 12 2016, 02:27 PM #Permalink
    I will take a look but I doubt it would be a straightforward change, the entire keybinding system would probably need to be redesigned.
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  • Accepted Answer

    requiem requiem
    replied on Saturday, March 12 2016, 02:44 PM #Permalink
    I just figured the keybinding options were probably client sided, and that you could potentially change the keysettings UI to reassign the pointers for the quicklsots. I'm pretty sure thats how most games do it :P Then again, I have no idea what your side of things looks like, lol.
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  • Accepted Answer

    Sedy Admin Sedy
    replied on Saturday, March 12 2016, 03:22 PM #Permalink
    Yeh they are, I'm just concerned with the ui tbh, because of how it's all setup I would need to actually put an icon for each new key combination so if we wanted Shift+some key, I would need to add an icon for each, Shift+A, Shift+B etc. etc.

    orrrrrr I could just hard code some new combos to the last 2 quickbars that I added since they are not hotkeyable at the moment.

    Bar 5: Shift+Q, Shift+E, Shift+R, Shift+T, Shift+F, Shift+G, Shift+Z, Shift+X, Shift+C, Shift+V
    Bar 6: Shift+1, Shift+2 etc. etc.
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  • Accepted Answer

    requiem requiem
    replied on Saturday, March 12 2016, 03:47 PM #Permalink
    That would be completely boss. +1 for sure.
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  • Accepted Answer

    Sedy Admin Sedy
    replied on Saturday, March 12 2016, 03:49 PM #Permalink
    I'll see what I can do then.
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  • Accepted Answer

    requiem requiem
    replied on Sunday, March 13 2016, 06:09 AM #Permalink
    Lookin good! Howd the keybindings bit go?
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  • Accepted Answer

    requiem requiem
    replied on Sunday, March 13 2016, 06:09 AM #Permalink
    Nevermind, just noticed :P
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  • Accepted Answer

    Sedy Admin Sedy
    replied on Sunday, March 13 2016, 03:55 PM #Permalink
    Yeh wasn't a problem, I just didn't want to mess with that bindings setup screen right now, so you can't customise those top 2 bars at the moment, I will add that later. Just make sure you select Default and then do your other customisations otherwise the top 2 bars won't get their binds.

    Tested a little this morning and it all seems fine - the combos work fine when used at the same time as using the WASD keys to move around.
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  • Accepted Answer

    Sedy Admin Sedy
    replied on Wednesday, March 16 2016, 03:46 AM #Permalink
    Seems fine - I will make a client patch tomorrow.
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