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Ray Darkwolf Ray Darkwolf
posted on Monday, June 24 2013, 03:23 PM in Game Suggestions
Situation: Nereus 75, Enraged Tundro 85 and Enraged Sakun 85.

Im sure the GM's have reported what is currently happening in the server since for the past 2 days they have logged in to try and "help" calm the aggro wars that happen between 2 main raids. The situation is, even when someone first hits, another guild or even a just one tanker will prolong the boss up to the point of Enrage.

Example: If Nereus is on Reflect circle, which needs to be lured out. Outsider Tank steals aggro with provoke and stays on the circle so the raid cannot DPS. Prolonging this way obviously makes it easy for a boss like Nereus to Zerk.

Example 2: Aggro wars on bears already and one raid does not have enough members for DPS--yet had first hit anyway, camps this boss until they call their friends which can take hours. Of course, the boss Zerks already.

Many more instances.


My Suggestion: Provide a limit to Enrage mode wherein it only lasts for 30 mins or an hour. If the boss has not been reset at this time frame, then it disappears.

It is up to you if you wish for it to be respawned in another place or to its original point, but I think having a limit to enrage mode will help lessen the drama caused by aggro wars that last for hours.



Another Suggestion: Id get ignored for this but-- Move the bears into a PVP map yet in different areas? Currently the boss is easily tanked by any Templar. It's HP is easily depleted by a few people, 5-6 even. Unlike Nereus who gets harder the longer it is. So....what do you think? Lol.



If there are any more suggestions to prevent this---lay it on here =)
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Accepted Answer

Sedy Admin Sedy
replied on Monday, June 24 2013, 07:11 PM #Permalink
I don't think making bosses despawn after enrage is a great idea really since if you fail you will need to wait the full timer for it to respawn.

I think I will change Sakun and Tundro to spawn randomly on a PK map or their current map just like Ulric.

Not sure about Nereus yet, maybe I will give him several spawn points but I don't really think that is going to help that much. Maybe I will do the same and have him able to spawn on a PK map as well.

The other option is changing the effects of the boss enrage effect again. Insta-death for anyone nearby and immune to taunts and whatever else I can think of.

TBH I would just put all world bosses on PK maps to solve this but I know a lot of people will complain about that one :P
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Responses (23)
  • Accepted Answer

    Spunny Spunny
    replied on Monday, June 24 2013, 03:41 PM #Permalink
    I like that the boss will disappear if it's enraged for too long. At least people don't waste hours of time. Though this way it's easy to to sabotage another raid from getting loot (keep luring boss until enrage then don't let it reset).

    Another option would be to
    - make the respawn timings a bit more random. E.g. don't do it in hourly intervals, make it something really random like 13hr 34min 13sec, etc. And have multiple timings
    - make the bosses spawn much more randomly in terms of location - e.g 20 different spots across different maps
    This is so people who find it get a chance to kill it without interference
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  • Accepted Answer

    Wadi Wadi
    replied on Monday, June 24 2013, 03:59 PM #Permalink
    PvP map
      Reply 
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  • Accepted Answer

    Sunrise Sunrise
    replied on Monday, June 24 2013, 04:39 PM #Permalink
    I vote for PvP map too!

    Don't you guys miss the excitement of PvPing for something valuable!

    Also remember that 2 raid bosses for 75 chain quest are in pvp maps. So theres no reason for Twin bears to stay in PvE, specially since they're becoming such a big problem lately.

    And of course for the PvE players there will be events in which you can win these bosses too. =)
      Reply 
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  • Accepted Answer

    Fawn Fawn
    replied on Monday, June 24 2013, 04:46 PM #Permalink
    What about twins spawning like Ulric? Spawns in either PvP or PvE map.
      Reply 
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  • Accepted Answer

    Wadi Wadi
    replied on Monday, June 24 2013, 04:54 PM #Permalink
    Oh, I like it too.
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  • Accepted Answer

    Citadel Citadel
    replied on Monday, June 24 2013, 04:58 PM #Permalink
    The main issue with the above suggestions, with the exception of Fawns, is that it's not friendly to newer players/small guilds. Having the 2 Sasquatches spawn on either a pvp/pve map is more friendly a suggestion.

