Update - 25/09/14
CLASS
Wizard
Chilling Shock 3 no longer grants Movement Speed reduction as part of it's debuff. This will allow the remaining -def part of the debuff of this spell to be used on bosses that are immune to movement speed reduction (most insane mode dungeon and world bosses are immune to movement speed reduction).
Chilling Shock 2 Movement Speed debuff increased slightly to what Chilling Shock 3 was before.
UPDATE - 22/09/14
SKILLS
Wizard
Chilling Shock 3 now reduces All Defense of the target and the duration has been increased to 10s. The effect does not stack with the Sorcerer's Tempest Shock 3 effect (if a Sorcerer casts it, the effect of Chilling Shock 3 will be overwritten and vice-versa).
Permeating Chill 3's invoked effect will no longer be overwritten by Ice Arrow 3 or Chilling Shock 3's invoked effect and now also grants Ice Infusion as well as Advanced Ice Infusion.
Assassin
Phase Collision range reduced to 20m in an attempt to reduce the amount of times the skill is wasted due to rubber-banding. 50m is just too far away. The skill is still likely to fail for anyone with high-latency just like all rush(charge,teleport etc.) skills in the game. The static 80% chance of the effect to land has also been increased to 90% since it has such a long cooldown and can fail. Hope it helps
UPDATE 11/08/14
SKILLS
Crusader
Beastial Impact 3 now grants 50% Boss Damage for 10s.
Vanquisher
Beastial Impact 3 now grants 50% Boss Damage for 10s.
Soul Blader
Devided Slash 3 now grants 50% Boss Damage for 10s.
Myrmidon
Penetrating Edge 3 now grants 50% Boss Damage for 10s.
Wind Walker
Savage Toenail 3 now grants 50% Boss Damage for 10s.
Assassin
Spectral Dagger now grants 50% Boss Damage for 10s.
Sniper
Dexterous Shot 3 now grants 50% Boss Damage for 10s.
Sharp Shooter
Breach Fire 3 now grants 50% Boss Damage for 10s.
Wizard
Permeating Chill 3 invoked buff no longer stacks with other skills that grant double boss damage, for example Chilling Shock and Ice Arrow. This should never have stacked in the first place and no idea how it slipped through for all this time.
Sorcerer
Scorched Earth movement speed reduction increased to -20/-50% and dot increased slightly to 1500/2000.
UPDATE 08/07/14
SKILLS
The following skills no longer have additional accuracy applied to them and will rely on +Hit like everything else.
Crusader: Coup de Grace, Rupture.
Soul Blader: Glacial Spike.
Myrmidon: Hemorrhage 2, Shatter, Rising Steam Strike, Dragon Force.
Assassin: Spectral Dagger, Serpent Sting 2, Psychic Attunement, Essence Shift.
Mercenary
Chilled Tempest Penetration reverted to be more retail-like. 5s cooldown basic attack with a low (15%) chance to grant 50/60/70% ITD for 15s. (Retail was 5s cooldown basic attack with a 15% chance to grant 100% ITD for 20s).
Soul Blader
Chilled Tempest Penetration 2 renamed to Frostbite Strike and no longer shares it's cooldown with Chilled Tempest Penetration from the Mercenary tree.
and thats just a few ray so sorry but try to find something for the tanks please and i didnt say tanks were useless but most dungeons (other than a few insane dungeons) can be tanked by other classes.