Three things for discussion about sharpshooters
The first is for pvp and pve. Can Hawk eye please be a 15 minute buff or better yet, can ranged fire 3 be 900 range? Compared to Snipers, Sharpshooters seem way more built for PVE... But they don't really get out of range enough or have the defensive/evasive pve skills that snipers have. More than anything else for this class, I'd just like to see SS get much more range and that would solve so many issues.
the other thing is can hazy strike and shrapnel please affect bosses?
Alsoooooo, can the aoe sleep be widened or have a longer distance or cd? When it was a trap, it was very useful for being chased and farmed, you could drop it and keep running. Now you have to try to hit moving targets while moving and it doesn't work so well, also it glitches A LOT, either it doesn't drop when I click or nothing happens and it goes to cd. As a trap it never missed. As much as I love my SS that trap was a bit broken, but how it is now seriously dropped its usefulness. It misses and glitches a LOT, can't really be comboed pvp or pve (yes you can drop a bomb, but you have to sit there and wait 6.7s for it to explode before attacking again who has that time pvp). personally, I would have rather had it shortened then lose the only real trap in the class. Especially compared to all the immos and traps of elven mail users (the WW stun trap is truly broken, can that have a longer cd btw?).
I like that Sharpshooters are such good debuffers, the damage is great, the skill sets are fairly good (though the buffs are nothing lol) but there isn't much to defend with and they aren't designed for massive onslaughts of damage from the other classes or monsters or bosses, yet don't really have a way to avoid or trap now. The sleep trap was great for this, especially pve as it gave time to deal some damage before things get to you or run. I totally get why that had to change but it really left a hole in the class. Can you please, please try increasing the range if nothing else?