    The Nereus one though, perhaps having a set number of spawn points is a better idea than random timers/enrage timer thing, the enrage timer doesn't actually solve the aggro war issue as both raids can just repeat the war for hours even if the thing respawns.
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  • Accepted Answer

    Mateos Mateos
    replied on Monday, June 24 2013, 05:01 PM #Permalink
    Think this would be a nice option since some people who can barely afford to do a raid, wont have a chance against big raids for this bosses. So probably this one would be a nice option. Also the timer for dissapear sounds good. Both options could be applied
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  • Accepted Answer

    Sunrise Sunrise
    replied on Monday, June 24 2013, 05:07 PM #Permalink
    I like this idea too. But when it spawns on PvE map we'll have the same problem all over again. Then it should really have a disappear timer in case GM's aren't online.
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  • Accepted Answer

    Aquarius Aquarius
    replied on Monday, June 24 2013, 05:59 PM #Permalink
    Move the bears to a PvP map since their HP were decreased and now killable by 6 people. (tried and tested). More fun. PvP
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  • Accepted Answer

    Ray Darkwolf Ray Darkwolf
    replied on Monday, June 24 2013, 06:23 PM #Permalink
    The purpose of my suggestion on Enrage limit is to cease the complaints player wise about how "ridiculous" it is to aggro war. Like it or not, the boss disappears if its kept up too long in that state. Its up to the raids if they want to meet halfway and let it reset and have first hit as fair game, but we know that wouldnt happen. So, get rid of it without GMs interfering. Less drama for us, Less drama for GMs, Less drama for Sedy and Gala. Win-Win situation, unless you actually like 8 hour aggro wars? =) Im sure all our templars can work in shifts every tarot they have.

    Second, you say its difficult for newbies or small guilds? Its always like that, and I doubt small guilds can even squeeze in especially when two are already fighting on it in one spot. Bosses are not meant to be easy. After all--when I was a newbie and I needed LM. I had to pvp war with Dreadlock, Xea, Gible, Suki even and 10001 more painful main Pandora people to get what I wanted. And does LM spawn at a PvE map? No.

    But we can ask for it to be spawned by a GM as a prize now.

    Are GM events hard? Not really. If im not mistaken, recently--newbies are the ones who are winning Hide and Seeks. And based on experience, when I was not even part of a so called- top guild, we won Ulric and Livid via GM events, cause we simply sucked PVP wise. And guess what? No one can interfere with a prize boss spawn. Win-Win again. =)

    -----------------------------------

    In my honest opinion, it is not hard to have both my suggestion, for the sake of removed aggro wars---as well as a mixture of Fawn's and Fae's (spunny). Have the bosses spawn in both PvE and PvP maps by chance. Have them spawn at more points or maps than currently so anybody can check and be surprised to where it is. Plus if theres enrage mode issues, have it removed automatically when the timer runs out.

    I suggest the PVP map only for Sakun and Tundro, because as tested, it can be done by a limited amount of people. Which is crucial for those things, since man power is usually an issue on both sides. Im sure the others will agree to this as well if it boils down to it.

    ------------------------------------

    Moving on, PVP has always created life into the server. It is rather boring and unexciting to just wait and camp for bosses---wait till the last hit...Then watch Templars duke it out on the bosses and see who resets first. Its tiring. Templars Online much?

    Compared to being on the edge, the thrill of dying or winning a war. Both sides feel successfully satisfied that they had something to do, compared to sitting around griping about "Aggro wars FTW!". Id rather go to a PVP map, feel the urge to see where the bosses are, if the other raid has hidden them, fight for it, maybe win, maybe lose. And in the end..

    Win or Lose.

    Everyone's happy with adrenaline.
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  • Accepted Answer

    Ray Darkwolf Ray Darkwolf
    replied on Monday, June 24 2013, 07:27 PM #Permalink
    *coughs* I dont mind, personally as I said, I felt the pain and awesomeness of gathering and killing all those PVP bosses >_>
    Idk Sedy, if it fails, tough luck. Lol maybe after 5 hours? HAHAHAH I swear to gahd we are all stubborn people!

