IGN: VulcanSuki a.k.a Mr.Spin
Hello Admins, Gms, and players in Iris
There has been a day since the update launched so I am here making this post to express my thought about new update.
Destruction buff is the 1st thing I want to talk about. As far as everyone know the duration of the buff hasnt altered so it is still 15sec long last. However, we all know there has been a change or I mean a new effect of that skill which is 50% Increase size. So lets talk about the postive and negative effect of this on the game and on players
Positive:
what is the positive thing that all classes gain in this? Of course we all will know who is the glad/zerk tempting to ITD your butt off by now when you see a HUGE GIANT 2H SWORD HOLDER running toward you with an evil smile on his/her face 10 I will definitely rate it 50. Why? a huge monstrous dmg on all classes (anyone find themselves motivated to farm and card your gears like me? 'cause I am fired up to kill it). Awesome tactic, what tactic? you all need to find out by joining raid to work for it like I did yesterday
(die 3 times tho D
2. New Item with super tempting stat? I dont know what are the drops yet but I know it wont be the same as ToA drop or Ulric/Livid and end Weapon CQ. I am pretty sure there are meaning behind this boss probably to gear people up and also give a warn about the "new world" you all gonna come to in the "big update" we have been waiting for a long time which is being coded - tested by sedy.
Negative
1. Too high dmg if I have to say. AoE dmg + high dmg attack is a pro of this boss. Why would I say so? Im sure by now a lot of people would notice that Melee/mail cant last too long against this boss. If they want to survive they need to go full absorption (food/tarot/pots/buff) which give them a huge lost in their dmg base. Obviously attacking on boss would be slowed down + nothing guarantee them a chance to survive from the boss with fully absorption on.
Take me as an example. a Warlock fully buffed with 44k~46k mdef and 62% magic absorption (human form dps tanking set) and still taking 8k~10k non crit and 12k~14 crit and some skill go up to 20k crit. What can Melee class with haft or lower than haft of my Mdef and M-Absortion and mail class with worse mdef + M-Aborption will be tanking?
2. Boss's def, I think it is quite high compare to top bosses before it show up such as Ulric (require minimum 4dps to kill it),Livid (require minimum 6 people to kill it), Cringer ( can be duo now) and LM (4ppl minimum). This boss in my opinion require at least 2 raids with fully geared people (minimum 30 people) ( this is just my own calculation).
Dmg dealing on this boss is quite low compare to other bosses. I dont know if this is supposed to be the way it works but I would love to see a bit improvement on this so people can enjoy themselves a bit instead of charging it hopelessly and then seeing the boss laughing at us and call us " you failed weakling" LOL (couldnt catch the real sentence so just say what i basically remember)
3. This is a new boss and of course it should be challenging, but this is not just any challenge, this is like an endless war between players and boss. It is hard to gather players in NS because they are living all around the world with different time zone. Not everyone is geared very well to be able to survive this boss (no offense to anyone, just saying a fact). Also not everyone knows what to do or actually listen to others people (again no offense to anyone, but this is a fact).This should be work out between players but I think this is 1 of the problem come from the new boss as well ( I might be right or I might be wrong, no judging)
4. Reflect from boss. 75% reflect is insane. As long as the boss is in circle we will all attacking our own Hp bars. That should be fine by luring it out and that should be no problem you might say. Here is the problem, after the circle up, the boss decide to "mediating in his holy circle" for approximate 4~6sec before he remember that he is "in his missing to call us weakling after 10mins" =.='. The CD time for the circle is 20~30sec approximately and to take it out of the circle, we have to waste at least 10sec. It is really hard for people to keep up with the change of the reflect buff. it can be randomly appear out of no where and players who are attacking cant stop in time and die because of the aoe dmg + reflect combo (this is specially for all poor Melee/Mail has scarified themselves for the glory of Iris)
That is all for that boss I have right now 'cause I havent seen anyone finish this boss off (except i heard that 2 GM take 8mins continuously DPS + use 100% pots to kill this). Well challenging boss is awesome and I love it. But not an *impossible* boss for our current level+equip and with number of limited top cards(all stat V VI, Eva/Res V VI) we have right now. Hopefully there will be some change so us players could have some more fun during bossing since ive been seeing many people from many guilds come to work together for this "new lovely boss"
P/S: this post is dedicated for a better NS IRIS. Please dont flame/troll/etc... action/ discussion that make this post go into wrong direction ( A BETTER NS IRIS