Actually, catacombs have been cleared many, many times before. And we all lagged like hell, but we did it.
The drop rate and stat boost here is actually really good to run GTI, TOAI, and IDQ with.It'd make running the dungeons a lot easier, and more rewarding. It would be especially important in cases like this here because in GTI, the worm-worms drop food materials that are essential to run dungeons/raids with (ie worm worm legs, which are used to craft - aggro).
In IDQ, the hit/crit buff would help newer and less-geared characters run the dungeon. For instance, if your tanker has a lower hp and def and cannot tank CI without a proper healer, the party system buff would definitely help her/him out in case the healer is not that great either. For the dpsers can't kill that fast for the tank, the boosts would be of help also.
By the way, the recommended hit rate for end-game things is 380~400%--not 350%-- which is harder to reach for non-dps classes like Templars . So if let's say we go IDQ, a hit and crit bonus would help them hit the boss and mobs more efficiently.
I know this because I have a tanker character: you always lose aggro (and end up killing the whole party in most cases) without a good enough hit chance or/and not enough damage to keep aggro, which often comes from the situation where you're not properly carded or geared. Again, in cases like this the benefit system would help a lot: more crit = more damage and more hit = more hit landed on the monster(s).
This brings me to my next point.
The difficulty of clearing dungeons doesn't necessarily ALWAYS come from stupidity and lag; it comes from items too. You can know the mechanics, have a party made with well-equipped characters ...but it only takes you so far without the proper consumables.
If you don't have the proper food on certain dungeons (for example, players with high-damage snipers-that know how to use them well will always need minus aggro, even if it is a simple 3 minute dungeon run like Lisk H) you WILL end up having things go the wrong direction because the boss starts loving the dpsers instead of the tank. And how exactly are you going to kill the boss when dps keeps dying instead of damaging the monster(s)? Especially in dungeons like Lisk I where you get locked outside near the gate unless someone revives you?
...and pardon me for saying this, but the drop rate is not enough ;-;
I know I may sound a little whiney about this since I know this was made to be one of the harder things to farm but...
Powdered owls eyes, man. For that +120 stat food it is sure of a pain in the butt to farm. Worth it, but a pain still.
Like I'd totally kidnap all my friends and camp in PI for a bit with them to farm food mats if this ever gets implemented. *^*
I mean they're easy to kill but one time I killed over 40 and not even one dropped... T^T
Finally, what are you talking about by how this idea supposedly makes "IDQ doable for 1x players"? IDQ stands for insane dungeon questing, and I highly doubt this party benefit system will boost a character's stats to an extent where we have an almost equal stat to the GM titles and can suddenly solo a dungeon made for 6 people in 15-30 minutes ._.
Like, good luck soloing TOAI under 30 minutes!
Those fish hurt like hell.