    But idk, I'd go for any option as long as something addresses this really >.> Status quo sucks.

    Thanks!
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  • Accepted Answer

    Sunrise Sunrise
    replied on Monday, June 24 2013, 07:45 PM #Permalink
    The other option is changing the effects of the boss enrage effect again. Insta-death for anyone nearby and immune to taunts and whatever else I can think of.


    Really like this idea (would be awesome to see 20 nearby people just die, lol *evil*). Just one little problem tho, the respawn on spot option would need to be removed so people can't just get up right away and agro it all over again.

    But some tankers have 100% abs so I'm not really sure how to kill everyone in a matter of seconds.
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  • Accepted Answer

    Natsuki Natsuki
    replied on Monday, June 24 2013, 11:31 PM #Permalink
    tbh... the bosses themselves aren't friendly to newer players/small guilds lol... Even if they were left alone to kill bears or nereus, could they?
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  • Accepted Answer

    Cie wie Cie wie
    replied on Tuesday, June 25 2013, 12:25 AM #Permalink
    maybe can use effect like crystalisk DS skill's. so even with absorb still can decress HP
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  • Accepted Answer

    Aquarius Aquarius
    replied on Tuesday, June 25 2013, 12:56 AM #Permalink
    exactly Nasuki :)
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  • Accepted Answer

    Selka Selka
    replied on Tuesday, June 25 2013, 01:20 AM #Permalink
    No I don't miss it. o.o
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  • Accepted Answer

    Martha Martha
    replied on Tuesday, June 25 2013, 02:29 AM #Permalink
    o3o move bears to PvP map. Haven't had some fun raid vs raid pk in a while. ♥

    http://www.freesmileys.org/emoticons/tuzki-bunnys/tuzki-bunny-emoticon-027.gif
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  • Accepted Answer

    jerald jerald
    replied on Tuesday, June 25 2013, 03:19 AM #Permalink
    give enrage a 1m unblockable aoe damage / - 1m HP / sec :D
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  • Accepted Answer

    Aquarius Aquarius
    replied on Tuesday, June 25 2013, 05:06 AM #Permalink
    Natsuki*
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  • Accepted Answer

    Duku Duku
    replied on Tuesday, June 25 2013, 02:32 PM #Permalink
    *cough* 5 ppl haha
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  • Accepted Answer

    Sofka Sofka
    replied on Wednesday, June 26 2013, 04:14 PM #Permalink
    Hm this remind me - World boss mean PVE - so here we have heal , tank and rdps - we lose mele coz they and in that way cant survive near any of both boss .
    SO normal boss to be on pk map , so the poor mele have their job to protect Raid , so all can work like team .
    Raid full with RDPS - 1-2 mele , 2 healer . 1 tank ~~
    I think this is the idea at all of iris . But since here every one build turned to PVP -
    I lost , when here WW and Assasin can go Debuff , when they die form 1 hit . I feel noob beeing Vanq and using nimpi just to do somethig with poor debuff ~~
    Just incous this i can agre Boss to be in pvp map ,

    And in last - u can't respawn in same point at pvp map - have some idea ~~
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  • Accepted Answer

    Ur Ur
    replied on Wednesday, June 26 2013, 04:40 PM #Permalink
    !! ^ they're not saying smaller guilds/newer players can't kill the bears or nereus. it's just that they have to be properly equipped (which will take them pretty quite some time to prepare) to kill the two world bosses.
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  • Accepted Answer

    Matty Matty
    replied on Wednesday, June 26 2013, 08:31 PM #Permalink
    well coming from a templar who can absorb 100% Phy damage for up to 40 seconds including absorb pots and 160k + HP id suggest a bleed like payaso but make it like 70-100k a sec for 5 secongs, that is sure to kill everyone :D. which would work since some healers heal 20k + so 2-3 healers on 1 templar to hold the boss is easy to acheive. and i actually agree with ray, some PVP would be nice might liven up the server again like it used to :D
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