The purpose of my suggestion on Enrage limit is to cease the complaints player wise about how "ridiculous" it is to aggro war. Like it or not, the boss disappears if its kept up too long in that state. Its up to the raids if they want to meet halfway and let it reset and have first hit as fair game, but we know that wouldnt happen. So, get rid of it without GMs interfering. Less drama for us, Less drama for GMs, Less drama for Sedy and Gala. Win-Win situation, unless you actually like 8 hour aggro wars? =) Im sure all our templars can work in shifts every tarot they have.
Second, you say its difficult for newbies or small guilds? Its always like that, and I doubt small guilds can even squeeze in especially when two are already fighting on it in one spot. Bosses are not meant to be easy. After all--when I was a newbie and I needed LM. I had to pvp war with Dreadlock, Xea, Gible, Suki even and 10001 more painful main Pandora people to get what I wanted. And does LM spawn at a PvE map? No.
But we can ask for it to be spawned by a GM as a prize now.
Are GM events hard? Not really. If im not mistaken, recently--newbies are the ones who are winning Hide and Seeks. And based on experience, when I was not even part of a so called- top guild, we won Ulric and Livid via GM events, cause we simply sucked PVP wise. And guess what? No one can interfere with a prize boss spawn. Win-Win again. =)
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In my honest opinion, it is not hard to have both my suggestion, for the sake of removed aggro wars---as well as a mixture of Fawn's and Fae's (spunny). Have the bosses spawn in both PvE and PvP maps by chance. Have them spawn at more points or maps than currently so anybody can check and be surprised to where it is. Plus if theres enrage mode issues, have it removed automatically when the timer runs out.
I suggest the PVP map only for Sakun and Tundro, because as tested, it can be done by a limited amount of people. Which is crucial for those things, since man power is usually an issue on both sides. Im sure the others will agree to this as well if it boils down to it.
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Moving on, PVP has always created life into the server. It is rather boring and unexciting to just wait and camp for bosses---wait till the last hit...Then watch Templars duke it out on the bosses and see who resets first. Its tiring. Templars Online much?
Compared to being on the edge, the thrill of dying or winning a war. Both sides feel successfully satisfied that they had something to do, compared to sitting around griping about "Aggro wars FTW!". Id rather go to a PVP map, feel the urge to see where the bosses are, if the other raid has hidden them, fight for it, maybe win, maybe lose. And in the end..
Win or Lose.
Everyone's happy with adrenaline.