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Happiny Happiny
posted on Wednesday, March 20 2013, 12:36 PM in Game Suggestions
Heya all,

As reading the new thread about the removal or not of the ITD and after reading some opinions and talking to some players, it seems to me some of them show concerns with the fact that tanks and healers would be "unkillable". Although in my opinion tanks shouldn't be able to die easily, they shouldn't also be able to 1x1 any other class. After all they are tanks, their purpose is to handle loads of damage and be able to survive, they're not primarily damage dealers. Their reflect of some-hundreds percent should be only for PvE and not PvP, but that's for another thread.

On the other hand, healers... healers are the biggest support class, and in any mmorpg they are usually the 1st target during PvP. You drop the healer and it's easier to drop the rest of the team. We all remember the old retail days where the healer was always the 1st target on a DM or comments on the party chat like "Yay we have a priest, we're gonna win!" In my opinion, healers shouldn't be unkillable, but they shouldn't be 1-2 shot either. As far as I tested with my own healer, if i remove my HP wings and my PvP items (pad, bracelet and medal) my HP goes down to a "normal" 42k, instead of my current ~80k. So my suggestion is to make some PvP gears with heal instead of stamina. It would make things more balanced.

Anyone who played a healer on retail probably remembers, we were level 65/66 with 14k HP and our heals were around 4k. Which means we would heal around 30% of our HP. Well if that would be true now, that means that healers with 80k HP like me and most of the winged healers would be healing around ~24k, which is unthinkable as it would outheal any damage received.

So if we could have PvP gear more towards other stats than just HP it would also help balancing the game, let's not forget that all PvP items gives +1% or +2% of attack which for a healer is as good as nothing, so it could be a different item with +1% or +2% of heal for example... Also, people have to understand that some classes are stronger than others and some have more survivability than others.


Note:
Someone said: "There is also a big difference between donators and non-donators" well, it's like that in all private servers of any game, here we still have it easier, as the premium items can be bought with a currency that we can trade ingame, meaning that if a player farms enough and put effort enough any person can reach the point of a donator without actually give a penny to the server... :)
Responses (10)
  • Accepted Answer

    Ryan Ryan
    replied on Wednesday, March 20 2013, 12:49 PM #Permalink
    Heya all,

    As reading the new thread about the removal or not of the ITD and after reading some opinions and talking to some players, it seems to me some of them show concerns with the fact that tanks and healers would be "unkillable". Although in my opinion tanks shouldn't be able to die easily, they shouldn't also be able to 1x1 any other class. After all they are tanks, their purpose is to handle loads of damage and be able to survive, they're not primarily damage dealers. Their reflect of some-hundreds percent should be only for PvE and not PvP, but that's for another thread.


    as a tanker (Champion), i am am incredible hard to kill in PvE, but also quiet difficult to kill in PvP due to my reflect, if my reflect were to be nerfed pvp wise, i wouldn't be able to handle multiple people from a range of classes for a good amount of time, people wouldn't need to pay attention to my reflect buffs activating, it would make me much easier to take down in PvP
    Reply voted down Show
  • Accepted Answer

    Happiny Happiny
    replied on Wednesday, March 20 2013, 02:20 PM #Permalink
    I'm sorry to disagree. If you are being ganked by 4 or 5 players and you have no healer you're not supposed to survive. No class should be able to out heal the damage of 4 or 5 players. Your part as a tank in pvp is rush in throughout the other team and distract them, making them attacking you. That's it. No more no less. You shouldn't be able to kill other classes. Tanks already have enough stuns to help them get away if they are being ganked. Like I said tanks should be hard to kill but they don't have a "god mode" skill to make them immortal nor a gm title.
    Reply voted down Show
  • Accepted Answer

    Wadi Wadi
    replied on Wednesday, March 20 2013, 02:55 PM #Permalink
    Give me a gear with power also then since I don't see any melee dps using that gear in pvp coz we gonna lose a lot of dmg, hit chance etc.
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  • Accepted Answer

    Happiny Happiny
    replied on Wednesday, March 20 2013, 03:19 PM #Permalink
    Melee PvP armor gives the same stamina and 1% or 2% of damage. What i was suggesting is to make a gear with less stamina for example half of the normal stamina (like the pad gives +420 stamina, so it could only be +210 stamina) plus give some % of heal instead of attack. You melees don't use PvP except maybe the medal or bracelet, but for those who use it, I think less stamina and more heal would balance the game, as healers wouldn't have as much HP therefore they wouldn't be considered "unkillable"...
    Reply voted down Show
  • Accepted Answer

    Spunny Spunny
    replied on Wednesday, March 20 2013, 05:19 PM #Permalink
    So my suggestion is to make some PvP gears with heal instead of stamina. It would make things more balanced.
    Reply voted down Show
  • Accepted Answer

    Ryan Ryan
    replied on Wednesday, March 20 2013, 06:07 PM #Permalink
    i can understand that, but technically my skill "Counter Sweep" makes me immune to all dmg for 2 seconds while reflecting 150% of all dmg back at the attacker or attackers, that alone to a reckless person can easily make them kill themselves
    Reply voted down Show
  • Accepted Answer

    Happiny Happiny
    replied on Wednesday, March 20 2013, 07:43 PM #Permalink
    "So if we could have PvP gear more towards other stats than just HP it would also help balancing the game, let's not forget that all PvP items gives +1% or +2% of attack which for a healer is as good as nothing, so it could be a different item with +1% or +2% of heal for example..."

    I wouldn't ask to remove the ones we have at the moment, I was suggesting to add another type of armor to give the player a choice. For example a pad with lower stamina, like +210 stamina (which is 1470HP and 315 pdefense) and a small % of heal. Healers would then have a choice between stamina or healing.

    Side note: The PvE armor doesn't give +210 stamina, neither protection or evasion... at the most it will give wisdom, heal, some HP and the level 85 that gives all stats.
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  • Accepted Answer

    mwaleed mwaleed
    replied on Wednesday, March 20 2013, 10:30 PM #Permalink
    I agree with happiny, attacking a tank in pvp is killing ur self
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  • Accepted Answer

    Spunny Spunny
    replied on Thursday, March 21 2013, 01:22 PM #Permalink
    I would rather have more hp than more heal.
    Why?
    If I have 40k hp and heal 15k, and I get hit 10k each, I die in 4 hits.
    If I have 50k hp, and get hit 4x, I can heal once for 10k before being hit again. I die in 6 hits.
    (obv the hp/heal numbers are just for demo purposes xD)
    Reply voted down Show
  • Accepted Answer

    Happiny Happiny
    replied on Thursday, March 21 2013, 05:56 PM #Permalink
    I know what you mean and I agree but there would also be nice to have something in between the PvP and the PvE armor. At least people would have the benefit of choice.
    Reply voted down Show
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